I may put examples below so watch out for those.
Need a refresher of my explanation from the OOC? Here ya go~:
Okay, I shall try to explain as much as I can and if anything seems confusing then please let me know. =]
1] Fighting Systems - The fighting system will be a series of dice rolls. Once we get closer to the opening, I will open up a Dice Rolling thread to keep the IC threads less cluttered with dice. The fighting system is where most of the math in the guild will come to play but, in my mind, it's all relatively simple. Of course, I know not everyone is good at math... so if anyone has trouble with it, all they need to do is let me know and I will do it for them and try to help explain it so they will be able to do it on their own as well.
The fighting system math will consist of two different formulas. The Attack formula and the Defense formula. Obviously, these will be used for when you attack and when you defend. All stats will be a combined total of your natural stats and the ones your armor and weapons provide.
When attacking, you will roll two 20-sided die. The first one will determine if you hit and the second one will determine the damage you dealt. To determine if you hit or not, you must get a total score of 12 or higher. This will be determined by the number you roll which will be added to your accuracy. Your opponents Evasion is then subtracted from this total. The formula for this in the end will look like:
(Dice Roll + ACC) - Enemy EVA = If you hit.
For example. Let's say you rolled a 7, your ACC is 9, and you're fighting a monster with 3 EVA. You would take the 7, add it to your ACC of 9 to get 16, and then subtract the enemies EVA of 3 to get a grand total of 13. Since this number is above 12, you have successfully hit the opponent.
Now, let's say that your roll was not a 7. Let's say you rolled a 20. As long as the formula still works out to be above a 12, you have successfully landed a Critical Hit. I will explain more about that later. Of course, the exact opposite can be said about if you roll a 1, which will be considered a Critical Fail.
Now, the second 20-sided-dice determines how much damage you have dealt. You would take this number, multiply it by your natural level, add your ATK stat and then subtract your enemies defense. In formula form, this will look like:
(Second Dice Roll x Character Level) + Attack - Enemy Defense = Damage Dealt
For example: You rolled a 12. You are level 5. Your attack stat is 7 and the enemies defense is 4.
You would take your roll of 12, multiply it by your level to get 60. You would then add your attack stat of 7 to get 67 and subtract the enemies defense of 4 to get a grand total of 63. This means you have dealt 63 damage to the enemy.
If you are controlling the monster you are fighting, you would also have to roll for them. Of course, the rolls would obviously be reversed. If you want, you can have multiple attacks back and forth in the same post, but in the Dice Rolling Thread, you would simply roll the dice all at once and specify which dice are for which side. For instance: "The first two are me, second two are the boar." etc.
Now, if you rolled a natural 20 for your first dice roll and managed to hit, you would take your "Damage Dealt" total and multiply it by 2. If you rolled a natural 1 and still managed to hit somehow, then you would take that "Damage Dealt" total and divide it by 2.
Of course, in the instances where either Misuzu or myself are playing the monsters, we will take care of the monsters rolls and such.
Now, when a monster is killed, naturally you will be given loot as well as experience. Loot will be listed for each monster and you will be able to randomly receive these rewards with the use of the random number generator. The numbers you generate between, however, will be determined by the amount of drops an enemy has.
Experience will be gained as such:
(Level of Monster / Your Level)x100 = Experience Gained
Of course, if you are in a party, this experience will be lower since the job was much easier:
(Level of Monster/Your Level)x100
xxxxAmount of Party Members
Simply put, you would take the monsters level and divide it by your own. That total you would then multiply by 100. If traveling in a party/raid, you would take this total and divide it by the amount of people in your party.
For instance. You are a level 3 fighter and you are fighting a level 6 monster. You just defeated it, so you would divide 6 by 3 to get 2 and multiply it by 100 to get 200. You have just gained 200 experience.
Now, lets say you are still level 3. You just killed a level 6 monster, but you had two other people in your party. One of them was level 6 and the other was level 1.
Level 3 guy would gain 67 EXP (round up when necessary)
Level 6 guy would gain 33 EXP
Level 1 guy would gain 200 EXP
This is all using the same formula.
