
Location: San Zhi Resort
Images:: x, x, x.
General debriefing: There has been the stirring of something that scares even the locals: a rumour has it that in the evening, the lights turn on several of the odd pod-like buildings. Music can be heard from within before the light flickers off. This investigation must happen, due to this claim, in the evening after dark.
* C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 4C. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics.
1- 20: The darkness combined with the fog make it extremely difficult to navigate. As you move your flashlight against the ground all you see is the crackled pavement, the pods obscured from sight -
- As a skeletal face carved right into the cement leers at you -
- And disappears. It was just your imagination... right?
21 - 40: Tattered pieces of fabric seem to be hanging from a few smashed windows. Upon further investigation you realize it is actually strips of skin peeled off some hapless creature.
41 - 60: You take a look at the pods again. They look normal enough, though none of them have the odd flickering light. Well that's a relief. A strange jarring noise interrupts you and as you look back, the order of the pods have changed, from location to colour.
61 - 80: You hear music playing in the background, a sort of wailing, foreign music. It seems to be coming from right above you, but nothing is there. Only you can hear it.
81- 100: BOSS ENCOUNTER:
- As you continue walking down the sidewalk you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.