Welcome to Xenosa's profile. No one is allowed to post here without permission from Tasinei.
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STATISTICS:
STAGE: Adept PATH: Battler LVL: 42 EXP: 40/42
LP: 355 ENG: 355
INT: 15 ATK: 62 DEF: 59 LUK: 20 LUK EXP: 0/3
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INVENTORY:
- Ysali Dragon Orb x 6
- Ayrala Dragon Orb x 4
- Kiandri Dragon Orb x 5
Posted: Mon Jan 13, 2014 8:41 am
Your best female friend or sister has come crying to you for help. The love of her life gave her a bracelet a few days back and now it has been stolen! While it was not a cheap piece of jewelry, neither was it expensive. All that marks it different from so many other bracelets is its pale purple stone with a glittering pink middle that's shaped like a heart. She took it off and put it down for a second when a Silx, attracted by it's glitter, stole it! She managed to follow the animal thief to an abandoned hut in the woods nearby. Tearfully claiming that she is too scared to enter the ruin, she begs you to help her get her bracelet back.
What does your character think of their friend/sister's reaction and story? How does he/she feel about ghosts and the rumors surrounding this supposedly haunted place? Will he/she go to help or not?
Help Her
It is late afternoon when you venture outside the safety of your home. Walking along the overgrown trail to the abandoned hut, the surrounding sounds seem muted and distant. A soft breeze slowly blows by, rustling the fallen leaves. Before you stands a house two stories tall. It's windows are gaping holes that show a dark and dusty interior. Many of the windows have been covered by webs made thick and large by years of not being disturbed. Its front door is closed; surprisingly it's still intact after the years of neglect and weathering.
You know from your friend/sister that she saw the Silx enter the house from a hole in the wall next to the front door. Do you: A) Check the outside of the house? Go to "Looking Around Outside" B) Do you Enter the house? Go to "Front Door" C) Do you leave and abandon your adventure? Go to "Quit" ]Help Her
Since coming under the payroll of Aevah, she had been given small tasks to achieve, nothing of greater impact like she’d been able to do before. The neatly folded parchment paper in her hands was another one of those idiotic runs. Some woman had lost her bracelet and she wanted it back. Xenosa had heard and been to the home previously, she was not afraid and decided it would be better than doing nothing for the day. So she headed out to the home and went right to the front door.
Walking up to the front door, you turn its rusty handle and attempt to open it. While it is not locked, its frame has been warped by the weather and you must use force to open it. Once you manage to open the door, it groans and swings inward with a cloud of dust and you can hear the sounds of small critters running for cover as you intrude upon their domain. The sunlight behind you lights up this room. This room is covered in spider webs, dirt, dust, and animal droppings. Many types of animal tracks crisscross the filthy floor. There are two gaping holes in the walls. One directly in front of you has the ruins of a door hanging from its hinges across it's entry way. The other opening appears to be an archway into a small room beyond. It looks like termites have been eating away at the wooden structure of this house, making you think that it might be best to tread carefully and keep an eye out in case the supports break. Looking up, you can see a huge hole in the ceiling; beyond it is a dark room that you can barely make out from where you stand. What you can see is a pair of red glowing pin points that flash once then wink out.
Each participant may roll a d10. A 7-10 will let you notice and track the Silx foot prints in the dust and dirt. If you can tell which is the foot prints of the Silx, then you see they go through the doorway with the hanging door. Do you: A) Leave? Go to "Quit" B) go though the hanging door? Go to "Inner Room" C) go through the open archway? Go to "Broken Stairs" D) or return to the outside and look around out there? Go to "Looking Around Outside"
The house still looked as it had when she had been here months before, nothing really changing. She decided to give a quick look around, no need really to race forward. Maybe something else had settled in the house, but Xenosa doubted it very much. He headed for the hanging door once more, memory serving her even though she was a little foggy on the details.
Posted: Mon Jan 13, 2014 8:44 am
Inner Room
As you cross the entrance room, dust and dirt puff up and swirl about in the still air. You reach the hanging door and examine it. It's hanging by one hinge and you think you can either pull it off or crawl under it.
The room beyond appears to have once been the kitchen and dinning area. However you do it, you enter the room beyond. The windows here are covered with vines, many of which have entered the house and twined around everything. All the cabinets have been opened or their doors fallen off. By whoever once lived here or animals you do not know. Other than nests, trash, dead plant matter, and broken pottery you can find nothing of the value in this room. Nor can you find a Silx nest where the bracelet should be. Bird droppings cover much of the surface here and you see less tracks in here than the other room. The only door in this room is hidden off to the side, almost completely covered in vines.
If you followed the tracks in here than you know that they lead through a hole in the door. If you did not follow the tracks, each participant may roll a d10: a 4-10 will tell you this information.
What do you do? Do you go: A) through the other door in the front room? Go to "Broken Stairs" B) back outside and look around? Go to "Looking Around Outside" C) leave the house completely? Go to "Quit" D) Or do you go to the other door in this room? Go to "Hallway."
