While short bios for OCs have their own thread in the main forum, this is the place to show the guild the profiles for your OC that are as long as you want them to be which you can regularly update yourself as your characters develop in the RP! How FEFabulously thoughtful and convenient is that?
I'll keep a log of whose profiles are on which page to make it easier for everyone, too, because Kurai's original thread said it was going to and it's a nice thing to do.
Posted: Wed Dec 11, 2013 9:20 pm
COLLECTIVE BACKSTORYHere. (read it because it's all fancy and ~updated~ from before hell yeah)
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NAME Alihi Kaua GENDER Female AGE AND BIRTHDAY 24; August 2nd AFFINITY Dark CLASS Alihi's a tactician with some background in sword usage. APPEARANCEHere.
PERSONALITY OVERVIEW Alihi is the textbook definition of a confident young woman -- she will never take "no" for an answer, even from those nearest and dearest to her heart. She commands respect from those around her, and those who don't fall in line will get a severe verbal lashing. This confidence can and will bite her in the a**, though, as it turns into cockiness in areas that're her weaknesses and an overwhelming desire to be the best in her strong areas.
While Alihi is intelligent, she's best known for her intuition and linguistic abilities. She is a natural leader and tactician, more often than not eager to take control of an endeavor or conversation. On-the-spot thinking is her forte, making her a valuable asset on the battlefield. She didn't save Elibe with just luck alone, after all!
Despite her slightly competitive and stern nature, get her in a casual setting and you'll find that she cares deeply about others. Her family and friends mean the world to her, and it's hard for her to turn away from someone who needs help. ...of course, you wouldn't want to betray her trust -- she may eventually forgive, but she will never, ever forget.
OTHER NOTES • She always has in her possession a ring from her late lover and a Helwig Coin (grants +7 luck) from Abel Fallon. • Her weapon of choice is a rapier she got from a friend at the end of Easter 2009. • She currently lives in Vayrin with her daughter.
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NAME Akihi Kaua GENDER Male AGE AND BIRTHDAY 24; August 2nd AFFINITY Dark CLASS Anima mage. A Lightning, B Fire, D Wind. APPEARANCEHere.
PERSONALITY OVERVIEW If you give Akihi the choice between going outside and staying in, 11 times out of 10 he will curl up in a chair and read until the next morning. An inferiority complex, spawned from being "Alihi's brother", coupled with shyness makes for a very reclusive and confused Akihi Kaua. While he's capable of social interactions (when forced), it takes a considerable amount of time and effort to get past his hesitancy and more passive nature.
Once comfortable in an environment, though, he'll gradually drop his guard and open up to others. Deep down he has a passion for all things Anima magic, as well as philosophy and other religions. As a result, he's always looking for a way to expand his knowledge and, hopefully, somewhere along the way, find out who he is truly. Once a thinker, always a thinker.
OTHER NOTES • He is a part of Abel Fallon's mercenary group.
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NAME Amara Kaua-Aelfgar GENDER Female AGE AND BIRTHDAY 7; January 1st AFFINITY Fire CLASS she's seven years old APPEARANCEHere. (curled only for special occasions)
PERSONALITY OVERVIEW Amara is a bright bundle of joy and optimism, with an unparalleled love for stuffed animals and other soft things. She never fails to look on the bright side of things, even when the world is crumbling around her. At the end of the day, she knows that her mother, uncle, and friends will make everything better.
As any child, she's naturally curious, and she's not afraid to ask any of the (potentially awkward) questions that come to her mind. She loves trying new things and being the center of attention.
OTHER NOTES • She has the potential to use magic, but has yet to hone the skill. • She currently lives in Vayrin with her mother.
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last updated: December 11, 2013
Alihi Kaua
Distinct Genius
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Suisho Tomoe Crew
Noble Guildswoman
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Posted: Wed Dec 11, 2013 9:21 pm
-David Foscor-
Gender: Male
Race: Beorc/Human
Class: Nomadic Shaman (for lack of a better name; David is a mounted unit who wields dark magic)
Affinity: Dark
Description: David is 17 years old, born on August 28th, 6'0" tall, has fair skin that tans easily, medium length black hair tied back in a horsetail, and gray-black eyes. He tends to wear clothes that are fairly simple, comfortable, often undyed or dark in color, and things that are easy to ride in. Tektek, to give you a visual idea.
Personality: David is a quiet, soft-spoken person, speaking only when spoken to, and only if he deems it necessary. He is more open when he is around horses or people he knows very well, but not by much. He is happiest when riding horses, or reading or practicing his magic. His height bothers him; he tends to tower over everyone else and does not like this, not when he prefers to not be noticed. As he's only 17, he's obviously still growing; he hopes he doesn't get much taller.
Past:David was born the youngest son of a nomad family that raised and bred horses. His life was hard with his father, mother, and six older siblings growing up in Adliana, close to the Estarcian border. His mother passed away when he was only three, leaving his oldest sister to act as a mother for her siblings. David's father was unable to support all of his children, and one day his two younger daughters 'disappeared'; David's father claimed they had died of illness. David's oldest brother joined the Estarcian army when David was eight, and his other brother did so as well the following year. David was left at home with only his two remaining sisters to raise him, as his father was too busy breeding and training horses to care much about his third son and youngest child. David was afraid that his father would send him or another of his siblings away, and did his best to please his father, to little avail.
