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Shinji Inawa
Crew

PostPosted: Fri Sep 20, 2013 9:22 pm


P r o f i l e ~ A r e a
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PostPosted: Tue Sep 24, 2013 11:41 am


User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Shinji Inawa
Nickname: Shin

True Age: 310
Age Appeared: Appears About 19
Birthdate: 9/1
Gender: Male
Ethnicity: Japanese
Blood Type: O+

Sexuality: Straight

Height: 5'9
Weight: 130
Eye Color: Dark Green
Hair Color: Short Dark

Life View: "It is more shameful to distrust our friends than to be deceived by them."
Personality:
Pretty Quiet
Keeps to Himself
One to Hold a Grudge, Although Not Openly
Only Angry to fight against other if they starts

Likes:
Water
Fight
Respect
Peaceful
Quiet
Relax

Dislikes
Annoying
Hollow
Vizard
Quicny
Childish

Division: Two
Rank: Captain
Side: Shingami

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

“It’s hard to say exactly who or what I am, little tiger boy. It’s been so many years since I’ve taken a side for either party. I’m not hollow, but neither am I shinigami. I don’t disrupt those outside of my life, but nor do I sit idly by as the sands of time shift. I eat when I need to eat, and I run when I want to run. So in many respects I am much like yourself, little tiger boy. We are similar in that respect. And beyond that, for we are both enemies of the Sereitei; you because of race and me… well my past is splattered with the blood of more than a few of their men and women. Not to worry though… I made sure to use every last delicious piece they had to offer.

“I was quite a few years older than yourself when my life really started to pick up. I lived a brief life in the Rukongai before I was forced into the Shin Academy where another six years passed in relative silence. My classmates were disgusted by me, of course, because I stood head and shoulders above them all, skin drawn taunt as if I was some sort of walking skeleton. That never bothered me much though. It kept them away and gave me the silence I so craved while studying. I passed obviously but I had never really excelled in anything. For all it was worth, I should have been just a regular foot soldier, forever following the commands of another. That is, until I was assigned to a patrol squad. A shinigami had gone rogue and kidnapped a young girl with skin of ebony…

“I will remember her name until the day I die. Jichou Kowabi, the girl with charred skin. And when you meet someone like that, Senrai, you won’t forget their name either because that person will change your life just as she did mine. When my patrol found her she was little more than bones and what meat was there was scarred, both fresh and healed and for a while I thought that all was well. After all, she had been saved, right? So why wouldn’t it all go back to the simplistic life I had been guaranteed by joining the Gotei? We as shinigami are meant to be a force of good, little tiger. We… they… were supposed to stand up for the liberties of those under them…

“I saw the pain they put her through. Briefly, of course, as I wasn’t supposed to be anywhere near the chamber where the captains had gathered, but something drew me in. Something in the pit of my stomach compelled me to move forward and to see it all with my own two eyes. I left the Gotei that night with an oath that I would one day seek retribution. With the help of Suijoumyaku Ifukemono I learned to live with the darker instincts of my soul; picking up some rather brutish habits along the way, but what can I say, meat is meat and nothing is quite as tasty as the flesh of a shinigami…

“So I’ve been on the run for over two thousand years, ducking and dodging while I wait for the perfect time to bring down the Gotei. Over two thousand years of reveling in the joy of instinctual living, of being one with the nature of the afterlife. But keep your eyes open Senrai because I can assure you that you’ll hear from me again. When you hear the cry of a pained animal, and feel the creeping sensation that you’re being watched… I’m there.”

Time passed on and Shinji began to improve immensely, moving up through the ranks steadily. Within ten years, he had become the Lieutenant of the Second Division. By then, he had combated hundreds of Hollows, been to the Human World multiple times, and mastered his Shikai and Bankai. Even his Captain was impressed with Shinji’s progress. Shinji would remain as the Lieutenant for the Second Division for a long time until his Captain “retired”, or was transferred into the Royal Guard, Zero Squad. Shinji’s abilities had made him the first candidate for Captaincy and, after the test, he was promoted.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Reiatsu Color: Black and Dark Red
Reiryoku Level: Great

Known Foot Techniques:
• Air Walk: Expert Level
• Air Dash: Advance Level
• Shunpo: Master Level
Known Hand-to-Hand Styles:
• Hakuda: Expert Level
Known Swordsmanship Styles:
• Zanjutsu: Master Level
• Kendo: Master Level
Reiryoku Techniques:
• Kido Spells: Expert Level
• Reiryoku Gathering: Master Level
Other Techniques:
• Dashing: Expert Level
• Jumping: Advance Level

Strengths:
• Shunpo
• Reiatsu
Weaknesses:
• Long Combat
• Water
Fears:
• Death
• Failure
• Kiss by Girls


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: Narakuhouka
Zanpakuto Location: On his hip, Right Handed
Zanpakuto Appearance: Here.
Zanpakuto Spirit Appear.: Here
Zanpakuto Sword Type: Katana
Zanpakuto Element: Hell Fire


▬▬┤|Shikai Release

Shikai Name: Narakuhouka
Shikai Incantation:"Burn From Hell, Narakuhouka!"
Shikai Description: A dragon mark forms around Shinji's right arm. It also continues the pattern upon his Zanpakutou. That is the only visual change the Zanpakutou has, besides at the bottom of the hilt, a dark red piece of cloth forms, about a yard in length and three inches in width. It's abilities allow itself to shoot flames from the blade in a similar fashion to how Toushirou Hitsugaya uses ice.
Shikai Ability:
Enkou Harou [Shikai]
After swinging his Zanpakutou, the dragon mark on his arm and Zanpakutou will temporarily obtain a dark red light on the outside edges. A dark flame with then shoot out from the end part of the blade in a two meter diameter. The flames are stronger and hotter then normal flame and have a tendency to literally disintegrate any object in its path that is weak and fragile.

Enkou Matsudai Nenshou [Shikai]
After swinging his Zanpakutou, the dragon mark on his arm and Zanpakutou will temporarily obtain a dark red light on the outside edges. A black flame will then engulf Shinji's Zanpakutou, stopping at the hilt, and only covering the blade. Anything the Zanpakutou or flame touches after wards will also be engulfed in flames. The flames are nearly impossible to extinguish and will burn until the target is completely gone. If the target is strong, the flame will stop sometime, but if it's weak and fragile, the flame will continuously keep going. The flame is not effected by anything such as water or ice, only by the spirit of the target and their will to survive.

Enkou Kenseiiku [Shikai]
After swinging his Zanpakutou, the dragon mark on his arm and Zanpakutou will temporarily obtain a dark red light on the outside edge. A Dark flame will the manifest at the very edge of the blade. It will be sent flying at a target, being only half an inch in height, three feet in length, and half a foot in width. The flame can cut through basically any object and the damage done will be based upon the targets strength and will to survive; however, even the most willed people could receive tremendous damage due to the flame obtaining a cutting ability.

Kaen Blaze Flame [Shikai]
This flame appears to be almost opaque in appearance. With a red at the center, then an inner area of a very pale red-white, and an outer spiking of deep red coloring. This flame is more for offensive use, able to weaken anything that touches to break down and corrode. If someone does in fact take this flame head on they can be burnt badly. This flame is consider to be more acidic then others

Enbu Waltz Flame [Shikai]
This flame appears to have a constant yellow coloring throughout the whole flame, and circular "shines" of light emanating from it as well. This flame is a support, processes and speed them up at an incredible rate. Difficult to use offensively, the activation can be used effectively for healing and power up purposes. It's more of a soft flame then Kaen. If one were to touch the flame, they wouldn't seriously be hurt at all. In fact it would take time for one to sustain damage.

Enkou Tama Tate [Shikai]
Using the dragon that is manifested from Enkou Daha Doragon, instead of attacking, the dragon will completely surround Shinji, causing a shield of flames to protect him from nearly anything, depending on the aspects of the attack.



▬▬┤|Bankai Release

Bankai Name: Flame Arm Narakuhouka
Bankai Incantation: Bankai
Bankai Description: In Bankai form, Shinji's body will have a dark-colored, sinister riatsu build up around him. Despite the look, Shinji himself can remain in control and does not change in any subconscious form. His Zanpakutou also turns black, though having a shimmering effect on the blade. He will now be able to use advanced, elemental, sword techniques with his katana. He also gains a few techniques that aren't based around his Zanpakutou.

Bankai Ability:
Enkou Matsudai Nenshou Purasu [Bankai]
This technique is simply a larger and stronger version of Enkou Matsudai Nanshou. After swinging his Zanpakutou, the dragon mark on his arm and Zanpakutou will temporarily obtain a dark red light on the outside edges. A black flame will then engulf Shinji's Zanpakutou, stopping at the hilt, and only covering the blade. Anything the Zanpakutou or flame touches after wards will also be engulfed in flames. The flames are nearly impossible to extinguish and will burn until the target is completely gone. If the target is strong, the flame will stop sometime, but if it's weak and fragile, the flame will continuously keep going. The flame is not effected by anything such as water or ice, only by the spirit of the target and their will to survive. This techniques is three times harder to extinguish along with it being able to destroy an object three times faster than the Shikai version.

Enkou Kenseiiku Purasu [Bankai]
This technique is simply a larger and stronger version of Enkou Kenseiiku. After swinging his Zanpakutou, the dragon mark on his arm and Zanpakutou will temporarily obtain a dark red light on the outside edge. A Dark flame will the manifest at the very edge of the blade. It will be sent flying at a target, being two inches in height, five feet in length, and a foot in width. The flame can cut through basically any object and the damage done will be based upon the targets strength and will to survive; however, even the most willed people could receive tremendous damage due to the flame obtaining a cutting ability.

Genwaku Flame [Bankai]
During Bankai state, Shinji's speed will increase considerably. Using the black flames that surround his body while in Bankai state, along with a tremendous speed, a flame will remain temporarily in the location where Shinji moved from. It will leave a trail behind him. Although most think that leaving a trail behind hm to follow would be considered a disadvantage, it actually helps Shinji. Due to Shinji's body being engulfed in flames, the flames that trail him look identical, making it difficult to know the actual location of Shinji. Many would confuse the trails of flames behind him for Shinji.

Teiryuu Hidame-ji [Bankai]
This is not really an ability, but more of a useful effect. Due to a fire constantly being around Shinji, engulfing his entire body, he will gain a somewhat invulnerability to all fire. Normal fire without Riatsu within it won't even come close to having an effect on him. If any type of fire has Riatsu within it, it can possibly cause damage to Shinji while in his Bankai state; it depends on how much Riatsu is built into it along with the strength of the User.

Enkou Daha Doragon [Bankai]
A dragon will manifest from behind Shinji, using the flames around Shinji as a source. It then becomes eight feet in height, six feet in width, and about thirty yards in length. It has the ability to completely disintegrate steel within seconds. If the body of another is in direct contact with the flames for a prolonged amount of time, the skin and bodily fluids will begin to melt and evaporate literally. This by far is Shinji's strongest attack if he places it at full potential.



▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|Known Kidou Spells

▬▬┤|Hado Spells

• Hadou #1 – Rank D – Sho
Pushes the target away from the caster.

Hadou #4 – Rank D – Byakurai
Fires a concentrated bolt of lightning from the caster's forefinger.
Incantation: Guardians of war lend me your strength, god of the storm Susanoo lend me your magic, and break my enemies!

Hadou #31 – Rank C – Shakkahou
Fires a ball of red energy at a target.
Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder evolve the transposition of the southern sea barrier.

Hadou #33 – Rank B – Soukatsui
Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall, which feigns ignorance of sin!

Hadou #54 – Rank A – Haien
Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Incantation: Lord of the underworld, grant me power of sin, and fire. Scorch the floor, burn the fire, shine bright, scorn the light!


▬▬┤|Bakudo Spells

• Bakudou #1 – Rank D – Sai
Locks a target's arms in place behind their back.
Incantation: Chains of eternity, bid my call, obstruct!

Bakudou #2 - Rank D - Tsume no Neko
A sealing skill that binds a users feet to any surface. Like a wall, or ceiling.
Incantation: Tread where I am not. Feel what I have not. This is the goal of the greatest, and I shall be their pawn in this goal.

Bakudou #4 – Rank D – Hainawa
An energy rope entangles a target's arms.

Bakudou #5 - Rank D - Shinobiashi
Morphs the ground, making it softer, and malleable. Allowing for two skills. The first allowing the user to shift the ground, making the enemy loose their footing. And making them fall. The mud then grows over them, and binds them in place. The other skill, allows the ground to be used to make a wall for defense.
Incantation: The earth bends to the will of those with the strength. The demonstration, of this is at hand. Welcome Armageddon.

Bakudou #7 - D Rank - Aegu
Forms a sealing of air around the user, allowing them to breathe in areas of dangerous air, or underwater.
Incantation: Go where not, be what you aren't. The gods bestow you this gift.

Bakudo #8 - C Rank - Seki
Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

Bakudou #9 – Rank C – Geki
Surrounds the target in a red light that restricts movement.
Incantation: Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat.

Bakudou #15 - C Rank - Kinbaku
The enemies’ arms loose usage. The binding lasts three posts.
Incantation: Your souls sword loses use. And weeps at it's spawner's pettiness.

Bakudou #58 – Rank C – Kakushitsuijaku
Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Incantation: Heart of the south, eye of the north, fingertip of the west, heel of the east, gather by wind, and scatter by rain.

Bakudou #75 – Rank C - Gochuutekkan
Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. This also appears to immobilise the target's limbs, as Kuchiki Byakuya used it to prevent Rukia from moving her sword without directly binding her arms.
Incantation: Wall of iron sand, pagoda of priestly form, shimmering fireflies of iron, fill until the silent end.

Bakudou #77 – Rank B – Tenteikuura
Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Incantation: Net of black and white, 22 bridges, 66 peerless domains, footprints, distant thunder, crest of the mountains, volatile earth, enshroud by night, sea of clouds, blue formations, rise into the towering circle and charge across the heavens.

