For an example, here is mine (in part):
Planet Name: Ali’estri’al
Place in System: 13th Planet (Last in system)
Description of Planet: Ali’estri’al is a desolate frozen wasteland of prodigious size. Given that there is no water to be found on the planet of Ali’estri’al, Liquid Nitrogen takes precedence as the predominate liquid upon the planet and forms thick fogs upon the surface of the planet. The planet is mostly comprised of a grey slate like rock, which cracks easily under the oppressing frigid air. A scant few vegetables grew on the nearly barren rock surface, including a tree called the “Til’uth’eh” which reaches a prodigious height of Forty Five Feet in the air and is littered with brambles which are a frosty Three feet in length and width. The root systems of these trees range for almost an acre which makes the process of knocking one of these trees over to be nigh impossible. This material is the primary building block of the society, whose strength and rigidity rival steel processed in the Tungsten fashion. Within the crust of the Frost Giant is a rare and precious metal ore called “Rul’et’stuu” which is highly sought after because of its special properties. This metal is extremely light weight and has the ability to gather heat energy from a hand wielding it, which transfers to the blade and gives the weapon an uncanny ability to cut through most materials which aren’t heat resistant. When electricity is introduced to the weapon, it vibrates as a rate nearly incomprehensible which allows for interplanetary flight as well as flight through an atmosphere. The side of the planet which is constantly plunged into darkness contained a degraded form of the Illithid, which they refer to as the “Nunithid”. As a means of punishing transgressors against their strict laws, the Illithid banish the convicted to the dark side of the moon. Because of the centuries of this act, the outcasts evolved to something that was capable of surviving in that dismal environment which lost much of its humanity and psionic abilities. They are physically larger to survive without their expanded intellectual abilities, the claws on the hands and feet are exaggerated and strengthened in order for survival and their physiology has shifted so as to survive without the photosynthesis process which gives sustenance to the race. The Nunithid are cannibals and often attempt raids on Illithid cities in order to attain sustenance.
Ali’estri’al is a Gas Giant of a size nearly equal to our Neptune (62.45 Earths in Volume) which makes the end of the Nervosia System a giant for all intense and purpose. In the heavens, it gleams as a grey globe with varying cloud structures of Amber and blue. Upon the face of the planet is the “Dod’ick’tro”, which is a planetary mountain range of prodigious size which arcs across the sunny side of the planet like a jagged frown, and also houses many of the precious ore deposits which are harvested by Psionic Drills by the Illithid.
Ali’estri’al has Four natural satellites which revolve around the stoic grey orb. They range in size from 1/20th the size of the home planet to nearly ¼ of it. The grey rock which predominantly creates these orbiting moons gleam with the light of Hypotmos giving Ali’estri’al a shining guard upon its borders.
Name of Dominant Species: Illithid

Description of Dominant Species: Illithid are a race of Monstrous Humanoid creatures that are all but an afterthought in the annals of this Solar System. They hail from a planet called Ali'stre'al at the tail end of the system. This race was once attacked and almost wiped from existence by their closest neighbor, when legend states that a Hero stepped forth upon the balcony of the Royal Structure, and shot forth a psionic attack, which flew through the aether of space and implanted itself into the forehead of their rival king, effectively ending the conflict and sealing the many legends about the quiet Psionic Masters at the end of Space. From what is known of legend, this race of alien creatures is highly prized for two professions. The first are Ambassadors and the second is Assassins.
The members of this species have no means to verbally communicate, as their anatomy won't allow it. So they speak telepathically directly into someone's head. The language of their home world is unknown to all but they have the ability to draw on the knowledge of who they are talking to. This gives them the ability to speak almost any language, as long as someone who speaks that language is present. This is one reason they are sought as Ambassadors, because a powerful Illithid can speak to hundreds of people in up to Eight Dozen languages simultaneously, without being hindered.
