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"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

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[Mini Games] Side Arcs

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A faint smile

Dedicated Friend

PostPosted: Sat Dec 14, 2013 2:23 pm



These new Side Arcs are available for everyone, and anyone whenever you wish. All you need to do is create a thread somewhere in the world and RP in it. While you are participating in these Side Arcs you are still able to roleplay in other places. Rewards that give your character bonuses will not become active until after any fights your RPC may be involved in to keep it fair. You can consider these side arcs to be taking place in an alternate timeline. Most can be completed as many times as you want. Once you are done with the arc, delete your thread. When creating your thread put the subject in this format: [Side Arc Name] RPC Name vs Opposing Member, Crew, NPC, or none at all. An example would be [Pillage the Village] Jade Uchiha vs NPC. These are subject to change whenever we wish, as most of them are in beta and we haven't tested them just yet. We will be adding more as time goes on. On top of that we are open to submissions of new ones. Use the code below to submit a Side Arc you want to see and pm it to me, A faint smile.



[align=center][img]urlhere[/img][/align]
[size=16][b][[/b]Arc Name[b]][/b][/size][size=11]
Description here.

[b][[/b]Battle System, Rank Levels, w/e[b]][/b]

[b][[/b]Rewards[b]][/b]
[/size]


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[Pillage the Village]

Your village is in need of resources and supplies. You have been dispatched to a nearby smaller village in order to raid them. There will be resistance. This mission has multiple rank levels for those who wish to take on a bigger challenge. There will be two ways to complete this, with number generations or having someone play your enemies. The latter will of course yield a higher reward, but it will also be harder to complete. You can indeed fail these missions and receive no reward.

[Rank Levels]
• Genin: 4 Equal Strength Enemies
• Chuunin: 2 Genin Enemies, 1 Chuunin Enemies
• Jounin: 1 Jounin Enemy, 3 Chuunin Enemies
• S-Rank: 1 S-rank Enemy, 2 Jounin Enemies

[Battle System #1 & Rewards]
For those who are more impatient and want to get the arc over wth and not have a Crew member roleplay their opponents they can use the number generating system below. They generate a number in a separate thread, which determines the outcome of their attack. An opponent must be hit 2 times for them to be defeated. As a Genin you are able to be hit 8 times before being defeated, Chuunin at 10, Jounin at 12, and S-rank at 14. A number between 1-10 must be generated.

Genin
-1: Hit landed
-2: Hit landed
-3: Hit landed
-4: RPC Hit
-5: Hit landed
-6: Hit landed
-7: Hit Miss
-8: RPC Hit
-9: Hit landed
-10: Hit Miss

Chuunin
-1: Hit landed
-2: RPC Hit
-3: Hit landed
-4: RPC Hit
-5: Hit landed
-6: Hit landed
-7: Hit Miss
-8: RPC Hit
-9: Hit landed
-10: Hit Miss

Jounin
-1: Hit landed
-2: RPC Hit
-3: Hit landed
-4: RPC Hit
-5: Hit landed
-6: RPC Hit
-7: Hit Miss
-8: RPC Hit
-9: Hit landed
-10: Hit Miss

S-Rank
-1: Hit landed
-2: RPC Hit
-3: Hit landed
-4: RPC Hit
-5: Hit landed
-6: RPC Hit
-7: Hit Miss
-8: RPC Hit
-9: Hit Miss
-10: Hit Miss

After the roleplayer is done with their battles they will be granted the spoils of war! Use the chart below to determine what you receive as a reward. You do not have to beat every single enemy to claim a reward, it is based off of how many you defeat. The monetary rewards goes both to your village and to the RPC who actually fought. Of course the mission points and Fame points go to your RPC.

Rewards
Enemies Defeated:
- Genin Level: 100 Ryo each, 1 D-rank mission per two enemies
- Chuunin Level: 150 Ryo each, 1 C-rank mission per two enemies
- Jounin Level: 200 Ryo each, 1 B-rank mission per enemy
- S-rank Level: 300 Ryo each 1 A-rank mission per enemy, 1 Fame Point

[Battle System #2 & Rewards]
The RPC will quote a crew member from the from the list below when they are ready to participate. The crew can choose to RP all of the enemies at once or one by one. The Crew member decides what specs they have. Keep in mind that Crew members are people too, and have lives. Don't keep pestering them to post, they will get around to it when they can.