Bakudou #81 – Rank A – Danku
Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

Bakudou #94 - Piercing Paralysis Barrier
It traps the target(s) in a barrier which temporaily paralyzes them from the neck down. If the final part of the incantation is said, the barrier is pireced with over a thousand thin white spikes. The downfall of this Kido is if the user is caught in the kido, they suffer the same effects.
Incantation: Let the light of eternal damnation ensnare it's hopeless prey, shackle their abilities and remove their energy. Let the lances of heaven pirece and purify the dark souls which threaten to destroy the world.


▬▬┤|Other Spells

• { Captains Only, If not a captain please remove. This section is for kido only they can learn which is listed in the, Learning Kido topic. }

Shinji Inawa
Crew


Prince Caelum Tsukiyo
Crew

Militant Soldier

7,650 Points
  • Entrepreneur 150
  • Money Never Sleeps 200
  • Signature Look 250
PostPosted: Wed Sep 25, 2013 11:53 pm


𝓛𝓾𝓼𝓽...𝒫𝓇𝒾𝒹𝓮...𝔇𝔬𝔪𝔦𝔫𝔞𝔫𝔠𝔢...

Shinji Inawa

Profile and Stats Approved
PostPosted: Fri Sep 27, 2013 4:43 pm


User Image
ThexConvergencexofxTwo Suns


PERSONAL DATA

Full Name: Pinipiarrcci Sol "Castaeva" Volker
Nickname: White Bengal. Two Suns.

True Age: 1900
Age Appeared: Mid to late twenties.
Birthdate: 6/11
Gender: Female
Ethnicity: Dutch
Blood Type: O+

Sexuality: Heterosexual

Height: 5'8
Weight: 127lb
Eye Color: Amber with slit pupils.
Hair Color: Platinum Blonde, though often under the dimmer areas of Hueco Mundo it appears to be sheer white.
Mask Remnant: Right ear as it resembles a skeletal earcuff.
Hollow Hole Location: Over her womb are where it is typically unseen due to her style of clothing.

Life View: Going through certain hardships and losing the weight of many, Castaeva tends has lost her faith in just about anything. For centuries, in her prolonged depression, she merely waits. Waits with such disdain and scorn.

But as time went on, she began to care for certain things. Care that brought with retribution.

Personality: At first glance she appears to be a bored looking individual with a constant deadpan expression. Pointedly coming up with worst case scenarios and is at times matter of factly. Though known for being unquestionably brutal at her worst, her actions tend to be for the best; even to the point of keeping a secretive demeanor even between her own subordinates. This heavy block of jaded depression holds a very broken soul. Castaeva tends to be obstinate in both manner and in speech, having been through insufferable trials she has developed a depth of understanding that seems to surpass her appearance of visual age. On certain instances she is capable of sympathy but would more likely retort with her unrivaled level of pessimism. So she's a bit of a b***h but others believe her general behaviors are caused due to her sleep disorders.

Likes:
So little.
Goldie, for with her at her side, she is able to sleep without dreams.
Dislikes
So many.

Rank: Cero Espada
Side: Side of her legion, the Arrancar.


HISTORY

Her past is a fickle one. Born in Netherlands, getting a third grade education, marrying a lovable bloke at an early age. Giving birth to a son, then a daughter. She loved them dearly for their smiling faces made every tiring day worth it. Then the debt collectors came. Her son and Husband shot point blank while she was taken as a slave, though eventually she made for an excellent whore. Meanwhile her daughter was held hostage. The appeal of writing meager letters and postcards to her daughter killed her every chance she had. Day after day her feelings hampered out into the desire for revenge. After seven years, she managed to sleep with some expensive political figure and thus outlived her use to the mob. In their bizarre cruelty and strict gang regimen, she realized that her daughter had already been dead for the past three years.

Every day after day, she boded her time. Her sanity and hope already on eggshells. But of course, there came an opportunity. Polish representatives found her, offered her protection, and she was hired as a spy. Several instances her job pointed to dissembling organized crime and often she did. Though never actually gaining a militant rank, her mere appearance alone roused syndicates all over the empire. During a revolution, she seized the marketplaces and capitalist economy as a functional shadow. Her power was second to none and eventually amassing a mob herself. Strategically efficient, she grew used to nearly erasing every hair and fiber of those who were against her. Spoke out against her. Meanwhile her vision of philanthropy still existed as she funded several orphanages that halved her wealth and power.

At any rate, the day came when she believed her life was pointless. She agreed to carry out a suicide pact on the condition it wipe out a pointless gang facility. Justice was muddled but her remaining followers had last seen her since the explosion, finally appearing satisfied. But as it appeared, there was so much emptiness in one person. Her soul twisted and compacted took on the form of a beastly hollow. She devoured many souls along the way. Often at times out of dumb luck but still she persisted until she devoured the man who killed her family, and then mutilated his pregnant wife. Her satiation was sickening but at this, she had already evolved into an Arrancar. Fully aware of her consciousness and detached nature.

During the time of Aizen's invasion, she kept a low profile. In fact, she wasn't worth the radar at all. Still weak in power compared to the other Adjuchas leveled hollow regardless of her humane evolution. Along her journey she encountered an unusual child. A boy with stark eyes but a beautiful one who reminded her of the memory when she still had children. Taking an immediate liking, she followed the boy. However arrogant, cruel, miserly, and hungry he was, she endured and did what she could to love him that much fiercer. As centuries passed, she oversaw him grow into a fine arrancar, capable of enlisting into Aizen's army if he desired to make himself known. However she heard of dangers. From outside the realm of Hollows, a fearsome trip she made once ore twice that gave her fear in her extended lifetime. Often she heard how Shinigami were but fallen instruments to act as their messiah. For contradicting corruption, she did her best still to overlook the boy.

Of course, she was well aware of how Castaeva was but a mere tool to him, only there for comfort. His pride and strength grew by the day. His haughty arrogance however did not smother out the love she had for him as a son. In time, and with his peaked ambition for power he sought out Aizen and received a trial before becoming a completed tool into his army. However much she advised against it, he persisted. Though by then, her power was raw and under looked, she served him as caretaker as his first fraccion.

At last, after several tedious but successful trials, her foster son was given his last rite of passage. The task to be rid of all attachments and devour his own followers. In her blind love and motherly devotion to protect and raise, she had never expected him to first turn on her. When he came close to crushing her throat, something snapped. Seeing him rise so high, then fall so low, she realized something. Her efforts to reform and recall was but a mere shell. With her long reserved powers, she silenced him in quick effort. Then cradled his dissipating body in grief. Rather than devouring him, she did what rare Arrancars would dream of doing. Moments in her fleet, she took his dying body and set it out into the Human world. His body attracted a considerable shinigami of seated power.

Her once precious 'son' had been exorcised. With no more attachments and with the Quincy Reign ending, she took advantage of the gap that cracked in the food chain. Her political sense immediately took over for whatever reason she chose to think. Within decades, she became the imminent ruler.

-----

But as centuries passed. She lost her reign of control and lowered in the ladder. Swallowed to void by her own system, she roamed as an outcast. Until years later, she again chose to join Las Noches for whatever reason.

COMBAT DATA

Reiatsu Color: Gold.
Reiryoku Level: Great

Known Foot Techniques:
• Air Walk: Advance
• Air Dash: Expert
• Sonido: Master
Known Hand-to-Hand Styles:
• Hakuda: Expert
• Xingyiquan: Master
Known Swordsmanship Styles:
• Zanjutsu: Master
• Kendo: Advance
Reiryoku Technique:
• Reiryoku Gathering: Master
Other Techniques:
• Dashing, Master
• Jumping, Expert

Strengths:
• She possesses a passive ability for being able to detect electric waves emitted by active nerves and muscles.
• Very collaborative with her allies, can make for an effective tag team with just about anyone.
Weaknesses:
• Suffers from Narcolepsy; struggles to keep awake very often.
• Due to her Narcolepsy and whenever she falls into a dream, Castaeva is prone to seeing hallucinations during the time her brain has to 'catch' up after falling in and out of a direct dream. Which generally lasts for about a couple of minutes.
Fears:
• Night Terrors
• Fear of falling asleep without her trusted companion or else it leads to dreams.

WEAPON DATA

SEALED ZANPAKUTO::
Zanpakuto Name: Moc Rozszerz
Zanpakuto Location: By her hip holster.
Zanpakuto Appearance: Just one Chicken Saber.
Zanpakuto Element: Sub Lightning/Electrical. Probably.

RESURRECION DATA

Resurrección Name: Wrede Vrouw // "Cruel Woman"
Resurrección Incantation: Gespin, witte keel // "Purr, White Throat."
Resurrección Description: Upon her release she takes on the form of a large and muscular White Bengal Tiger without a skeletal costume. Her pelt is a beautiful shade of ghostly white while her shoulders and ankles have tufts of fur that dance like white flames in movement. Her large paws can unsheathe formidable claws with diamond like hardness. Despite her appearance she is capable of vocalizing her thoughts aloud without moving her jaws though not through a telepathic link. In this state her overall speed and strength has increased significantly.

Resurrección Ability: Neuro Electricity Manipulation - power to harness the synapses and nervous energies in the brain for a variety of purposes.

Dim Empire :: Using electroreception, she is able to cast weak electrical fields wherever she chooses. User can use electroreception to locate objects around them. This is useful in places where the user cannot depend on vision: for example in caves, in murky water and at night. Another example is when predators who have this sense use electric fields to detect buried prey. This sense can be passive or active:

Passive: In passive electrolocation, the user senses the weak bioelectric fields generated by living beings and uses it to locate them. These electric fields are generated by the activity of their nerves and muscles. Even greater in actual living organisms.

Active: In her active electrolocation, the user senses their surrounding environment by generating electric fields with gathered reiryoku and detecting distortions in these fields using electroreceptor organs. This allows them to detect non-living objects as well as living beings.

White Luster Claw :: With her weight and enhanced strength, she is able to deliver heavy blows with her paws. With powerful swipes from her claws Castaeva fires large sickle-shaped blades made of energy. The length of this attack continues until it has hit something and upon doing so, the blades will violently vibrate with her manipulated static discharge. And because it vibrates upon direct contact, it's cutting power becomes significantly increased while the damage is equivalent to being hit by an active saw. (If used in conjunction with Dim Empire)
-------
When not used in conjunction with Dim Empire, the damage is the equivalent to being hit by a lengthy blade. The count of the fired blades is equivalent to the number of active claws on one paw. The claws themselves are denser than the oldest and most compressed diamond and is capable of delivering and parrying blows from enemy blades even at point blank. The blades themselves are capable of being redirected and even destroyed by an even greater force, as it will disperse seconds after irritating it's target anyways.

Regardless of how she has some setbacks from her sleeping disorders, she also uses her abilities to help her achieve some unique opportunities.

Rasping Tongue of Den Mother :: Her saliva is also stickier and thicker than before; an accidental metabolism side-effect from having hibernating traits due to her disfunctional sleep patterns. Her saliva is given moderate regenerative qualities. With one lick she can stop bleeding over a lengthy wound or two. Though mostly because her saliva can make it stick and prevent bleeding. Naturally, this wouldn't stop death from deadly wounds.

Gebrul // Roar :: By emitting a mighty and deafening roar, the user also emits a high electromagnetic frequency. It temporary stuns all who hears it and slows their motor ability to move their muscles. The user cannot move while initiating this ability and is unaffected. Once she stops, her opponents who have heard is able to move freely after six seconds.

Kwijnend bestaan achterlicht // "Lingering Tail Light" :: With this ability, the user can electrocute victims with deadly amounts of neuro-electricty as well as absorb it from the bodies of their victims. The distributed neuro-electricity can effect emotions as well as feelings such as physical pain. The user can also use the neuro-electric power to heal the mind and body of allies, and has the power to use the more free electrons in the environment to achieve a higher level of reflexes and senses for combat. It works upon physical contact, generally used by her tail as it is the most flexible at her arsenal in the form of a Tigress. Just a simple brush could be the difference between immense pain sensitivity or a wave of elated emotion to support her comrades.

Writhing battle of Two Tigers :: Both the user and opponent must share eye contact for this to successful. Upon doing so, they will share the user's vision. Overall what they see from her eyes, literately. This is especially useful when used in conjunction with Dim Empire for when she harnesses the nerve synapses in her brain, Castaeva can then force both herself and her opponent to see whatever she would choose. A forced hallucination to disorient, or she could just close her eyes entirely, shutting off their view entirely by sealing off one of their five senses. Meanwhile then the user could simply rely on her electrolocation ability to locate her food/ opponent.

Pelt of No Stars :: Despite suffering from Narcolepsy the user feels her most comfortable falling asleep in this state. The reason why is because once she does, Castaeva is granted an intangible physiology. And because of her Narcolepsy she can fall asleep in a matter of seconds, activating this ability. Regardless the user is able to ignore most attacks, physical dangers and even gravity. In this state, she sleeps with no dreams. During this time she is also in a state of restoration as her wounds will recover much faster than normal. As much as it is a very useful technique it is also puts her at her most vulnerable. Despite being intangible, Castaeva fears she cannot use this technique without someone else being there to wake her. For if she is asleep for more than (Three posts), she will sleep forever. Her pelt will start to turn translucent and will disappear. Worst case scenario, it becomes another shade of death.


SEGUNDA ETAPA

Segunda Etapa Name:
Segunda Etapa Incantation:
Segunda Etapa Description:
Segunda Etapa Ability:
{ Hollow Ruler = 5 techniques }


TECHNIQUE LIST

• Bala
• Cero
• Hierro
• Gonzui
• Pesquisa
• Negación
• Gran Ray Cero
• Caja Negación
• Garaganta

▬▬┤|Custom Techniques




Motherglare


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Prince Caelum Tsukiyo
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PostPosted: Fri Sep 27, 2013 9:32 pm


𝓛𝓾𝓼𝓽...𝒫𝓇𝒾𝒹𝓮...𝔇𝔬𝔪𝔦𝔫𝔞𝔫𝔠𝔢...

If this is what you desire, I see no issues. The profile can always be added to and edited at a later date. Simply remember to go through Ressurreccion and Custom Techs for approval.

