Battling With Chakra/Activity System




Rules:
1. Keep a meter/information in your post layout that states how much chakra you have an update it accordingly. We'll be checking to see if you use this.

2. You SHOULD (not have to) check this place every time you have a spar or fight.


3. Chakra replenishes everytime your character passes a day by 75% of your total chakra amount. Resting for a couple hours grants you a 40% replenishment. This does not mean every day in rl, I mean when your character rests, or goes to bed or a day passes. Ex. Your character has 400% chakra, you'll recover 300% chakra after a days rest.

4. To avoid confusion all level ninja's chakra will be capped at certain levels, the higher the rank the more you can have. I'll have ranges for chakra and you'll be posting your characters chakra level. I do not wanna see highest level chakra for everyone. Keep it realistic.

5. After you read this post stating that you've read and understood the rules and system.


The System

All Right below is the list for how much chakra it takes to do techniques for each levels as well as the ranges for every rank. Make sure your character stays within the limit. Even if your character starts out in the lower range they can grow stronger with training. 3 posts of chakra training will gain you 1% increase to your chakra. Fighting a battle with 6+ posts total (you and the person fighting you combined) will gain you a 2% increase. These can be used to up your chakra to the max for your character for his/her rank. All posts MUST be a paragraph long (4-6 sentences at least) to qualify. Simply advise your kage/leader your chakra has increased and add it to your total.


Below are the percentage of Jutsu according to their rank and how much you must take away when your perform them.

Genin

E Ranked Techniques: 2.5%
D Ranked Techniques: 4%
C Ranked Techniques: 10%
B Ranked Techniques: 33%
A Ranked Techniques: 55%



Chuunin

E Ranked Techniques: 2%
D Ranked Techniques: 3%
C Ranked Techniques: 8%
B Ranked Techniques: 15%
A Ranked Techniques: 45%
S Ranked Techniques: 60%


Jounin/Anbu

E Ranked Techniques: 1%
D Ranked Techniques: 2%
C Ranked Techniques: 5%
B Ranked Techniques: 13%
A Ranked Techniques: 20%
S Ranked Techniques: 50% (SS costs Triple)



Akatsuki/Kage/S rank criminals

E Ranked Techniques: .5%
D Ranked Techniques: 1%
C Ranked Techniques: 3%
B Ranked Techniques: 8%
A Ranked Techniques: 13%
S Ranked Techniques: 20% (SS costs Triple)

Ranges

Genin: 100-150%
Chuunin: 125- 200%
Jounin: 150- 250%
Anbu: 175- 300%
Kage/Akatsuki/S Rank Criminal: 200- 400%


BIJUU

The Bijuu, or ‘tailed beasts’ are creatures of immense power and destructive ability. Not much is know about where they originated from, but rumors say they were once one beast, that was divided to divide it’s power. What is know, is that these monstrous creatures can be sealed within humans, allowing the human to harness their incredible power. Each bijuu had a different number, represented by their number of tails, as well as a different level of power, and unique abilities they grant their host, either willingly or otherwise.

When using a bijou’s chakra, the user enters ‘Bijuu Mode’ in which they are granted a Chakra shroud around them, as well as a number of ‘Chaka Tails” up to the number of their respective beast. If a host can control their beast, they may draw on multiple tails to gain more chakra, or use less in order to allow more ‘bursts’ of Bijuu Mode. While in Bijuu Mode, the user’s physical strength and speed, along with other physical abilities are enhanced. Additionally, jutsu used with ‘Bijuu Chakra’ become ‘Beast Jutsu’ which use the same amount of chakra, but have enhanced strength and affects, equivilant to roughly one rank in jutsu level. (Basically an A rank jutsu would have the punch of the average S in Beast Mode) However, while transformed, the chakra of the Bijuu will be drained at 5% per non active post, 10% per active post, up until an amount equal to the total number of tails used up. Additionally, while in Bijuu Mode, the hosts own chakra is set aside, and so they only have access to the Bijuu chakra they had drawn out. Therefore, all jutsu drain for your current Bijuu chakra suply, until you’ve drained the drawn amount. Bijuu regain their chakra much like their hosts, by resting. However, they also recover by drawing on the chakra of their host, slowing their host’s chakra recovery by 10% of the host’s total chakra, leaving the host to recover at 65%, rather then 75%, until the Bijuu’s chakra is recovered. In doing so, the Bijuu recovered 85% in the same amount of time. Once a user leaves Bijuu Mode, the user is physically drained, and repeated transformations will exhaust the user.

E.X. If the host of the Nine Tails uses three of the Chakra tails, they will have 60% (20% per tail times number of tails, three in this case) bijuu chakra to use. Once this 60% is drained, either through jutsu or simply from being transformed, the user will return to normal. They may either then use X number more tails to transform again, or add X number of tails to keep from transforming back. Tails may only be added one at a time after the initial transformation, and are all removed as a group, not individually. If the host chooses to transform back before their ‘drawn’ chakra is depleted, the remaining chakra returns to the bijuu. After a three tails transformation, the Nine Tails will have 120% (180% minutes the 60% for the three tails) chakra remaining, and will recover 85% over the next day while the host only recovers 65% over that day. Once the Bijuu’s chakra is full, the hosts recovery returns to the normal 75%

Below are each Bijuut’s Total chakra amounts, as well as the amount granted by each Tail dawned.

The One-Tailed Shukaku: 100% Chakra level, granting 100% With each ‘tail’ invoked by the user.

The Two-Tails: 110%, 55% Per Tail.

The Three-Tails: 120%, 40% Per Tail

The Four Tails: 130%, 32% Per Tail, with the fourth Tail granting 34

The Five Tails: 140%, 28% Per Tail

The Six Tails: 150%, 25% Per Tail

The Seven Tails: 160%, 22% Per Tail with the seventh granting 28%

The eight Tails: 170%, 21% Per Tail with the Eighth granting 23%

The Nine Tail: 180%, 20% Per Tail

Life Chakra

Each person has 50% Life chakra, using this chakra after using up your normal chakra can be fatal.
10% used = Unable to fight for a day in real time.
15% used = 3 Days wounded and unable to fight or train real time
20% used = A week real time hospitalized not allowed to RP outside of the village hospital you were admitted into.
21-25% roll die 1-3 = Live and follow above. role 4-6 = death
30% roll die 1-2 = Live and follow above. role 3-6 = death
31+% role die 1 = Live and follow above. role 2-6 = death.

Bonus

You can get bonuses for good roleplay, good sportsmanship, and being active. These stack on top of your total chakra so even if you have the max, say 400% chakra you CAN add to it. Only crew members may hand out the bonus' and only for the reasons listed out below.

Activity: 2 posts a day brings your max chakra up by 2% 5 posts a day brings it up by 8% and 6+ posts per day Brings it up to 30%. *not all these are averages. (you must post these amounts everyday for at least a week straight to qualify) ALSO if the guild captain sees your hard effort he may reward you in extra Justu qualifications! meaning if your a kage and your limit is 25, he may rewards you up to ten extra Justus! So in the end your justu list would be 35!

Being a Good Sport: Not arguing every five seconds, allowing compromise, Not freaking out and quitting when your character dies and making a new one from rung one. Bonuses range from 1%-25% again Depending on me and/or the MOD.

Participation: These range anywhere from 1%-20% depending on how many activities the guild does that you participate in. Ex. The recruiting contest. Participate and be rewarded or if I hold an art contest, best banner contest ect.