Full Name: Jasper Devin Cintere Nicknames: Jas Age: 23 Birthdate: 4/20 Gender: Male Nation: Aramil Rank: Master Title: Sovereign of Aramil Bloodline: Incubus Class: Paladin
Demon/Implant: Gene Modifications: - - - Energy Color: Red Energy Meter: 3600 Element: Air Battle Strength: Close Ranged Fighting, Fighting against unholy beings Battle Weakness: Long ranged fighting, fighting against those who aren't holy? lol I guess
Fights Won: 8 Fights Lost: 3
Talent:
-Completed Quests- S Rank: 2 A Rank: 2 B Rank: C Rank: 3 D Rank: 1 E Rank: 3
- Air Suction - Air Punch - Air Funnel - Air Shield - Air Spout - Enhanced Speed and Jump - Gliding - Air Spout - Break Wind - Great Breath - Air Weapons - Air Blast - Air Swipe - Air Vortex - Air Gun - Air Concussion - Air Blades - Air Barrier - Tornado - Breakthrough - Distilled Air
Incubus Skills - Seduction - Tail Lash - Nails - Flight - Seductive Bite - Energy Blitz - Energy Whip - Gorgon's Stare - Kiss of Death - Sinful Art: Dance of the Incubus
Paladin Skills
- Holy Light - Minor Heal - Clarity - Aura of Hope - Sense Evil - March of the Crusader - Steadfastness - Vow of Truth - Blessing: Righteous Blade - Falter - Judgement - Divine Barrier - Shield of Light - Armor of Light - Holy Weapon - Resolve - Cleanse Area - Chains That Bind - Falter - Hand of Illumination - Hand of Blinding Light - Divine Pulse - Aura of Truth - Sanctification - Holy Rain - Sacrifice - Divine Chamber - Divine Barrier - Energy Barrier - Dawnblade - Arm of the Law - Righteous Strike - Soul Judgement
Berserker Skills [Subclass] - Iron Form - Ki Barrage - Mind Over Matter - Catch Blade - Ki Assault - Force Breaker - Sword Arm --------------------------------- - Holy Orb Burst - Exorcism - Shield of Righteousness - Chaos Shot
Personality: Just, Kind, yet domineering. Quote: "The Order Dictates!" Height: 5'9 Weight: 145 Ibs Eye Color: Red Favorite Band: Framing Hanley Theme Song: Hear Me Now - Framing Hanley Battle Theme: Count Me In - Instrumentals Favorite Anime: Katekyo Hitman Reborn Favorite Color: Medium Turquoise -----------------------------------------------------------------------------------------
╫Background Information╫
As a human, Jasper was more of the religious types. He fought for Good and the Holy: The usual Paladin. He was sent on many missions as a human since he was one of the top Knights of Yuran, he even outmatched the Swordsmen. But one mission led to a life of exile. A mission in Luimira, to be exact.
Jasper was sent to rid the city of its Incubus and Succubus population, since the king of Luimira hated them. Jasper seemed rather confident that he could stop them with the Holy Powers of the Light, so like any Confident Paladin, he marched right into battle. But he found out that his holy light did not harm the population of Succubus's, in fact, it just seemed like a flash light to lead them to him in the darkness.
Jasper was tied up to a giant rock where several Succubus's took turns with him, at first he did not like it one bit, but as time passed he began to like the constant rotation of sex. Then the Leader of the pack, an old Incubus, came up to him and he looked horrified. But the Incubus began doing a ritual of a sort, Jasper could feel his soul leaning towards the darkness. He grew a tail and two wings, he took some of the heavy plating off. And when the ritual was over, the old Incubus had died and Jasper was the new Incubus.
He served as a 'Leader' to the army of seductive girls, but he hated it. Once he realized that he could still use his Holy Powers, he left them secretly and went to Aramil: A place where he thought he could escape those Succubus's.
Energy Color: Scarlet Energy Meter: 3600 Element: Lightning Battle Strength: Fighting from afar with magic Battle Weakness: Close quarter combat, although his undead soldier, Elizabeth, makes up for this.
