S O V E R E I G N
You're Now Awake
----------The universe never ceases to have its strange phenomena, mysteries that make us turn our heads, lay awake at night, and ask more questions than we can possibly have answers for. As always, theories and answers come into wake, bringing calm to the storm and once again, the presence of greater force is challenged by logic and reason. But how can anyone explain that silence that day? How can anyone explain how in a normal day, for one instance, everything stopped and every single flesh being became absorbed in his or her conscious where a black cloud of knowing lowered, forever changing the courses of lives? In this moment, even the deaf knew they were in a silence even greater than what they were familiar with.
----------A vision within the black of the mind six silhouettes, backed by light, god-like and only comparable by the organic radiance of the sun, and impossible to distinguish, adorned and seated in gold cast their gaze on you. Towering above, looking down at spectators, one more silhouette sits on a throne. This one is crowned, power obvious in even the finger tips and even more threatening in presence that its six counterparts; a monarch amongst its court.
----------Once in your hands, the crown is your power of projection, the tool to recreate and gift the world with your vision. Underneath the crown is the six single individuals that can ever challenge the crown, but are also solely the crown's most trusted weapons. This power is in west, past the cliffs of known ground.
----------Once this vision was over, neighbors turned to look at each other, learning that the unexplainable paradox of a vision was not unique nor set in stone. Although the image of the throne was forever embedded, lives did carry on as many saw the vision as just simply not the destiny for them. But for some, amongst the seven silhouettes, they had seen themselves somewhere in the court and the vision lived on in their dreams every single night, the immaculate image acting as the jewel of their subconscious. However, the greatest change was that every being was now more aware of each other, prompting tension with the other five factions. No faction could allow the imbalance of another faction dominating the court and the crown.
----------The world became more aggressive, a land of competition grounds as factions put together their best and anonymous groups developed on their own. Leaders were recognized. West is where they went, ready to fight for the crown.
Factions
AES
The steam powered faction, Aes, is infamously the home of massive machinery, weaponry, air ships and goliaths - giants and one man armies amongst their machine counterparts. Civilians of Aes are known to sport Victorian fashions. Although similar with Novum Fulgar with high technological advancements being their strength, Aes differs with more open land and spread out towns and therefore has become more residential.
ARMATUS
Armatus is the most rural of the factions, cherished for its earth and agriculture and therefore has trading influence like no other. Most animal life is present here. Physical strength is overwhelming characteristics in Armatan residents through magic works and development of combat skills. The value of early traditions are often the practice within its communities.
ATER NOX
Ater Nox is massive island not too far from the main land, characterized by gothic structures and a constant looming mist and is as intimidating during the day as it is at night. The main practice on this island is dark magic which suspicions from the other factions build on. Often, impossibilities seem to be conjured up here. Rouge pirates are known to drift from Ater Nox.
LUCIDUS MAGUS
Lucidus Magus is an lush island suspended in the air, only held in place by the enormous chains that ground the island from thousands of feet below. Transportation by airship from Aes is possible or glass elevators that carry down to Novum Fulgar. Although, remaining the most peaceful of the factions, Lucidus Magus is a threat as it is famous for healing practices and aerial advantage.
NOVUM FULGUR
From afar, this metropolis can be spotted by its neon glow as almost everything here is linked in one way or another by surging electricity. Persons of all kinds cross thousands of miles for Novum Fulgar's cyborg enhancements and goods. Society often finds itself enveloped in the virtual world here. Novum Fulgar acts as one of the most threatening factions as new developments are unsettling and eccentric procedures are countlessly performed.
THESAURUM OPPIDUM
Thesaurum Oppidum is as long vertically as it is horizontally. It was a melting pot of the other five factions, but has since then become its own individual faction. Multiples of districts have become overrun by gangs and quests for power. Harsh distinguishes between the rich and the struggling poor are made all the time. Most of the trading between the factions is performed here. You will never know what the person next to you is capable of in Thesaurum Oppidum.
- - - - - - - - -
Unknown Land in the West
Composed of beasts and other creatures that make living in this area discouraging.
The rest is for you to create.
- - - - - - - - -
CAELUM
Caelum or the vault of heaven is your destination. Images of this place are contoured by your dreams.
Rules:
No God-moding.
Don't be stupid.
Use full sentences and spelled out words.
Attempts at good grammar are favored.
Don't advertise.
This rp is really chill, so be chill.
Grammar nazis are not cool. Grab a life.
Refrain from bedazzling your posts.
Cursing is okay if you can handle it.
Check "Developments" if you're confused. We will try to update it as much as possible.
Try to work with whatever the person you're role playing with serves you.
You know what? Try to be surprising while you're at it.
Have so much freaking fun. I mean it.
Be cool.
How to join:
Send profiles to "The Deviation".
AES
The steam powered faction, Aes, is infamously the home of massive machinery, weaponry, air ships and goliaths - giants and one man armies amongst their machine counterparts. Civilians of Aes are known to sport Victorian fashions. Although similar with Novum Fulgar with high technological advancements being their strength, Aes differs with more open land and spread out towns and therefore has become more residential.
ARMATUS
Armatus is the most rural of the factions, cherished for its earth and agriculture and therefore has trading influence like no other. Most animal life is present here. Physical strength is overwhelming characteristics in Armatan residents through magic works and development of combat skills. The value of early traditions are often the practice within its communities.
ATER NOX
Ater Nox is massive island not too far from the main land, characterized by gothic structures and a constant looming mist and is as intimidating during the day as it is at night. The main practice on this island is dark magic which suspicions from the other factions build on. Often, impossibilities seem to be conjured up here. Rouge pirates are known to drift from Ater Nox.
LUCIDUS MAGUS
Lucidus Magus is an lush island suspended in the air, only held in place by the enormous chains that ground the island from thousands of feet below. Transportation by airship from Aes is possible or glass elevators that carry down to Novum Fulgar. Although, remaining the most peaceful of the factions, Lucidus Magus is a threat as it is famous for healing practices and aerial advantage.
NOVUM FULGUR
From afar, this metropolis can be spotted by its neon glow as almost everything here is linked in one way or another by surging electricity. Persons of all kinds cross thousands of miles for Novum Fulgar's cyborg enhancements and goods. Society often finds itself enveloped in the virtual world here. Novum Fulgar acts as one of the most threatening factions as new developments are unsettling and eccentric procedures are countlessly performed.
THESAURUM OPPIDUM
Thesaurum Oppidum is as long vertically as it is horizontally. It was a melting pot of the other five factions, but has since then become its own individual faction. Multiples of districts have become overrun by gangs and quests for power. Harsh distinguishes between the rich and the struggling poor are made all the time. Most of the trading between the factions is performed here. You will never know what the person next to you is capable of in Thesaurum Oppidum.
- - - - - - - - -
Unknown Land in the West
Composed of beasts and other creatures that make living in this area discouraging.
The rest is for you to create.
- - - - - - - - -
CAELUM
Caelum or the vault of heaven is your destination. Images of this place are contoured by your dreams.
Rules:
No God-moding.
Don't be stupid.
Use full sentences and spelled out words.
Attempts at good grammar are favored.
Don't advertise.
This rp is really chill, so be chill.
Grammar nazis are not cool. Grab a life.
Refrain from bedazzling your posts.
Cursing is okay if you can handle it.
Check "Developments" if you're confused. We will try to update it as much as possible.
Try to work with whatever the person you're role playing with serves you.
You know what? Try to be surprising while you're at it.
Have so much freaking fun. I mean it.
Be cool.
How to join:
Send profiles to "The Deviation".