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THIS IS HALLOWEEN: Deus Ex Machina

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Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

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Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 5:43 pm



Dungeon Explorers

Only two people can go at a time. You can come back at any point when your character is free to do so. Then the next person can go using your character's lamp.

Roll 1d100: the results are what you find in the room, if you get a (1 room only) prompt that's already been used, go to the next viable prompt (up or down.)

Please bold the number of the room you're inspecting.

If you have had any alcohol at the party, add +1 to your battle modifier.

1-5: The room is full of large dolls, dressed in hunter clothes and coats. Some of them you may recognize as belonging to dead hunters. A tea party has been set up. (1 room only)
6-10: A torture rack and iron manacles. There's dark stains all over the room.
11-15: An iron maiden sits in the center of the room.
16-20: You find Rep's hoard, which has been moved down to the basement. Hundreds of maggots the size of small cats are crawling over the contents. In a fit of pique, Dr. H had the entirety of the room moved down to the basement, rather than disposing of the rotting meat and experiments. The maggots move closer to you. (1 room only)

Amateur Maggot Farm

HP: 333
Initial autodamage: 1
Extra: they do increasing DoT. For every roll you make, any roll, the auto damage increases by 1 point.
Extra: they are extremely slow, use a -4 modifier.
Escape: Roll 1 d20 to escape, anything 5+ is an escape.


21-25: A pile of bones sit in the center of the room.
26-30: Dusty boxes, this room looks like a normal storage room.
31-35: The room is completely empty.
36-40: An oubliette sits at the center of the room.
41-50: Dusty boxes, this room looks like a normal storage room.
51-60: You hear a buzzing sound, something flies at you in the dark. Your lantern reveals a giant fly, the size of a child, with and odd, scorpion-like stinger.

Poisonous Mutant Fruit Fly

HP: 15
Initial autodamage: 1
Extra: they do increasing DoT. For every roll you make, any roll, the auto damage increases by 1 point.
Extra: they are slow moving, use -3 for as your modifier.
Escape: Roll 1d20, anything 15+ is an escape.


61-65: The room is completely empty.
66-70: A strangely large room, the shaped structure of the other rooms is not found here, instead it appears to be an actual cave. In the distance you notice a throne sitting upon a dais, closer inspection reveals that it's made of bones. You feel drawn to sit on it with a growing need that becomes a compulsion. As you see yourself, a dark whisper touches your mind, silencing your weapon. You find yourself triumphant on top of a writhing sea of dying mortal bodies. Moments later you find yourself outside the room. You do not remember what was inside it. For a week, you have strange nightmares that you cannot recall. (1 room only)
71-75: The room is empty, but you notice an infinity symbol has been carved into a wall. Closer inspection shows the huge symbol was formed by thousands upon thousands of tiny knife marks. It must have taken years. (1 room only)
76-80: Dusty boxes, this room looks like a normal storage room.
81-90: There's movement inside the room, but you can't find the source.
91-100: You can hear the sad cries of partially melted minipets first, followed by a low buzzing that grows closer. Large eggs and maggots the size of small children rest upon the floor. There's a few bodies piled nearby, a few you may recognize from missions gone wrong. In one corner you find a sad sight. Apparently someone had tried to smuggle a dog, a normal dog of this world, onto Deus. The results are much as you'd been warned of. The sound of buzzing becomes a deafening as the mature flies come to protect their nest.
You have found the Nest of Poisonous Mutant Fruit Flies. (1 room only)

The Nest

HP: 666
Initial autodamage: 1
Extra: They do increasing DoT. For every roll you make, any roll, the auto damage increases by 1 point.
Extra: They are easy to hit, use -5 as your modifier.
Extra: Charges cause a sort of splash attack. For successful charges, double the damage.
Escape: Roll 1d20, if you roll 15+ you are able to escape.
Call for Help: Roll 1d10, if you roll 3+ your call is heard.


Occupied Rooms: do not roll for contents

b01: America Jones
b02: konstantin bashmet
b03: Pandora Tzavaras
b04: Normal (mutant fly has been killed)
b05: Edgar Percival McStuffins
b06: Milo Hale
b08: Zelda Grier
b18: Normal (mutant fly has been killed)
b19: Empty
b20: An iron maiden sits in the center of the room. (corpse inside)
b21: A torture rack and iron manacles. There's dark stains all over the room.
b22: Dusty boxes, this room looks like a normal storage room.
b23: Dusty boxes, this room looks like a normal storage room.
b24: Dusty boxes, this room looks like a normal storage room.
b25: Dusty boxes, this room looks like a normal storage room.
b26: Empty
b27: Robert Morris
b28: Dusty boxes, this room looks like a normal storage room.
b34: Dusty boxes, this room looks like a normal storage room.
b37: An oubliette sits at the center of the room.
b48: Normal (mutant fly has been killed)
b49: The room is full of large dolls, dressed in hunter clothes and coats. Some of them you may recognize as belonging to dead hunters. A tea party has been set up.
b53: An oubliette sits at the center of the room.
b69: A strangely large room, the shaped structure of the other rooms is not found here, instead it appears to be an actual cave. In the distance you notice a throne sitting upon a dais, closer inspection reveals that it's made of bones. You feel drawn to sit on it with a growing need that becomes a compulsion. As you see yourself, a dark whisper touches your mind, silencing your weapon. You find yourself triumphant on top of a writhing sea of dying mortal bodies. Moments later you find yourself outside the room. You do not remember what was inside it. For a week, you have strange nightmares that you cannot recall.