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: 1 D Rank: 3 E Rank:
Necromancer's Tensei: Elizabeth Bishop ~ beloved mother ElizabethBishop
╫Main Information╫
Full Name: Elizabeth Skye Bishop Nicknames: Beth Age: 18 Birthdate: July 17 Gender: Female Nation: Luray Rank: Master Title: Queen Bloodline: The Kiranu Class: Ninja/Assassin Strength: 8 Speed: 11 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Gene Modifications: - - - Energy Color: Black Energy Meter: 1800 Element: Fire Battle Strength: Stealth Battle Weakness: frontal assaults
Fights Won: 5 Fights Lost: 0
Talent: Ego Boost
Durring the time that Beth played host to Pride, she exploited him as much as possible. This cause the two souls to become entangled, almost to the point where the line between Beth and Pride was barely there. Because of this, when Pride left Beth's body, a small bit of his soul was left behind in the form of a replica weapon of Pride's chain. While Beth is wearing this chain, she gains the passive bonuses from Pride, but with a few added drawbacks.
Talent Weakness: - Chain can do anything Pride's could do, but is not indestructable - Mage skills cost twice the energy to use - Loses all bonuses if Chain is not touching her - cant use Pride's weapon moves
-Completed Quests- S Rank: 1 A Rank: B Rank: 1 C Rank: 2 D Rank: 2 E Rank: 4
Personality: Over the years, Beth has turned into the purest definition of Chaotic Nuetral, living by the phase, "I do what I want, because I can". she doesnt act on whether something is good or evil, she acts upon the heat of the moment. Quote: "I do what I want, because I can" Height: 5'4" Weight: 100lbs Eye Color: green Favorite Band: Falling in Reverse Theme Song: Blackout City - Anamanguchi Battle Theme: Helix Nebula - Anamanguchi Favorite Anime: K-ON!, Kashimashi: Girl meets Girl, Elfen Leid, Eden of the East Favorite Color: GREEN! -----------------------------------------------------------------------------------------
╫Background Information╫
In the beginning Elizabeth had a pretty normal life in the city. Her family were a group of shop owners, and never had the time to fully pay attention to Elizabeth. While not at school, she would sneak around town and cause mischief, like stealing things from street vendors, and climbing up peoples homes and other things she wasnt supposed to be doing. Now she wants to be a master of stealth, a ninja.
Training, the Tower, and a new Ally While doing her usual training routines one day, Beth was teleported to the sin's tower. Here she met Conner and quickly befriended him. With his help, the two ascended the tower at a quick rate. When they reached the top, Conner left, but Beth stayed, and ultimately recieved the sin of Pride.
Assault on Sutami Conner and Beth attacked Sutami, attacking the gates by surprise. A fierce battle unfolded at the gates, leading in the death of 1 of the captains, serious damage to the king, and the total annihilation of the city.
Rise of Luray After their assault on Sutami, Beth and Conner rebuilt the fallen city of Luray. Beth was given the position of queen, and now reigns in the city, working towards making it a great world power.
The hunt After Beth sent out a message to the spire, the arche-mage, Liliana approached her about hunting down the sins and ending their time in Axiom. Events unfolded, and the two headed out to hunt the sins.
Beth and Lili arrived at Kusana to stalk the 3 sin host there. Their first targets were wrath and gluttony. The pair tracked down both sins, though for time being, only Gluttony was captured and transferred to Beth. -----------------------------------------------------------------------------------------
Detect Magic Rank: Passive Description: The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.
Energy Ball Rank:E Description: The basic and starter skill that the arcanist should learn before he or she can learn any other skill. Its quite simple to preform. You move your hand in a circular motion gathering up energy and as soon as it forms into the white ball of energy you can toss it at people, it has no weigh thus it travels in a straight line and it is quite fast. Being hit by one of this is like getting punched. If it hits leaves they tend to turn into ash and human flesh suffers minor burns the strange thing is there is no heat present. Upon reaching adept rank this skill can be used by just aiming your open hand at the enemy and the ball will fly out. At master rank five at a time can come out yet it still just costs E rank energy. Well its not incredibly powerful anyway.
Ice Shards Rank: D Description The arcanist moves his hands in front of him creating a large magic circle and out of this circle up to a hundred dagger sharp shards of ice will form and launch at the target.
Lightning Bolt Rank: C Description: Channeling their energies they create a circle of magic right in front of them. As it forms electricity starts to spark in it and with a simple hand moment the Arcanist cant easily send it flying towards the desired target. This has the force to knock a tree down.
Mage Hand Rank: D Description: You aim your finger at something, and can lift it and move it from a distance. You can propel it, hold it in a certain fashion, and possibly manipulate it if it can be. This only forks for 10 Meters and 10 pound objects, and once it passes that mark, the objects falls victim to gravity again.