Rewards
- Genin Level: 150 Ryo each, 1 D-rank mission per two enemies, 1 D-Rank Auto learn
- Chuunin: 200 Ryo Each, 1 C-rank mission per two enemies 1 C-Rank Auto learn
- Jounin Level; 250 Ryo Each, 1 B-rank mission per enemy 1 B-rank Auto Learn
- S-rank Level: 400 Ryo each, 1 A-rank mission per enemy, 1 Fame Point. 1 A-Rank Auto learn



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[Defend this Land!]

Your village has come under attack! The country-side outposts have requested backup and you have been dispatched to give relief and aid where you can! The enemies are pouring in in droves, they need you to hold the line! You have been given a squadron and you will lead them to battle!

[Battle System]
This side arc runs much like a game of chess. There will be moves and counter moves you may do to fight against the enemies. In each thread there will be five locations to defend. You will receive 20 shinobi to control, as well as yourself. These 20 shinobi are divided as such: 5 Long Range Ninjutsuists, 5 Taijutsuists, 5 Genjutsuists, and 5 Weapon Masters. The goal is to save as many locations while defeating the rogue ninjas. You can split up your team members however you wish and redirect them each post. Whoever is controlling your enemies will receive the same type of shinobi and the same amount. Each type of shinobi is strong against one thing while particularly weak against the other, much like the elemental wheel. Use the chart below to determine who would defeat who. If all of your shinobi die in a particular location than that location is lost. Each shinobi can kill one of the other on any single post. Then whoever is left can be assorted once more to locations and may kill again. Your RPC is stronger than the rest and will not die, only be defeated but can be used again.

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Locations
• Village Gates
• Market District
• Farm Lands
• Residential District
• Mines

[Rewards]
Each Location is worth 500 Ryo. If you manage to save all the locations than you earn a whopping 2,500 Ryo. For each location lost you will subtract that much from 2,500 to determine what you receive. This can be considered a B-rank mission as well.



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[Spirit Forest]

Your higher ups have sent you on a mission to better yourself. You are to enter the Spirit Forest alone and focus on your chakra. Youv'e heard rumors about this place, and how unsettling it can be. No weapons of any sorts are allowed in the Forest and violence is not permitted.

[Requirements]
Upon entering the forest you will begin to meditate. From there you are taken on a spiritual and metaphysical journey throughout the inner workings of your mind. What happens is up to you, but it should be some sort of self revelation.

Reward]
You will receive a permanent 10% increase to you total chakra pool.



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[Chuunin Exams]

Finally you have reached the proper skill level to try your hand at the chuunin exams! There will be a series of tests for you to complete issued by your Kage. If you pass the majority of the tests than you will become an official Chuunin of your village. That means you only need to pass 2/3 of the tests to graduate.

[Requirements]
• 10 D-rank Missions, 5 C-rank Missions, 2 B-rank Missions
• Approval from Kage

[Tests]
• 10 Questions Written Exam issued through PM. These questions will pertain to the guild, the roleplay, and your village. All of the answers should be able to be found within the guild. If you fail this test then you are a weeny.

• Battle against an equal rank ninja, either an actual RPC or an NPC controlled by someone qualified to do so.

• Survival Test issued by someone qualified to do so.
(Only two of the three are required)
[Rewards]
• Chuunin Rank
• 5 Free Auto learns or one stage of a style.
• 1,000 Ryo
• 5 Fame



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[Jounin Exams]

You are almost one of the higher ranking shinobi now, all you need to do is pass the exams. These exams are much more difficult than the Chuunin exams as you may possibly die from them. You have to pass all of the exams. If you fail even one of them you achieve the rank of Sp. Jounin.

[Requirements]
• 15 D-rank Missions, 10 C-rank Missions, 5 B-rank Missions, 2 A-rank Missions
• Approval from Kage

Tests]
• You will be given a squad of 3 ninja who are lower rank than you and you will be sent on an S-rank mission. If anyone dies or the mission is not completed you fail.

• You will have to battle an RPC or NPC of equal rank. The NPC may be controlled by anyone who is qualified for it.