Baneful rolled 1 100-sided dice: 21 Total: 21 (1-100)
PostPosted: Tue Dec 17, 2013 5:44 pm




Rep wasn't sure what brought him back down to the basement, he couldn't sleep, every ******** time he tried he slid back into nightmares, tonight it had been even more vivid than usual, still able to feel the blood on his hands and the slowly stilling, twitching heart he'd freshly ripped out of Jordan's chest. The deep raw chill in the rest of him refused to subside no matter what he did. So he had given up and now he wandered the quiet and oppressive corridors of the basements.

The first room had a pile of bones, room B26 its door proclaimed it to be. He tried not to look too hard at them, the memory of bone snapping like soft branches under his hands as he rent it asunder still far too raw in his thoughts.


Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 69 Total: 69 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 6:08 pm




B30 was completely empty, nothing at all but dust and darkness. Somehow this was worse than finding spoils or even a nest of maggots. It looked like sheer futility is what it looked like.

The dream just wouldn't back off.

Baneful rolled 1 100-sided dice: 29 Total: 29 (1-100)
PostPosted: Tue Dec 17, 2013 6:25 pm




B32 was full of storage boxes, storage for what exactly, he had no idea, but the fact remained it wasn't treasure, or particularly interesting. He headed on down the corridor resignedly - he hadn't thought to bring a torch with him, it wasn't dark enough, for whatever reason to warrant it.

Quote:
26-30: Dusty boxes, this room looks like a normal storage room.


Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 78 Total: 78 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 6:46 pm




B31 And still nothing, the next room heralded nothing but dissapointment. He wasn't sure what else he expected to find down here, but someone might as well check it out he surmised. And it wasn't like he was going to be able to sleep.


Quote:
76-80: Dusty boxes, this room looks like a normal storage room.
Baneful rolled 1 100-sided dice: 39 Total: 39 (1-100)
PostPosted: Tue Dec 17, 2013 7:12 pm




B33 Didn't have boxes in it, but instead had a strange hole in the center that when he had the balls to actually open it, prove to be a small dungeon below the room. It was interesting, and he found himself wondering what the ******** you could hide down here.

Maybe even people.


Quote:
36-40: An oubliette sits at the center of the room.

Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 34 Total: 34 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 7:15 pm




B36
Another empty room, but at this point he was no longer surprised.

Quote:
31-35: The room is completely empty.


Baneful rolled 1 100-sided dice: 100 Total: 100 (1-100)
PostPosted: Tue Dec 17, 2013 7:19 pm



B35
There were so many vacant rooms down here, it was interesting to know how much more expansion room the facility actually possessed. Most of the rooms down here probably hadn't been lived in since the 1999 massacre or perhaps even before.

Quote:
Not the hive. Empty room.



Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 59 Total: 59 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 7:28 pm




B58

The next room was more dangerous than the others, a strange fly buzzing out of the darkness to attack him.

He summoned Tracey, trying not to look at the twisted sinuous whip wrapped around the weapon.



Quote:
51-60: You hear a buzzing sound, something flies at you in the dark. Your lantern reveals a giant fly, the size of a child, with and odd, scorpion-like stinger.

Poisonous Mutant Fruit Fly Wrote:

HP: 15
Initial autodamage: 1
Extra: they do increasing DoT. For every roll you make, any roll, the auto damage increases by 1 point.
Extra: they are slow moving, use -3 for as your modifier.
Escape: Roll 1d20, anything 15+ is an escape.
Baneful rolled 2 12-sided dice: 9, 11 Total: 20 (2-24)
PostPosted: Tue Dec 17, 2013 7:31 pm




Tracey was, however, perfectly suited for fly swatting, being predominantly a large flat slice of metal on a stick. He raised the blade over the unfortunate fly, twisted it and brought it down as hard as he could.

There ceased to be a fly.

HP: 59
DMG: 17

HP: Ded
Initial autodamage: 1
Extra: they do increasing DoT. For every roll you make, any roll, the auto damage increases by 1 point.
Extra: they are slow moving, use -3 for as your modifier.

Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 82 Total: 82 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 7:35 pm




B38 The next room after the one where he'd been attacked by the errant fly was empty apart from a few boxes, except there was a very sinister scurrying inside. Expecting another insect attack, he searched the room, moving the boxes around as much as he could. Somehow the lack of resolution to the question of what the ******** was actually making the noise was worse than if he'd found one of the flies from earlier.

He left the room to its scuffling.


Quote:
81-90: There's movement inside the room, but you can't find the source.
Baneful rolled 1 100-sided dice: 2 Total: 2 (1-100)
PostPosted: Tue Dec 17, 2013 7:39 pm




B40, was mercifully silent and empty.


Quote:
Empty room

Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 68 Total: 68 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 7:50 pm




B39

Quote:
Empty


Baneful rolled 1 100-sided dice: 33 Total: 33 (1-100)
PostPosted: Tue Dec 17, 2013 7:56 pm




B42

The corridors seemed to go on forever into the dark. Only it wasn't dark. Not really, not within his bubble of vision which seemed to remain bright as daylight up until the point where it was pitch black.

Tracey said.

He'd never even noticed. It was eerie.

Quote:
31-35: The room is completely empty.



Baneful
Crew

Dramatic Hunter

Baneful rolled 1 100-sided dice: 62 Total: 62 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Dec 17, 2013 8:03 pm




B44

He found himself whistling Simon and Garfunkel as he went along through the empty darkness.

Hello darkness my old friend.


Quote:
61-65: The room is completely empty.
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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