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Tags: Magesc, Soudana, Seren, Abronaxus, Dragon 

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Fluffesu

Fluff Seeker

PostPosted: Thu Nov 14, 2013 4:58 pm


I've been plotting pretty hard for my boy Mae for the past few days, and somewhere amongst the plot, I decided I needed a new item, called the Soul Gem (totally open to new name ideas, especially since a decent portion of Magesc's characters are soulless). I'll give you guys the exact same low-down I gave to Brolis, because it was kind of a lot of typing. XP

~~~
Phew, okay, here goes.
I recently asked robo if I could have one of my characters (Darke, Mae's bonded Drakein) die, way off into Mae's expert stage, at least. She said that was fine. Well, as I'm sitting here trying to plot, I realized that that would totally crush my poor guy and he would be a real drag to RP with, even if he did become a totally awesome, merciless assassin. But, being my sadistic self, I found that I was kind of hung up on the idea of having Darke die, since Mae really doesn't have any deep plot going right now.

I think that Mae is the type that if he did have someone die, he'd do everything in his power to bring them back, especially if it was someone as close as a Bonded. But, we all know how those stories end. How you simply can't resurrect a dead person because it goes against the laws of nature and the dead no longer have a place amongst the living and blah, blah, blah. But I spit on that type of thing, and I think all stories should have a happy ending no matter what tomfoolery occurs within them. I was thinking that maybe I could create an item, aptly labeled the 'Soul Gem' that Mae teasingly obtains in his younger stage for the both of them as a sort of friendship necklace type of deal. Little does he know, hurr hurr.

Anyway, some time passes, other qualifications to bring Darke back to life are met (still a bit foggy on the details, since I only started plotting two days ago. XP), but eventually the Soul Gem does its thing, and Darke is brought back as a perfectly normal, not in any way deformed, mutilated, or suicidal, living Drakein. However, since the two were spiritually separated for however long it takes to revitalize him, it subsequently results in their Bond being broken.

Quests to repair it ensue.

~~~

So, yeah. There's my reasoning (hates giving stuff away, but doubts it matters, anyway). Brolis already agreed that it could be a legit deal, so really I just need to hammer out what effects a Soul Gem would have from race-to-race.

Anyway! Since we have several Bondeds out there, and just as many Bonded haters, I figured I could use a bit of input. Here are some questions I've got so far (my personal answers are in the post below, if you're curious, despite the fact that some are incomplete):

1. Should a Soul Gem be easy to obtain (can it simply be bought or found, or should there be an Adventure to go along with it)?
2. What qualifications does it need to be activated?
3. What actually happens when it's activated (to each different race)?
4. What should it look like, and what description should it have?
5. Can it break the Bond between a Magescian and Drakein without anyone dying?
6. Does it have battle significance?
7. How well-known is it in the world of Magesc?
8. Would Drakeins with broken Bonds be able to turn into a Drakeinian?

Others subject to be added as they pop up~

The item can be useable and obtainable by everyone! So long as you know what to do with it. ;D
PostPosted: Thu Nov 14, 2013 4:58 pm