Profile and Stats Approved for Cero Espada

Redera Issun
PostPosted: Sun Oct 06, 2013 9:23 pm


User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Amon Aa-nerw
Meaning: ''The Hidden One, he who inspires great Terrors''
Nickname: None

True Age: 1,111
Age Appeared: 20-23
Birthdate: Nov. 11th
Gender: Male
Ethnicity: Egyptian
Blood Type: O

Sexuality: Demisexual

Height: 6'7
Weight: 250
Eye Color: Golden yellow
Hair Color: Jet black
Mask Remnant: Small pieces arranged near the chin in a mid jaw, mid chin fitting. They are two small fang like protrusions that point upwards from his lower half of his face.
Hollow Hole Location: Directly in the middle of the sternum.

Life View: Life is but a realm of chaos; being in such however, has not changed a single piece or part of thought within Amon's mind. Just at birth, some thousand and ninety nine years ago and 375 days; he has sat dormant within the confines of his own self made temple pondering the laws and the reasons as well as the secrets of the universe. This by itself, has brought him to the thought and conclusion that, in order to gain such enlightenment. One would have to survive through life, and reach out to the celestial realm in order to acquire an even greater power. Life is a mere obstacle course, that only hinders and irritates him; for it mocks his race to the greatest of goals.

Personality:
Amon is a well kept and respectful arrancar have someone gain it. His calm demeanor and quiet habits, give off that he merely cares not for anything around him or any of his allies had he have any. Amon is without a doubt collective, and if one were to engage in conversation with him would seem like a miracle. Though this just indicates you actually got onto his good side partially. He is a intellectual, and highly delves into the sights of those around him on a different level than many. Having highly efficient mapping skills, and strategizing battle plans on the spot or preplanning great attacks. Amon also holds a vast knowledge on things such as life. How is a but mere mystery for now. Though, in battle, his ways of conduct slightly shifts. Amon is quite the merciless combatant in battle and is often perceived as cold, even towards his own brethren and sisters. This resulting in showing him to be a life threatening problem if no one is to halt his action of delivering finishing blows to a opponent. However, in some lucky cases; he may just spare the opponent, have they gain his interest or simply be of use to him and his goals. Being a being of solid stature, in all mind, body, and spirit; Amon is not easily provoked, even by the strongest of enemies or threats alone. Holding an annoyance for such things that look down upon those whom it thinks are inferior, he holds no tolerance for cockiness; nor does he even look its way. Making him something of the sort, such as a stone wall.

However, there is another side to Amon; one that is compassionate and very caring when it comes to his own allies or followers. He treats them, as if he were the creator of them; unlike the Gods that he felt abandoned him in his days as a mortal, he has developed a deep caring nature towards the innocent. This nature tends to give off a father like figure to the lesser arrancar's that manage to gain a bond with him or those of his level. He does not look down to anyone, nor take anyone lightly; and hates utter disrespect or ignorance towards those lower. An arrancar with a righteous aspect in mind, he sees that everyone could be golden at some point if not already are in his eyes.


Likes:
• Self Solitude
• Watching the stars
• Meditation

Dislikes
• People getting in his way.
• Loud people
• Being disturbed when to himself.


Aspect of Death: Pursuit
Fraccion: None as of yet
Rank: Segunda
Side: Himself and his followers as well as those who've earned his friendship.

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Story Theme. L.2.W.R
Amon's actual beginning is a dark demise that even he found obvious. Back in a great deal of time, there lived a young boy. Raised up in ancient Egypt where the rate of crime and fear was at its greatest; the boys family sought for safety. Having turned to everything from the Gods of which they felt failed their desires and wants, to the dark hands.. By the dark hands, were a reference to the underground neo cults and cults alike that performed tedious rituals and always sparked a little catastrophe left and right late at night. The child had been subjugated to price. Chosen to be the vessel of a dark soul ritual, that was bound to be sacrificed in exchange to protect the family; of which they denied any further upon, the boy ran with his mother and father to the outskirts of Egypt. The family had already made the deal official and could not go back on it. The leader of the cult had sent forth all the men he had to acquire the young child that was Amon; and cornered his family at the edges of the Sahara desert. Horses of black color had circled them, and the sounds of blades rising their grounds to ensure they tried not to escape.

The father cried run, and charged one of the standing horseman. The mother quickly shelling over her son and rushing off towards the opening the father had just made. Blood splattered about the desert sand, and skewered along the faces of the fathers family. Amon staring in slight shock, and his mother at her ends with sanity. Pleading and crying to let her son go, in exchange for herself; the men looked to one another and nodded with a despicable grin. Amon not knowing what was about to happen was held off to the side and thrown down into the sand. Eyes bulged as fear and shock started to ignite within the child and his mother; held down by a foot he looked as his mother struggled and refused to give into such desires they hungered and thirsted long for. Amon had lost it, all hope in his sanity and in his soul for the Gods to help them in such a crucial moment or crisis. Were they forever going to stay and watch this horrid show take place? The child certainly did not, having maneuvered himself out of the grasp and snagged a dagger to impale the men that bore their sides out back to back to defend his mother. All that was asked was why, why would someone that offered protection try to do such a thing, were the Gods the very same?

Corruption lingered in this universe without a form, but it still existed. If such things as that existed, the Gods were sure to exist. The standing man that once held him down fled, calling for the rest of their organization to arrive at the desert immediately. The child had been restrained, and his mother slaughtered soon after before his eyes. Tetramorphic circles drawn, and his body placed in the sand to be prayed on. Moments had passed and an dagger was implemented into the poor child's sternum, having him cough and hack. A book laid on his abdomen and a piece of his hair spliced off with the khopesh they held dearly. Tears ran down the bothered souls eyes. Thoughts fluctuating constantly and then a bright light appearing from his view. The men continuing their prayer and turning the blade further to impale deeper into his sternum; it was as if they intended to give a slow and painful death. Questions, lied everywhere. This was his pursuit, he had finally found something at ends with higher beings possibly just now.. Eyes stretched and pupils dilated, and questions asked and begged for help. But it was too late, the final twist had severed all of his insides away and like a black out, shut down his body. Moments had come to pass, and the child had roamed outside of his body; viewing the scene happening and the sight of the light gone. The face slowly fading into dark of which he had just seen, the animalistic head like that of a bird, and a sun bare onto the top of it.

The soul of the young child had been broken and stretched, sketched out and reformed into something far more sinister at that moment. A tormented soul had always been the worst of upbringings. Soul of higher despair had started to wreak its havoc, severing the men all within their sternums to cutting heads off. The shocked crowed attempting to flee, stating that the boy must have had a connection with Anubis or Ra or even Osiris; some saying maybe Set wanted him alive, which made their case no better by filling the child's soul with more hellish intents just by mentioning their names. However, at Ra it sparked something. Within time he began to devour the cult members left and right and made his way towards the leader, whom of which started this entire ordeal. Fleeing to an unknown part of the desert, the now newly born hollow had found himself venturing through darkness and then into a new world consisting of those like him. Cries and screeches of agony and questions, only drew attention to his grounds. Eleven months had come to pass and it had been a powerful growth since then for the child that had now become an adjuchas. Lingering emotion that was somewhat left started to vanish, and his mind was consumed by his old habits during the living course. Questions that delved on the universe of which surrounded them, why were they here, what were they, are they holding a great purpose of meaning or is the Gods he once somewhat witnessed had abandoned them. There was no hope for mankind, nor souls alike it seemed..

On the eleventh day of the eleventh month a changed started to happen. The creature that started to feel a deep distaste for itself began to rage. Swinging its head around and holding its skull it screeched a high pitch noise that rippled the earth all around it and killed whatever hollows that lingered under it. Reishi being an intake and a crackle being made in the midst of the creatures mask; it shattered and an immense power erupted within the desert of Hueco Mundo. Orange lights would form into a pillar that glazed the night sky and turned a great 300 meters in radius and diameter into a orange scene. Seven minutes had come to pass and the cataclysmic creation had finally halted if not slowed down. Ripples ceased, and sounds silent. Within a crater laid a ebony man, with hair as black as the nights sky, that flowed down his back. Eyes were shut, and then opened with golden hues glowing with a shocked expression; as if his soul had just fell back into his body. Hands grasping that now held sported thumbs. Staring weakly at his newly acquired form he stood up. Staring at the stars that floated just above him, with a form of peace. Yet, it came back to him. Thoughts, questions, had started to organize themselves more efficiently and come one at a time. This only escalated his desire in acquiring universal knowledge. What was the secret to everything, the secret of the beginning, the story truth of the end. The newly born Arrancar looked around and outstretched his arms to the side. A powerful wind current picking up and and causing a desert storm to emerge around him; and like it left, so did he. Vanishing into the depths of a temple made by those lower than he himself. Taken care of and treated like royalty, worshiped like a god; Amon had isolated himself into a eternal quarters. The hollows on the outside guarding such a path and performing daily deeds, awaiting his return to the world... Now that 1,111 years have come to pass, the eternal rest has been broken; and he arises to view the world yet again for what it is..



▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Reiatsu Color: Dark orange with a golden tint to it.
Reiryoku Level: Immense

Known Foot Techniques:
• Air Walk: Expert Level
• Air Dash: Expert Level
• Sonido: Master Level
Known Hand-to-Hand Styles:
• Hakuda: Master Level
• Qigong: Master Level
Known Swordsmanship Styles:
• Zanjutsu: Expert Level
• Kendo: Adept Level
Reiryoku Technique:
• Reiryoku Gathering: Master Level
Other Techniques:
• Dashing, Expert Level
• Jumping, Expert Level

Strengths:
• A highly quick thought rate and or brain efficiency that also spans out to his own body. A passive trait, allowing him to see things at a different rate and pace, being capable of mapping out just about anything and thinking of a counter on the spot at a high rate. Granting him high reflexes that are lightning fast and speeds through travel that are just as high.

• Vast spiritual control, allowing himself to manipulate and delve into reishi and reiatsu or reiryoka and mend it for his own needs or add into his own fighting style or based attacks. This also allows for a swifter and more etiquette form of martial arts as well; adding into his own personal style or even swordsmanship.

Weaknesses:
• Curiosity.
• Fighting those who've gained a bond with him.

Fears:
• His own powers.
• Never reaching his goals.


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: Bakenkhonsu
Zanpakuto Location: In the midst of his golden sash.
Zanpakuto Appearance: X And the Amulet around his neck in his picture above.
Zanpakuto Type: Kido/Magic


▬▬┤|Resurrección

Resurrección Name: Bakenkhonsu
Resurrección Incantation: Aut, Bakenkhonsu '' Triumph, prophet of Amen ''
Resurrección Description:
Within his first ressurreccion form, Amon gains a white, full body shroud that covers his entire body. With the accessory of a pharoah's head gear that comes in the form of a Sha.[Creature of legend in Egypt mythos] As the head ornament main detail. He grows exceptionally taller within this form as well; growing up to ten feet tall, giving the appearance of a lanky individual that has an outstretched like body. Fingers decorated with bandage wraps that would be mostly used for mummification as well as gold rings on top of them. Bracers around his wrists and ankles, with bandages also wrapped up from feet to thigh level, despite not being actually seen. The white shroud is completed with a golden loose sash that adorns his waist with orange hieroglyphics decorating it. As well as his face sporting orange royal like marks of block trail lines along his face. From side to side to the brink of his nose, and one line running straight from his chin to his bottom lip. The very same necklace aka medallion that is sported around his neck does not vanish, however it is implemented like a regalia on his person with the all seeing eye as its symbol now. Specifically on the spot of his sternum. Just where his hollow hole resides. His eyes in this form glow with a wisping and ghastly orange aura that seems like smokeless flames. With sharp and slit pupils and a remaining golden hue to his iris's. There is also facial paint designed around his eyes, with a sharp and bent insignia that curves inwards like that of an actual royal Egyptian of their time. Within this form, his limbs are hidden underneath the shrouded cloak, and his actions are highly unpredictable because of this.

When entering his Resurreccion form, Amon holds out his khopesh and turns it like a key into a giant door; having it break the fabric of space and create a small vacuum like effect that is no actual harm; producing a Sha's howl effect towards the horizon. From this crack and turn, a great beam of light ignites from the arrancars body of about 20 meters in radius and diameter. Him finally having control of his own powers has limited the ground it covers, with a ripple coursing at just about the same distance. The Khopesh that was turned clockwise is now turned counter clockwise and from it's deterioration gives birth to an golden Ankh. This Ankh holds tremendous power, and is also a compacted result of his own reiryoku being melded into a form of condensed nature. All around his body, his muscles that have been enhanced for further combat and his spiritual energy that has fluctuated to high extensive lengths have all been compacted into the very shroud and wraps as well as the head ornament and ankh he sports. Just by standing in the presence of a sensible radius; one would begin to feel fear not by a higher source of power but by the sheer caution his own being gives off.

Resurrección Ability: Once in his Resurreccion, Amon is capable of tapping into his truest nature and utter prowess. The abilities behind Amon's powers lay in the lines of sorcery or magic in other words. Due to his natural capabilities on vast manipulation on the reishi and reiryoku all around himself; including his own. Amon is granted through this form, the power to create magical feats that are by all means dubbed as such. The mechanics through this is by exerting his very own parasitic like spiritual pressure onto his surroundings and others. By doing this, he is capable of stirring and causing a change in events or provoking some; in some case scenarios. [Referencing Chaos Magik, Alchemy, Black, White, Necromancy those alike and so on and so forth.]
[Espada = 7/8 techniques]

Ankhs Summoning: Ba-: Amon in his newly form, is capable of unleashing mythological familiars made from his very own reiryoku in order to pursue the opponent. By bringing forth this golden energy like ankh, Amon can push it forwards into the fabric of space and twist it as if unlocking it. From this sparks flare about and a crackled scene is shown before Amon. His image distorted and uneven due to this, as a great, invisible and powerful force is fired off towards the opponent. To the opponent it seems like a ripple in the fabric of space charging towards them, as if a demon emitted a great roar; however, the case in the matter is not this. For the truth is, and the deathly secret behind this attack is that it holds inside the space of reishi and reiryoku it infected with a flock of Ba's [20]. These spiritual creatures are described from mythos as small white souls or white soul birds, that always accompanied the Pharoah in his ending. What these creatures do is not forcibly harm the opponent, they merely infect the opponent or in other words curse them. Through the means of this curse, these Ba's can begin to drain the reiatsu or reishi field around the infected of their own soul energy. What this does is disrupts the flow of their attacks, as well as the molding of such techniques have they possess similar feats such as Amon. The feet in distance it travels is precisely 25 meters; and does in fact excludes Amon's very own reiatsu and those of the reishi his own has already infected with its power. If these creatures are attached onto the opponent after two posts, they explode simultaneously on the spot from under space. This causes a invisible shock wave, which makes it seems like a crater formed on the persons body part that was caught in the explosion that was their own power forced back onto them in an amplified explosion; meaning the stronger they absorb the more powerful the explosion. This explosion in addition is on par with that of a cero each plus the previous described.[ When performed, there is a three post cool down before being used again ]
NOTE: The opponent can not rid themselves of these creatures until 2 posts of being leeched upon, where they will be full of the opponents dense spiritual pressure and aura. However, if one were to dodge the attack; it is possible to escape them. For they only travel in one direction and dissipate soon after igniting in a sonic boom effect with a bright white light being in a form of a twinkle. Lastly, this attacks speed rate is as fast as a bala, with a width radius of 9 meters and size radius in diameter of 10 meters. [Ba's are mythological creatures centered in the ancient Egyptian world's belief of the soul being always accompanied by a white bird like companion. They are known to perch at the top of the pyramid and watch down onto the nation of which they have left for the other world.]

