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THIS IS HALLOWEEN: Crossroads

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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Legacy, August 2013
[ ISLE 2 ] The Gauntlet (Efflo)

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mare
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PostPosted: Tue Aug 20, 2013 11:11 am


Quote:
As your hand rests upon the green pillar, you feel something pull at you. Your surroundings grow dark as you are pulled elsewhere.

You feel something moving beneath you. The air is pleasant and warm, complete with a brisk chill. Before you can open your eyes you feel something heavy clap your shoulder.

With a jolt you awaken, blinking and squinting at the bright light you find yourself facing. Loud laughter erupts from around you as the weight lifts from your shoulder, only to reappear as a quick slap on your back. "Haha! Fell asleep there, eh?" The hand belongs to someone made out of shadows smiling widely at you. They are riding upon a shadowy creature. You notice that you are on a similar beast.

Another beast and rider pulls up next to you on the other side. "Come on, it's not that far now. We'll be able to get this all sorted out soon." They nod forward, "See? It's already in sight."

You can make out a building in front of you. The building is decorated with figures that have been worn down by the passing of time, leaving them open to interpretation. The building itself looks as if it was carved out of the cliff-side it was built into. Or was it built against it? It's difficult to tell from here.

As you look around, you notice you are surrounded by a group of seven shadow-people, each one mounted upon a shadow beast. There is a sense of familiarity about them, then the memory teases itself free: all of you set out together, each unified in a single goal. There is something here, something that is hidden at the end of the map. Didn't you pay a pretty penny for that map? Or did you steal it? It's... it's a bit unclear, and hurts to think too much upon.

Your thoughts are shattered as a shout reverberates throughout the area. A dark arrow hisses out of the surroundings, lodging itself into the throat of the shadow-person beside you. You watch helplessly as they fall off their beast with a gurgle, clutching at their throat. "Take cover!" It didn't matter who shouted it; whether it was you or one of your six remaining companions, you now have something else to worry about.
PostPosted: Tue Aug 20, 2013 11:25 am


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mare
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mare
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PostPosted: Tue Aug 20, 2013 11:28 am


ROOM 1: STAND AND FIGHT

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With a thud and a clank, the shadow Knight readies its blade. It says nothing, but it doesn't need to. Not when it is fighting with murderous intent!

THE INSANITY KNIGHT HP 50/50
gaia_crown Boss auto damage: You take 5 HP damage per turn you make
gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1: User Image - Blocked by "Display Image" Settings. Click to show. 2: User Image - Blocked by "Display Image" Settings. Click to show. 3: User Image - Blocked by "Display Image" Settings. Click to show. 4: User Image - Blocked by "Display Image" Settings. Click to show.
mare rolled 2 8-sided dice: 6, 6 Total: 12 (2-16)
PostPosted: Tue Aug 20, 2013 11:30 am


The Knight was silent and so was Efflo, the both of them readying their weapons before charging headlong at each other into battle.

Efflo, more confident with his scepter now, swung it hard into the Knight's side, knocking it backward before its blades can sink into him too far.


OOC

Name of character: Efflo
Damage done: 12
CURRENT HP OF BOSS: 38
Current HP: 55/60
Special ability: Wild Card Chance
Species Ability: Undead: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn.
Current weapon equipped: Crumbling Hope (2d8-6)
TARGET: Boss!

mare
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mare rolled 2 8-sided dice: 8, 8 Total: 16 (2-16)

mare
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PostPosted: Tue Aug 20, 2013 11:33 am


Emboldened by his lucky first strike, Efflo only fought harder against the Knight, determined not to lose any ground.

For the Grail!

OOC

Name of character: Efflo
Damage done: 16
CURRENT HP OF BOSS: 22/50
Current HP: 50/60
Special ability: Wild Card Chance
Species Ability: Undead: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn.
Current weapon equipped: Crumbling Hope (2d8-6)
TARGET: Boss!
mare rolled 2 8-sided dice: 7, 3 Total: 10 (2-16)
PostPosted: Tue Aug 20, 2013 11:36 am


The Knight managed to strike him in the side with the blunt handle of its sword, and Efflo staggered for a moment, his scepter slipping in his grasp and making his attack less effective.