Here memory failed her, Xenosa paced around the room trying to figure out where to go next. Apart from the old things that had been elft behind, nothing really gave a clue as to where to head. It took her longer than anticipated to finally find the damned door hidden behind some vines, this she remembered taking care to cut all the vines from the door so she could step through into a hallway.
If entering from the Inner Room Door: Through the vine covered door you can see a dim hallway traveling downwards ending in a door. Do you A) Travel forward? Go to "Cellar Tunnel" B) Leave and go through the archway? Go to "Broken Stairs" C) Leave the house and look around outside? Go to "Looking Around Outside" D) Or do you leave completely? Go to "Quit"
There wasn’t anywhere else to go, or much to look at. The hallway ended in a door and that’s where Xenosa headed to. She knew at some point she had to go down, was this the part? Her gut told her yes, this was the moment. As she opened the door she came face to face with a cellar tunnel and smiled. She’d been right, which meant she was probably close to her final destination.
Posted: Mon Jan 13, 2014 8:48 am
Cellar Tunnel
As you stand by the door on the bottom of the tunnel, you can see the webbing travels a lot further down; there's a small path you might be able to move along.. but that spider is directly in your way. Now that you are closer you can tell that the spider is a bit bigger than the size of your head and it looks to be a Bognotti. (Refer to the Creatures of Magesc thread for more information.)
Luckily you can see that there is only one type of animal track in this tunnel, that of the Silx. Beyond this must be the nest. (You may chose to go back up and grab a stick to help clear out the webbing)
How do you react? Do you A) Go through the door on in the tunnel? Go to "Pantry" B) Climb back up the ladder and enter the house? Go to "Front Door" C) Abandon the adventure? Go to "Quit" D) Go forward through the webs? Go to "Creature"
The air was gloomy and Xenosa had to squint to see in the darkness. Shofe knew she could see something there in the webs; probably some sort of creature and behind it looked like the tunnel continued. There was no way she was going back out or finding another way through. If this was the only way, then she was going in. Hopefully she’d get by the creature with ease, she wasn’t against fighting but if she could avoid it than she would.
For the Bognotti:: If you wish to kill the Bognotti (You must be a Battler) then use these stats and treat it like a Dragon Battle. Stats: Level 10, LUK > 3. No items are gained from beating this creature
If you merely wish to pass by it or scare it off then: Each participant must roll a d100:: » 91-100 :: You manage frighten off the Bognotti. It leaves it's nest angrily, fleeing deeper into the tunnel and vanishing from your sight. You may continue down along the path. Go to "Cellar"
» 11-90 :: While you have frightened the Bognotti, it will try to defend its home against intruders! RP a brief encounter in which you get bitten several times before it flees deeper into the tunnel and vanishes from your sight. You may continue down along the path. Go to "Cellar"
» 0-10 :: Your efforts have only managed to piss it off and it attacks!
It looked like the creature was a Bognotti, as Xenosa tried to move by it quietly it jumped her. The weight sent her flying into a wall, her hands went to her knives as she tried to prey the thing off of her while stabbing it or killing it. After receiving a couple of bites on her end, and giving the creature a few puncture holes, it ran away. Xenosa cursed loudly, looking over her wounds briefly and then moving on still cursing under her breath.
Posted: Mon Jan 13, 2014 8:51 am
Cellar
As you continue along the long web filled corridor, you can still spot the Silx tracks in the dust. You come up to a broken doorway. Beyond you see a small room with barrels and boxes piled up haphazardly. Most of them have been gnawed on and broken into in some way. A wet spot surrounds one of the barrels near you and you can smell the wine from here. But what draws your eyes the most is the pile of dimly glittering junk in the middle of the room. Sitting upon its heap of stolen goods, the Silx turns to look at you and hisses in annoyance. An intruder it cannot fight! Fleeing, it runs through the barrels and vanishes into the darkness of the corners. Sitting atop the pile is your sister/friend's bracelet. You have found the item that has sent you to this dusty place! As you shift through the rest of the pile to see if there is anything else of value, you find a glowing red orb and a small red, tear-shaped gem. A Firani Orb AND a Firani Tear!
Congratulations, you have found your prizes! You may now flee the house with your loot or decide to continue exploring. It is up to you. If you scared off the Bognotti and Notbjaovin and they fled, then you will not encounter them again.
You may count this as an RP if you have 500+ words and if you included a battle, you may count it as 1 Hunt req as well if you wrote 300 words for the battle.
Finally! The light at the end of the tunnel, Xenosa spots the Slix and she stares it down with grim expression until it runs from ti’s pile of junk. Damn thing! Xenosa quickly goes and grabs the bracelet and pauses as she spots a Friani tear and orb, chuckling she grabs both of those up and walks out. Hopefully, she won’t have to return here for a third time because she will not be a happy camper at all.