Chaos Regalia : Passive -: Due to the nature of his abilities, and the secret connection the Amulet holds towards his zanpakuto blade Khopesh; the amulet is capable of granting a foundation of power on its own behalf as well. What this amulet, now turned Regalia does exactly; is activate whenever there is a higher source or a simple [lower] foundation of power near. With the eye symbol that is morphed into the midst of the round piece at his sternum, it will open up and begin to spiral with a orange wisp like vortex forming in a trail behind it. Once it has started performing this act, the regalia begins to feed in on the lingering or forced Reiatsu, and Reiryoku that is within the area. What this does is feed into the powers that Amon already has, and enhances his physical nature all the more. This does not alter his own being, shape, form, or etc. However; the opponent does as well as all around feel a harboring fear that escalates out to enormous levels; due to his cautious reiatsu nature as is. This forces the opponent to fall to their hands and knees and possibly the very one he feeds off of, to their own hands and knees in a bowing fashion; due to their very own overwhelming force being used against them.
NOTE: This ability absorbs go from elemental's to brute pressure; however, physical attacks are what makes this ability susceptible towards. However, due to the physical enhancements the absorbed grants to Amon; it does further enhance his very own capabilities such as Sonido and his Hierro, as well as his Regeneration skills. Thus, making he himself an susceptible target, yet a dense one. The weaker the reiatsu source, the better for the opponent; for the amulet aka Regalia chooses not to absorb anything less than the Quinto's [5th espada] level.

Benipe Obelisk-: Through his abilities of delving into the basis of things with his own spiritual pressure aka reiatsu and his own reiryoku; Amon is capable of tapping into the reishi that lingers ground base and dust that lingers into the air of rubble and so on and so forth. By doing this he is capable of causing an upbringing four mounts that towers straight into the heavens. These great towers are a foundation, and begin to align in an box manner around the battlefield. What this does, is lock the opponent(s) within a boxed in battlefield to further contain destruction. This powerful barrier takes in outside sources of reiatsu and bends them to feed off their tensed and dense flow of power. This technique lasts for 7 posts with a 4 post cool down. It can be destroyed or have an opening be blown through the invisible walls that it has formed; if one manages to raise spiritual pressure on that of a Vast level and force it towards the barrier. However, it also puts them at risk of the Obelisks sake. NOTE: Benipe means Stone of Heaven. Obelisks means pillars; in together it defines out to be Stone of Heaven Pillars

Canopus Fracture-: With his magical type of abilities, Amon is capable of taking sync with ones spirit to a whole new level by manipulating the very form and powers of his zanpakuto in order to lace his very own wraps that bandages the entirety of his arms and limbs and body coatings. From waist, to the rims of his neck and head gear. This gives his entire wardrobe an altercation; in which it all becomes gold instead of the pure white and gold it once sported. When doing this, his zanpakuto half; the Ankh vanishes completely and melds with his right arm. As the regalia itself melds in with his left; both still capable of posing their natural abilities as if normal. However, when they are melded with him in such a fashion, they further enhance his vast spiritual control. With that said, Amon is capable of bringing his hands forth into the fabric of space; much like his Ankh's Ba's ability and twist it or grab, or even strike space itself with a golden globe aura around his very fists or feet. What this does is unleash a powerful shock upon applying force, which allows Amon to shift the very balance of things around him. This goes into shifting tectonic plates by releasing his immense spiritual pressure into the very air and cracking into the very walls of it and dismissing an golden ripple in numerous directions. Once a cracked is form, the area takes on a specific of effects, whether it be a great burst of wind or a shift in the ground causing an earth quake; to even creating a high pressurized blow to the opponent that is capable of breaking away or inwards the some of the most powerful materials. What this attack is, is Amon's own focused and channeled reiatsu and reiryoku being forced into an concussive force that spreads in a vary of ways. By doing this, Amon is granted the ability to disrupt the very flow of an oncoming attack, whether it be physically forced or by sheer reiatsu or reiryoku based[Cero and elements alike]. Or he can simply grasp these very constructs of matter through his exerted force, in order to apply his own force to further deconstruct them or to throw them off to the side. However, he is not immune to such elemental effects; for they still affect him in this state. Although, his enhanced level of hierro grants a safer grip along elements that gain cutting edge and that are forceful.
NOTE:[ Golden Enchantment lasts for 5 posts, with a 5 post cool down] While in this form, Amon is not immune to the main shifts or alterations he performs as part of shock waves and or gripping of specific elements. Such as Electricity is the most efficient of abilities; for it actually travels inside and through the hands and deal damage internally. [Canopus is the egyptian word for Golden Earth. Name fully is Golden Earth Fracture]

Bienra's Watch razz assive: Due to Amon's powers being enhanced, his perquisha is further enhanced and gains a deeper level of control. Having now be able to define and in detail figure out a source of power that is wondering about. This helps find, even the most hidden signatures and grants him access to their location. However, this ability works more efficently on strong sources of power; and it can be tricked by effects have Amon be in the center of a great pool of power or the target leaves a lingering presence on.

Faith Filled Kingdom: Passive - Active until turned off: This technique, is the opposite of Pharaoh's guidance, for it completely gathers an enchantment from his allies and them alone. Through their trust and belief, and loyalty towards he himself; Amon is capable of being granted a boost to his Dashing, Jumping, and Air Dash and Zanjutsu abilities. Due to the gathering acquirement of those around him, his sword skill is further heightened from this. This also heightens his own sonido capabilities to surpass their mastered stage, formulating a higher means of travel.[Works only after he has made loyal allies, fraccions, or friends]

Vacant Starter: Passive - Active coming sooner or later to a future near you :

Sins of Pharaoh's: With this ability, Amon is capable of delivering an god awful powerful and destructive force of energy. This is his ressurreccion very version of a grand ray cero, except this cero is of seven times the force and power of the usual grand ray. However, the drawback of this ability is its easily knowledgeable sight for when it is used. Amon will raise his hand into the air, and release bright colorful particles that spirals around one another in seven different colors. The two fusing and creating a odd shape similar the structure that of which is comparable to DNA. When these particles release into the atmosphere, the clouds would darken alongside the sky of which turns into a black with a orange laced scenery. Once this done, seven giant masses will begin to glow a bright color before dimming out and taking on what one would assume is a black-hole or a dimensional rip in the fabric of space. However, this is not the case; for these rips in fabric do not pose a threat in that fashion. Although, they do begin bringing in a great amount of attention by absorbing the scenery around them and air. When doing so, each of the aligned voids will all be aiming for the target(s) with each being set up in a circle with the seventh void being the eye in the middle. These voids after finally opening and absorbing a great amount of air will begin to light up, each with the very color of its own specific sin and each representing one of the seven deadly sins of mankind. These giant voids that are of about the size of a menos crossing out of an garganta, will then release a powerful cero that altogether fuses into one giant beam that covers an 70ft radius in diameter and a blast and or exploding radius of 140ft in radius and diameter. These cero's are by no means ordinary cero's for they pack the power beyond the levels of an gran ray cero, and are capable of disintegrating a object upon contact. Each cero shot being capable of disturbing the fabric of space and even producing a sonic boom burst just by passing. Upon release, it seems to spin like a saw blade as it compresses and decompresses due to the sheer speed and raw power. The very power of this blast and properties, is enough to completely eradicate the very base of las noches if need be, and majority of the sereitei base if the voids are aimed properly.(Has five post cool down)



▬▬┤|Segunda Etapa

Segunda Etapa Name: Bakenkhonsu Papyrus of Ani
Segunda Etapa Incantation: Deliver your sermon of Papyrus of Ani Bakenkhonsu..
Meaning behind name: '' Prophet of Amon, Book of the Dead ''
Segunda Etapa Description:
[ X ] X [ X ] Aside from the pictures, Amon when entering the Segunda Etapa form lets his Ankh go and allows it to linger in the air on its own. During this case of transcendence, the Ankh begins to glow and turn side ways. A deep crack being formed in the fabric of space above and around Amon, forming something along the lines like that of a great air pocket and bubble around his person. This crack, if looked upon closely, one could see the very essence of the celestial space itself with a bright ghastly blue light emerging from it. This bright beam of light then bathes the entire battlefield and blinds all within it; through this, the key breaks away and deteriorates. Its particles being brushed away by the force as if ash in the wind, and it forms a new creation. Darkness begins to wrap around Amon in the center of this ball of divine like light, and shrouds around his entire essence. A black hood with a blue wisp of energy like fluffed fur dancing around the outskirts of the hood. His body is shrouded in a full body cloak hood like garment, with a fully closed center, save for the position just around his abdomen. There, one could see his bare abs, and the ghastly blue pants he sports underneath that carries a ghastly wisp. The ending attire bottoms would be tucked into tall caligae sandals, that wraps up to his upper shin. The sandals being black in color, with the ghastly blue wisp lingering throughout their constriction. Thereafter, under his flats there resides blue wisp balls that spiral like that as spectral flames and grant him footing when in the air or in other words levitation. Eyes shift in color to that of a glowing and wispful blue, with slit pupils that stare off with the greatest of intense glares. The Hood cloak also is capable of confining his own limbs if need be, as if bringing them back and placing them inside through a means of phasing. All marks on his face shift, aside from the very pharaoh like eyeliner marks, leaving only his chin to have a drawn up effect to his bottom lip. His hair loose and flowing, with his body now shrunken to that of a 7'4 being. When this form is complete, the creation that spiraled around him will be formed. There, a book floats before him, with the symbol of an Ankh as it's center and an hole that was meant for just that key to be placed within. The Book is black, with hieroglyphic images coating it from the corners to center. The eye of Ra at its center being the key hole, and the symbols of a heart and eyes being placed on the edges. The regalia now breaks into four fragments, a hovering bright blue energy Ankh that resides along his neck in the form of a necklace with one piece, as the other three lingers in the air above his head as if north stars; due to their diamond shape or crosses in other words. The Ankh is 4ft in length and 3ft in width. If there were any near, those around would notice the vast oceanic results of his tremendous power; that of which giving an terrifying feeling to all who may sense or be nearest to him. Some may even feel... The urge to flee and pursue their life's goals..

Segunda Etapa Ability: Once Segunda Etapa is entered, Amon gains an outrageous uproar of power. The very reiatsu level on comparable levels to that of vast, and granting nothing but terror in its wake. However, all of this after the book is formed from his previous zanpakuto form is transferred into the very book and its pages itself. The condensed oceanic like wave of reiatsu and reiryoku is focused and controlled by the pages of this book; being capable of doing otherworldly mysticism like acts and dark magic alike. Amon at this supreme form still bares and now ignites an even darker parasitic like reiryoku and reiatsu that spaces outwards and lingers into his surroundings when manipulated to do so. However, all of this force is applied into his own spiritual and energy made Ankh that hangs from his neck; as well as the three cross pointy stars that linger above his head and book. He also retains his abilities of his first leveled form.

Book of The Dead l Chapter 1: Eternal Soul Seal: Active: By taking hold of his Ankh; which is otherwise known as the Key of Essence, Amon is capable of impaling the target without leaving an injury or even an wound. Despite the Ankh itself being made purely of his reiatsu and being capable of carrying an physical matter like property; the actual end does not. When impaled by this mystical trinket weapon, Amon is capable of turning the actual key of essence and quantum lock their body and soul in a state of pause. The soul is not harmed however, it is merely stuck within a position it last formed itself to motion in. This shuts off the very properties of the opponents powers and reiatsu by a form of sealing it; due to closing the doors to their own internal spiritual gate, ergo the very manifestation point of ones own powers or zanpakuto. This effect can be permanent, or temporary, or even removed have the opponent touches the key. Although, this is a tricky matter, for the key is by no means a item that can be grabbed my mere hands aside from Amon. One would have to force him on the outside of the quantum locked corpse. This Ankh carries the ability to naturally open doors into a being and even go as far as brain washing have it needs to by altering the soul.
NOTE: The way of noticing an victim that has been Quantum locked, they will have an entire blue color scheme and be like that of statue; despite being incapable of motion, they are however granted with a great resistance to attacks. Making them partially capable of not taking the worse damage from powerful hits. However, this does in fact leaves the target susceptible to attacks that bypass such things as this. How this works? Amon injects his highly condensed and compacted and or focused spiritual pressure into an target and produces an effect through his own Ankh's capabilities. The pressure itself is what mostly locks them, and the Ankh's power stones their very form. Keeping them in an undecaying condition and a ever lasting one. Although, one could die from starvation have they be forced into such a case..