David was always a quiet child, even more so after his two youngest sisters went away. David loved to work with the horses his father owned, and the first book he ever read was about horses. His mother and his oldest sister, who were both magic users, taught him his letters when they weren't busy with the horses or other chores. Because he showed an aptitude for it, David was trained by his oldest sister and one of the villagers in the use of dark magic, and he chose to combine it with his love of riding, although he had to keep his knowledge of magic secret from his father. Mainly because he had no other choice (since his other sons had abandoned him, in his eyes, for the army), David's father trained him to have an eye for horseflesh, teaching him how to train horses for various tasks, both on and off the battlefield. In time, the horse trainer came to care for his son, the only one who had stayed to learn his father's craft rather than follow the foolhardy path of a knight.
Soon, David began to travel to other nearby tribes to train their horses and to care for the sick and injured ones, and more importantly, to learn from them, not only about horses, but dark magic. After his second oldest sister was married off and his father and oldest sister died of disease, David decided to travel to places even farther away, offering his skills to those who needed them and learning from those he met along the way. His travels eventually led him to Learania and the city of Eyris, where he hopes to learn what the Learanians have to teach and also to find work practicing what he loves: raising and caring for horses and learning dark magic.
Trivia/Other Notes:
-David's father was half Estarcian, the son of an Estarcian soldier and a nomad mother. David's grandfather died when David's father was young, and so David's grandmother took her child back to her tribe. David's grandfather abused his son, determined to make him a soldier, an idea the boy rejected. David's father's resulting hatred for soldiers was so strong that he disowned his eldest two sons when they became knights of Estarcia, and also made certain his remaining son would never consider becoming a knight of any kind. David's father learned the care of horses from his mother's (David's paternal grandmother's) family, who were horse breeders.
-David's mother was full Adlian and a minor shamaness (which makes David 3/4 Adlian and 1/4 Estarcian). She was not very skilled in dark magic, but passed her ability to use it onto her eldest and youngest children, who got their magical strength from their maternal grandparents, both of whom were powerful and skilled Druids.
-David did not participate in the continental war; he was traveling Adliana at the time and thought that it would be best to stay out of the war.
-Foscor means "darkness" in Catalan. David got his last name from his mother, who took it from her step-father, the man she viewed as her real father. David's father and siblings have no last name.
-David's horse is a mare named Sophie. She's been with him for a few years now. Originally, she was just another horse David was training. Then she got attached to him and refused to leave his side. Rather than fight her, David decided to keep her. Shortly after, he decided to put two and two together, and voila, David became the mounted dark magic user he is today!
Debut in Canon: Mini Event: Job Fair thread, summer/fall 2011.
[Race]xxxxxxxxxx Human (Mostly Lycian, partly Bernese)xxxxxxxxxx
xxxxxxxxxx[Class] xxxxxxxxxxMercenary » Hero
[Birthplace] Santaruz
[Religion]xxxxxxxxxx Not too religious, but was raised in an Eliministic society.xxxxxxxxxx
xxxWeapons and Equipment → →xxx Typically, Abel carries a broad sword, matching his class as heavy sword user. In FEF canon, after Easter event 09, Abel carries a blade with the magic power of wind embedded into it. The equivalent would be something along the lines of a Tempest Blade from FE10. Apart from his sword, and the essential herbs, rations, etc., Abel doesn't carry much, as he is always moving from place to place.
xxxPersonality → →xxx Simply put, Abel is just goofy. He lives his life in a carefree, reckless manner. He's very simple and easily emotionally manipulated, but one of the most devout and caring people you'll meet. When he makes a promise, he keeps it. Ever since he was little, it was always his instinct to run away from problems and trouble, not knowing where he was going, and always tried to handle everything by himself. He's also very uncomfortable around girls and is terribly awkward when speaking to them, alone. He just likes to hang around with other guys his age and make friends. And I think that's the best word, even better than goofy, to describe him; Fun
xxxBackstory → →xxx Let's see, where to start... Well, Abel is the second born son to a simple, and somewhat poor family. The mother was from Santaruz and was Lycian. The father was from Bern and was half Lycian, half Bernese. Abel's older brother was named Cain, and he was an exemplary older brother. When he was little, his parents died. Cain raised Abel by himself, and they struggled to survive. Because of this, Abel would grow up not knowing his parents very well, but have a deep bond with his brother; his only blood family.
Cain had skill with the sword and joined a large mercenary organization, taking whatever jobs other people didn't want. While out on one job, a mysterious green-cloaked man approached Cain and offered for him to join a small, elite band of mercenaries. He introduced himself... as Mark.
As Cain grew, and his talent for the sword grew, he became second in command of the group, despite still being quite young. During this time, Abel was just there for the ride, admiring his brother, and all he accomplished. He could not have been more than around five or six years old. He grew closer to the other members of the group and they slowly became part of his family. There was even another kid around his age. The group only took up exclusive jobs that required the utmost skill, but never went into the limelight, to spare the identity of their leader, Mark.