1. Should a Soul Gem be easy to obtain (can it simply be bought or found, or should there be an Adventure to go along with it)?
I personally think it would be a cool adventure item to obtain~ The Adventure should probably take place on Ayr or Eowyn, though, since those seem to be the rockiest places.
2. What qualifications does it need to be activated?
In Mae and Darke's case, I plan on having them both wear one for a pretty lengthy amount of time, long enough for the soul to recognize the rock as a safe haven. I suppose that technically speaking, the soul only leaves the body and moves to the gem/rock. Although the body would have to die for the soul to be transferred.
3. What actually happens when it's activated (to each different race)?
It serves as a new home for the soul/life force. If broken during this time, the soul will float away and be trapped forever in limbo! D: Maybe an activated gem (one that contains a soul) can give a slightly larger boost to stats. Also thinking that Soul Gems can bind to only one person, to keep things simple. If it's already been used, it can't be used again.
4. What should it look like, and what description should it have?
Like this when unactivated (only smaller and more round). Description could be: 'It's just a rock... But it seems to have some strange power coming from it. Maybe you should keep it!' Once activated, it can still be the same shape, but takes on a more glassy appearance and ranges in color depending on the individual's soul. Maybe it can glow, too. owo Activated description could be: 'You've revealed the Soul Gem for what it truly is! You may keep it if like this, if you wish, but sometimes you feel yourself being overtaken with emotions that are not your own...'
5. Can it break the Bond between a Magescian and Drakein without anyone dying?
Neh... I'm leaning towards no, since I doubt most of you want to loose your Bond, anyway. Although, it would kind of stink if this was the only was to break it...
6. Does it have battle significance?
Yep! I was thinking +5 to ATK, INT, and DEF. A nice, well-rounded little trinket, good for more than just reviving the dead.
7. How well-known is it in the world of Magesc?
Minimally. It's more of a legend, than anything else. I figure the vast majority of people wouldn't even recognize it when they saw it. Maybe it could even be labeled as "Mystical Striated Rock" in the inventory, or something like that. XD
8. Would Drakeins with broken Bonds be able to turn into a Drakeinian?
Unless there was a way to recapture all the power they'd given to their Magescian throughout their life, I'd say probably not. :/ Maybe that could be another item with another quest. XD

Fluffesu

Fluff Seeker


Fluffesu

Fluff Seeker

PostPosted: Thu Nov 14, 2013 5:00 pm


*whispers*
Reserved for Fluff's use.
PostPosted: Thu Nov 14, 2013 5:09 pm


*whispers*
Reserved for Fluff's use.

Fluffesu

Fluff Seeker


Fluffesu

Fluff Seeker

PostPosted: Thu Nov 14, 2013 5:10 pm


GUYS.
Come plot with me about the fate of Magesc and all that yadda yadda...
PostPosted: Thu Nov 14, 2013 5:15 pm


Here is my two cents. C:

1. Should a Soul Gem be easy to obtain (can it simply be bought or found, or should there be an Adventure to go along with it)?
I don't think they should be easy to obtain, we're talking souls here. An adventure that is very hard, I believe, may be the right way to go about this. Depending on how the process is done, it should probably be done before the soul dies.

2. What qualifications does it need to be activated?
I think, a death near the jewel would be a good way to go about this. Maybe the person has to touch the jewel to the body to "capture" the soul.

3. What actually happens when it's activated (to each different race)?
I think it should take part of the soul from the bonded who's still alive to reform a complete soul. Could be anything like losing eyes like the Oblivionites. For Oblivionites, they could gain an eye the color of the soul. When the soul is returned they lose the eyes.

4. What should it look like, and what description should it have?
Could be a simple jewel. People cold put it as a necklace, ring, toe ring, whatever the heck they want really.

5. Can it break the Bond between a Magescian and Drakein without anyone dying?
If a sufficient price is paid, races losing an eye, Oblivionites losing the eyes once more. However, if the Bond is Broken does that mean people could try for the Drakein quest?

6. Does it have battle significance?
I don't think so.

7. How well-known is it in the world of Magesc?
Very doubtful.


Fluffesu

Tasinei

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PostPosted: Thu Nov 14, 2013 5:45 pm


Fluffesu

1. Should a Soul Gem be easy to obtain (can it simply be bought or found, or should there be an Adventure to go along with it)?
No! Something that brings back the dead should be very rare. And Oblivionites (who have no soul) cannot be brought back to life. The soul gem wouldn't do anything for them.
Special adventure would have to be made.

2. What qualifications does it need to be activated?
Agree with Tasi. Needs to be in contact with a person at the time of death. Otherwise the soul moves on to the gods (Dovaa God gets Drakeins?? Except Aeduan which go to Ord Goddess and Diabi which go to Obliv Goddess??) and cannot be taken from them.