Book of The Dead l Chapter 2: Sha's Uproar: By placing the Ankh into the book of the dead and unlocking it, Amon's natural thought flips the pages to that of two empty pages with a black center to it. From within this center it begins to bubble, with six blue round and then narrowed dots forming around it. The sounds of growling is heard thereafter, and from it springs life with a lift from its actual form three large canine like creatures with bulky humanoid forms. Each in the description of that of a Sha humanoid. Their body bathed in black and nothing but it, with their eyes wisping like that of Amon's; with the same ghastly wisp like materials coating their waists to their knees in the form of a skirt. They are barefoot with canine like limbs as far as the legs go; their arms of a animalistic humanoid, which grants them a great speed rate and strength. Each wielding a different weapon, one with two Tahtib's that is of the stick fighting style of ancient Egypt. The other an Khopesh, and the last a double edged axe. Each with the wisp granted around their weapons ends, here in this summoning ability alone they reveal that this wisp is highly capable burning the soul and the very reiatsu and reiryoku around it at high levels. As if intentionally destroying it completely and ridding the world of it. They are gargantuan and stand at 8'5 tall. They themselves carry the very techniques of Amon, all at Expert level aside from Dashing, Jumping, Air dashing, and Air walking along with Zanjutsu are at master level. [Lasts for 6 posts with a 4 post cool down] When desummoned, these Sha humanoids all stand back to back with one another and are virtually warped back into the book.
NOTE: Their style is vigorous and savage. During battle, they constantly jump at their opponent like animals, and are capable of performing flips while in the air as well as leaping great distances. They also do not rely on spiritual sensing and more so actual heightened and enhanced senses. Being that they can hear at great distances, smell up and track from great distances through reishi left over trails or lingering reiatsu. They also sport great strength, for they are capable of breaking through even the pillars Amon creates by running straight through it. How to beat them? These creatures are easily defeated if one possessed sound abilities to create an unstable tension within their body which causes them to retreat due to the excessive sound stress it does to them. This leaves them vulnerable to attacks, as they are lingering in their own pain. By sound base, this does not mean no simple scream such as a reiatsu enhanced vocal protrusion; but that of an actual musical zanpakuto of some sort. Another form to beating the three creatures is to outrank them in speed and strength, for they can back up both as well; and in team sync. They are based solely on physicality and hold no powerful bonds with reiatsu, meaning they can not move with Sonido or gather Reiryoku for that matter. However, their weapons allow for them to destroy just that and they are capable of feeding off of the powerful sources have it be implemented towards them. This grants an even powerful structure and build to the three Sha minions.

Book of The Dead l Chapter 3: Dead Can Dance: Activate: After defeating an foe, whether it be killed or beaten to submission; Amon will open his book and produce a black wisp like beam that lingers the very same blue wisp from around it in an tinted fashion towards the fallen opponent. When this beam strikes them, it will interlock their form in place and levitate them, before virtually pulling them inside of the confines of his book in an spiraling mannerism. Upon entering the book, the fallen is attacked by numerous black skull with blue wisp around their body figures; they are thousands in number and could possibly overwhelm the fallen in due time. If the target is dead, their body is taken under and made a simple page in this chapter all about themselves in the form of hieroglyphics. In order to escape this book, have someone be captured fully conditioned; they must roll a 8 sided die per post for four posts. Rolls must be in separate posts and they must get four odds. If they are capable of getting four odd numbers, the target is set free by means of being spat out by the book all of a sudden. However, due to the long battles on the inside; the target is sluggish and exhausted once thrown back into the real world. When trapped within this book, Amon gains access and power from the very reiatsu and or reiryoku that is drained from their bodies and a new page of stories of the person's history as well as abilities. This grants him an even greater amount of power in his arsenal; for now he is able to break down their power and use it to his disposal.

Book of The Dead l Chapter 4: Hand of Tute : Passive: This is an passive ability in which Amon is granted control of this very wisp to great measures. This blue wisp is shrouded around his body and the inner coating of his own hood. What these flames do exactly is grant him the power to utterly destroy constructs of reiatsu and or reiryoku and reishi. By producing these wisps, they can spread outwards to demolish and desolate all that is of spiritual nature and set blaze unto those who harbor it. If one were to be utterly coated in the very force of spiritual pressure, these wisps will grasp onto that pressure and grow drastically by means of devouring it and then decaying it to nothing more. If one were to constantly exert their own reiatsu, the wisps would rage at an accelerated rate and begin to devour their own flesh along with their power.


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▬▬┤|Known Hollow Techniques

▬▬┤|Your List

• Bala
• Cero
• Hierro
• Gonzui
• Pesquisa
• Negación
• Garaganta
• Gran Ray Cero
• Caja Negación


▬▬┤|Custom Techniques

• None as of yet.

Sleepy Paci
Captain

Tipsy Cultist


Prince Caelum Tsukiyo
Crew

Militant Soldier

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PostPosted: Mon Oct 07, 2013 12:57 pm


𝓛𝓾𝓼𝓽...𝒫𝓇𝒾𝒹𝓮...𝔇𝔬𝔪𝔦𝔫𝔞𝔫𝔠𝔢...

Change Cooldown in Sins of the Pharaoh to 5 posts and it's approved.

I'm not entirely understanding Canopus Fracture. Clarify? I feel like I'm getting it, and what I get, I approve. But clarify?

For Segunda Etapa:

Change Eternal Soul Seal to "Active" (because it has to be "Activ"ated) and the same for Dad Can Dance.

Increase Dice Roll posts to 4 for Dead Can Dance



With those changes, the profile is Approved and can be moved into your profile thread in the storage with the aforementioned changes.


The Sleeping Pacifist
PostPosted: Wed Oct 09, 2013 6:47 pm


X

Hello, it has recently been brought to my attention (after reading my profile again as well as the guidelines) but I would like to request to change my char's current Reiryoku level from Great to Immense. She has already been approved and is qualified as one of the top tier Espada.

The Reiryoku change is all that I request for, thank you.


Motherglare


Fashionable Zealot

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MaoukaMasaki777

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PostPosted: Fri Oct 11, 2013 8:35 pm


User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Gentarou Fuurinji
Nickname: Gen

True Age: 282
Age Appeared: 21
Birthdate: March 15th
Gender: Male
Ethnicity: Japanese
Blood Type: B-

Sexuality: Hetero

Height: 72 inches
Weight: 155 lbs.
Eye Color: Green
Hair Color: Brown

Life View: Life is about youth, and youth is about the bonds you create with others!
Personality: Gentarou is overly friendly and will likely butt into most things whether you like it or not.

Likes:
Friendship
Sweets
Hot-Blooded Activities

Dislikes
Alarm Clocks
Laziness
Wasting One's Youth

Division: Ichibantai
Rank: Unseated
Side: My friends, the Shinigami.

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He has no recollection of his life before dying, all he knew when he woke up in the Rukongai was that he wanted to make many friends. The notion of 'Friendship' was what drove Gentarou to do many things to the extreme for the sake of the residents of Rukongai; 'If I become friends with them, maybe something amazing will happen?' And so Gentarou began befriending as many people as possible in the Rukongai, somewhere along the line he developed a group with which he set about helping the residents; self-appointed assistants of all those in Rukongai, they helped take care of the elder spirits and played with the children.

Sometime down the road, he discovered that he had dormant powers - Reiryoku to be precise - so he decided that, after helping most of the people in Rukongai, that he needed to improve Seireitei as well. So he applied to the Academy where after a few dozen reapplications - he was forced to redress his hair and look more 'presentable' - he was accepted. He trained at the academy, also trying to befriend many of his fellow classmates, but most were deterred by his overpowering friendliness and he went through the academy with very few friends. He graduated as an average student of extremes; he didn't do things well, but he put all of his effort into it.

From time to time, he will return to Rukongai to meet up with old friends, to tell them about his missions and what not and to lend some aid. As for his Division, for right now he is just getting to know them... But soon enough they will all be the best of friends.


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Reiatsu Color: Blue with flairs and streaks of purple, kind of like a nebula
Reiryoku Level: Weak

Known Foot Techniques:
• Air Walk: Practitioner Level
• Air Dash: Practitioner Level
• Shunpo: No Skills
Known Hand-to-Hand Styles:
• Hakuda: Practitioner Level
• Wrestling: Practitioner Level
Known Swordsmanship Styles:
• Zanjutsu: Practitioner Level
• Kendo: Practitioner Level
Reiryoku Techniques:
• Kido Spells: Practitioner Level
• Reiryoku Gathering: Practitioner Level
Other Techniques:
• Dashing: Practitioner Level
• Jumping: Practitioner Level

Strengths:
• Overwhelming Kindness
• Always rises to the occasion
Weaknesses:
• Some naivety
• Tends to put too much strain on himself for others
Fears:
• Knowing someone he cannot befriend
• Spiders and most other bugs


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: Aozora no Hiroii Ginga (Blue Sky of the Vast Galaxy)
Zanpakuto Location: It's hung on its side on the back waist band (Like how Soi Feng has hers)
Zanpakuto Appearance: Like this
Zanpakuto Spirit Appear.: Gravity Queen
Zanpakuto Sword Type: Katana
Zanpakuto Type: Elemental -> Cosmic


▬▬┤|Shikai Release

Shikai Name: Aozora no Hiroii Ginga (Blue Sky of the Vast Galaxy)
Shikai Incantation: Exceed All Limits!
Shikai Description: The sword explodes into light particles and reforms into the Release State
Shikai Ability:
Zenkai Uchuuohmi (Absolute Destruction Cosmic Long Blade) [全壊宇宙大身]:
Stores energy in the body of the sword, pulsing until swung, which then releases a giant blade of spirit energy. It travels a small distance but can be swung continuously depending on how much it is charged. [[Each post about charging equates to three charges, which can be swung three times per charge; The cooldown is equal to 1 + the number of charging posts]]

Rasen Ryuusei (Spiral Meteor) [螺旋流星]:
Gathers energy in the body of the sword, swirling and spinning until swung, which then releases a baseball sized ball of spirit energy that gathers floating spirit energy till it swells to the size of a small child, which grants it a ring and causes an area explosion when it hits something. He can only fire one at the moment and he must wait a while before shooting one again. (Blows up after three posts, then cooldown of three posts starts)

Kousokuho (Lightspeed Step) [光速歩]
It is a mostly passive ability that enhances his speed, but when activated fully can increase his speed ten fold, so that his normal movements seem to be high grade Shunpo, and his Shunpos to mimic Utsusemi. However, this puts too much of a strain on his body for extended use and is typically only used as a means of escape (lasts 3 posts, cooldown is the period of a scene).
[[EDIT: Kousokuho was changed in terms of speed enhancement, given a duration and cooldown. The cooldown 'period of a scene' means that until the section of the RP session is done, Gentarou cannot activate Kousokuho again.]]



▬▬┤|Bankai Release

Bankai Name: ( Not Achieved )
Bankai Incantation:
Bankai Description:
Bankai Ability:

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▬▬┤|Known Kidou Spells


▬▬┤|Hado Spells



▬▬┤|Bakudo Spells



▬▬┤|Other Spells


PostPosted: Fri Oct 11, 2013 10:46 pm


User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: 冰玉兰 - Bīng yùlán (Written as Yulan Bing)
Nickname: Lady Yulan, The Iron Dragon

True Age: 538
Age Appeared: 32
Birthdate: August 8th
Gender: Female
Ethnicity: Chinese
Blood Type: B-

Sexuality: Heterosexual

Height: 5'11
Weight: 126 lbs
Eye Color: Dark Brown/Black
Hair Color: Black

Life View: As a result of her upbringing, Yulan finds it hard to have real, deep emotional connections with anyone. She's incredibly amazing at faking a friendship or relationship, but when it comes down to whether or not she truly loves someone Yulan will almost always say no. That is not to say she is incapable of genuinely respecting others - Yulan has deep respect and true for the Shinigami who she deems are worthy of it, but any emotional ties that she may appear to have are all fabricated. As a result, she is fully capable of attacking and even killing her allies if they get in her way and show no remorse or signs of regret.
Personality: Born as a daughter of noble lineage to the patriarchal Bīng family, Yulan was raised to be incredibly polite, soft-spoken, and every bit as high-class as they come. She was expected to uphold the family traditions and become the greatest and most obedient wife for a worthy noble lord. The decades spent towards her specialized training resulted in Yulan becoming emotionally disconnected with her surroundings and the world in general. She became an incredibly convincing liar and never showed any indication of her inner feelings of being trapped, or her depression that stemmed from the feeling of being a failure in the eyes of her parents.

Her personality made a dramatic change once her parents essentially disowned her and sent her away to the Shino Academy. She was finally granted freedom to express herself, and though it felt weird at first, with time Yulan adjusted to her new environments and the outer shell of the 'perfect nobleborn daughter' began to crack. Yulan claimed that it was during this time where the woman finally began to grow as a person and not as a mere object or commodity to be traded between families, and where she began to really find herself. As she progressed through her studies and entered into the life of a Shinigami, Yulan became more playful, outspoken, blunt and, most importantly, vocal. She found her voice, her drive to fight and her nerve to fight back when it was needed, foregoing all her previous lessons where she'd learned to remain quiet and take on the role as the 'obedient wife'. Yet the one thing she was unable to unlearn was her emotional detachment, which made it hard for Yulan to ever truly trust anyone or form strong, meaningful bonds. All in all, her personality traits and her strong sense of duty make it easy for Yulan to act on absolutely any order that she is given nine times out of ten, even if she must attack or kill her own comrades.

Likes:
  • Drinking Tea
  • Playing the Guzheng
  • Sweets
  • Lychee
  • Pork
  • Alone Time/Meditation
  • R&R

Dislikes
  • Being Dirty
  • Her Parents
  • Her Noble Upbringing
  • Congee
  • Durian Fruits
  • Longan (Dragon Eye Fruit)


Division: Fifth Division
Rank: Captain and Kido Chief
Side: Shinigami, Gotei 13, Soul Society

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

Yulan was born the eldest daughter to the illustrious and wealthy Bīng family of Seireitei. Yet despite being the first child and the eldest, the traditions of the Bīng family barred her from ever becoming anything more than a wife to another nobleman - the Head of the Family was a title that was typically passed on to the first male of the family. She lived a relatively happy childhood, despite being treated more as an object that should have been perfect, proper and polite at all times. She lived under constant scrutiny by her parents, teachers, and nannies, and Yulan had very little freedom to do anything on her own as she was constantly surrounded by handmaids and attendants. She had barely any contact with the world outside the family manor either, and only learned methods of communication from her instructors. Much was expected of her at a young age - perfection in calligraphy, art, and general entertaining; a high literacy level; and most importantly, social skills and etiquette befitting that of a nobleman's wife. Yet her parents' standards were set to such a level that Yulan was never capable of reaching them. Consequently, Yulan was always seen as a complete and utter failure to the family in their eyes.

