A list of spells and attacks.
Feel free to use these spells/attacks.
EVERYTHING YOU MAY NEED TO KNOW ABOUT THE MAGIC WORLD
Magic Energy:
Magic energy is the energy that is being consumed whenever you cast magic spells.
If you use too much of your magic energy then you may begin to feel tired. Sleeping is the number one way to recharge your magic energy.
The thing about magic energy is that not everyone has magic energy. People who are born with magic energy are generally called 'aüspaes'. People who knows how to use magic and cast spells and whatnot are called mages. Some mages have "more" magic energy than others. This is because in every mage, they have this sort of "container" inside them where the magic energy is stored. Some mages are born with a bigger "container" and others train in order to strengthen and expand their "container."
Some mages may not be aware of their magic energy and if one is not aware of their magic energy, then that may cause trouble to them as well as everyone around them.
Some people have abilities to sense others magic energy. Everyone's magic energy has a specific kind of color. It may be one color or multiple, it all depends on a person's personality. (eg: an evil person may have a black magic energy color)
One could also focus their magic energy to a specific part of their body. (ie: focusing your magic energy to your feet so you can walk on water)
Focusing your magic energy to go to a certain part of your body takes a lot of control and work.
There are also some exercises that one can do to strengthen their magic energy.
Also, using too much of your magical energy in one sitting (eg: 90% of it in 10 minute time span), can cause catastrophic damage to your body. (eg: coma, lungs combusting) **
Additionally, because of magic energy, mages who are attacked receive less damage compared to regular humans.
Other Dimensions/Realms: **
Traveling through realms is very dangerous for humans, whether you are highly skilled mage or not.
Most humans that attempted to travel through realms end up dying due to their organs completely rupturing.
Their human bodies could not handle the immense pressure that is given off when a fissure/portal opens up between two different realms.
Not only that, it is very rare for a fissure/portal to open up between realms long enough for humans to travel through and if they ever do, one may not be 100% certain which realm they may lead to.
Once certain fissures/portals open, they may never be able to open again. Thus why some creatures belonging to different realms are stuck here in this realm. (Which we call the Supernatural Realm.)
However, humans are not the only species that this may happen to. This effect (Called the DTE or RTE) could happen to other different species as well.
And there are some species out there that the RTE does not affect.
For example, a rare species, the Realm Riders. Their name is an obvious. They're a humanoid subspecies that can travel across realms without being affected by RTE.
There are mages out there (Called dimensional wizards; species that learn about dimensions and realms and RTE does not affect them) whose job it is to keep the world intact by making sure there are
not too many dimensional fissures/portals open because if there were, then that would also be catastrophic.
Ethereal Plane: **
The Ethereal Plane is where ghosts and spirits and possibly other beings reside.
This plane is omnipresent and exists in all realms and dimensions.
However, the Ethereal Plane is not visible to most beings. Like dimensions and realms, the Ethereal
Plane is nearly impossible to see unless you are a being that has the ability to.
What does the Ethereal Plane do exactly? Well, not only does it houses ghosts and spirits and possibly
other beings, but it connects every single dimension and realm.
You can travel through the Ethereal Plane portals that lead the other dimensions and realms and not die.
Staffs and Wands:
Staffs and wands are usually used to help beginners direct their magic spells or their ME.
Staffs and wands can also be embedded with magical gems and crystals. The gems/crystals have certain attributes that can fortify the staff/wand.
(eg: an ice crystal embedded into wooden staff may help the user with ice magic and attacks.) **
Spells/Spell Casting:
Spells are very useful but all cost a certain amount of magic energy from the user.
The Red Shield Organization oversees all spells that are made or already exists and categorizes them. They are the organization that determines whether a spell should be forbidden or not. At the RSO Headquarters, they have a large archive of every single spell on earth. The RSO also have a unit of agents called the Rune Knights. They are stationed everywhere in the world where magic is prevalent and supervises its use. They're basically police officers.
Spell Casting is easy when you remember the spell and perform it correctly. Some spells require magic circles and some do not. Usually, large, wide-scale, powerful spells require magic circles. Summoning spells require magic circles.
Some people can non-verbally cast spells. However, this requires a shitton of training and concentration.
NOTE:
Magic is great and this is a world where it exists, however, let's remember that magic cannot do everything. What fun will it be if magic can do everything for you? So, try to tone it down and don't go completely overboard.
Magic spells/attacks have to require the appropriate amount of magic energy. (A simple should cost about .1% of the user's ME, while a powerful spell, say for example, Ensis Exsequens, should cost about 50% more or less.) **
ALSO:
Spells that can completely destroy a target or cause mass destruction are prohibited. UNLESS there is an equal consequence. (eg: Using a destruction spell that completely wipes a target from the face of Earth but also the user as well.)
** Magic like the one mentioned above is called destruction magic. A type of dark magic that is forbidden and no longer in use.
