
Moon Hunter
PRINCESS ISLAND

General Information
Maintaining a superior defense is the pride of the Moon Division, defending even at the expense of attacking. However, this can be hard, especially for trainees who just got new magic weapons full of glowing and powers. Thus the Princess Island. At the center of the island sits a princess who will do absolutely nothing to protect herself, and it's up to you to build defenses that will withstand shadowling attacks so she she doesn't die in a horribly realistic manner.
There's four main paths for shadowling's to travel through, and you have 3 types of building materials to create your defenses from: straw bales, wood, and bricks. The sturdier the material, the sturdier the barrier, but the fewer you can build in the allotted time. After a set amount of time, the princess will crush a pumpkin pill, attracting varying amounts of lurking shadowlings. You get to watch helplessly from the observation station, without getting to attack yourself.
These creature are extremely weak and ill formed, coming up against a solid defense they will disperse, but in turn they also weaken said defense. When a defense goes down, they go right to the princess and attack her. Should she survive the wave, you get to go back down, rebuild, and do it again.
If you fail: the princess has died, horribly, and you've wasted a lot of time on this only to look fairly incapable. All things considered? Most pleasant course to fail.
If you win: peen points and bragging rights go to those with the healthiest princess and lasted through the most attack waves.
If you choose to go beyond 5 rounds, switch the enemy dice roll to 4 d20s.
Mechanics
Your princess has 20 hp
First, roll the strength of you defense, using the dice for whichever building type you choose.
Brick: 4 d12
Wood: 8 d6
Hay bales: 12 d4
The order of the die determine the HP for each barrier location. For example, with bricks, rolling 5/6/8/1, would mean that path 1 has 5 HP, path 2 has 6 HP and so on. With a wood roll of 3/3/3/1/2/5/5/2, the first 2 dice would equal the amount of the first path. Brick would be the least math-y of the building materials (you lazy asses.)
Roll 4 d12 for the attacking forces. Once again the order of the dice correspond with the path being affected. Then do the math to determine the status of your defenses and princess.
Example:
My defenses are 5/6/8/10
The attackers are 3/7/3/8
The result defenses are 2/-1/5/2
Negative numbers are taken off the princesses HP, leaving her at 19 HP.
Go back and rebuild your defenses in the same manner as before, you'll be building on top of old defenses so you add the new defense HP to the remaining defense HP. Negative numbers = 0 HP for the defense, not negative HP.
Minimum rounds to complete the course is 3
Bonus Mechanics
Their defense expertise allows them to build slightly sturdier barriers. This applies to all paths that start at 0 hp. They do not stack. So if you are re-building on a barrier that lasted from an existing round, this bonus does not apply, as it is already still in effect.
Trainees: 0 hp bonus
Moon Trainees: +1 hp bonus to each path
Hunters: +1 hp to each path
Moon Hunters: + 2 hp to each path
Status
Wave: (current wave number)
Path 1 HP:
Path 2 HP:
Path 3 HP:
Path 4 HP:
Princess HP: /20
[quote="Status"]
[size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]
[b]Path 1 HP:[/b]
[b]Path 2 HP:[/b]
[b]Path 3 HP:[/b]
[b]Path 4 HP:[/b]
[b]Princess HP:[/b] /20
[/quote]
[size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]
[b]Path 1 HP:[/b]
[b]Path 2 HP:[/b]
[b]Path 3 HP:[/b]
[b]Path 4 HP:[/b]
[b]Princess HP:[/b] /20
[/quote]