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[¶] Council Help- THE ARCHIVES

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kotaline
Vice Captain

Deathly Darling

PostPosted: Tue Jun 25, 2013 5:55 am


PostPosted: Tue Jun 25, 2013 5:59 am


THE ARCHIVES
FREQUENTLY ASKED COUNCIL QUESTIONS


What are science and scholarship like in Panymium?

Scholarship in Panymium takes influences from the 12th century Scholastic movement. Dissent between intellectuals and the Church doctrine is just barely starting to emerge, whereas formerly philosophical thought and study tended to go hand in hand with Church doctrine. Science takes a broader influence from all areas of medieval history, but especially borrows from the later centuries of the medieval period. If you have a scientific advancement you want to push that you think might be too advanced, it's best to ask kotaline or rookeries, but on the whole, science is fairly flexible.**

**no steampunk


What if my character isn't the scientific type?

There are a ton of other roles to play in the Council! There's also a wide array of support staff that work for Trisica and the Council, and many Grimms who aren't of an intellectual bent deliver messages to Plague areas, look for outbreaks of Plague to try to stop them in their respective cities, and collect ICly abandoned Plagues for the Council to study. There are also more domestic tasks, like maintaining and building the Council's many tunnels, serving as a scribe for a high ranking Councilman, and more rugged jobs, like helping to defend and supply remote Council outposts in Panymium or sailing one of the Council's ships. Talk to kotaline if you have an idea for a role, or no idea at all, and we can definitely find a space for you somewhere, even if we have to invent a space to suit your needs.

Where does a character go to be educated in a Council discipline?

Characters are educated in Council disciplines at Trisica University, the first and currently only university in Panymium. To read more about Trisica, go here!

Does my character have to start out as a student?

Nope! Councilmembers can start out at any place in the faction except for Dean and Representative. You can make a doctor, a professor, a base leader, or almost anything you can think of, so long as it fits in with the existing canon! We encourage Councilmen who start out at a higher position in the faction, although you will have to think about Trisica when you talk about their history and such.

What if I want a Trisica educated character but don't want to be in the Council?

First of all, you're missing out on the BEST FACTION EVER, but if you don't feel the Council is the right fit for you, but still want an educated Grimm, many of Trisica's students don't end up becoming Councilmembers, and many members of other factions have an educational history that traces back to Trisica, as well as people who aren't a member of any faction at all.

Does my character have to live and work in Gadu?

No way! The Council has a ton of outposts all over Panymium that all need working staff and development. Choosing one of those would be a great opportunity for you to worldbuild and gain responsibility in your faction. You can also pursue your own private work and research anywhere in Panymium!

What kind of characters fit into the Council?

There are a wide variety of characters that fit into the Council, and since we mostly get cold intellectual types, it would actually be encouraged for you to think outside of that box a bit, Young characters especially may have grown up without knowing what a world without plague is like. There are a ton of motivations to join the Council, from altruism, to want for political power, to the pursuit of knowledge, to just wanting a steady job, and more.

What if my character is just an average Joe?

Like we mentioned earlier, there are a ton of roles in the Council, both for academic types and for laymen. If your character doesn't fit as a professor, they can find a fit as support staff for sure, although if that doesn't appeal to you, you may want to check out the Cult, which is the most populist faction in Panymium.

Who can I talk to about my Council concept?

You can reach kotaline through private message, on Skype @ "kotaline", or on AIM at (surprise) "kotaline"!

Can my character invent insert advanced technology/modern school of thought here?

Usually if it's a gamebreaking technology or philosophy, no, but you can always ask. It would also be preferable for the development to make sense for the setting (i.e. psychology has developed early because of the trauma inflicted on people by the plague and the rise of sentient nonhuman lifeforms).

Where can I learn more about the Council or the IRL history behind it?

Check out the Scientific Index, the Trisica University thread, or talk to kotaline to be added to our Dropbox folder! We put historical documents relevant to the Council in there for anyone interested in researching, as well as historical notes.

Are you guys, like, evil scientists?