Acsio Rankbiggrin Description: An incredibly basic spell its force is equal to the force of the user. The user creates a magical circle over the target object and pulls it towards him, there is no distance limit but it has to be visible to the user.
Mystic Impalement Rank: D Description: The arcanist forms energy in their hand and he or she swings it down towards the ground. This energy impacts the ground and then it forms into a wave of energy spikes headed towards where the arcanist is facing. This has a range limited to five meters. A total of four spikes are headed towards the target each one as sharp as a regular spear.
Fire Ball Rank: D Description: It is a little bigger than your fist fire ball not really special but it is made directly from the energy of the Arcanist and it is incredibly hot. Xyurx was able to use one fire ball like this to heat Rolan's sword enough to force him to let go of it. The action to create it is simple you swirl your hand around gathering your energy. Adept ranks and above can create two at once with only using D rank energy.
Fireball Rank: E Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. Required for all abilities.
Flame Deflection Rank: E Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.
Fire Stream Rank: D Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Earth & Stone Levitation Rank: E (Energy usage depends on size of rock) Description: The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.
E= up to Melon sized D= 5 foot cube C= dining table B= Car sized A= Bus Sized S= 3 story house.
Rock shield Rank: D Description: A levitated slab of rock can also double as a shield when positioned in front of the user. This can also be performed as a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.
Haste Rank: C Description: The altered creatures move and act more quickly than normal. This extra speed has several effects. For 5 posts, they will have +1 speed. As a Master, this is raised to +2
Slow Rank: C Description: An affected creature moves and attacks at a drastically slowed rate of -1. As a Master, this is raised to -2.
Aether Barrage Rank: C Description: A short ranged attack limited to three meters in range. It will cause five spikes of the energy of the arcanist to burst out of them from any point of their body and these spikes are equivalent to the force of a D rank attack. They may all hit one object thus equating to a C rank attack or attack individual targets. Only the tip of these energy spikes are sharp the rest is blunt.
Pure Needle E-A Rank The Reaper uses the energy in him to form a small needle that can go though skin to ripping whole parts of peoples bodies off. By focusing their energy into a small needle shaped energy and fires it at the enemy. E Rank- Cuts flesh D Rank- Dents iron C Rank- Goes though Iron and Dents Steel B Rank Goes though Steel A Rank Can destroy whole limbs if hit right
Blasting Energy Rank: C Description: It is a quick stream of energy and upon contact it creates a similar explosion to a detonating grenade. This blast cannot be directed thus once again it only flies in a straight line towards the target. It has a maximum range of 1km, i made it like that for your imagination.
Ascendare Rank: C Description: Its basically a version of Acsio but a push this time. It has more power enough to push a human being a meter back. This is usually used to keep a target far from the user thus avoiding getting attacked. It can be used on enemies weapons but not the bullets or arrows because they are too small and fast.
Alarm Rank: C Description: Alarm sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible. Mental Alarm: A mental alarm alerts you (and only you). You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within the region of the warded area can hear it clearly.
Rock Hanging Rank D Description: By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal. Per post of hanging is 10 energy.
Skill name: Earth Trap Rank: D Limits: Novice Skill description: A technique that makes earth move around the opponent's feet, hardening to trap their feet. In order to break free, the target must have a strength of five or more, or use an explosive or a water elemental technique to weaken the earth's grip to get free. This can also be done on the target's hands if their on the ground as well
Comprehend Languages Rank: D Desription: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it. Magical writing cannot be read. It does not decipher codes or reveal messages concealed in otherwise normal text.
Energy Coat Rank: D Description: Since Arcanists need lighter equipment because they would be focused on dodging their enemies rather than taking the hit they created this spell. They will create a magical circle around them and from that they will be covered with a coat of energy. 4 E rank or two D ranks will break the defensive coat anything stronger than D rank will go clean through it like it was not there. It lasts till it breaks or 5 posts, which ever comes sooner. Has a 4 post cooldown period after it breaks or fades away.
Host of the Spirit Rank: The rank of the spirit being brought back. Skill description: This skill is not to be taken lightly, nor should anyone risk using it for fun. The host, which is the user himself, will willingly sacrifice his body to bring back a spirit from the other side. This skill is tricky though, you must roll a dice or do a random number from 1 to 10. If the numbers are 1 or 10 then the user will exert too much energy and die. But if done successfully, the user will have drawn the spirit and placed it inside of himself. The user will still know everything from their past life, including the memories of the necromancer, they know all of the spirits skills [must have the profile at least]. The user may even keep all class skills through C Rank if they wish to get rid of their element for good. The user is himself completely but will often think of himself as un-whole, they will even do reckless stuff at times to prove that they do infact have a soul and that its completely theirs. This brought back person can still die since they only inhabited a human body. Speed and strength are the same along with energy. If you take the skills of the Necromancers, you will take one advantage of their class and two disadvantages a crew/VC wants you to take. If this RPC hasn't belonged to you, you must ask the person before you begin, if the person is not in contact, or says no, then live with it.
