Okay, we've entirely stalled out here. I get the feeling that's half because of the fact Luo has gone on an unexpected hiatus (Which we shall not be upset about because I'm fairly certain it's to the hospital again.), and half because the size of the posts in the crew chat on it so far are at a point only Luo, myself, and to some degree Hikaro are comfortable working with.
So, in this thread I will try to break things down into the important points that need to be discussed. Even without Luo here, we need to keep things rolling, especially with Hikaro leaving us and Greg still missing. All of the previous debate on this can still be found in the crew chat, and really should be referenced as well, but further discussion should be kept here.
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First point, world design. This breaks down into a number of smaller points.
World type: Should we use a small world? (Our current setup) Or a large world? (Multiple subs for each area instead of one.
If Large world...
World Design: What should we use for a map? Naruto world, or a new one of our own? Should we have countries and regions? How many regions per country? What countries should we have? What regions should be in those countries?
City Design: What districts should we have? Should we have extra districts that can be bought? How many districts should there be?
Expansion: Should people be able to make their own village? How do they do it?
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Next, with world design mostly in order, we look at slightly less integral, but still important aspects.
Leadership: Should we have a kage? Or a council? Or both?
If council: Should the council just be titles, or have duties and roles to play in the village? What duties/roles?
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Martin Spiralwave
Posted: Thu Aug 29, 2013 1:20 pm
why not just bring this into a public forum at this point?
world design: We could possibly just start with the main village, and create the world as necessary, Sort of custom. It would be an interesting idea, which doesnt force us to sketch any map out right away. Basically designing the map after the RP "opens" an area. As long as we have things make sense (snow is more likely to be to the north than to the west) it should be plenty.
Storyline: The problem we had when explaining village destruction was that all the villages were on fairly good terms... Well noone wanted to start a war at least. So perhaps we could explain everything by having them jointly discover a new continent or whatever. It still actually allows for some interesting intervillage hostilities, even while they are in the same village. It allows for easier storyline transfer, for most.
I think a council would be a very interesting dynamic to introduce. This would also work well with my storyline proposal. This does not have to be made the norm for any future villages though.
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Posted: Thu Aug 29, 2013 3:06 pm
Right, I forgot storyline points in that initial post. Not entirely too important, but as you have aptly displayed Hikaro, they can make some interesting reasons for or against certain potential features.
So, Storyline: When are we set? Post Naruto? Post PotS? AU to Naruto? Are we set as a combination of old villages, or are we the first ever village?
What is the initial "Mood" of the village? Are we militant? Peaceful? Did we form to control the world? Protect it? Or just out of convenience? Did we form because of a war? Did the victor absorb it's enemies, or annihilate them?
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Building the world as we go is an option, but one we should do carefully. If we start out with that in mind, we should start out keeping everyone inside the village. Once we open to exploration, we should have all of the areas directly around the village accessible, and let any more new additions later be made outside of that, expanding the world outward as needed or wanted. Or at least have some other logical reason why people can't access certain areas yet.
Story: I'm a bit partial to the idea of making us the world's first village. If we set ourselves as distant future to PotS current world, it'd feel to me like we should expand to allow much more advanced tech, just because of the passage of time. Starting as an alternate world entirely as the first village ever we can avoid that, and even make any alterations we like to the state of technology. The Naruto world's technological boundaries are spasmatic at best. In one area we have movie screens and video camera and short wave radios, and in another nobody has even bothered invent the car. Ninja villages have electric lines running through the village, homes equipped with refrigerators and ovens and things, all of which require coal power, but the most advanced form of transport is a horse and buggy. The most advanced firearm is a musket (Which was only shown in the anime). There's no pattern to what level technology is on at all. Abandon the "Post-Naruto" basis would let us balance all that out and have tech where we want it to be, and consistent.