Mark, however... died. Allow me to back up some. He had found a woman whom he loved and married her and had two kids, and settled down in Lycia, but still traveled around with the mercenary group for a while, which is when he met Cain. He eventually gave leadership of the group over to Cain, and decided to stay home with his family, but they still interacted. Shortly after he came home for good, Mark's wive fell ill, and was dying fast. Mark tried to heal her, but contracted the illness in the attempt and died along with her, leaving their children to fend for themselves. The mercenary group never saw the oldest one again, and it would be a long time before they saw the second, Aidan. Aidan and Abel had never met each other, but were around the same age.
Cain was now in charge, which was fine, because the group respected him. But after seeing their first leader die, they realized that a death could happen again. Cain decided to one day give leadership to Abel. The group was not so happy about the decision, mainly because they knew Abel as being goofy, not leader-like, but decided to give Cain a chance. Cain then started to train Abel, teaching him the sword, and raising him to be stronger. These were the better years of Abel's life. They were filled with peace, and prosperity. Eventually, the time had come where Cain could no longer teach Abel anything more, himself. He told Abel that he would need to grow on his own. for the first time in his life, Abel argued against his brother, saying that he was already strong. Cain responded by telling him the cold truth; that Abel was weak. In response, Abel stormed out and left, vowing to live on his own and show that he was strong. Even though he left with harsh words, it was what Cain had wanted him to do; grow stronger on his own.
After a couple years of living on his own, Abel ran into Aidan and Rath in a small village on the outskirts of Lycia, near the border of Sacae. He helped them clear out bandits that were attacking. After the villagers demanded that Aidan leave the village, Abel offered to come with them.. and he did. Buuuuut... he "forgot" to tell that that he was in trouble with a smaller bandit group and was being pursued by them. Silly Abel. In any case, he joined Aidan's group and traveled with them.
Allow me to skip ahead, to not spoil things about my story. Aidan's group was being pursued by a few different groups of people. One was a large bandit group called the "Garoff Bandits", the other was an army of mysterious soldiers, from an unknown territory. In this case, it was the later. Not having the power to overcome them, Aidan's group was in full retreat. seeing as they were in the area of Cain's mercenary group's headquarters, Abel suggested they go there for rest, recovery, supplies and aid. So they did. When they got there, Cain finds out, through conversation with Aidan, and by recognizing the green robe he wore, that he is Mark's youngest son. The group had taken an oath to protect Mark and his family, while they were all still alive. Seeing Aidan, a son of the Great Tactician, alive, was a great rejoice. Now having no choice but to protect Aidan, Cain ordered the group to set an ambush for the soldiers and give Aidan's group time to escape into the Nabata desert. After reuniting with his brother, and apologizing to him, he asked to stay behind and help fight. Cain denied him, and ordered him to continue to accompany Aidan. He wouldn't allow his brother to take part in something so dangerous. Abel complied. He really had grown up some.
After fleeing into the desert, they made their way out again at a different point and headed for Bern, after hearing about an old (don't call her old, though~ >.>) friend who was raising forces. After they reached Bern, one of the members of Cain's group, the one close to Abel's age, found them and gave them a message. Cain... was dead. He had been killed by one of the leaders of the soldiers; a swordsman named Drake. It was the most painful thing Abel had to face in his life. From that point on, strength was not his only goal. Now, he wanted revenge. And for a while, he let that desire consume him, but Aidan was able to snap him out of it. From that point on, Abel continued to travel with Aidan and the group, ever questing to fulfill his goals.
I'll have to stop here, to not spoil too much of the story.
xxxAugmented FEF History → →xxx Seeing as how all the stuff with Aidan makes no sense in this world, we just ignore it, and pretend that it does. For this history, most everything is the same, but Drake has not been killed by Abel, though they have defeated the main bad guy and everything. In this history, Abel decides that he's not ready or deserving to inherit leadership of the mercenary group, and decides to give leadership to the second in command, who was Cain's best friend. After doing this, he leaves again to wander and live on his own. He eventually ends up.. in Learania.
xxxCanon Debut → →xxx Abel was around a little before Halloween 08, but it was the first event that he is seen in, though he doesn't do anything too significant in it, that I remember.
I... I understand now. Why people's eyes are in the front of their heads. We can move forward.... And we can strive to catch up to the ones in front of us. We can exist- no! ...Live.
xxxSpiffy Info → →xxx Abel is ambidextrous. « Abel gets vertigo. « Abel likes big fat turkey legs. [or chicken, etc] « Abel, though not gay, can be paired with Aidan, though it's mainly crack. « Abel's biggest fear is being a failure. « Abel's favourite color is green. [it should be, he has to wear it every day] « Abel is not good at chess... but still challenges Aidan, a tactician, all the time. « Abel is not that great a dancer. «
Name: Blythe Mandurel Age: 18 Gender: Male Class: (Male) Troubadour Equipment: Heal, Restore, Hammerne (you most likely can’t afford it – he charges a fortune for this service) Height: 5’8”: Affinity: Anima Birthday: June 16 Birth Place: somewhere ambiguous within Carcino Debut In Canon: Guildaversary '10
Physical Appearance: Mug - Battle Sprite -
Personality: Blythe is a hardworking, responsible, generally upbeat Troubadour who would much rather go about and visit places, find work, even study or train himself than lounge around for very long. He gets things done. He’s both amicable and polite towards others, albeit with a hint of trying to act professional at first.