[Rewards]
• Jounin Rank
• 10 Fame
• 2000 Ryo
• 8 Auto Learns of B-rank or lower or two stages of a style



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[Bingo Book]

You've decided to take up a challenge for your village, and of course to earn a few extra bits of ryo. You're now a bounty hunter, and you've been sent to kill a rogue.

[Battle Systems]
You can choose what level of rogue you battle, but of course the harder they are the more Ryo you will earn. These rogues are all ninja of course and have to be controlled by someone qualified to do so. You will track them to a location and battle them to the death. If this happens to be an actual RPC who was listed in the Bingo Book you gain bonus rewards.

[Rewards]
• Genin Level Rogue: 100 Ryo, 1 D-rank Mission Point
• Chuunin Level Rogue: 150 Ryo, 1 C-rank Mission Point
• Sp. Jounin Level Rogue: 200 Ryo, 1 B-rank Mission Point
• Jounin Level Rogue: 300 Ryo 1 Fame Point, 1 A-rank Mission Point
• S-Rank Level Rogue: 500 Ryo, 2 Fame Points, 1 S-rank Mission Point

RPC Rogues
You gain the same level of money and fame point as above but this time you may also learn one of the custom techniques the RPC knows or gain their custom weapon.



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[Lost Treasure]

Whispers of legendary treasures have reached your ear, and now you're on the hunt. Perhaps its a super sum of ryo, maybe its the gauntlets of a god, who knows what you'll find?

[Treasure Hunt System]
This is a game chock full of riddles, death traps, and more death traps. Someone will control this temple or castle or whatever it is you'll be spelunking in order to trigger the traps. If you are incapacitated then you fail and must restart if you want.

 
PostPosted: Sun Dec 29, 2013 6:03 pm


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[The Legendary Seven]

Everyone has heard the tales, the epic stories of the Seven Blades. The problem is no one has seen them in decades since the Great War. Maybe you've got moxie, or maybe you just like collecting things. Whatever the reason is, you've set out to gather your prize!

[Blade Hunting System]
Each Blade comes with their own story quest to undertake. PM a crew member and await further instructions on what to do. You only get one shot at each blade. Each quest for the blades will be tailored to the rank of genin.

Executioner's Blade
Kubikiribocho, the Decapitating Knife. Rumor has it that the path to get there is hell. You'll have to travel through the barren wastelands of a dried and baked lands. You'll have to climb a mountain surrounded by many things that want you dead. Once you get to the top, you'll see someone there.

Samehada
Where else would it be? Travel through the poisonous swamp and then make it to the land of puddles. There are huge ponds of water and a giant lake in the center. There you will see someone in the water.

Shibuki
Across a broken landscape devoid of life. There seems to be no wind whatsoever, and absolutely no noise. All over the place there are deep craters and shards of earth all over the place. There amongst the rubble you will see someone.

Nuibari
A walk through a very vicious forest that seems to want you dead. Deep within you'll find a bamboo forest. Just in front of these you'll see someone.

Kabutowari
After traveling through the worst desert of all time you'll stumble across the remnants of what was once a village. There are sections that are entirely broken down, and only frames of buildings left. Inside of this village you will find someone.

Hiramekarei
Brush fires can be caused from even the smallest of sparks, and crossing this deadly plain is certainly no fun. Deep in the plains you will find someone.

Kiba
The tallest mountain in all the land. You'll have to climb it during the ever raging lightning storm to reach your goal. At the top of the mountain you will find someone.
 

A faint smile

Dedicated Friend


A faint smile

Dedicated Friend

PostPosted: Mon Feb 10, 2014 2:08 pm


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[Demon Hunting]

Demon hunting will not be some sort of main story point ever in this guild. Instead, it will be a side arc that people can undertake. Now these are special because not only does the demon have to be applied for, but they also need to be captured. Each demon will be different, but the set up is the same. The host, along with a group of ninja from their village, will engage in a battle or some sort of test with the demon. If they can get the demon to submit, they will be able to seal it within the host. This is always an S-rank mission and has the chance to yield a high amount of ryo for all of those involved. The tougher the battle/test the more money you'll get from it. Not only that, but it will earn you prestige and bragging rights. The nature of each demon will determine what it is they'll put you through in order to seal them properly.