Once in the place of death, the spirit will approach you, but you have to mentally get to it in the realm of the dead. Once you speak to it, it will tell you of the secret art, and that you must be at least the same rank. After two days of meditating, the user will begin to see a bridge to the spirit then the spirit will simply walk to you and then into you. You will get shake uncontrollably for a while in the outside world, then your the spirit. Simple as that.
Over the course of time [two days in RL] the user will begin to get his normal form back, as though the necromancers abilities are still working its magic. Must travel to the place this person died, whether it be over or under. Must spend at least two days in RL and do 5 post of meditation. Must be of the same rank as the user or lower.
Fushi Tensei (Living Corpse Ressurection) Rank: A Skill description: Fushi Tensei is in fact a ritual that makes the feared Necromancers the most infamous black magic practitioners in the world. This skill allows the Necromancer to dive into the deepest wells of the Underworld and bring back the soul of a corpse and attach the soul back to its body, not only restoring the soul to its original state but under your control. The person brought back has the same powers they did when they were alive, including rank and all learned skills. In order to perform this ritual, a lot of mental and physical preparation is needed. This ussually takes up to 15 posts per ressurection. The reason for this is that the ability to bring someone back to life is in fact a very detailed ritual, messing up even the slightest bit might bring back something that should remain dead or could wind up literally blowing up in your face. The ritual consists of the following posts:
Posts 1-2: Ensuring that the corpse is in mint condition. This means that if the corpse is missing an arm then once the soul is brought back, they are missing an arm. During this time, the Necromancer will inspect the body, memorizing every detail about them as well as trying to fix the body up as much as possible. From attaching limbs to stiching up wounds, the Necromancer has to put back together the body in order for the soul to return to a perfect and workable corpse. Post 3: Setting up for the ritual. The Necromancer must draw up a pentagram and place the corpse in the middle of it. An offering of blood must be given and most Necromancers choose to draw the pentagram with their own blood. Posts 4-8: Meditation and the searching for the soul. In order to perform the ritual properly, the Necromancer must be in tuned with the underworld. The Necromancer must enter a zen like trance in which their mind is completely clear. After this, the Necromancer will send his/her own soul into the underwolrd by using the pentagram as a portal to it. The moment the soul enters the underworld, they are immediatley attacked by countless souls trying to take over the Necromancer's body. At this point, the Necromancer must not only fight the souls, but find the soul they are searching for. Once they find it, the two souls reenter the body together. At this point, the user must overpower the emotions emerging from the second soul and conquer it. Posts 9-10: Perform the Ritual. In the first post the user begins to chant in an almost demonic language. Green energy swirls downwards around the corpse as energy blasts shoot out of it. Those in the area beware for they could hit. In the next post, the soul of the corpse returns to the body by emerging from the Necromancer and using the swirling energy as a path to its original body. Posts 11-15: Animating the body. It takes time to get used to animating your new servant and making them into a living puppet. During this time, the Necromancer will take some time to get to know the skills available, as well as test out the movements of the body and so forth.
Personality: Great and respectable man by day, blood-thirsty monster by night. Azrael is one of the most powerful vampires in the world, and the leader of a rising group of bloodsuckers. His power has gone to his head; he is full of pride and hunger and everything corrupt. Quote: "It's my prerogative to not inform you when I sneak into your cradle and drink your children's blood." Height: 6'4" Weight: 197lbs Eye Color: Red Favorite Band: None Theme Song:http://www.youtube.com/watch?v=FN3RwPyUe2U Battle Theme:http://www.youtube.com/watch?v=Bevws2UDtpw Favorite Anime: None Favorite Color: Crimson
Full Name: Raven Higuard Nicknames: Rave Age:21 Birthdate: 8/30 Gender: Male Nation: The Spire Rank: Trainee Title: Citizen Bloodline: Reaper Class: Weaponmaster Strength: 9 Speed: 7 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: None
Energy Color: Azure with Black outline Energy Meter: 500 Element:Wind Battle Strength: Class -Can master all weaponry to their maximum potential. -Takes 2 posts less to learn any weapon based skill. -Unlocks weaponry skills unique only to the weapons master class -Their energy flows through their weapon thus making them sharper. - They have mastered it that they may use even a great sword with one hand. -Blocking and parrying attacks are easy. Bloodline -Their gauntlets are one of their deadliest weapons, Trainee:Cuts flesh with ease Novice:Iron Adept:Steel Expert:Cuts though Steel Master and Sage:Unknown -They have inhuman strength that can punch though metal and quick reflexes.- -Energy/Mana +150- -If Bards they can make shockwaves from their interments, Swordmasters can use the Blade Graveyard Skill.- -If Swordmaster or Bard they learn those class skills faster.( -2 post?)