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Council: It would be interesting to have the council (Which I think should be five members) each hold an elemental kage title. It'd fit the combined villages idea, but wouldn't really detract from the other idea either. New villages founded later wouldn't need a council though, no. They could have either a kage or just a head ninja. Honestly the idea works better with the giant village than it would a smaller one.
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Answering Hikaro's question: I want to at least get our basis settled before opening to the public. We've established that we want a single village, but everything else is still unsettled. I'd like to know where our setting is, and how the village will operate, as well as how large it is, before opening up to regular members. I do want to open up to them for world design though once everything's at least started out. They could have some good ideas for thread descriptions and possible locations and stuff.
Posted: Thu Aug 29, 2013 8:56 pm
I like the AU Naruto version a little better because we could wave away all the instances of shutdown villages. Also Hinote brings up a good point about technology.
Leadership: I like the idea of a Council that have roles and duties in the village. Perhaps all of them represent the different major countries (If we choose to stay in the Naruto realm).
Really, I think we should decide if we will do a Post-POTS or AU Naruto world before we go into world building.
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Posted: Fri Aug 30, 2013 12:34 pm
AU I can see that working. We would clearly have to completely ignore most of the Naruto canon to do so. However becoming a "based on Naruto" guild rather than a "descended from Naruto" also gives us a bit more leash. For instance it is easier to remove stuff which is Canon but downright stupid in a guild.
However we probably would want to join in the later years of the "original" village simply to explain why so many jutsu etc. already exist.
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Opening to "public": Only like two current POTS members are non crew. I dont think Timmy will be too much use, but Kage could be useful. Plus leaving them out of deciding the future of the guild, after sticking around so long, is kinda rude.
Posted: Fri Aug 30, 2013 2:27 pm
That's another good question. How long has this village existed? One minor but annoying issue we sometimes have is figuring out generations, or kage successions. Is David the Yondaime, Godaime, or the Kyuudaime or Jyuudaime? If we say the village is newly founded we can have the starting council be the "First Council", or if we set it a bit later we can fuss a bit more and have us be a few generations down the line. I wouldn't fuss with that for the sake of jutsu though. Villages don't make jutsu, ninja do. For the idea of a ninja village, much less such a huge one, there have to be a lot of ninjas around, willing to cooperate. That'd be the source of jutsu, just like it was in canon.
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Alright. I'm still unsure on opening up to the public before we've got some basics settled, but how about a compromise? Luo's been missing for about a week now, presumably in the hospital again. I haven't heard from him yet, but expect and hope to in the next few days. How about we keep going as is for now and try to get things settled a bit, and then when he's back he can decide whether to open up immediately or wait a bit more?
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Posted: Fri Aug 30, 2013 5:11 pm
I think the village should be a few generations old. Preferably after the war. Maybe 90 years or something. And as for leadership it should just be a council of x amount of members, each representing their village.
Posted: Sat Aug 31, 2013 12:51 pm
Okay, my own opinions to try and boost in some discussion.
World Design: I think we should go with the large world design. It offers a LOT more variety in how we can mess with things. Countries can be split up into multiple smaller areas, which can then be broken down further into threads. Add connecting threads to each region and you have a good map laid out to make travel more interesting, if long and potentially tedious on longer trips. Slip in controlling threads and someone can form a new village easily by taking over a subforum. Village wars easily slip into place when more than one group tries to form a village in one area as well. Not to mention it makes it easier to organize things in fun ways. In our current one sub for a city design, it's hard to make large areas. You could make districts in that style, but it'd be a constant battle to get people to treat them as you want rather than practically teleporting all over town, ignoring all your hard work in the design. Subforum districts allow for a much wider variety in creation, and give us the space to make a lot of awesome locations without clogging the subforum so it's hard to find what you want.
The only question I have on a large world, is how many subforums each area should have. Should it be a set number, the same for all? Or can the numbers vary a bit, making some areas larger than others? Or rather, more varied, as a single subforum can also claim to be larger than another. An ocean area doesn't need multiple regions to contain just a bunch of open watery space after all.