WOULDN'T YOU LIKE TO KNOW

kotaline
Vice Captain

Deathly Darling


kotaline
Vice Captain

Deathly Darling

PostPosted: Tue Jun 25, 2013 5:59 am


THE DOSSIERS
EMINENT NPC AND PLAYER COUNCILMEN OPEN TO USE IN PLOTS


THEOLOGYRHETORICPHILOSOPHY • LOGIC • LITERATURESCIENCEMAGICHISTORYSUPPORT STAFF

ALL OF THE LISTED CHARACTERS ARE DIRECTLY RELEVANT TO THE COUNCIL HIERARCHY.

INDICATES THE NPC HAS NO REGULAR PLAYER AND MAY BE CONTROLLED BY YOU IN RPS AND SOLOS.
INDICATES A TRISICA PROFESSOR.


NPCS


SIR SEDGWYCK KIRKALDY
WHO
The Dean of the Council of Science, and the former head professor of Logic. While many Trisica students hold some form of respect for Dean Kirkaldy, either due to his long standing in Trisica as a professor of logic or as the Dean who inherited the issue of the Pestilence, many find him mysteriously absent in confidence and personality. He probably got along with people better a few years back.

PLOT RELEVANCE
Can meet with higher ups, deal with major political and faction concerns, and head formal events, but day to day activities should generally be delegated to the Council Representative, Doctor Kempe. The Kirkaldy house is also a well-respected and established family in Imisus who is heavily associated with its continued monetary support of Trisica University.



DOCTOR AMORY KEMPE
WHO
The Council Representative, founder of the (much belittled) field of psychology, and Doctor of Philosophy at Trisica University. A kind and outgoing man who always smells of lavender, his research is in psychoanalyzing Plagues. Non-Grimm.

PLOT RELEVANCE
Can help characters who need counseling, connect students with various professors at Trisica, assign Grimms to Council positions and jobs, promote Councilmen who are ready to advance, meet with other faction members about politics, introduce hopefuls to the field of psychology, and psychoanalyze Plagues.



SIR ERASMUS

WHO
The Plague to Dean Kirkaldy who remains as a Logic professor at Trisica University. He is reserved, focused, and driven nearly completely by logic. A few Trisica professors question Dean Kirkaldy in allowing the Plague to teach, but many respect him out of fear and his drive for his work. He is profoundly worshiped by members of the Plague Parliament, however.

PLOT RELEVANCE
Erasmus accompanies Dean Kirkaldy a majority of the time during his expenditures. More rarely, he is with Dr. Kempe. He can also have minor interactions with members of the Plague Parliament.



PROFESSOR PELLETIER
WHO
Professor of Magic at Trisica University. A middle aged man with no ambition to advance politically within the Council, but a good eye for helping students and a fairhanded way of dealing with things. An extremely practical man whose specialty is alchemy and who generally has little interest in or truck with Plagueology.

PLOT RELEVANCE
Can be used in solos and roleplays to educate a Council Grimm pursuing magic, especially alchemy, can be used in missions that requires you to meet with a professor, can advise students at Trisica, can be called upon to perform magic for a Councilman.



WARWICK HIND
WHO
Overseer of all support staff working in the Council. A fairly well educated, but definitely common man, with a good head on his shoulders and a flexible approach to his job, since his superiors understand so little of how much actual work goes into simply running the Council smoothly. Dislikes Grimms and Plagues on the grounds that they are harder to place in the Council than most regular employees, but deals with them frequently, and not worse than with others.

PLOT RELEVANCE
Can place Grimms on non-scholastic career tracks, can address issues that fall into the sphere of Council support.



PLAYER CHARACTERS


FATHER ELIAS HENTELOUE

WHO
Doctor of Theology, ordained priest working as a chaplain at Trisica. He has rebelled somewhat against church authority to study multiple religions, and he uses his knowledge of religions to look for clues to the plague inside destruction stories. He is also capable with several languages because of his work translating religious texts. Has a prankster side.