Battle Weaknesses: Class - Can only learn melee weaponry skills guns and bows are not allowed for them. - Same speed as a knight - Separate him from his weapon he is useless. - Though a master of weapons can only bring at most six. If they come in pairs it is counted as one - one hand to hand style.
Bloodline Cannot be Necromacers or Shadowknights due to the fact they only summon death care not for life- -Cannot rengenrate energy unless taken from something.(like rocks,trees,metal etc) -Can be smelled out by Lycans and Vampires- -If their gauntlet is destroyed they will be drained of all their life-force. -Takes twice as slow to heal.-
Fights Won: 0 Fights Lost: 0
Talent: &RPC's special ability if they have one&
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
╫Skill List╫ Reaper Pure Needle E-A Rank The Reaper uses the energy in him to form a small needle that can go though skin to ripping whole parts of peoples bodies off. By focusing their energy into a small needle shaped energy and fires it at the enemy. E Rank- Cuts flesh D Rank- Dents iron C Rank- Goes though Iron and Dents Steel B Rank Goes though Steel A Rank Can destroy whole limbs if hit right
Protection Matters D Rank The Reapers form a coat of energy around their bodies destroying all negative effects or poisons from the body. The coat doesn't block attacks only used purify the body. Lasts 3 post and can used again after 3 posts Weapon Master Dulled Edge Rank: E Limits:Bladed Weapon Description: Instead of sharpening the blade, it becomes as dull as a butter knife, allowing the user to train against an ally with their favored weapon, or capture a target without killing them. This can be canceled out at anytime after the first post.
Sharpen Rank: E Limits: Bladed weapon Description: A basic ability all weapons masters are capable of learning. By channeling a small fraction of their energy into any kind of blade they can increase that blade’s ability to cut, to the point that they’d be capable of cutting through most kinds of wood with even the dullest of edges. It costs 5 energy for every additional post.
Empower Rank: D Limits: Sharpen Description: By using similar methods to the Sharpen technique, a weapons master can temporally increase the power of their basic attacks (Normal hits have the power of an E-Rank). Additionally, for an extra 10 energy and while Empower is still active, the energy can be burst out at once on impact to knock back their opponent (D-Rank power, average person is knocked back 3 feet). Empower lasts 4 posts. Air Air Suction Rank: E Description: A technique used to bring people or things towards the User. Though pulling people is going to cost as a C rank and if higher rank they can choose to resist your pull.
Air Punch/Kick Rank: E Description: air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It’s commonly used in rapid succession
Air Funnel Rank: D Requires: Air Suction
Description: An advanced version of air Suction which allows you to pull objects up to a hundred pounds weight. Alternatively it can redirect objects of that weight at people.
Air Shield Rank: D (Energy usage is equivalent to the rank of your enemy's attack) Description: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
Uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy. . Gliding Rank: D Description: They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air bellow you.
Air Spout Rank: D (lasts two posts Costs 10 energy per post beyond the first two.) Description: Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.
Break Wind Rank: D Description: The user giving out a large amount of air out from their behind. Best used when ever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose.
Great Breath Rank: D-A Description: In a regular basic life, all people breath in and out the air with our lunges in our lives, also can make our own little breeze by blowing. For Air users, they can breath out much larger air than any other element user's. By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.
Hand-to-Hand/Weapon Style(s) Long Swordbiggrinefiance Style Double Slash Rank: D Description: The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack.
Hilt Hit Rank: D Description: A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin.
Dual Edged Defense Rank: D Description: As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise.
Thruster Rank: D Description: A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield.
O'l one Two Rank: D Description: The basic of basics really. It starts off with an upward swing and then take a step forward for a stab.