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City Design: I'm thinking the city should have, well, the districts I laid out in a chatroom post.
Administrative, Market, Residential (Possibly two, one wealthy and one poor. Three if we like for those in the middle. Each would sell houses appropriate to it's level.), and Training. Some with slightly less purpose than I'd originally laid out could be good too, to give places to go for missions, or even just background. If we set our tech level to where we can have electricity for instance, we could have a commercial district with manufacturing plants, and an electric facility. An agricultural district wouldn't go amiss either.
Somewhere between six and ten districts would be good for the main city. Especially if we want to use the method of leaving some unsettled that I mentioned in previous posts. And if we like the idea of varying numbers of subforums for various zones, it would be by far the largest, at least in numbers. After more thought on design, I think buying districts should be left as an option limited to settling new areas, though allowing the leadership of the village to buy new land in the village's name wouldn't be a bad idea. Could be another good way to create conflict later.
Leadership: I'm really liking the "Council of Five" idea more the more I think about it. The council would act as representatives of the village in various forms, and be the ones to make major decisions. With five members, it's impossible to have a tied vote, making that a good number as well.
I believe the council should be set up with each councilor representing a specific branch duties and people, much like modern governments with their cabinets and secretaries and such. They all get an equal say in any votes, but each has their own area of expertise that they are expected to watch over and keep the council appraised on.
One such councilor could be in charge of village finances. Their job would be to keep an eye on the village markets and keep the economy flowing by making sure everyone has what they need, and are paying in their proper taxes. If the council was made up of crew the player of that character would also be expected to monitor and maintain all the numbers on such things, making sure the village coffers are showing the right amounts, as well as any NPC shops. (Since I wrote the currency system and probably know the system best I'd probably take that position.)
Another could be in charge of foreign affairs. Doesn't sound like much without any other villages, but if you look into it a bit more their duties could include monitoring outlying villages and bringing in missions. Not really much actual work in OOC for this one, though they could play their job out in interesting fashion by organizing events and story arcs, such as organizing a tournament, or a bandit raid. When more villages form they could also be in charge of diplomatic inter-village relations, such as a chuunin exam, or declaration of war. (That was a joke. No one councilor should be able to do that.)
With a little thought I'm sure we can come up with enough interesting positions for the various councilors to hold, and duties thereof. I expect the first I mentioned will be the most complicated though...
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Story: As I said, I'm partial to the AU setup. A newish village, so we don't have to explain too much world history to make things make sense. I personally don't care if we base off of the original map, but making our own wouldn't go amiss either since, really, the original doesn't give us much detail to work from.
The village shouldn't be very old. Not a new creation, old enough to be well established, but not to where we have to make much history. Maybe a decade or two. It could have been ruled by a council already, or the council a new creation at or shortly before the start of the RP. Maybe before the council the village was ruled by a kage, and got too big for one man to rule. Maybe there was a corrupt or incompetent council that didn't, or couldn't lead the village well.
Technology should be somewhere along the lines of early electricity. Most of the features of life we appreciate such as electric lights, refrigeration, and ovens, but not advanced enough for computers or infrared goggles and such. (Sadly that means no recon masks) While I love the possibilities those things add, they don't fit. So basically a weak steampunk type setup for tech. Purely mechanical stuff would work, minor electric powered gizmos, but nothing that has to process data.
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Rather than think of more to say, I shall stop here and hope for responses and discussion. Also progress. Much wonderful progress.
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Posted: Sat Aug 31, 2013 10:03 pm
This is part of the reason I often get frustrated when working with you. Making things more complicated is not the same as making them better. Making things as SIMPLE as possible, at least until we get some more members, should be our goal.
Large World: Consider how many threads went completely ignored in our "small world" design. I think having too many threads will just add to the intimidation factor and clutter, without adding so much to actual content. Frankly I think it makes more sense to start small, and build up as necessary. Remember we are starting with very few members, which will make your "large world" idea even less possible.