Feel free to use these spells/attacks.
EVERYTHING YOU MAY NEED TO KNOW ABOUT THE MAGIC WORLD
Magic Energy:
Magic energy is the energy that is being consumed whenever you cast magic spells.
If you use too much of your magic energy then you may begin to feel tired. Sleeping is the number one way to recharge your magic energy.
The thing about magic energy is that not everyone has magic energy. People who are born with magic energy are generally called 'aüspaes'. People who knows how to use magic and cast spells and whatnot are called mages. Some mages have "more" magic energy than others. This is because in every mage, they have this sort of "container" inside them where the magic energy is stored. Some mages are born with a bigger "container" and others train in order to strengthen and expand their "container."
Some mages may not be aware of their magic energy and if one is not aware of their magic energy, then that may cause trouble to them as well as everyone around them.
Some people have abilities to sense others magic energy. Everyone's magic energy has a specific kind of color. It may be one color or multiple, it all depends on a person's personality. (eg: an evil person may have a black magic energy color)
One could also focus their magic energy to a specific part of their body. (ie: focusing your magic energy to your feet so you can walk on water)
Focusing your magic energy to go to a certain part of your body takes a lot of control and work.
There are also some exercises that one can do to strengthen their magic energy.
Also, using too much of your magical energy in one sitting (eg: 90% of it in 10 minute time span), can cause catastrophic damage to your body. (eg: coma, lungs combusting) **
Additionally, because of magic energy, mages who are attacked receive less damage compared to regular humans.
Other Dimensions/Realms: **
Traveling through realms is very dangerous for humans, whether you are highly skilled mage or not.
Most humans that attempted to travel through realms end up dying due to their organs completely rupturing.
Their human bodies could not handle the immense pressure that is given off when a fissure/portal opens up between two different realms.
Not only that, it is very rare for a fissure/portal to open up between realms long enough for humans to travel through and if they ever do, one may not be 100% certain which realm they may lead to.
Once certain fissures/portals open, they may never be able to open again. Thus why some creatures belonging to different realms are stuck here in this realm. (Which we call the Supernatural Realm.)
However, humans are not the only species that this may happen to. This effect (Called the DTE or RTE) could happen to other different species as well.
And there are some species out there that the RTE does not affect.
For example, a rare species, the Realm Riders. Their name is an obvious. They're a humanoid subspecies that can travel across realms without being affected by RTE.
There are mages out there (Called dimensional wizards; species that learn about dimensions and realms and RTE does not affect them) whose job it is to keep the world intact by making sure there are
not too many dimensional fissures/portals open because if there were, then that would also be catastrophic.
Ethereal Plane: **
The Ethereal Plane is where ghosts and spirits and possibly other beings reside.
This plane is omnipresent and exists in all realms and dimensions.
However, the Ethereal Plane is not visible to most beings. Like dimensions and realms, the Ethereal
Plane is nearly impossible to see unless you are a being that has the ability to.
What does the Ethereal Plane do exactly? Well, not only does it houses ghosts and spirits and possibly
other beings, but it connects every single dimension and realm.
You can travel through the Ethereal Plane portals that lead the other dimensions and realms and not die.
Staffs and Wands:
Staffs and wands are usually used to help beginners direct their magic spells or their ME.
Staffs and wands can also be embedded with magical gems and crystals. The gems/crystals have certain attributes that can fortify the staff/wand.
(eg: an ice crystal embedded into wooden staff may help the user with ice magic and attacks.) **
Spells/Spell Casting:
Spells are very useful but all cost a certain amount of magic energy from the user.
The Red Shield Organization oversees all spells that are made or already exists and categorizes them. They are the organization that determines whether a spell should be forbidden or not. At the RSO Headquarters, they have a large archive of every single spell on earth. The RSO also have a unit of agents called the Rune Knights. They are stationed everywhere in the world where magic is prevalent and supervises its use. They're basically police officers.
Spell Casting is easy when you remember the spell and perform it correctly. Some spells require magic circles and some do not. Usually, large, wide-scale, powerful spells require magic circles. Summoning spells require magic circles.
Some people can non-verbally cast spells. However, this requires a shitton of training and concentration.
NOTE:
Magic is great and this is a world where it exists, however, let's remember that magic cannot do everything. What fun will it be if magic can do everything for you? So, try to tone it down and don't go completely overboard.
Magic spells/attacks have to require the appropriate amount of magic energy. (A simple should cost about .1% of the user's ME, while a powerful spell, say for example, Ensis Exsequens, should cost about 50% more or less.) **
ALSO:
Spells that can completely destroy a target or cause mass destruction are prohibited. UNLESS there is an equal consequence. (eg: Using a destruction spell that completely wipes a target from the face of Earth but also the user as well.)
** Magic like the one mentioned above is called destruction magic. A type of dark magic that is forbidden and no longer in use.