Yulan was entirely conscious of their disappointment. and would end up growing very insecure about her own shortcomings until later in her life when she learned that absolute perfection was something that was impossible to attain. Her parents were relentless, believing that it was Yulan's sole duty to strengthen familial bonds and tie nobility together to become more influential, and as such they never gave up on her education and training. She was destined to marry the eldest son of an equally influential family by the name of Yoshihiro Kawatake, and hoped that by drilling her to the point of exhaustion Yulan's chances of sullying the family's name and honor should she fail to properly present herself as a member of the Bīng family would be lowered to an absolute minimum.

Yet by the time Yulan was finally ready to marry by her parents' standards, a scandal threatened to ruin it all, and drastic measures were taken in order to reduce the damage and keep the affair quiet. Very few people know of what truly happened that had forced her parents to cancel the wedding and immediately enroll their daughter to the Shino Academy, but the truth of the matter was that Yoshihiro had engaged in an affair with a woman of lesser-born status than Yulan, and had his first son by her. Despite how much she hated to admit it, Yulan felt indifferent about the matter - she barely knew the man, so whether or not she married him was not much of a concern to her, she merely wished to please her parents. To clean everything up, Yulan was enrolled in the Shino Academy and the engagement was cancelled, with the Bīng family cutting all ties with the Kawatake family. It is believed that to this day, Yulan's father is still bitter about the issue, but does not dare to speak publicly about it in fear of what damages it might do to the family name. A little known fact is that effectively, Yulan is no longer a true member of the family. Tradition dictated that all female members of the family must marry and must never enlist in the Gotei 13 or associate with the Shinigami in any way shape or form to be considered a member. Yulan was branded with the 'mark of the exiled', and upon kicking their daughter out, all ties were cut and Yulan lost access to her personal finances and any of her possessions that she owned whilst living in the Family Compound.

Due to the nature of Yulan's upbringing, her first year in the Academy was awkward to say the least. She was already much older than most of her peers (~320 with the appearance of a 20 year old) which made her even more insecure. Her lack of contact with others outside of her family manor resulted in a slight inability to really step up, speak out and make friends on her own. She was always seen as the reclusive girl in the back of the room, rarely speaking to anyone and always vanishing right after classes ended. With all the time not spent socializing, Yulan generally hid away in her room practicing what was taught in any given lecture or preparing for future lectures. She rarely even stepped out into areas of public use such as training fields and cafeterias in fear that she might have accidentally insulted someone. By the time second year rolled past, Yulan's thick outer shell began to break as she slowly opened up to a select few classmates, and by the end of that school year Yulan spent less time alone in her room and more time in the libraries and training fields with the few close friends that she had made. In her fourth year, Yulan was slated to graduate at the top of her class, which in truth was no surprise to her peers considering her excellence in academic performance.

Upon graduation, Yulan was enlisted into the First Division, where she spent the majority of her developing years (a little over a century) as a Shinigami. It was during her time in the First Division where Yulan finally achieved her Shikai, after spending years attempting to contact her blade. Upon achieving the Shikai, Yulan spent nearly one and a half decades training intensively to master the particularly temperamental blade. The process itself was rigorous and demanding, but it was noted that her training seemed to be more mental than physical, and based solely on her own Reiryoku control as opposed to dominating her Zanpakuto in combat. As a result, Yulan's skill in Kidō began to grow exponentially, and by the time she had finally mastered her blade, Yulan was transferred to Fifth Division where it was believed her skills would be further developed.

Yulan trained under the division members briefly before her prowess was noticed and the Captain took her under his wing. It would only take about a year and a half after that for her to earn the rank of Lieutenant when the former retired. For nearly the next two centuries, Yulan held that title and worked alongside the Fifth Division to attempt to further promote its role as a Division specializing in Kidō and making it a more widely acclaimed division for aspiring Kidō users. It was also during this time that Yulan converted her family's 'mark of the exiled' into something entirely different - a dragon tattoo that begins just above her left breast (where she'd originally been branded) and snakes around the front of her bicep. Even when she's wearing her Cloak and Haori, the head of the dragon is still visible and will glow a deep purple color when she uses Kido or releases her reiatsu.

Yulan began to train under the Captain, learning from him how to achieve her Bankai. It took years due to the nature of her Zanpakuto spirit, and though she has finally achieved it, mastering it is an entirely different story. Training took much longer than was anticipated, and to this day she has yet to completely master her weapon. Despite this, Yulan was still promoted to the Captaincy position due to her centuries of experience and Kidō expertise. She is widely respected (but mostly feared) by her subordinates in the Kidō Corps, and is generally widely regarded in the Gotei 13, earning the title 'The Iron Dragon' because of her general appearance and fierceness in combat.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Reiatsu Color: Purple
Reiryoku Level: Immense

Known Foot Techniques:
• Air Walk: Expert
• Air Dash: Expert
• Shunpo: Expert
Known Hand-to-Hand Styles:
• Hakuda: Advanced
Known Swordsmanship Styles:
• Zanjutsu: Adept
• Kendo: Advanced
Reiryoku Techniques:
• Kido Spells: Master
• Reiryoku Gathering: Master
Other Techniques:
• Dashing: Expert
• Jumping: Expert

Strengths:
• Combination Kidō: Yulan finds it rather easy to combine Kidō spells for added effects. This makes battling with her rather interesting as she tends not to stick to traditional spells and will merge Hadō with Bakudō or Hadō with Hadō or Bakudō with Bakudō to manipulate the spell effects in such a way that her opponents won't know what hit them.
• Her Strategic Mind and Tactical Brilliance
Weaknesses:
• Low Physical Strength
• Underlying Insecurities/Uncertainty in her Skills
Fears:
• Dishonoring her Family (Even if she isn't a real member of it)
• Failing her Comrades or Commander
• Losing due to her Own Shortcomings or Flaws

Personal Possession(s): Contrary to popular belief, Yulan does not have access to the Bīng Family fortunes. She was effectively kicked out of the family upon her enrollment to the Academy, and though she may (or may not) be welcomed to return back to her family home, Yulan knows she wouldn't be able to stay for an extended period of time. Everything she owns, she purchased with her own earnings.
  • Captain's Haori: Yulan's wears a standard Captain's Haori with the number five printed in a rhombus on the back. Hers is long-sleeved and cut in such a way that it fans out and trails slightly around her, while her interior robe just barely touches the floor.
  • Yulan's Red Robe: On top of her modified Shinigami shihakusho and underneath her Captain's Haori, Yulan wears a silken robe made of the finest silks and colored the same shade of red as the lipstick she wears. Custom-designed by Yulan herself, the robe features a high flared collar that sticks out. The robe also features gold trim along the edges. Running along the top half of the robe are ornate Chinese-style silk knot buttons. On the back (though it is only noticeable when she removes her Captain's Haori), there is an intricate golden dragon flying around a sun embroidered on the in honor of her family name and heritage. The robe, being entirely customized, hugs her curves snugly to accentuate her figure and appears like a floor-length dress when buttoned, concealing most of her Shihakusho save for what can be seen in the chest region.
  • Charmed Black Jade Necklace: A silver chain with a black jade pendant that Yulan always wears. The pendant is in the shape of Yin, half of the Yin-yang symbol. It has been charmed with a powerful barrier spell that activates immediately upon contact to prevent any sneak attacks.
  • Jadeite Bangle: A round bracelet that fits snugly on Yulan's left wrist. It features three colors which is a rarity amongst jade - purple, green and red. Chinese folklore dictates that wearing jade cleanses the body's natural energies, strengthens certain internal organs depending on the hand it is worn on, and deters evil spirits. Due to the nature of the bangle, Yulan is incapable of taking it off without proper lubrication (lulz).


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬User Image
▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: 四大城门 - Shihomon (Four Grand Gates)
Zanpakuto Location: Yulan tends to disguise her Zanpakuto as an ornate golden khakkhara staff with a lotus design and in a ringed cage surrounding the golden flower. She can break the shell of the disguise by banging the staff against the ground three times.
Zanpakuto Appearance: [x] Yulan's sealed Zanpakuto takes on the form of a standard black nodachi. There isn't anything special about the weapon apart from the crossguard that is shaped like a four-point compass needle (not depicted in the image). The nodachi is four feet in length and a hassle to carry, though Yulan makes deal with it just fine.
Zanpakuto Spirit Appear.: Ever since Yulan achieved Bankai, Shiho no Mon's spirit takes on the form of a large, armored man with four distinct weapons protruding from his back. When standing side by side, the man easily towers over her and can hide her if she merely stands in front of him due to his massively muscled body. His face is normally hidden by the helmet he wears, and even Yulan has never seen what her Zanpakuto physically looks like in terms of his facial features. (See image on right)
Zanpakuto Sword Type: Nodachi
Zanpakuto Type: Kido, Mythological


▬▬┤|Shikai Release

Shikai Name: 四天大官 - Shittenō (Four Heavenly Authorities)
Shikai Incantation: "For the sun and the moon will never guide me as justly."
Shikai Description: In Shikai form, Yulan's Nodachi takes on very little changes apart from gold finishing on the end of the sheath, Chinese symbols appearing all along the sheath, the cross guard becoming golden and rotatable and a strip of gold appearing on the hilt as a sort of fixed marking to match to the point of the 'compass' guard. Shittenō's abilities revolve around the four celestial entities guarding the directions in Chinese mythology/constellations. Each ability corresponds to one of the entities, and it's power reflects an aspect of what the entity may symbolize (ie. the entity itself, the corresponding element of the entity, etc.)
Shikai Ability: In order for Yulan to access each power she must spin the compass to the specific direction and match the needle of the guard with the marking on the hilt.
  • [北方玄武 - (Black Tortoise of the North)] ~ Genbu
    Primarily used as a defensive technique, Genbu is a technique where Yulan slams the sheath of her sword down (whether onto the ground or into the air doesn't truly matter, it merely determines where the bottom of the barrier will be) onto a surface to produce a black barrier texturized to resemble the shape of a tortoise's thick protective shell. The barrier is unique in that it has a duel effect. One side of the shell (the more rough, sectioned side) provides defense against full-force, head-on attacks as it is much more thicker than the softer side. The defence provided by the harder side is said to be absolute, capable of withstanding even a direct hit from a cero without completely shattering, though at the end it would be severely worn down. The softer side, however, is capable of redirecting attacks by merely changing its direction. It does not give additional power to an attack (as in a doubling effect), it merely sends the original attack back in the opposite direction by sliding up/across the shell and then right off it. That being said, the soft side is known to be notoriously weaker than the hard side, making it most vulnerable to attacks as a direct hit from any high-level technique is sufficient to shatter it, especially if it is concentrated in any specific area on the soft side as opposed to a widespread attack. There is an four post cooldown for the technique to be reused.

  • [東方青龍 - (Azure Dragon of the East)] ~ Seiryu
    Seiryu is an offensive technique in which Yulan unleashes a wave of green/blue energy that takes on the shape of a greeny-blue Chinese dragon. This technique can be charged to increase its power, which will result in a burning green/blue blade until the attack is released. Once the wave of energy is released, the damage it causes is mostly blunt force, capable of smashing through buildings and knocking people back with ease. Individuals who are unfortunate enough to get caught in it may or may not be crushed or suffer from severe blunt force trauma, depending on the speed of the attack and whether there is any hard surface behind them. The width/height and length of the wave can be increased to improve the damage potential, but the more damaging the technique means the more time needed to be spent charging it. There is a two post cooldown for the technique to be reused, plus one for every post used to charge the attack.

  • [南方朱雀 - (Vermillion Bird of the South)] ~ Suzaku
    As an offensive technique, Yulan charges the base of her blade which produces a distinct red glow. She then launches the glow past the tip of her blade, which travels at incredible speeds towards her opponents, producing a high screeching noise that faintly resembles the sound of a bird's cry. Upon contact with any surface, the little orb of red will burst in powerful, explosive energy with effects similar to fireworks, unleashing both a powerful wave of energy, blinding light and deafening thunderous sound, which can leave opponents stunned even if the attack is not a direct hit. The blast radius is heavily dependent on how long Yulan charges the attack for, yet the longer she charges it, the slower the orb will travel and the easier it will be for her opponents to evade or completely avoid the attack. There is a three post cooldown for the technique plus one for every post used to charge the attack.

  • [西方白虎 - (White Tiger of the West)] ~ Byakko
    Quite possibly one of Yulan's strongest attacks, she must first sheath her sword before being able to use it. It is essentially a hyperspeed Iaidō attack in which Yulan unsheathes her sword, releases a wave of sharply condensed energy forward and sheathes her sword again in one swift motion that is so smooth it merely appears as if Yulan pulls the sword half-way out of its sheath before sheathing it again. The resulting wave is powerful enough to slice cleanly through steel, flesh and bone alike as if it were merely butter. The attack produces a thunderous roar that emulates the sound of a tiger. Depending on how much the attack is charged, a powerful shock wave may also be produced that damages the immediate surroundings. Due to the speed at which the attack is made, it is incredibly hard to dodge once unleashed, but her opponents can easily move out of range or prepare to react if they see her sheathing her blade and they are aware of this Zanpakuto ability. There is a four post cooldown plus one for every post used to charge the attack.