His friendly, generally pleasant enough personality is somewhat offset by the fact that his various services with staves usually come with a monetary fee attached. He charges for his use of his services not out of greed, however, but because of his belief that nothing in life is free. And just as he expects something from others when doing deeds for them, Blythe always returns the favor when something is done for his benefit. When he grows particularly close to someone, he’ll both heal them and perform other acts of kindness and generosity without expecting anything in return.
Blythe also possesses an innate, exaggerated desire to feel needed which his class often fondles and fulfills. His self image, worth, and esteem all plummet when he thinks no one wants or needs his presence or aid – it’s a huge fear of his. Blythe’s lack of lasting relationships with other people in his life likely contributes to this aspect of himself. He’s also rather closed about expressing some of his inner emotions with others, having never had someone he could do so with. There’s also his passionate distate for nobility: if you’re a snobbish noble, he won’t just refrain from offering his services or getting to know you, he’d let you suffer unless you were clearly in danger of dying soon (and even then, he’d probably do so begrudgingly). Unless he knows someone of nobility or royalty to be hardworking and earnest themselves, which could be difficult to begin with given his prejudices. Background & History: Blythe was born into a hardworking, lower-middleclass family of merchants in Carcino, Magvel as the youngest of five siblings and began working to help the family get by as soon as he was physically able, even if initially only performing minor menial tasks. Being substantially younger than any of his brothers or sisters (the closest in age to him being his sister Regan – ten years his elder), he never developed any particularly meaningful relationships with them due to never having the opportunity (he’s only met his three eldest siblings four or five times in his life). But seeing the efforts his parents went through in order to provide for the family as well as being raised in Carcino instilled in him an excellent work ethic (a fact that should be resonating with you by now given how many times it’s been stated) as well as a passionate disliking towards nobility, extending to anyone else he feels hasn’t had to work for what they have or to get to where they are, early on in his life.
His parents made sacrifices so he and all his siblings received an education or apprenticeship of some sort in order to ensure they all possess some sort of skill by which they could make a living. And so when Blythe reached the age of eight, he began being taught the art of the staff by a retired sage, Falstaff. And although it was clear Blythe possessed potential, to be have been taught magic as well would have required more money than his family could afford. Nonetheless, Blythe excelled in learning how to utilize staves under Falstaff until his mentor passed away when Blythe was fourteen, leaving the apprentice his most prized staff – an unused Hammerne. Between the efforts of his parents and his teacher’s unwillingness to teach him Anima magic without monetary compensation, Blythe developed a worldview that everything has a price during this time in his life which has stayed with him.
With his mentor dead and his parents becoming too old to work like they had earlier in their lives, Blythe and his sister Regan spent the next four years looking after their elderly parents until they, too, died. Not much later, monsters of legend emerged across the continent. Blythe and his sister sold their deceased parents’ humble property (no one was going to use it), split the money and went their separate ways. Blythe then began to make a living by traveling across Magvel with his newly purchased and acquired steed, Cesario, from village to desecrated village, offering his skills with staves to those in need of them for a fee (which was more than fair and affordable by nearly all – those few who couldn’t we’re bartered with)
At one point during his travels between such villages in Renais, he encountered a random swathe of monsters responsible for providing him with the bountiful amount of work he could find. It wasn’t the first time he’d dealt with such things, and probably wouldn’t be the last in Blythe’s mind. Fortunately, Blythe carried a Berserk staff on him at all times for just these situations. After berserking one of the stronger looking monsters (after which, his Berserk staff broke) to provide a distraction just as he had done numerous times before, Blythe was rapidly retreating in the direction he had come from, with the intention of finding a new next destination to travel to for some time before he realized he was in Magvel no longer.
Was Blythe sent to Learania as purgatory for profiting from the misfortunes of others? How will he make a living in this new environment? How else might he be impacted and will he ever return to Magvel? Only time shall tell. Strengths: -Blythe is remarkably resilient to physical damage for a Troubadour, thanks to his laborious, less-than-glamorous upbringing, especially in contrast with that of traditional Troubadours. -Blythe’s excellent work ethic and proactive behavior are strengths in and of themselves and fine qualities to have, I’m sure he’d reason. -Blythe is very adept at gauging his abilities; he knows what he is and isn’t capable of and bears it in mind to prevent needlessly endangering himself. -Being a healer, Blythe can easily find himself welcomed into a group that plans to engage in or accomplish something dangerous; people usually prefer having healers around ;3
Weaknesses: -Blythe’s resistance to magical assaults leaves a good deal to be desired for a staff user. This may have arisen due to his unusual upbringing for a Troubadour. -While inexpensive (certainly more cost efficient than buying Vulnerary), the fact that he charges for healing at all can and has garnered opposition to the Troubadour before, preventing potential friendships among other types of relationships. -Blythe may have his methods for avoiding combat, but the bottom line is that he’s just a healer (for now) and consequently, can’t effectively fight or defend himself. -Having made it on his own despite monsters inhabiting the land before, Blythe has developed a sense of independence which he hates to relinquish when in need of protection. He’s not about to foolishly cling to it out of pride since there are always more prudent matters at hand under such circumstances, but he still hates doing so.