This race is a frail one, which is why they have not been able to fully recover from the annihilation they suffered years previously. They are weakened warriors but can deliver massive amounts of damage with their attacks, all psionic in origin. They are, on average, Five Foot Seven Inches tall to Six Foot Four Inches and vary in strength and numbers of abilities, with the strongest being nearly impossible to defeat using conventional standards. Living lives in the frozen wastes have granted the Illithid in almost living cryogenic state which affords the race exceedingly long lives, but being Omni-blooded means that the temperature has no effect on the race (Other than the self-preservation of their frozen world). This race has no body temperature, they remain at whatever the ambient temperature around them happens to be.
The Illithid’s social structure is similar to that of archaic man. The strongest Psionic in the culture is in charge of all others in a Barbaric fashion of Might is Right, which means that the Patriarch of the race is in constant danger of challenge from lesser members who believe they are ready to take the title of Min’drag’leh, and Assassination for those who know they aren’t up to the task of defeating their Leader which makes the one in power an extremely paranoid one, or vindictive in certain cases. A leader named Doid’rak’yohh was known as the Mad Min for his proclivity to execute anyone who got too close to him for fear of their attempted assassinations.
The Culture has a rite of passage to attain adulthood, which happens upon the sprouting of the fourth tentacle. The initiate cannot be considered an adult, which limits their ability for power within the culture and military while also limiting their ability to garnish resources and riches for their own use, until the initiate is able to uproot a Til’uth’eh tree using nothing but the strength of their Psionic abilities which is a task of increasing difficulty given the extensive root structure of the trees and the hardness of the frigid ground in which they are anchored. Once they reach adulthood, members of the Illithid race are able to attain a higher rank in the Military then Pilot of a Fighter, as well as receiving promotions in the ranks of Society based upon their prowess with Psionics.
The Illithid race has several ranks of Social Standing, ranging from the commoner to Chieftain which all revolve around Psionic Ability and stores of Rel’et’stuu which has been designated for personal use. The metal acts as chief export and currency amongst the Illithid people, being traded for goods and services like contemporary coinage. It is also worn as decoration to indicate prestige using an aesthetic means.
The Illithid have a complex series of Laws in place to govern the race from transgressions against themselves, yet do not harbor a set of laws in connection with the other races beyond the tenants set down by the Nervosia Council which the Illithid had a hand in setting up because of their strong political influence. This means that visiting dignitaries have no rights on their planet, or emissaries in the planet’s Airspace (likewise) have no rights and are often treated as befits their place of the pantheon of Ali’estri’al’s hierarchy. However, The Illithid are extremely loyal to those they befriend and have ever rarely turned their backs on the planets that have treaties with them.
The Illithid military is smaller compared to the other planets, because of the dwindling numbers of their race, which makes planetary landings difficult and is the primary reason why the Illithid have never attempted to expand their surroundings beyond the borders of their home planet. However, despite lacking the military man-power, The Illithid command an impressive fleet of Star Ships. Using the resonant properties of the Rel’et’stuu ore and their innate Psionic abilities allows for their impressive Star Ships to be commanded by a single soldier, the main reason for their large star fleet compared to their small numbers. The size and abilities of the ships they command is determined by their Psionic Strength, which generally pushes the soldier’s Psionic abilities to their maximum to harbor the most effective military possible given their numbers. Those Illithid who have not completed the Rites of Adulthood command the fighters, the smallest ships in the Fleet and generally use to take out small targets like targeting arrangements, enemy weapons, enemy fighter ships and ground forces and up in the ranks up to the position of Min’drag’leh who commands the powerful Flag Ship.
The ships of The Fleet are fashioned out of the race’s two chief exports, Til’uth’eh (The extremely hardened wood, of a frosty amber sheen) and Rel’et’stuu (The Vibrant Ore which comprised most of The Illithid’s weaponry). The hulls are constructed with an artisanship which rivals the greatest civilizations in the cosmos, combining a fine filigree of inlayed leather (A purplish green hue, coming from the treated hides of the degraded form of Illithid from the Dark side of the world) which adds a beauty to the amber wood and iridescent glimmers of the metal. The ships are lozenge shaped and decorated by the large natural spikes of the wood used to create them. The cabin is generally extremely small, since they are all one man crafts, which means that the ships are usually of a smaller size then those of other races, including the fighters and the Lev’atheh’non (The largest Battle Class Cruisers The Illithid have). The ships are all equipped with an NH3+N2 filter which allows the Illithid to respire as if they were still on their home planet.