Districts:
If people only make two quick posts at their house/apartment etc. and then ignore it while they do important stuff, why would you create a residential subforum for people's houses? If there is zero need for training other than RP development, then why the heck would you create a whole subforum (unless people regularly train already). Two different subforums for markets? Even one is a stretch. Most of the time there is no need for more than like two actual shops. Ninja supplies and a restaurant (and these can be within the same thread). Unless you plan to include a food system, resource system etc which would all be a waste of energy unless we can significantly boost our membership. Yes there is definitely mission potential but...
The only reason most threads even exist is for missions themselves, and it is not difficult to keep track of multiple areas in one thread. (Such as two different shops in a market thread). Mission threads in the past have regularly been used once and then abandoned for RL Years before anyone even posted in them again. Often times the return post is little more than a one post nod towards the threads existence.
Fewer threads makes it much more likely to encounter other rpers. Even if you are both in different areas of the same thread, it is more tempting to "bump" in to someone else if you can't help but see whats happening for them.
Frankly, with our current members, one thread would be enough to take care of ALL RP. Of course since we intend to get more members we should start with a little room, but unless we get a lot of members we should not need a thousand different threads or subforums.
Council: Pretty sure that has already been more or less agreed on. I dont think we should make things too specialized, but general "departments" is plenty. Really dont think we should worry about the department "elements" as has been stated. It seems a bit forced, and makes it difficult to make the character you want (if you are going to be a council member) if you have to match to a specific element.
Two obvious departments would be Defense and Intelligence (Offense, intel gathering and general ninja sneaky stuff). Neither would play much part in OOC either. OOC department responsibilities do not really need to be tied too closely to RP responsibilities. Also, obviously, not all department seats need an RPC to fill them right off the bat. Council seats are much easier to replace than Kages.
Having the story start at the formation of the council would be a great idea. The village/city was previously ruled by one Kage, but they had to be replaced or there was a revolution or something. By having the council a new one, we could easily insert some good RP conflict between the seats by making the positions highly competitive. (Like the Chinese council of scholars, where people got murdered etc for positions) Frankly, having everyone start as best friends is easy to RP, but not that interesting. This would also make it easy to explain any changes in position, as well as why department heads are usually skilled ninja rather than civilians. Plus, it would become possible for people to switch departments if they prefer an open seat to their own.
Technology: You pointed out before the inconsistencies with technology in the Canon Naruto. When we determine our tech level, we should keep in mind that many RL technologies simply aren't necessary in a world with chakra. A car isn't nearly as important for travel when you can run 30 MPH. Guns are the biggest example, because there is no reason to invent guns if you can throw fireballs. Armor on the other hand is very necessary, since anyone can throw fireballs.
I don't think they should have widespread phone use (definitely not cellphones), so messengers are much more useful. Maybe single communication towers like my Kumo technology idea instead. Considering how efficient a ninja messenger can be, this is also easy to explain. Radios would be usable for short range team communication, though people have to buy their own.
I agree with not having computers and television etc. No infrared goggles etc either. Cameras are fine, though tiny spy cameras are too advanced.
Cars should not be invented, but "prototypes" could possibly show up in some missions, or for use by the very wealthy.
Explosions are okay, and puppets are okay. Medicine and poison, obviously okay.
Side note: I could probably create a less advanced form of the recon mask with the above limits. It would be more expensive though
Another Side note: I am kinda sorta willing/able to return to working on this. We may be kicking a dead horse at this point but since we dont have a lot to lose we could theoretically get a very doable guild out of this. Or go up in flames.
[Above post was edited heavily. I didnt mark changes, as I dont think anyone is online to have read my post]
Posted: Sun Sep 01, 2013 7:29 am
You know me. I love things more the more complex they get! However, I don't see this as overly complicated. Complicated in creation? Sure. Once it's done though? Not so much. I believe, also, the reason so many threads went ignored so often, is because they had no real purpose. Some were created solely for a single event, some were just badly described. Missions weren't ever a big priority either, so quite often people just clumped together in the threads like training grounds and kages offices. Making sure all the new threads have some purpose and are well made should see them getting a lot more use. Especially if we push the missions strongly enough.