Likes: -Blythe enjoys learning and seeing new things. He very easily could have stayed in Carcino and found work, but instead chose to travel the continent, after all. -Blythe has a fascination and admiration for horses. It’s part of the reason he obtained his own steed, Cesario, whom he’s very fond of despite not having been with his mount for a very long time. This interest of his covers pegasus horses, as well. -Familiar with the value of earned gold, Blythe likes to purchase nice things when he can. He’s not materialistic about it, but he has an appreciation for the objects he purchases and occasionally has a tendency to be possessive of them.
Dislikes: -Blythe can’t stand nobles, much less royalty or anyone else who has luxuries handed to them. He’s somewhat tolerant of any he finds to be hardworking and humble, however. -Slothfulness. While Blythe himself doesn’t care to be inactive for long periods of time, when he sees other people doing so, it irks him somewhat. -Blythe greatly dislikes bandits. While that’s probably common, he feels that they plunder from honest people for an easy living and that emphasizes his sentiments towards them.
Services and Fees (availability subject to equipment): -Heal: 50 gold -Mend: 100 gold -Restore: 225 gold -Barrier: 200 gold -Hammerne: price available upon request *Note: The only varieties of staves Blythe ALWAYS has on him are Heal, Restore, and his keepsake Hammerne.
Additional Tidbits: -Since his mentor didn’t, Blythe is trying to train himself to use Anima Magic. It isn’t going well (and it won’t have until he promotes, for plot convenience) -Although it’s kinda obvious, everyone in Blythe’s life before he stumbled upon Learania is named after a character from Shakespeare. -Blythe carries his Hammerne staff in its own special onyx case which has a combination lock on it (it came with the staff). He carries it on his back and takes it virtually everywhere with him. -Blythe can hold his breath for three minutes. -Blythe is a big fan of seafood.
Posted: Wed Dec 11, 2013 9:25 pm
my post mine
Blossom Ridell
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Annis the Raven
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Posted: Wed Dec 11, 2013 9:26 pm
Posted: Wed Dec 11, 2013 9:33 pm
Username: Ganon Firenight Name: Ganon "Firenight" V'Chek Class: Bard Description or Splice: [Not a proper sprite, but that would be nigh-impossible.] Ganon is a strange reptilian creature who, at roughly eight and a half feet tall, towers over everyone around him. He is also perhaps one of the single strangest men in Learania, with a unique body and even more unique skills. Ganon's entire body is covered in small, bright-green scales, with larger, slightly softer scales on his underbelly, which runs down the front of his body from his neck to his crotch and down the underside of his six-foot-long tail. On his back and tail are a few well-spaced, thin bands of white scales. His snake head is mounted on a long, graceful neck, and hosts several rows of sharp, curved teeth in his smooth, wide muzzle. A scar and simple black eyepatch cover his left eye, but the right eye is bright green, with a tall, slit pupil. Along the top of his head and down his neck, Ganon has a messy crimson mohawk that he styles meticulously into long, thin quills. His nimble hands bear retractable claws, and he stands on powerful legs that end with wicked talons. His clothing is usually a loose black shirt with matching pants and a colorful scarf tied around his belly, along with a strap over one shoulder and under his other arm with a mandolin, a violin, or both attached to it. Like laguz and dragons, his species has an incredibly long lifespan, so he looks much younger than he actually is. Personality: Ganon is incredibly friendly, even toward his enemies. Many believe it to be an act, but if it is he maintains it extremely well. There is little that genuinely angers the bard, who keeps up a smile even in battle as he plays for his friends and to slay his foes. He delights in the dramatic, and prefers to make an adventure of anything-- even something as simple as attending the market-- than to allow himself to settle into the mundane. His greatest pleasures in life are music and the entertainment of children, whose untainted views of the world around them give them what he feels is deeper insight into his music than most musically-trained adults could ever manage. Past: Ganon, a Tokkan hgi-val, was born the first son of the dreamweaver of his village in the jungles of Brisal, a large country that takes up much of southern Tokka. As such, Ganon was taught from a very young age to play the drums and tell stories, as part of his training to become the next dreamweaver. The dreamweaver, or mnoh-ha't`chk, of a village would pass on the stories and lore of their ancestors.