3. What actually happens when it's activated (to each different race)?
It needs to have a ritual! There needs to be a vessel in which the soul is transferred to. The best vessel is the original body that has had an orb of each Dragon race broken over it; this ensures there's power to take the soul and give it energy to live again. The vessel may be a Magescian's body, drakein's body (not dragon cause those vanish upon death), or creature's body that has been killed (0if you don't want to use the origional already so that there isn't a soul in there any more..

As it transfers the soul to a different living vessel that has been prepared for it, the orb does something depending on the soul it contains:
Oblivs: Nothing! It is inanimate and contains no soul.
Ords: It glows with a bright light and burns the hand holding it.
Dovaa/Drakein: the same as Ords, but Ysali/Ayrala/Peisio/Gaili/Diabi would drain the life of the hand holding it, leaving behind a skeletal hand that acts like a normal hand for all purposes, just no muscle/skin.
Kiandri/Aeduan/Firani would all glow and burn/char the hand holding the orb so that it's practically useless.
Aisko flares an icy blue and freezes the hand holding it, causing severe frostbite that kills the muscles and leaves behind a useless hand.
Hybrid souls flare a mix of both! Except for Obliv hybrids, they flare the non obliv race's thingy.

4. What should it look like, and what description should it have?
It could look like a fist sized shard of a strange dark material that feels slimy and wrong to the touch until a soul is put into it. Then there is a strong light that glows from the center of the shard.
Glows green for Ysali, blue for Peisio, a grey for Ayrala, red for Firani, gold for Kiandri, an icy blue for Aisko, a dark brown amber for Gaili, warm pale gold for Aeduan and Orderites, and a deep purple for Diabi. Nothing for Obliv souls, cause they don't have them! So nothing happens.
Once the soul is inside it, if feels warm to the touch, though still slimy and wrong somehow. Except for Aiskala souls, those are icy cold.
Hybrid souls flare a mix of both! Except for Obliv hybrids, they flare the non obliv race's thingy.

5. Can it break the Bond between a Magescian and Drakein without anyone dying?
The Gem should be something that can contain a soul, but not have any power other than that. But! You can kill the bonded, then transfer the soul back to it's body and break the bond that way! The Drakein dies, but is then brought back feral and changed. Never to be able to bond again! The magic of bringing it back gives it all the magic it would have. Suddenly your bonded is now Feral and free! And can become a Draekinian!

6. Does it have battle significance?
No. And if your bonded dies, you lose their bonus that they give you and bringing them back doesn't allow that bonus back.

7. How well-known is it in the world of Magesc?
It isn't known at all. Except in a scroll that the Hybrid who created the Drakeins wrote. It is a by-product of his research on taming Fragons and making the Drakeins.
A few older scrolls in the Ord/Obliv libraries m ay mention it.. but they are ancient, and can barely be read.


And an effect of this: anyone brought back by the Soul Gem shall forever be weak against the light by strong against the dark. They can't use any Light/Aeduan spells, and can use an Diabi/Dark/Blood spells.
If they had a clan before the gem(Dovaa/Drakein) they are now of the Diabi Clan! They have remnants of their old life in them, and can use 2 spells(you choose) of their old clan.
Orderites brought back have black wings and their eyes are now dark! They can no longer feel the light/goodness/voice of their goddess Serene and are treated as oblivs for spell purposes!

That was fun thinking up!
PostPosted: Thu Nov 14, 2013 5:54 pm


=| The fact that Oblivs would be left out of this just rubs me the wrong way.
I know they don't have souls but couldn't the item be reworked so that somehow they could be brought back to life?
IE: It has less to do with a soul and more to do with a life force type thing?

Tangled Puppet
Vice Captain

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Miss Chief aka Uke
Crew

Rainbow Fairy

PostPosted: Thu Nov 14, 2013 5:54 pm


If Oblivionites can't use the item, I don't think it should exist unless there is some kind of equivalent for them that the other races can't use. Cutting out a relative third of the base of Magescian player characters is unfair even if it fits the "lore" by a technical standpoint - because it's a game, balances should be made so that no one group is completely cut off from a fun gaming and plotting device.
PostPosted: Thu Nov 14, 2013 5:58 pm


I suck at basically answering most of the questions up...but I can answer the first one for sure.