Weapon Systems on these ships are based upon the same technology as the Flag Ship in being amplification units for the natural abilities of the race. Generally being long barrels linked to the pilot’s head which makes for easy maneuvering of the ships, tracking and aiming of the weapons as well as firing. The size of the barrels are what determines the strength of the vessel’s weapons as well as their effective ranges. Lev’atheh’non class Star Ships have nine guns (A set on the sides at each quarter of the ships length) with a large Main Gun which juts from the front of the archaic designed ship which is hundreds of feet long (It starts from the rear of the ship and runs along the top of the vessel, with a portion hanging from the front of it) which allows for great power and accuracy of the shots. A formidable star ship in orbital combat.
Defenses for the Star Fleet run off similar technology as the weapon systems. Each ship, underneath the wooden hull, has a layer of the resonant ore of a thickness determined by the vessel’s size. This layer is linked into the control scheme and is large enough that the slightest bit of psionic energy is used to vibrate the layer which creates a Psionic field around the vessel, adding a bit of protection against certain attacks. It is adept at disrupting attacks of a nonphysical nature (Plasma shots, energy attacks etc…) yet suffers greatly when trying to resist physical objects (Ships that ram into it, missiles or attacks carried by a physical object). The ships best defense against physical attacks is an extreme agility which comes from the method of propulsion and navigation (The Operator Think and the ship acts, which allows for extreme agility and good speed).
Architecture of the race is very similar to that of the star ships, heavily decorated by filigree and metal objects embedded into the hardened spiked wood. The hides of Nunithid’s are dried and cured in a fashion similar to the tanning process of our world, and are woven into the wood in a process which leaves no indication that the leather isn’t grown into the wood. Large sweeping accents of this purple are nearly every-where in the society from the Palace of the Min’drag’leh and is indicative of the Illithid race being ingrained in their culture as much as their Psionics are. The spiked wood which is the building block of the architecture adds its amber hue to the others to craft something that is breathtaking, despite the rather simplistic designs of the buildings they make. The whole aesthetic of using wood in their construction gives Illithid structures a homely old-timey touch like one would see in early Scandinavian Architecture.
Dominant Species’ Specialty: Diplomacy. Illithid, while not a peace-loving race, prefer to use their massive intelligence to accomplish their goals then their meager force. This means they are capable opponents on the floor of the Council.
Flag Ship of the Dominant Species: Dim’Ing’Nell is a massive piece of emplaced artillery which was inspired by the legend of the Interplanetary Psionic Sniping by the Hero. The weapon is made of the wondrous metallic ore of the Rel’et’stuu which gives the massive weapon an iridescent glimmer underneath the amber frosting of the harsh elements. The weapon is designed to amplify an Illithid’s psionic bullet (The Main Form of personal attack for the race) exponentially, which allows for amazing feats of range and deadly accuracy like the Hero from Legend, while also boosting the power of the attack to the point of being able to easily damage air and space ships. The artillery is capable of planet bombardments consisting of almost the whole solar system (Down to the 4th planet) without hindered accuracy, making the weapon an amazing deterrent from attack of other races.
Ambassador’s Name: Tel’Ick’Thre
Ambassador’s Description: Tel’Ick’Thre was a Rin’del’itch’roh for many years of his long life, a position akin to the Special Forces of our time or an Operative in the CIA. He is cold hearted and extremely militaristic but he understands the world beyond the borders of his own planet better than most of his race which is why he is allowed to remain as the Ambassador. However, despite being militant, he also has amazing forethought in his dealings with the other races of the system which allows him to always make the best decisions upon the Council for his race’s continued survival.
Ambassador’s Treaties: Peace Treaty: Kxua