For three years, Ganon was taught rhythm, and in that time he was not allowed to touch the drums. Instead, he developed Perfect Rhythm using his voice and hands. It was apparent from very early on that Ganon was a musical prodigy, and his skill on the drums rapidly grew. At a little past thirty years old, Ganon set out to explore all of Tokka so that he could return with new stories. Down on his luck, without work or money, Ganon found a discarded guitar and fixed it up, then taught himself to play it over a few weeks. With his prodigious skill, it was not long before he began to play for audiences, and his fame began to grow along with his repertoire.
After forty years, he had assembled quite a lot of music and instruments, along with his own cart and ox-- horses seem to hate him, for some reason, as do pegasi-- and was bound for home to share his tales with his village. As he passed through the gates out of the town in which he had spent the previous day, he seemed to pass directly from a world in which it was midnight to a world in which it was noon. He had entered Learania, and with a new world and a new adventure before him, he set off to explore it and never looked back. Attacks: Ganon has two primary attacks: one involves creating high-speed, invisible blades that whip through the air with his music, and the other turns his violin and bow into a kusarigama-- a small scythe attached to a weight on a long chain.
He always gives his foes a second chance or an opportunity to re-think their decision before his first strike, but after that he fights ferociously with blades of sound from his violin, which are easily capable of slicing straight through a human's body and out the other side. His attacks are nonmagical, but they are affected by his enemy's resistance to magic, so bishops will have a better time against Ganon's music than myrmidons.
Ganon's kusarigama is a very dangerous weapon, especially against sword- or spear-wielding enemies. He whips the weight around and wraps the chain around his enemy's weapon to disarm and trap them, then moves in close for the kill with the scythe. He never throws out the scythe, even against magic-wielding, armorless foes; he simply uses the weight as a bludgeon or catches them by the legs, arms, or neck with the chain. Debut in the Canon?: Easter '09, but ICly has been in Learania for over 7 years.
Name: Vincent Age: Unknown due to memory loss, but somewhere in his mid-twenties. Gender: Male Height: A surprising 6'4". Very lanky. Affinity: Dark Race: Beorc. Whatever that is. Class: Grandmaster Origin: Plegia, technically Skills: Ignis, Rally Spectrum, Astra, Acrobat, Swordfaire Class Options: yeah about that Weapons: Swords, tomes Asset: Skill Flaw: Resistance
Physical Description: Vince is quite lanky, and very tall! as Chrom's tactician, many were surprised to meet the two and find that Vince stood several inches over the Exalt. Vince's lank is often well-hidden under his heavy robes, and as such his most striking attribute is his thick, pale green hair, which sticks out at strange angles, particularly straight-up in the middle. He has a fairly handsome face (and a beard/moustache combo that would do Cervantes proud), though all too often it is marred by a frown and furrowed brow. Though he doesn't appear particularly strong, he has a wiry build that lends itself to long-distance running and incredible bursts of speed, and as a skilled swordsman he has quite a lot of lean muscle hidden under his baggy robes.
Personality: Vince is relatively happy-go-lucky for a tactician, and places enormous importance on getting his troops out of any conflict safely, even at the cost of the mission objective. In public, he's all smiles and is very friendly, but those who know him privately can attest to his insecurities over his failures, and occasional crippling bouts of depression. For the most part, Vince is truly a happy person who loves life and dotes on his wife, Juniper, and almost excessively so on his daughter, Lina, whom he regards as his own even though she arrived in his life through what he consistently refers to as "temporal shenanigans". He's just prone to bouts of depression and tends to lump blame on himself when things go wrong.
Strengths: Vince is a master tactician who specializes in keeping his men alive even in dire situations. He's capable of wielding both tomes and weapons and is exceedingly dangerous with swords in particular.
Weaknesses: Crippling self-doubt and a bad habit of second-guessing himself. He's good at hiding it for the men, but every little mistake he makes haunts him, even if there were no real consequences-- he always blames himself if something even minor goes wrong. To some degree he's chasing the phantom of a perfect battle, in which everything goes exactly as planned. He's also got poor resistance to magic, to a noteworthy degree.
Likes: Sunny days and soft bunnies. ;D Yeah. Oh, and reading and running. And awful carrot stew, potatoes (he keeps this one secret), and spicy foods!
Dislikes: Strawberries, mistakes (he really will beat himself up over it), most alcoholic beverages (for the taste), and pegasi. He doesn't trust animals that don't trust him.
Backstory: AWAKENING SPOILERS
Vince became a member of Prince Chrom's Shepherds when they discovered him lying face-up in a field, devoid of memory but with some strange connection to Chrom himself. Their subsequent friendship and adventures together led to him meeting a host of strange and diverse people, including the young taguel girl who would become his wife-- Juniper. He took great care to keep his fellow soldiers alive, even through the dangerous Conqueror's War, when he freed Valm from the control of Walhart.
In the two years between the Second Plegian War and the Conqueror's War, Vince and the Shepherds dealt with a taguel trafficking ring that had, in the absence of available taguel, turned to human trafficking within Ylisse. The campaign strongly influenced Vince's convictions, especially when his then-fiancee was captured to be sold to a noble family as a pet. He refused to leave anyone behind, and holds a particular loathing for those who treat other people like objects or animals.