▬▬┤|Bankai Release

User Image Bankai Name: 天宫大帝 - Tenchinō (Divine Emperor of Heaven and Earth)
Bankai Description: In Bankai form, Yulan's Zanpakuto takes on an entirely different form, shrinking into a katana which is much lighter than her blade in sealed form and Shikai form. The sheath is black with gold designs and the blade always shines as if it had been newly polished. Yulan also undergoes a change in appearance, acquiring a layer of armor that includes a form-fitting intricately designed breastplate worn over her black uniform, a pair of metal-lined boots and a metal helmet. In the immediate area, the pressure skyrockets and the ground cracks under the pressure. While her Bankai is activated, Yulan's voice will resonate in the air and reach all corners of her surroundings if she so wishes.
Bankai Ability:
  • [万兵剑舞 - (Dance of the Imperial Guards)] ~ Mai no Konoe Shidan
    Mai no Konoe Shidan is a powerful offensive/defensive technique that allows Yulan to summon forth four ethereal guards to surround her and provide her with temporary defense/offense either as extra hands to attack, or (less glamorously) meat shields for protection, though they are incapable of straying too far from Yulan (~100ft radius). The guards are heavily armored from head to toe, but the armor glows with its respective color - white, blue, red or black. The guards are masked as well. Each guard carries their own individual weapon - the black guard carries a thick shield and a spear, the white guard carries dual sabres, the red guard carries a flaming red fan and the blue guard carries a Chinese jian. They leave trails of white, blue, red or black fire depending on which guard is moving. They typically only last one post before running out of Reiryoku and dissipating, but are known to run on outside spiritual energy and their life-expectancy can be extended by one post per direct hit with a reiryoku-based attack (ie. Kido, Cero, Bala, Quincy Arrow, etc.). There is a six post cooldown before the technique can be reused.

  • [千金大舞 - (Dance of the Grand Treasury)] ~ Mai no Kokko
    Mai no Kokko is a unique offensive technique in which Yulan raises her katana in the air and then brings it down in a swift motion to cause coin-shaped projectiles to rain down onto the immediate area within a fiftyy foot radius. It is a unique technique in that once the object makes contact with any surface, it sticks and begins to melts into a thick, sticky, syrup-like substance that blobs together and constantly shifts around. Getting caught in the substance makes it incredibly hard to move around in, but on the downside even Yulan can be affected by it if she doesn't move away from the area in time or take the necessary means to protect herself. The syrup is highly and dangerously reactive, and can be set alight with even a simple high-energy kido spell, causing the substance to first bubble and produce extreme heat, and then explode with immense force and heat. There is a four post cooldown for the technique to be reused.

  • [刽子手舞 - (Dance of the Executioner)] ~ Mai no Funkei
    Mai no Funkei is a quick, powerful attack where Yulan produces large, powerful white arcs of energy with her katana. The arcs are short-distance, but the power they pack is immense, especially if a direct hit is made. It is essentially an improved version of Byakko, where multiple arcs can be formed and rapidly due to the size and weight of Yulan's Bankai and the lack of a need for a sheath as Yulan merely draws the arcs in the air with her blade. There is a two post cooldown for every arc used.

  • [龙凤战舞 - (Dance of the Dragon and the Phoenix)] ~ Mai no Ryū to Hōō
    Regarded as Yulan's final and most powerful technique, the Dance of the Dragon and the Phoenix unleashes the full force of Yulan's Zanpakuto by producing a massive and high-energy explosion. It is a technique that can only be used once every time she enters into Bankai state, and after use it will leave her physically and mentally drained as well as severely injured due to the nature of the explosion. It begins at her blade before immediately expanding within mere seconds to the full blast radius, unleashing a massive amount of energy whilst reishi particles gather to form an animated Chinese style dragon and Phoenix which fly in and out of the explosion in a brilliant display of energy and color. The constructs then explode in the center once again, expanding the blast radius to nearly double what it was and decimating everything in the original radius. Due to the nature of this attack, however, Yulan will be unable to use her Bankai for upwards of a week, and it will leave her on the verge of death if she has enough reiryoku to sustain herself through it all as she is forced to stay stationary in the epicenter of the blast.


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|Known Kidou Spells

▬▬┤|Hado Spells

• 1. Shō (衝, Clash) Pushes the target away from the caster.
• 4. Byakurai (白雷, Pale Lightning) The user fires a concentrated, powerful lightning bolt from their finger.
• 11. Tsuzuri Raiden (綴雷電, Bound Lightning) Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
• 31. Shakkahō (赤火砲, Red Fire Cannon) Fires a ball of red energy at a target.
• 32. Ōkasen (黄火閃, Yellow Fire Flash) Fires a wide arc of yellow energy at a target.
• 33. Sōkatsui (蒼火墜, Blue Firefall) Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
• 54. Haien (廃炎, Nullific Flames) Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
• 58. Tenran (闐嵐, Swelling Storm) A widening tornado-like blast is fired towards the target.
• 63. Raikōhō (雷吼炮, Thunder Roar Sear) Fires a massive wave of yellow energy at a target.
• 73. Sōren Sōkatsui (双漣蒼火墜, Twin-Wake Blue Firefall) Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
• 88. Hiryūgekizokushintenraihō (飛竜撃賊震天雷炮, Flying Dragon Marring Heaven-Shaking Thunder-Sear) Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.
• 90. Kurohitsugi (黒棺, Black Coffin) Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. According to Aizen, it has the power to distort both space and time.
• 91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
• Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) A spell that fires a massive wave of ice capable of freezing its targets and surrounding area.
• Kongōbaku (金剛爆, Adamantine Blast) It is a blast of spherical, red energy similar in strength to a Sōkatsui blast.

▬▬┤|Bakudo Spells

• 1. Sai (塞, Block) Locks a target's arms in place behind their back.
• 4. Hainawa (這縄, Crawling Rope) An energy rope entangles the target's arms.
• 8. Seki (斥, Repulsion) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
• 9. Geki (撃, Strike) Engulfs the target in red light, completely paralyzing them.
• 10. Hōrin (崩輪, Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
• 21. Sekienton (赤煙遁, Red Smoke Flight) Creates a blast upon activation and is used like a ninja's smoke bomb.
• 26. Kyokkō (曲光, Bent Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Incantation: Unknown
• 30. Shitotsu Sansen (嘴突三閃, Beak-Thrust Tri-Flash) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
• 37. Tsuriboshi (吊星, Hanging Star) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
• 39. Enkōsen (円閘扇, Round Lock Fan) Summons a shield of condensed reiatsu to block opponents' attacks.
• 58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows) Tracks and locates any spiritual force the user focuses on.
• 61. Rikujōkōrō (六杖光牢, Six-Staff Light Prison) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
• 62. Hyapporankan (百歩欄干, Hundred-Step Rail Parch) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
• 63. Sajō Sabaku (鎖条鎖縛, Chainlink Chain Bond(s)) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
• 73. Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster.
• 75. Gochūtekkan (五柱鉄貫, Five-Post Iron Weights) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
• 77. Tenteikūra (天挺空羅, Heavenly Void Net) Transmits messages mentally to anyone within an area of the caster's choosing.
• 79. Kuyō Shibari (九曜縛, Nine-Daylight Bonds) Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
• 81. Dankū (断空, Severing Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.
• 99, Part 1. Kin (禁, Seal) Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
• 99, Part 2. Bankin (卍禁, Great Seal) This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).
• Hakufuku (白伏, White Crawl) This technique muddles the consciousness of its target, causing them to black out. It is classified as a Binding spell.
• Inemuri (威眠, "Forced Slumber") A spell that forces someone to fall asleep.
• Tanma Otoshi (タンマ落とし, "Time-Out Drop") A spell that makes someone fall unconscious for a period of time.
• Noren Mekuri (暖簾捲り, "Curtain Stripping") A spell that is capable of stripping away illusionary effects.
• Shibireyubi (しびれ指, "Numbing Finger") A binding spell that causes complete physical paralysis in a victim.

▬▬┤|Other Spells

• Sentan Hakuja (千反白蛇, "Thousand-Coil White Snake") A spell that teleports a group of people from one place to another.
• Jikanteishi (時間停止, Temporal Stasis) A forbidden spell used by Tessai along with Spatial Displacement. It is a spell that halts time in a specific area.
• Kūkanten'i (空間転位, Spatial Displacement) A forbidden spell used by Tessai with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.

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PostPosted: Sat Oct 12, 2013 7:14 pm


User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Martero Demes Fule
Nickname: Mario the Monkey Boy

True Age: 153
Age Appeared: 16
Birthdate: 2/10
Gender: Male
Ethnicity: Black
Blood Type: B-

Sexuality: Heterosexual

Height: 5'6
Weight: 147 lbs.
Eye Color: Green
Hair Color: Black

Life View: Relax a little, its okay to laugh a little
Personality: Due to his helpful nature Mario tends to act rash when his friends are in danger. He is also a natural goofy person, always smiling and making jokes. He's like a child trapped in a teen's body, but he's always there if you need him.

Likes:
Bacon
Sparring
Parkour
Dislikes
Tofu
People that are too serious all the time
Being confined or stuck in one place for too long

Division: Squad 13
Rank: Unseated
Side: The Soul Society

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

As a kid in the human world Mario was a pretty decent kid who got into trouble every once in awhile. Everytime he got in trouble it was because of the parkour he practiced in the neighborhood. The neighbors hated how he jumped on their roofs and climbed up their walls. He was even part of a parkour group that consisted of his friends, together they would climb, run, jump, and vaulted all over the neighborhood. Even though he caused ruckus all through the neighborhood he was still loved because of his goofy nature and loving smile. He was a joy to be around and loved making people laugh. One night he decided to go parkouring all by himself, he was at his best that night. He was filling so confident that he decided to go for this one roof that his friends never dared to try. Unfortnately, he missed it by an inch the last memory of his human life is the moon that night and pretty it looked.

Even in the Soul Society Mario caused havoc with his parkour, however sometimes he used it to escape the Hollows in the area. He was still the goofy kid he was in the human world, which is why people didn't mind the parkour. The Soul Reapers decided that this kid could be amazing and decided to take them in as one of their own. At the academy he become a little serious minded, but still joked around with those in his class. He enjoyed giving his teachers grief and making his classmates laugh. Despite the trouble he caused Mario was able to graduate, join Squad 13, and become a Soul Reaper.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Reiatsu Color: Golden Brown
Reiryoku Level: Weak

Known Foot Techniques:
• Air Walk: Practitioner Level
• Air Dash: Practitioner Level
• Shunpo: No Skills
Known Hand-to-Hand Styles:
• Hakuda: Practitioner Level
• Qigong: Practitioner Level
Known Swordsmanship Styles:
• Zanjutsu: Practitioner Level
• Kendo: Practitioner Level
Reiryoku Techniques:
• Kido Spells: Practitioner Level
• Reiryoku Gathering: Practitioner Level
Other Techniques:
• Dashing: Practitioner Level
• Jumping: Practitioner Level

Strengths:
• Agility
• Stamina
Weaknesses:
• Strategy
• Strength
Fears:
• Dying in Vain
• Being unable to help his friends
• Despite his goofy nature Mario fears that people won't take him seriously.


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: The Monkey King Azul
Zanpakuto Location: Strapped to my back, the hilt can be seen on the right side of Mario's head.
Zanpakuto Appearance: Katana
Zanpakuto Spirit Appear.: Azul ~ The Monkey King
Zanpakuto Sword Type: Average Katana
Zanpakuto Type: Melee


▬▬┤|Shikai Release

Shikai Name: The Great Monkey King Azul
Shikai Incantation: Show Them What You Got!
Shikai Description: Mario becomes enveloped in a blinding brown light as he screeches, his katana changes into its Release State
Shikai Ability:
Monkeying Around: Mario grows a tail and gains other monkey like attributes; his agility is slightly increased along with his speed. He is able to climb and jump better, which improves his parkour skills. The tail is the only noticeable attribute of a monkey Mario has and this effect only last 10 posts and the cooldown period for it is five posts.

Weapon Telekinesis: Mario is able to control his spear using his mind, this only works if he is within 20 ft of it. As long as he is in 20 ft of it he can make it attack enemies while he fights hand to hand. This can only last for three posts and the wait time for using this move again is two posts.


▬▬┤|Bankai Release

Bankai Name: ( Not Achieved )
Bankai Incantation:
Bankai Description:
Bankai Ability:


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|Known Kidou Spells

▬▬┤|Hado Spells



▬▬┤|Bakudo Spells



▬▬┤|Other Spells

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PostPosted: Sun Oct 13, 2013 12:57 am


The Sleeping Pacifist

Sorry, I still haven't received a reply from you. Did/have you received your stats for your RPC from Diablo?
PostPosted: Sun Oct 13, 2013 11:29 am


User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Isoroku Yamamoto
Nickname: The Dragon of the West

True Age: 906 Years Old
Age Appeared: 26 Years Old
Birthdate: Kyoto, Japan
Gender: Male
Ethnicity: Japanese
Blood Type: O-

Sexuality: Heterosexual

Height: 6'4"
Weight: 265lbs
Eye Color: Turquoise
Hair Color: Brown

Life View: Isoroku views his purpose in life to serve others, and in particular, the Gotei 13. He believes strongly in honor and determination, as he shows a tremendous amount of respect towards those who show virtue, but most of all, loyalty to the Gotei 13.
Personality: Isoroku is easily viewed as the embodiment of conviction, pride, and order within the Gotei 13. A man who follows the laws and regulations of Soul Society to the letter, he is notoriously known for his good heart, and holds others to the same strict standards that he places on himself. He is not a man to tolerate insubordination, and is very vocal with those who attempt to act in such a manner. Isoroki is quick to anger in the face of possible betrayal, and can be quite aggressive in combat. However, even with such a rough exterior, Isoroku is actually a very kind and gentle man once you get to know him.

Likes:
    -Order
    -Justice
    -Kabuki Theater
    -Reading
    -Music
    -Winter
    -Cherry Blossoms
    -Nature
    -Honorable people
    -Charity

Dislikes
    -Arrogance
    -Stupidity
    -Those who break the law
    -Insubordination
    -Immaturity
    -Summer
    -Roses
    -Fried Foods
    -Impatience

Division: Fourth Division
Rank: Captain
Side: Commander of the Sword and Shield Initiative,

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Isoroku as always been a very interesting case from the moment he was born. Born centuries ago inside the Fourth Division, Isoroku was born as a rather unhealthy baby, who didn't cry at all, as many of the doctors who delivered him feared for his health. He was unnaturally sick, and no matter what medicine they gave him, his medical condition was only getting worst and he was getting real close to his deathbed. However, it wasn't until they learned that he was suffering from an immune system disorder and discovered the true reason for his illness. They immediately placed him in isolation, as he was kept away from the outside world, locked within his own personal chambers, where he would grow up, detached from most of modern society, as he couldn't really spend time with the other children growing up, as he was isolated in his own little world, doing nothing but reading for days on end.