Districts: The residential district wouldn't just be for player homes. Those would be entirely optional and I expect only those who intend to actually use them will ever get one. The residential area would also contain places such as an orphanage, and some NPC homes for use with various missions.
Even without the required training to learn jutsu, training is still a major part of any Naruto world. Even without the system I've already had David teach one of his genin a few jutsu. I'll most likely start my next character in the grounds, and I have several ideas I want to see play out in a training setting. Some things may still even require their own training outside of the system, such as some taijutsu styles or bloodlines. Besides that, the training grounds threads and subforum are also usable for other things. Sparring for instance, which shouldn't be done in most other areas. An arena could be set up there for some more organized fights or even chuunin exams as well. If anyone wanted to actually play an academy student, an academy can also be set up there. And missions can be made to work with all of those as well.
I'm not sure where you're seeing two market districts. There should only be one, more wouldn't make any sense at all. There's a few different shops I can think of offhand that fall into current systems. Blacksmith, for weapons and armor, General supplier, for miscellaneous, Apothecary, for poison and medicine ingredients and equipment, Sealing supply, for paper, ink, and basic seals, Library, of course, for books and scrolls. A shop can be made for almost every branch of ninja arts that require objects that could potentially be purchased and sold. I dunno about a food system, but adding in a resource system is something I'd love to do, since that'd open up to players selling shops rare materials which they can then use to create unique objects. That's something for after we're rolling again though. (And yes, of course, mission potential.) Having the shops split up like that also allows each shop to be better described rather than a player just wandering into a market and making up the shops all on their own, and then the next person through doing the same, with the same shop never showing up twice.
My feeling on numbers is that we should at least have the basics together to start with. Know where everything is and will be, and have enough for things to be operable without people feeling too restricted. Then we can flesh out from there. Maybe use the storyline to claim some areas are closed off while being rebuilt or something.
And personally, I don't think encountering other RPers will ever be a problem, barring activity issues. Players have always seemed to have a habit of clumping together, and I don't see that changing just because there's more space to run around in. And threads with multiple areas in them, while arguably compact, have a longstanding record of not working out as intended. The Suna training facility for example, supposedly had hundreds of rooms in it. Instead of using those rooms, everyone always congregated in the one I had claimed, even if I claimed the door was locked. People would walk in, and in this supposedly massive place with hundreds of rooms, instantly spot everyone else and join them. Multiple threads just allows, to me at least, the varied areas to be better appreciated where in one that just clumps everything together, nobody really pays attention to it.
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Council: What do you mean by element? Katon, Fuuton, etcetera? While that would be interesting if we tied the council to titles like Hokage and such, I don't see much point to it. Honestly don't like that idea much anyways since it feels, still, like the issue of multiple villages in one.
Intelligence would probably be the same as what I called Foreign affairs. Dealing with gathering information on threats outside the village and so on. Defense I can see as being a leader directly of the military. Perhaps more related to ANBU though. I wasn't sure on having one with that specific duty since they're all meant to be involved in that, but since some are more involved in just keeping the village operating than actual missions, I suppose it's valid.
Should there be a "Head of the Council"? Someone that, while they all act as equals, is in charge of keeping the group itself in line? Basically a mediator, voice of reason, tiebreaker, and all that? Their main duty would probably just be making sure the rest were doing their jobs, and doing them well.
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Gotta run now. Responses and thoughts on the rest shall come later. Others are encouraged (At gunpoint!) to chip in as well!