Lucina's arrival was swiftly followed by the addition of several more future warriors to the army, including a very young taguel girl with her mother's hair and her father's eyes: Lina, his future daughter. A fatherly man by nature, Vince was delighted to meet her, and doted on her as a true father immediately, even though she was only about ten years his junior.
The revelation that he bore the Heart of Grima was a painful one, but one that failed to shake the tactician's morals and dedication to his friends, and he did not hesitate to aid his friends in striking down Grima. In fact, he was entirely prepared to sacrifice himself in order to destroy the Fell Dragon completely when he realized that in doing so, he jeopardized Lina's existence. In the end, he found he could not bring himself to die at the risk of Lina having never been born, and allowed Chrom to strike the final blow, binding Grima back into a long and deep slumber.
Not long after the war, he and his family stepped through the doors of their Ylissean courtyard manor and...
Well.
Appearances in Learania: None so far.
Debut in Canon: Guildaversary '13
Notable Accomplishments: Well, none in LEARANIA yet.
Other facts: His Mark of Grima is on his back, rather than his hand. It's quite large, and he got a tattoo of golden seeds surrounded by twisting green vines to cover it, but unfortunately it just overlapped the tattoo to keep itself visible. It shines when he activates Ignis.
Ganon Firenight Crew
Shirtless Powerhouse
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Chaotic Houndoom
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Posted: Wed Dec 11, 2013 9:33 pm
Name: Melethia Dagon Age: 1000+ (she stopped caring to count) Class: Sage (with some fighting skills) Affinity: Fire Fire Rank: S Wind Rank: C Thunder Rank: D Staff Rank: B Height: 5'9". Hair Color: Red Eye Color: Brown in normal form, and when she gets mad enough her dragonic features are showing Gender: Female Birthplace: Dragonis Birthday: October 30th Like: fire, summer time Dislikes: winter time, most humans Personality: Melethia is cold and uncaring. She views full blooded humans as nothing, because where she is from humans are slaves. She is crazy for battles due to the fact that she's lived so long with wars and battles that she can't go a long time with out fighting. (Give her an arena and she'll be fine.)
Melethia is a woman with a haunting past and a long 1000+ year life. Her father, Rangarok Dagon, was a great ruler. When he married Melethia's mother Runa, a woman by the name of Lysera got really jealous because she wanted Rangarok for herself. It angered her even more when she found out that Runa was pregnant with Melethia. She formed a plan to kill both Runa and Melethia. Not long after Melethia was born,(and by not long i mean like 2-4 hours), Lysera attacked the Dragonis Castle. One of the medics took the newborn Melethia into hiding. Rangarok and the still weak Runa tried to fight Lysera to ensure Melethia would be safe. In the battle though, darkness took over Rangarok's body and he stabbed Runa in the stomach. When he got control again he realized that he was the one that stabbed Runa. With Runa's dying words she hopes that Melethia would find Lysera and get revenge for her mother. Lysera knew that Melethia was gone and she would hope that the half dragon princess wouldn't come back.
The medic, that was taking care of Melethia, gave the newborn to a family. Then a fire broke out 4 years later in the house. Melethia unintentionally started the fire. She mangaed to get out of the house, but the others weren't so lucky. She had no one to take care of her now. She wandered the area for a living. She first learned how to fight at the age of 5 due to the fact that she was alone. She wasn't knowing alot of who she was or what she was. She was left with just a name, Melethia.
A few hundred years later she met a man by the name of Requiem Meiuqer. What she didn't know was that Requiem was a dark man. He started making Mel into a dark being and taught her sword fighting. The dark being came to be known as Asami. Asami made a whole lot of havoc in the majority of the world. Asami's mind though about 10 years after her creation started to get unstable. There was a struggle between Asami and Mel for control. Mel gained back control about 10 years later when Asami grabbed a glass cross and some sunlight shone on it. Though Asami wasn't gone she stayed in Mel's mind as a second being. After the events of Easter 2009 she is no long a part of Melethia as she killed her.
Some time later Mel walks her way into a desert which leads her to the kingdom of Dragonis. The people there treat her like she's royalty. Mel being confused at this goes to the castle. Where she meets her father. She finds out that not only is she a princess she is also part dragon. She marries Kunzite Gem(How original -.-) and after her father kills himself she becomes queen. Not long after she became queen, Lysera comes back to kill Melethia. Though Melethia in the end defeated Lysera, but didn't kill her. The happiness though is cut short when some invaders kill Kunzite in battle. Melethia not able to stand the pain she had of Kunzite being killed, ran from the kingdom. As she was running away she went into an abandoned home. The door though was a portal that lead to Leandra.
Interesting facts about Melethia: -Out of everyone in her family, her grandmother, 2 of her brothers, and her son, Shadowclaw, are still alive. -Counting the scar she got from Tibarn (Easter 2009), Melethia now has 4 scars on her body. One scar on each hand, one on her abdomen, and the scar on her face from Tibarn. -Melethia has a good sense of smell from being a half dragon, but her hearing is not too great. -Melethia general doesn't care for who dies from what she does to win a battle.