PLOT RELEVANCE
Can offer religious counseling and advice, be used in roleplays that require a professor or high-ranking Council member, can take on a scribe or student assistant who has an interest in learning other languages, willing to travel if a plot calls for a politically powerful priest, can work for plots that call for inter-faction or inter-religion civility.



DOCTOR HELMINHA JANNISARI
WHO
Doctor of Sciences, specializing in disease contagion and prevention. An ambitious, critical woman interested in nothing less than perfection. Happily picks problems and students apart to reform them. Adores writing letters and is passionate about teaching.

PLOT RELEVANCE
Can be used in roleplays requiring a professor/ranking council member, advises students, tracks physical/mental progress of Plagues, will take students as assistants, can engage in correspondence with player characters not in Gadu and/or travel to Helios.
PostPosted: Tue Jun 25, 2013 6:23 pm


THE DIRECTORY
COUNCIL BASES AND SPECIALTIES BY LOCATION


SPECIALTIES DO NOT NECESSARILY DENOTE MONOPOLIES. MANY BASES ARE UNDEVELOPED, AND CAN BE DEVELOPED BY ANYONE WHO SPEAKS TO STAFF EXPRESSING INTEREST IN DOING SO.

INDICATES A BASE SHARED WITH ANOTHER FACTION
INDICATES A MAIN BASE.


IMISUS

Imisus is the country in which the Council has the most influence. The underground network of tunnels connecting Council bases spreads all through Imisus, whereas in other countries, tunnels are still under construction. In Imisus, much work to do with Plagueology has been done, particularly in Gadu, where an outbreak of plague would be dire. The Council is on good terms with King Fang, and enjoys a number of freedoms in its research.


TRISICA UNIVERSITY
GADU, IMISUS
The heart of the Council and of Panymese learning. Trisica is a labyrinthine university that looks like nothing so much as a bloated romanesque monastery which sprang up in the middle of the city of Gadu. It is here that much of the administrative overhead of the Council is dealt with in the Council headquarters attached to the University, as well as where many of the political actions of the Council as a unit are decided. At the attached university building, students from all factions and faiths are taught for a price, and through tuition and wealthy patrons, which the University assiduously flatters and courts, much of the Council's non-governmental funding is acquired. Most Councilmen at Trisica are either professors or high ranking faction officials, although much research is devoted to disease containment in the capital, and many containment methods are tested upon the people of Gadu.

COR CAERWYN
CHESTERING, IMISUS
Cor Caerwyn is a branch which the Council shares with the military, and serves roughly the same purpose as West Point does in the United States. The base is a military institution intended to train ranking officers in the art of war, and consists mainly of those soldiers and children of nobility who are expected not just to know the knightly arts that they might otherwise learn from a single knight, but to lead in strategic battles. Thanks to the unrest in Panymium as of late, Cor Caerwyn has not seen a drop in funding despite the shuttering of Panymese harbours and global relations. A Councilman at Cor Caerwyn is usually of noble birth, and they might find themselves teaching military history, the use of new weaponry, such as the longbow or arquebus, military strategy, the learning of practical battlefield medicine, or even working to develop new military technology. Recently, as new technology has begun to make common soldiers on the battlefield as useful or moreso than their knightly peers, Cor Caerwyn has seen a somewhat fractious division between those more intent on tradition and the knightly authority, and those who have begun to sense a shift in the hierarchy of war.

THE MAIN DOCKS
MONTBURG, IMISUS
The port by which many of the Council's supplies come through. The Council has a small fleet of ships here, and dignitaries from Gadu, as well as scientists reporting from other parts of Panymium to the headquarters in Trisica, often arrive and depart from here. Many working for the Council as sailors come through here, and the base is also swarming with Plagueologists, as it's nearly as essential to curtail any Plague outbreaks in Montburg as it is to prevent them in Gadu.

This base is currently seeking development.