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Posted: Sun Sep 01, 2013 9:48 am
Technology: Not necessary for those with chakra, certainly. Normal civilians though, still exist. And when faced with the possibility of fighting ninjas, it simply doesn't make sense that they wouldn't be trying to develop their own technology that could stand against a ninja. I suppose though that you could then say that the people are dependent upon the ninja, and that makes some sense. They just have ninja do all the things they would normally be developing tech for. Even when they have to fight ninja, they just get other ninja to do it. Still, the idea that with tech that advanced someone hasn't tried to bypass the reliance upon ninja is just silly.
Phones, no. I'm fine with the typical radios, since those are low grade tech, but phones don't really fit. For longer distance communication than a radio, we can use ninja couriers or messenger birds just fine. Considering for the moment we're just one village, people can also just walk over and chat directly. >.> A radio tower would be a good addition to the "Tech/Commercial" district. (On that note, if the commercial district was what you thought of as another market, that's not what I intended. I was thinking of that as something along the lines of the scientific district in Kumo. Just a big old place with all the manufacturing facilities for the things we don't really care about, power supplier, and now, radio tower as well. It's separate from the market because, well, who wants to shop near all that noise and smog?) The radio could be fun to play with too. Have both the functional short range radios that Kumo has now, as well as a typical "Household" radio that can tune into public channels for entertainment, and have the ability to send out news and important messages over that. Basically a village wide PA system.
When you say cameras, do you mean like security cameras, or snapshot cameras? A good old fashioned flash bulb camera would be fine, but without "Computer/TV" tech, a video camera serves little purpose.
Prototypes of more advanced tech turning up once in awhile is fine with me, since it shows that the world isn't stagnant. Maybe even allow some techs later on down the line that we wouldn't at the start, so long as the appropriate development stages have been reached. One thing I really do love, though it's hard to pull off in an RP like this, is a world that advances itself.
When you say explosions, are you talking bombs? Like, grenades and such, separate from sealing? I'm not entirely against the idea, but I'd be careful with it, since an early gun is just a directed explosion.
How would you make a working recon mask? If stuff like Infrared is out, that's that bit gone. Take out data processing and a good bit of both versions is gone. All that's left of the original is a pair of goggles, and the other, really just the added radio features and muting option since most of the rest is out of the picture.
Posted: Tue Sep 03, 2013 7:56 am
My main issue with the World Design is the fact we may not have enough members to make use of it for quite some time (unless we experience a miraculous influx of members). I think we should start small and as membership expands, add more lands to explore.
I'd say we have everyone start in the same country, perhaps the only country that has a noteworthy ninja force. That way we can have a few more countries to have missions take place, creating detailed threads and sub-forums as we need them. Once someone gathers a small following they could break off from the 'main city/village' and form their own village sparking controversy and conflict until an uneasy alliance is created. Or something along those lines.
Basically I think World Design right now is too strenuous to implement despite how fun it sounds.
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Posted: Tue Sep 03, 2013 8:01 am
Ummm... That's the longhand way to say "One village", which was the first thing we all agreed on.
Posted: Thu Sep 05, 2013 11:42 am
The statment applies to several districts as well though. How much use will those threads get? Also consider how it would look to new rpers. If we have dozens of subforums, with dozens of threads they will feel lost (even if its easy to find your way around). They will also notice that almost all the threads in the guild have 0 posts in them, making our activity look even worse than it is.
Just think of it this way, to get an idea of the scale you are talking about. There is no point in a subforum ( i would say) if it holds less than 5 threads. All that does is make it frustrating to move through the threads. you suggested 6-10 districts. So we have 6-10 districts, with a minimum of 30-50 threads total for out 5-6 members. PLUS the world surrounding the city, which should really be more developed than the village.
Market: For some reason I was thinking the "one wealthy one poor" line was attached to economic not residential.
It would not be difficult to expand any areas as we get members. Adding districts, separating one thread (like a market) into several etc. However with only 5 or 6 people it is silly. Also it would make it much easier to change and evolve the guild as it grows. Essentially, molding the guild around the rpers and the existing story rather than creating a base village which needs to be filled.
