Mount Form: An emaciated zebra with skeletal legs, short blue mane with beads through out. Gold bangles around her ankles and large orange gem necklace around the throat. Face mask over her muzzle and small brown pocket bags around the waist.
Weapon Form: A golden
Kusari-fundo with random small spikes attached through out.
Dice Mod: 2d8 - 6 // HP: 40
FEAR ATTACK: Venus Flytrap - Swift Strikes - T1Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 8 (50%), 12 (80%)
Poison Lotus - The Tainted Fang T2Dice: 3d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Second Dice:
xxxxx 1: Target suffers 2 damage for [third dice] rounds.
xxxxx 2-3: Target suffers 3 damage for [third dice] rounds.
xxxxx 4: Target suffers 4 damage for [third dice] rounds.
Third Dice:
xxxxx Determines how many turns the effect lasts.
Potential Max Damage: 16
Snap Dragon - Double Take T2Dice: 4d8
First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack.
Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.
Falair quickly snaps her chain at an opponent, generally aiming for the ankles to trip them up or the throat to choke them out.
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Sage passive ability: Sages can camouflage themselves, hiding even in plain sight. This allows them to listen to any conversation at close range. HOWEVER, if the level of the horsemen or opponent is higher than the sage's, then the sage will be caught and/or heard! If their level is the SAME, the opponent should roll 1d6 each time they say anything. If they roll even, they spot the hidden sage!
- In battle, they can halve the damage of any NON FEAR/CHARGE ATTACK MOVE