[Battle System]
• Each individual demon will be different to obtain.

[Rewards]
• Depends on the overall toughness of the test/battle, with a minimum of 5,000 PER individual involved.

 
PostPosted: Wed Apr 16, 2014 10:54 am


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[Battle Spirits]


The Battle Spirits are just another unsolvable mystery in the world. No one knows where they came from or even what they are. These spirits present themselves to those who seek them out. They will test this seeker, and if the test is passed the Spirit will inhabit the person. Each spirit reflects one aspect of human emotion and each has its own perks and drawbacks when used. A spirit will only stay with a retainer if they are not beaten in battle. Make better story.


[Rules]
• One Spirit per retainer.
• If the retainer loses in a fight the spirit will leave them and present themselves to the victor of the battle. If the victor refuses to retain them, they will disappear until sought out again.
• The side affects of the spirits cannot be counteracted by anything. Suck it up and deal with it. The side affects are active when the spirit is active. Each use of the spirit makes the side affects stronger and stronger to the point where they eventually envelop whatever personality the retainer had.
• All limit breakers.
• Spirits are active for a max of 10 posts.
• If we think its broken, we'll nerf it. Complaining won't stop us.

[Spirits]

• Anger
The spirit of Anger is a very vengeful and aggressive spirit. It thrives off of negative emotions and will always manipulate its host to feel very strongly for anything. It clouds their judgment and forces them to react in harsh ways. Allies and enemies are one in the same when the retainer is thrown into a rage. In battle the spirit of Anger grants its retainer unparalleled strength.
- 2 Ranks to Strength
- For every time the user takes a hit, their strength is boosted by 1 rank.

• Fear
The spirit of Fear is incredibly paranoid and eccentric. It thrives off of the natural worries and fears of others. It inflicts an extreme paranoia on the retainer. The paranoia is strong enough to make the retainer wary of even their closest loved ones. They will try to isolate themselves and see horrors in every shadow. In battle the spirit of Fear grants the retainer an extreme boost to the manipulation of genjutsu.
- 2 Ranks to Genjutsu
- Every successive genjutsu cast on the same target costs 15% less to perform.

• Love
The spirit of Love is very tender and caring. It thrives off of positive emotions and warm feelings. It inflicts the overly obsessive need to tend to others and nurture them. The retainer will seek out those who are troubled and will constantly strive to 'fix' them. In battle the spirit of Love grants the retainer an extreme boost to medical jutsu.
- 2 Ranks to Medical Techniques
- Whenever the retainer is performing a healing technique on an ally the technique costs 20% less.

• Envy
The spirit of Envy is extremely jealous. It thrives off of the yearning for things one does not have. It inflicts an extreme possessiveness and loathing for anyone who has something that you do not. The retainer will be very bitter towards others. In battle, the spirit of Envy grants the retainer an extreme boost to perception.
- 2 Ranks to Perception
- For every 5 points of chakra the enemy has over the retainer, the retainer gains 1/2 to perception.

• Pride
The spirit of Pride is extremely narcissistic. It thrives off of self adoration and compliments. It inflicts an extreme egotistical trait upon the retainer. They will become self-obsessed and look for every chance they get to prove they are better than everyone else. In battle, the spirit of Pride grants the retainer an extreme boost to ninjutsu.
- 2 ranks to a single elemental mastery
- Chain jutsu cost 20% less to perform

• Joy
The spirit of Joy is extremely happy. It thrives off of laughter and jubilant moments. It inflicts a bizarre and constant happiness upon the retainer. They will be always looking on the upside, even if something terrible happens. In battle, the spirit of Joy grants the retainer an extreme boost to speed.
- 2 ranks to speed.
- Each post where the retainer does not stop running they are granted another 1/2 rank to speed.


[Spirit Retainers]
• Anger [The Prophet Wei]
• Fear [A faint smile] Keira Knight
• Love []
• Envy []
• Pride []
• Joy [malavaes] Atsuma Shihoin

Property of W.H.Y. Inspired by Naruto, original bloodline.
 

A faint smile

Dedicated Friend

Reply
Dreams Within Our Grasp

 
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