Posted: Wed Dec 11, 2013 9:34 pm
FD was here.
MY SPOT.
Manic Martini
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Chaotic Houndoom
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Posted: Wed Dec 11, 2013 9:36 pm
Name: Clara Risna Class: Myrmidon Age: 20 Height: 5’3 Weight: 120 pounds Affinity: Earth Hair Color: Purple Eye Color: Grey Gender: Female Birthplace: Leifr, Learania (it's a small town near the border of Adliana) Birthday: March 25th Likes: Spring time, protecting others, reading, Dislikes: The cold, fighting for no reason, people who want to hurt the unarmed Skills: Crit +5 Shove Vantage
Personality: Kind and caring. Clara is a sweet person willing to protect those who can not fight. She also is willing to solve people’s problems. She also would like to resolve conflicts with out violence, if she can help it. Though she can be a sweet person, she has a serious side when she fights.
History: Clara was born in a town that is a little smaller than Eyris. Both her parents are sword users so it was no surprise that she was going to learn how to fight with a sword. Clara started learning swordplay at the age of 9. She asked her parents to teach her. They thought she was too young to learn, but with a puppy dog look that her parents can’t resist. Before they trained her father asked her one question.
“Why do you want to learn the way of the sword Clara?”
“To protect the people who can not fight back Father. Just like you and Mother did.” With a smile on their faces, Clara’s parents started teaching her the ways of the sword, starting with a wooden sword. Once Clara reached the age of 13 she started learning how to use a metal sword and with weights so she can work on her speed. When Clara wasn’t training, she would help out the townspeople with odd jobs, ones that a 13 year old girl could do, like gardening, painting, and help carry a few things. There were also some jobs that required some speed and strength like trying to retrieve some people’s pets.
At the age of 16, Clara started going working as a mercenary for the town. Doing jobs that required a fighter. She had earned the trust and respect of the townspeople. Her biggest job was fighting off some bandits (or at least that's what they called themselves) from entering the town. It was a long battle, but her and the group she was with stopped the bandits from entering Leifr.
A year later news started coming about the events that were happening in Eyris the capital. Morphs were attacking the capital! Everything incased in ice! Some of the people were suddenly evil! A god unleashed his wrath! Clara felt like she needed to leave and head to the capital. The townspeople asked why she was doing this. She had a good life in Leifr. Why leave?
“I’ve done a lot to help you guys, but the capital ends up being attacked every few months. I feel like I must help them out somehow. I maybe just a simple swordswoman from a town that is just within Learania, but maybe one person could change things. I want to help the people of Eyris. The town is in good hands.” The day that Clara left, almost everyone in town gathered to see her leave. She had also gotten a few gifts, 1000 gold, a few elixirs, 2 brand new swords, and a new outfit to wear. As she left she turned around one last time to look out the town she call home and started on her journey to the capital.
Notes about Clara: Clara's sword of choice is a katana and she prefers it to be made from steel. Clara always wants to improve herself as a fighter. Her favorite color is red. Clara's a strong will to help people out.
Posted: Wed Dec 11, 2013 9:36 pm
I WANT TO BE COOL TOO, ALEX'S SPOT
Kashigan
Omnipresent Loiterer
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ThePersonInFrontOfYou
Wheezing Wench
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Posted: Wed Dec 11, 2013 9:39 pm
I AM RESERVING THIS SPACE FOR THE OC THAT I DO NOT HAVE
Posted: Wed Dec 11, 2013 9:39 pm
Username: Queen Melethia Dagon Name: Taigra Gender: Female Age: Doesn't wish to answer Height: 6'0 Weight: Also does not wish to answer Race: Tiger Laguz Affinity: Water Description or Mug: This sadly doesn't tell the full picture as she is bulkier than what this tektek can show. She is a tiger after all.
Strengths: Her strength and well as her height are great for her as a tiger laguz.
Weakness: Like most tigers she is a little bit slow on speed compared to cats and she is weak to fire magic. She also has problems speaking. She tries to make up for that with drawing, which she is good at doing.
Likes: Meat and a lot of it.
Dislikes: She's not a fan of fruit and isn't fond of the cold.
Personality: Taigra does not speak much because she can not speak that well. This doesn't mean she is dumb however because she understands the language and can write very well. She usually lets her actions speak for her lack of words. It's quite annoying to find out people can't understand what she is saying and brush her off. She doesn't like humans that much due to the history they have with Laguz.
Past: Taigra is from 15 years prior to the events of FE9. She has been in Gallia all her life. She was the youngest one in her family, and it was rough growing up unable to speak well. After a while her parents gave up on trying to get her to speak and she went most of the time unnoticed.
As she got older and explored Gallia some more, Most of her growing hatred came from other Laguz who expressed their hatred for Beorcs. Being a bit naive, Taigra took that as a truth and began to hate Beorcs as well. This, along with her troubles with speaking motivated her to become stronger as a fighter.
She knew that even though it had been 5 years since the Laguz were freed from most countries, the tension and hatred towards humans still existed. She hated humans as a result and refused to talk or be nice to them, even though the king was trying to mend the relationship between the two races.