It should be *rare*. You don't want just anyone being able to bring others back from the dead.

Tangled Puppet
Vice Captain

Sarcastic Demigod


robot kitten

Tipsy Pirate

PostPosted: Thu Nov 14, 2013 5:59 pm


It's a soul gem. Soul gems hold souls. No soul means it can't bring you back.

We'd have to come up with a different way to bring an Obliv back to life. Like some dark ritual that keeps the body from dying? Turns you to a vampire ghoul or something?
PostPosted: Thu Nov 14, 2013 6:00 pm


@ Tang's commentary: That was kind of my thought as far as 'life force' is. Just because Oblivs don't have "souls" doesn't mean the item can't be designed to bring back life energy which they clearly have - they are living, thinking, feeling, emotional beings. They have a life force, and if other characters can be brought back through a trick of fate, then they should be able to too - perhaps restoring their life force takes a different set of procedures because they don't have a soul and thus need a separate path to be brought back?

Open to ideas on that one, but I'm firmly of the belief that Oblivionites should not be cut completely out of the picture. If it seems completely ridiculous to everyone that there be a way to bring them back, then I don't think any other players should be allowed to cheat either - it's an unfair bias.

Miss Chief aka Uke
Crew

Rainbow Fairy


Fluffesu

Fluff Seeker

PostPosted: Thu Nov 14, 2013 6:00 pm


I really don't think anyone should be left out, either. XP And I'm not really sure it should be such a dark-sounding item. It's kinda supposed to be a good thing. XD
And as i said, it can be named something other than a Soul Gem, so that it's more open to including everyone. 3nodding
PostPosted: Thu Nov 14, 2013 6:02 pm


1. Should a Soul Gem be easy to obtain (can it simply be bought or found, or should there be an Adventure to go along with it)?
Definitely not easy to obtain because death is meant to mean something, if a soul gem can negate it and is common it takes away from the gravity of a life ending. If done via an adventure it needs to be one that's hard to qualify for to begin with and maybe can only be done at certain times of the year.


Idk this seems like a bestowed upon you by the great dragon kind of thing.
2. What qualifications does it need to be activated?
Not really sure, probably a little different depending on the situation. I would agree with Tasi that it needs to be within certain proximity of the dying being though.
3. What actually happens when it's activated (to each different race)?
I will need more time to think on this. It probably shouldn't work with dying oblivs though because they don't have souls.

Like a bonded obliv could have one and hold onto the soul of something else but I don't think the stone should be able to restore an obliv that dies. Being without souls is a very important part of oblivs lore and their entire culture.

* maybe special circumstances for oblivs where the memories of an obliv could be stored and placed into a new host body, but that body cannot be a replica of the old one, it had to have belonged to someone else.

4. What should it look like, and what description should it have?
I am bad at this
5. Can it break the Bond between a Magescian and Drakein without anyone dying?
I think for a person to believe their bonded was gone the bond would have to break. Otherwise they would still feel something very faint from the stone or whatever. I imagine the souls in the stones are in some kinda of limbo which should be enough to cause the bond to snap from a sort of plane based distance.

If not wholly broken bonds should be pretty damn strained ( lose some of your drakein stat bonus) , you can still have your happy ended but there should be real consequences.

6. Does it have battle significance?
No, something like this is going to be a sort of major personal plot item , it doesn't need to do anything else.
7. How well-known is it in the world of Magesc?
Mythlike, this thing shows up so infrequently some generations haven't heard of a success story in their time.


I think it's a really interesting item with the potential to fuel some great plots. I also think it should be handled with care an am eager to see what ideas everyone has.

ladyumbra


Miss Chief aka Uke
Crew

Rainbow Fairy

PostPosted: Thu Nov 14, 2013 6:03 pm


Fluff specifically said that it could be renamed, Robo, so that it could include the full scope if need be - she's open to suggestions on new wording there. XD But yeah, since I posted before seeing yours, some kind of alternative method could work, as long as we're not setting Oblivionites up for failure no matter what.
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