Phones: I meant like wired phones with telephone poles etc. Old school. Even go so far back as to use telegraphs. Clearly not something that would be in every building.and a system which could be easily disabled by cutting a line.
I meant photographic, of course, Although video cameras served plenty purpose before computers were invented. There were these bizarre creations called movies, which were basically several pictures after another and could provide a seamless moving picture. These were typically created using video cameras, although normal photographic cameras could do it. (note: I am referring to programmable computers, like I assume you are referring to. The simple earlier computers would not really be related to cameras in the least, but were indeed invented before them.)
fair point on explosives.
A recon mask would probably be one of those advancement techs, but it would still miss almost all of its original features. I guess it wouldnt really be very much at all like our existing mask and would basically only match in name only.
Council: Having a head would indeed be practical, however I think we should start without one (unless all our existing members are on the council). First, we dont have that many people to fill council seats anyways, and more importantly lacking a Head would create additional tension between council members. This does so much for RP potential. We could have rebellions, a village split, internal spying/sabotage/assassination all because the Council members are in constant competition. A head sort of weakens that potential. This could actually work well to boost the importance of the shinobi in the first place. The more ninjas are fighting, the more people need to buy ninjas to protect themselves or get revenge.
Second RPCs: I think everyone should be able to start with two RPCs, even with the limited members we have. These rpcs can interact, but cannot be turned into mules. They cannot just give each other anything, and cannot complete missions together (in case the RPer goes AWOL) If someone is not able to keep up with both RPCs they will lose one and have to earn the rights to a new RPC. With two RPCs you can usually count on having one which can do something, making people more likely to stick around. If all I had was Nagisa, I would have either killed her off or left the guild a while ago.
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Posted: Thu Sep 05, 2013 1:16 pm
Well, another way to look at it is to have an idea for what areas we'll need/want larger spaces for in future, and have the village start out smaller, maybe about three districts instead, and have the settling option open in that first "Country" for the main village to expand. If we did that, I'd go with either Admin, Residential/Market, and Training, letting the market merge with residential for now since nobody will be buying homes for awhile anyways, or Admin, Residential, Market, and let people do their training in the surrounding wilderness. I like the former option better, since it make quite a bit more sense. We could then design the rest of the subforums in that "Country" as purely mission zones, possibly with features to their threads relating to their eventual purpose later on when settled. That way there isn't quite as much to learn right away in the village, and plenty of opportunity for expansion even just for the main village without going into other countries.
I can't see a telegraph or even wired phones working well. Maybe the phones, maybe, though it'd be at the very early point where you had operators making connections and all that. Telegraph though would be far too easy to interfere with, especially outside the village in minor civilian towns and things. I prefer the idea of the radios being the main communication method. Only downside with them is that someone can almost definitely get onto the same frequency as you and listen in.
On cameras, the canon is pretty non-specific as to what there is. At the start, a photographer is shown using a good old flash powder camera. Later on in the chuunin exams we have them watching a recording off a modern security camera. Personally I'm leaning more towards flash powder or shortly after they started using flash bulbs for that particular tech.
Council: The head could also be just another member of the council. They all have a set purpose, but one is voted as the head. The position could even be contested and voted on again at regular intervals, or just when one of the members feels like being disgruntled. As for conflict in the council, the character I've got planned, while not the type to really get into fights with everyone, will probably push everyone's buttons to try and "Make things interesting" in council meetings. Just a troublemaker, though he wouldn't likely push for a civil war. I expect him to be fun to play, assuming we ever manage to get this done.
Second RPCs: Agreed. I already mentioned that... Somewhere. I honestly think people should be alowed to have their RPCs interact however they like, seeing as they share a base village. They just shouldn't be allowed to abuse that right by, as you said, making mules of their characters. The characters working together for mutual gain? Sure, why not? One going way out of his way to boost the other for no real reason? Um, no. One ripping his left eye out to shove into the other's empty socket? Definitely not.