OOC

Name of character: Efflo
Damage done: 10
CURRENT HP OF BOSS: 12
Current HP: 45/60
Special ability: Wild Card Chance
Species Ability: Undead: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn.
Current weapon equipped: Crumbling Hope (2d8-6)
TARGET: Boss!

mare
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mare rolled 2 8-sided dice: 4, 8 Total: 12 (2-16)

mare
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PostPosted: Tue Aug 20, 2013 11:37 am


He was angry at the fact that he had allowed himself to be hit, and furthermore to waver in his attack, and so Efflo glared back at the Knight just as murderously before launching another attack, perfectly calculated this time.

The Knight went down, but it wasn't enough for Efflo, and he gave the fading body of shadow several more whacks with his weapon before it disappeared.

It was sort of like free anger management.

OOC

Name of character: Efflo
Damage done: 12
CURRENT HP OF BOSS: DEAD DEAD DEAD
Current HP: 60/60
Special ability: Wild Card Chance
Species Ability: Undead: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn.
Current weapon equipped: Crumbling Hope (2d8-6)
TARGET: Boss!
mare rolled 6 8-sided dice: 4, 2, 4, 8, 4, 2 Total: 24 (6-48)
PostPosted: Tue Aug 20, 2013 11:45 am


ROOM 2: ???

Using his super intense ninja skills, Efflo managed to matrix his way through every trap the room threw at him. Spikes, saws, arrows, fire, none of it was a match for his superior trap disabling.

Take that room, he thought as he finally made it to the other side, dusting himself off before proceeding to the next hallway.

mare
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mare rolled 5 10-sided dice: 3, 8, 3, 9, 1 Total: 24 (5-50)

mare
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PostPosted: Tue Aug 20, 2013 11:48 am


ROOM 3: MYSTIC TILES

Unfortunately tiles were a lot trickier than traps. Efflo took one step and screeched, caught off guard by the flames that erupted at his feet, painfully burning through his boots. A bit more than slightly singed, he scooted forward anxiously, waiting for some horrible fate. But instead a relaxing happiness swept over him, and he felt rejuvenated.

Or at least he did until he took another step forward and found himself scorched once again.

Then that idiot NPC from the third row back, Scott, went much the way Mike had, an arrow zinging through his throat. Efflo sighed, more out of frustration at having such a dim-witted team than actually grieving for Scott or Mike. Carefully he made the rest of his way to the exit without further consequence, determined not to lump himself in with that lot.


The Gauntlet pt 3 - Mystic Tiles
Starting/Current HP:
Ending HP:
The rolls:

  1. The tile you step on gives way under your feet... and nothing happens.
  2. As you step on this tile, something wet sprinkles on you from above. Whatever it was, you feel better. Recover 15 HP.
  3. A tower of flame shoots up from the tile, badly burning you. Take 10 damage.
  4. CLANG! Something hard and heavy falls from the ceiling. You forget something.
  5. You activate a trap. Take 5 damage.
  6. You activate a trap. Take 3 damage.
  7. A companion reaches out and pulls you to safety! Nothing happens.
  8. As you step onto the tile, you are filled with a feeling of... elation...? Recover all HP.
  9. A companion reaches out and pulls you to safety, taking your place! Except... they're gone. Lose a companion.
  10. CRUNCH. You can still hear your companion's screams of pain as they suffer heavy damage. Take 50% HP loss (ie if you are 30/40, take 15 damage).
PostPosted: Tue Aug 20, 2013 1:31 pm


ROOM 4 - Skipping

As he caught sight of what loomed ahead of them in the next room, Efflo suddenly decided that he really didn't like John either.

John became Guardian dinner.

mare
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mare rolled 1 6-sided dice: 4 Total: 4 (1-6)

mare
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PostPosted: Tue Aug 20, 2013 1:32 pm


ROLLING FOR BOGLET
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{ ARCHIVED } ----------------- Legacy, August 2013

 
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