However, Boss monsters do not have levels. Since they can only be fought and defeated once, their EXP will be pre-determined.
1] Fighting Systems - The fighting system will be a series of dice rolls. Once we get closer to the opening, I will open up a Dice Rolling thread to keep the IC threads less cluttered with dice. The fighting system is where most of the math in the guild will come to play but, in my mind, it's all relatively simple. Of course, I know not everyone is good at math... so if anyone has trouble with it, all they need to do is let me know and I will do it for them and try to help explain it so they will be able to do it on their own as well.
The fighting system math will consist of two different formulas. The Attack formula and the Defense formula. Obviously, these will be used for when you attack and when you defend. All stats will be a combined total of your natural stats and the ones your armor and weapons provide.
When attacking, you will roll two 20-sided die. The first one will determine if you hit and the second one will determine the damage you dealt. To determine if you hit or not, you must get a total score of 12 or higher. This will be determined by the number you roll which will be added to your accuracy. Your opponents Evasion is then subtracted from this total. The formula for this in the end will look like:
(Dice Roll + ACC) - Enemy EVA = If you hit.
For example. Let's say you rolled a 7, your ACC is 9, and you're fighting a monster with 3 EVA. You would take the 7, add it to your ACC of 9 to get 16, and then subtract the enemies EVA of 3 to get a grand total of 13. Since this number is above 12, you have successfully hit the opponent.
Now, let's say that your roll was not a 7. Let's say you rolled a 20. As long as the formula still works out to be above a 12, you have successfully landed a Critical Hit. I will explain more about that later. Of course, the exact opposite can be said about if you roll a 1, which will be considered a Critical Fail.
Now, the second 20-sided-dice determines how much damage you have dealt. You would take this number, multiply it by your natural level, add your ATK stat and then subtract your enemies defense. In formula form, this will look like:
(Second Dice Roll x Character Level) + Attack - Enemy Defense = Damage Dealt
For example: You rolled a 12. You are level 5. Your attack stat is 7 and the enemies defense is 4.
You would take your roll of 12, multiply it by your level to get 60. You would then add your attack stat of 7 to get 67 and subtract the enemies defense of 4 to get a grand total of 63. This means you have dealt 63 damage to the enemy.
If you are controlling the monster you are fighting, you would also have to roll for them. Of course, the rolls would obviously be reversed. If you want, you can have multiple attacks back and forth in the same post, but in the Dice Rolling Thread, you would simply roll the dice all at once and specify which dice are for which side. For instance: "The first two are me, second two are the boar." etc.
Now, if you rolled a natural 20 for your first dice roll and managed to hit, you would take your "Damage Dealt" total and multiply it by 2. If you rolled a natural 1 and still managed to hit somehow, then you would take that "Damage Dealt" total and divide it by 2.
Of course, in the instances where either Misuzu or myself are playing the monsters, we will take care of the monsters rolls and such.
Now, when a monster is killed, naturally you will be given loot as well as experience. Loot will be listed for each monster and you will be able to randomly receive these rewards with the use of the random number generator. The numbers you generate between, however, will be determined by the amount of drops an enemy has.
Experience will be gained as such:
(Level of Monster / Your Level)x100 = Experience Gained
Of course, if you are in a party, this experience will be lower since the job was much easier:
(Level of Monster/Your Level)x100
xxxxAmount of Party Members
Simply put, you would take the monsters level and divide it by your own. That total you would then multiply by 100. If traveling in a party/raid, you would take this total and divide it by the amount of people in your party.
For instance. You are a level 3 fighter and you are fighting a level 6 monster. You just defeated it, so you would divide 6 by 3 to get 2 and multiply it by 100 to get 200. You have just gained 200 experience.
Now, lets say you are still level 3. You just killed a level 6 monster, but you had two other people in your party. One of them was level 6 and the other was level 1.
Level 3 guy would gain 67 EXP (round up when necessary)
Level 6 guy would gain 33 EXP
Level 1 guy would gain 200 EXP
This is all using the same formula.
However, Boss monsters do not have levels. Since they can only be fought and defeated once, their EXP will be pre-determined.