This kind of environment angered Isoroku greatly, as he had this thirst to venture out and explore the world outside of his confined hermetically sealed quarters that he grew up in. However, he caught the eye of the former captains of the Fourth and Twelfth Division, who noticed this thirst to venture out into the world. They designed for him a special suit, one that would hermetically seal him from the outside world, protecting him from contagions and filter out the air he'd receive, effectively allowing him to go outside of his room and actually roam the world. However, in exchange for receiving this suit, it was decided that Isoroku would follow in the footsteps of his father and join the ranks of the Gotei 13. With no protest whatsoever, Isoroku gladly accepted the offer with joy, and enlisted in the academy weeks after receiving his suit.

At first, Isoroku was considered by many to be a Gaijin, an outsider, wearing such a weird suit. He was also particularly strange, due to the fact that he had such a love for the code of conduct for all shinigami. For some strange reason, Isoroku was absolutely taken back by the law and ever since, was known for his incredible respect towards the law, never breaking a single law throughout his entire career as a shinigami. During his time in the academy however, Isoroku to no surprise excelled in the medical arts, as he not only graduated a year early from the academy, but he was placed as a seated member in the Fourth Division almost immediately after graduating from the academy.

As the years went on, Isoroku only became increasingly famous throughout the Gotei 13, as he slowly started to rise up the ranks, and not before long, he was finally able to follow in the footsteps of his role model, as he became the next Captain of the Fourth Division. Throughout his time in the Fourth Division, Isoroku has thrived as the leader of the medical unit, as he's not only worked on improving the facilities of the Fourth Division, and more recently, the Sword and Shield Initiative.




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Reiatsu Color: Turquoise
Reiryoku Level: Being one of the oldest captains in the Gotei 13, Isoroku possesses an exceedingly powerful Reiryoku. Its sheer strength is great enough to easily break free from four overlapping and high-level Bakudō spells restraining him (Spells that are level 70+ that are overlapped with one another are next to impossible for Isoroku to break out of). It's sheer release is enough to alert others of his presence on the battlefield for up to a mile away. Also due to him being one of the oldest living members in the Gotei 13, Isoroku has mastered and has an incredible degree of control over his Reiryoku, as he is able to completely suppress his spiritual pressure, making him just about untraceable.

Known Foot Techniques:
• Air Walk: Master Level
• Air Dash: Master Level
• Shunpo: Expert Level
Known Hand-to-Hand Styles:
• Hakuda: Advanced Level
Known Swordsmanship Styles:
• Zanjutsu: Expert Level
• Kendo: Expert Level
Reiryoku Techniques:
• Kido Spells: Master Level
• Reiryoku Gathering: Master Level
Other Techniques:
• Dashing: Advanced Level
• Jumping: Advanced Level

Strengths:
• Isoroku's first and most notable strength isn't in terms of combat, but instead his sheer genius. [To be elaborated on]
• As for his second most notable strength, Isoroku is notorious for his control that he possess between himself and his zanpakuto, in all three forms, from sealed, shikai, and of course bankai.
Weaknesses:
• Isoroku's ultimate downfall is his impatience. While known for generally being a patient man, when it comes to the battlefield, he has zero tolerance for insubordination along with underperforming under the hands of his subordinates. He despises those who pursue harming others for no good reason and if he finds people who are guilty of committing such crimes, he will often snap almost immediately without any warning.
• As for his secondary weakness, this one is a more physical one than anything. The fact stands that Isoroku has no immune system whatsoever. Being that this is the case, Isoroku has to wear his isolation suit, which filters all of the air that he receives along with water. If under some circumstance his armor were to end up cracked, even by the smallest crack, he risks facing death almost immediately.
Fears:
• Isoroku has a phobia of dogs. This is for the most part widely unknown and those few who know of his phobia have no clue where this fear originate from. Though this has been a fear that Isoroku has lived with for centuries now.
• Another unknown fear of Isoroku, he has a tremendous fear of drowning.


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▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: Gōjun, The Dragon King of the North Sea
Zanpakuto Location: Isoroku keeps it mounted horizontally on his back, as his zanpakuto's sealed state is that of a chokuto instead of the traditional katana. Thus, this position has proven to be the best place for him to have hoisted on his lower back.
Zanpakuto Appearance: The Weapon
Zanpakuto Spirit Appearance: The King
Zanpakuto Sword Type: Chokuto
Zanpakuto Type: Summoning


▬▬┤|Shikai Release

Shikai Name: Gōjun
Shikai Incantation: Raise the waves, Gōjun!
Shikai Description: Gōjun takes on the form of a rather elegant white chokuto, with the name of Isoroku's zanpakuto printed in black on the blade. It measures a total of 48 inches and weighing a mere twelve pounds, Gōjun is a rather useful weapon to use on the battlefield, especially with offensive purposes in mind.
Shikai Ability:
✿1. Buyō (舞踊; Dance): Upon gaining distance from his opponent, Isoroku lunges into the air and stands on the spirit particles. Once he has done this, he launches himself at the force of shunpo and like a missile homes in on the target, his body spinning in a balled form and creating an saw blade effect that is based around his very own reiatsu and the reishi around himself. This blade grows bigger with each passing post. Once he hits the ground, he is capable of bouncing off of it in any direction that he so pleases and aiming himself towards the target once more. Or, he can strike directly into it and create an explosive shock wave effect that dismisses the reiatsu and reishi he gathered into a powerful and dome like concussive force. This being capable of breaking bones. If the opponent is hit by this saw blade, they can possibly be decapitated, bifurcated, or sliced in half.

✿2. Kōgeki (攻撃; Strike): Perhaps one of Isoroku's most powerful offensive shikai techniques, this ability requires absolute focus on Isoroku's end, as he requires absolute communication with Gōjun, The Dragon King of the North Sea. However, once this is established, all Isoroku needs to do from there is get into the proper position and thrust his sword forward. Once doing so, a giant pillar of turquoise energy shoots out from the tip of his zanpakuto, delivering devastating damage and destruction to whatever is in it's path. Measuring at 5 meters in height and width, this pillar is rather difficult to dodge once fired. However, this ability require time to charge and is rather difficult to control once fired, as it fires of the giant pillar of energy for roughly twelve seconds.

✿3. Taosu (倒す; Overthrow): This is one of Isoroku's more tactical offensive abilities. The purpose of this ability is working on catching one's opponent's off guard and inflicting high damage on his opponents. To use, Isoroku must stab the ground five times discretely, creating a pentagon-shaped seal(it's radius is ten feet in total). Once done, Isoroku must move back ten feet away from the barrier, as he must steer clear from the blast radius. Then by simply snapping his fingers, a giant explosion engulfs anyone inside the pentagon-shaped seal.

✿4. Kakumau (かくまう; Shield): Kakumau is the first of Isoroku's defensive abilities that he can use while in shikai. All Isoroku has to do is simply raise his sword in a defensive style, and a hexagon-shaped, turquoise colored barrier takes shape. It's able to resist rather powerful attacks thanks in particular to Isoroku's immense spiritual pressure.

✿5. Ryūsui (流水; Running Water): Ryūsui is a purely healing based ability that Isoroku can use freely during the entire duration of shikai. Simply by tapping any wounds, a strange turquoise like liquid starts to flow from the wound. This liquid like substance is actually very kido like in it's nature. Though within a matter of seconds, most superficial wounds can be closed, and it can be used also to stop life threatening wounds, though it cannot fully heal most of these wounds immediately, and takes several minutes to fully heal someone.

✿6. Teiryū (停留; Halt): Using this ability requires incredible focus, as the full power of this ability is rather intense. By simply raising his right hand and pointing his finger at his opponent, Isoroku can halt their movements entirely. However, at the cost of immobilizing his opponent, Isoroku himself leaves himself vulnerable to attacks from behind and such from his opponents, as Kan is deactivated entirely. He can use Teiryū on multiple opponents, so long as he's focus isn't broken. Once broken however, the ability is stopped at once, but can be used again once Isoroku can regain his focus solely on his opponent.

✿7. Kan (勘; Instinct): The only passive ability in all of Isoroku's shikai, this ability affects his senses directly and lasts for all of shikai. Kan allows for Isoroku to develop a sixth sense if you will. This gives Isoroku a chill down his neck, alerting him to personal danger in proportion to the severity of that danger. So if an opponent is a rather light and not all that serious opponent, a mere chill is felt on his neck, while a life threatening opponent would send a very intense chill throughout his entire body, alerting him of any danger coming his way. This abilty can only be deactivated by using Shōten.

✿8. Shōten (昇天; Ascension): Isoroku's most powerful shikai ability, Shōten is the epitome of Gōjun's released state. The catalyst to Isoroku's bankai, this ability requires an incredible amount of focus and control to use in order to activate bankai. In order to use this ability, Isoroku must activate Teiryū, leaving his desired opponent paralyzed, unable to move as the final strike comes. By raising his zanpakuto, a red ball of fire appears inches from his opponent, as it glows brightly, leaving his opponents in awe. Isoroku then must use Buyō, as it's the only way to break the ball, and is then forced immediately to use shunpu, to steer clear from his opponent, as this attack leaves the opponent to fare off against this attack, which ultimately activates bankai...


User Image
▬▬┤|Bankai Release

Bankai Name: Gōjun Hōfuku (報復; The Dragon King of the North's Retribution)
Bankai Incantation: Bankai.
Bankai Description: Upon activation, the very ground beneath Isoroku and his opponents begins to shake violently, as a giant 30 foot portal opens up from the ground, as a majestic, white dragon flies out of the portal with incredibly speed. Measuring a total of one hundred meters in length and standing at 20 feet in height, Gōjun Hōfuku is effectively speaking the largest bankai known to the Gotei 13.
Bankai Ability:
✿1. Todoroki (とどろき; Bellow): The nature of Todoroki can be described at that of a shock and awe ability. To use it, Gōjun Hōfuku simply lets out a roar of incredible proportions, as it released a massive wave of wind from his mouth, which can easily reach speeds in excess of one hundred miles, leaving incredible destruction it's wake. Measuring at 50 meters in height, this a rather large and destructive ability that can easily overpower most opponents, and easily knock an opponent off their feet. However, due to it's sheer power, it takes roughly five minutes to charge up before it can use it, or else Gōjun Hōfuku runs the risk of dying from a lack of oxygen, thus causing bankai to end prematurely.

✿2. Hanpatsu-ryoku (反発力: Repulsion): Hapatsu-ryoku is a dual purpose ability, as it can be used for offensive, and defensive purposes. By controlling the surrounding air pressure in the battlefield, Gōjun Hōfuku is able to push away objects with any part of his body. From people, to large objects, this ability possess similar strength of Todoroki, but on a significantly smaller scale and can be used repeatedly.

✿3. Heikō (平衡; Balance): Although Heikō by nature seems to take on a more passive one than anything else, in reality, its purpose is purely defensive. Through manipulation of wind to a specific effect, the ability of replicating gravitational control is borne. By applying an amount of air that will not overpower an object, it instead allows the wielder to defy the tensor fields that restrict their motor capabilities solely to the ground beneath them.

✿4. Tengoku no Hōfutsu (天国の収束; Convergence of Heaven): The only passive ability that affects Isoroku in all of bankai, this ability allows him to mimic the abilities of his manifested zanpakuto spirit, Gōjun Hōfuku. With this, Isoroku is able to manipulate air slightly, as he can use it to move away from opponents, bring them towards him, and more. This ability is relatively powerful against repelling opponents from Isoroku, but other than that, it's not all that useful in terms of offensive combat.


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▬▬┤|Known Kidou Spells

▬▬┤|Hado Spells

1. Shō (衝, Clash)
4. Byakurai (白雷, Pale Lightning)
11. Tsuzuri Raiden (綴雷電, Bound Lightning)
12. Fushibi (伏火, Lain Fire)
31. Shakkahō (赤火砲, Red Fire Cannon)
32. Ōkasen (黄火閃, Yellow Fire Flash)
33. Sōkatsui (蒼火墜, Blue Firefall)
54. Haien (廃炎, Nullific Flames)
58. Tenran (闐嵐, Swelling Storm)
63. Raikōhō (雷吼炮, Thunder Roar Sear)
73. Sōren Sōkatsui (双漣蒼火墜, Twin-Wake Blue Firefall)
88. Hiryūgekizokushintenraihō (飛竜撃賊震天雷炮, Flying Dragon Marring Heaven-Shaking Thunder-Sear)
90. Kurohitsugi (黒棺, Black Coffin)
91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)

▬▬┤|Bakudo Spells

1. Sai (塞, Block)
4. Hainawa (這縄, Crawling Rope)
8. Seki (斥, Repulsion)
9. Geki (撃, Strike)
9. Hōrin (崩輪, Disintegrating Circle)
21. Sekienton (赤煙遁, Red Smoke Flight)
26. Kyokkō (曲光, Bent Light)
30. Shitotsu Sansen (嘴突三閃, Beak-Thrust Tri-Flash)
37. Tsuriboshi (吊星, Hanging Star)
39. Enkōsen (円閘扇, Round Lock Fan)
58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows)
61. Rikujōkōrō (六杖光牢, Six-Staff Light Prison)
62. Hyapporankan (百歩欄干, Hundred-Step Rail Parch)
63. Sajō Sabaku (鎖条鎖縛, Chainlink Chain Bond(s))
73. Tozanshō (倒山晶, Inverse Mountain Crystal)
75. Gochūtekkan (五柱鉄貫, Five-Post Iron Weights)
77. Tenteikūra (天挺空羅, Heavenly Void Net)
79. Kuyō Shibari (九曜縛, Nine-Daylight Bonds)
81. Dankū (断空, Severing Void)
99, Part 1. Kin (禁, Seal)

▬▬┤|Other Spells

• Being that Isoroku is the Captain of the Fourth Division, he has full mastery over all Kaidō spells known to the Gotei 13.

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