SIMON'S REST
ROSSTEAD, IMISUS
A base within the thriving market town of Rosstead, where much of the Council's trade with Shyregoed passes through. Many magical goods for Trisica's magical studies department are purchased in Rosstead, and Rosstead is where many magic students at Trisica end up after graduation. Past students, many of whom were alchemists, established a magical hub named after Magister Simon of Rosstead, a local saint considered to be the patron saint of alchemists, amongst other things, and many Council-trained magic-users flock to it to this day, Rosstead being a good middle distance between the Fellowship and the Council. Rosstead is also a common meeting place for Council-Fellowship leadership due to its location, although the Council is seeking to establish more bases in the Fellowship territory of Shyregoed.

This base is currently seeking development.



MISHKAN

Mishkan is the origin country of the Council, and its first base, Thomas, is one of the most prestigious Council bases on the continent. Its other bases are small and secretive, deep in the Silents, and the prestige of Thomas disguises them as much as the terrain does. The Council is on good terms with the military and the Mishkanite monarchy, but many of its actual administrative and political mechanisms have been moved elsewhere.


THOMAS
KNOT, MISHKAN
The main Mishkan base,Thomas is mainly used for official Council meetings between Military and Council officials, as well as Mishkanite nobles. A bustling complex grown from the original Council headquarters founded by Arthur Thomas in 1301, it is rich in Council history despite its diminished role. Smaller than Trisica, but ornately decorated, it is used for traditional ceremonies, stately affairs, and as a prestigious base for some of the oldest and most distinguished Councilmen. One of the largest Council libraries apart from the library at Trisica also exists here, containing many invaluable and irreplacable manuscripts. Sir Sedgwyck Kirkaldy and his current representative both have a staff and offices here, and the few finest of Trisica's students may be sent here to continue their research in distinguished company.

SOUTH DOCKS
BUTTERPORT, MISHKAN
The docks which the Council controls in Butterport are the southernmost docks which the Council has direct authority over in Panymium. This is the most reliable Council access-point to Mishkan and Auvinus by sea, but is more important for the tunnels which connect it to Salvatus and Briham, making it the source for the secluded Council base's supply line. The Council's Mishkan communications also go through Butterport, but it isn't the main base in Mishkan since it is still fairly surrounded by mountains, and its tunnels to Salvatus make it less than ideal for dignitaries to meet there. Plague monitoring activities are high in Butterport, both in case of the arrival of the Pestilence by sea, or in case of test subjects escaping from Salvatus.

This base is currently seeking development.


SALVATUS
BRIHAM, MISHKAN
One of the Council's farthest-flung bases, deep in the heart of the Silents. Few know of the full extent of this base, for while there is a small operational unit at the foot of the mountains, it's a veil for the much more isolated base in the heights of the mountains, where some of the Council's most dangerous and borderline unethical research on Plagues is performed. Some of the least stable Plagues in the Council's charge may well find themselves being examined here, and only Grimms and Plagues may work at this part of the Briham base, which is codenamed "Salvatus." Supplies are delivered to it monthly, but there is also an elite guard necessary at this base to hunt in emergencies, and prevent dangerous test subjects from escaping.


AUVINUS

Auvinus holds little interest for much of the Council, and the few bases that are there are modest. Obscuvian influence has managed to penetrate into Obstinata Mente, some say, but Martyr's Field stands strong as a Panymisian bastion. Mostly theological research is done in Auvinus, as the land itself is fairly rural, and the Council is on precarious footing with the Auvinian royalty, despite their having shown an interest in the field of science.


OBSTINATA MENTE
FALLACRE, AUVINUS
The hard-won but spartan capital of the Council's bases in Auvinus, official meetings are held here. Some brave Council theologians trek out to Fallacre to study Obscuvianism, whereas others come to research Auvinian history and customs. Auvinus holds little interest to the urbane and jaded Council in general, so both bases in Auvinus are greatly underfunded, struggling efforts, although rumour has it that Obstinata Mente may have been receiving funding from another source as of late...

This base is currently seeking development.


MARTYRS' FIELD
THORN, AUVINUS
Martyrs' Field is both a Council-affiliated Panymisian seminary and a base through which people who seek to migrate away from Obscuvian influence can flock to. Built like a monastery, most visitors to Thorn will only see the settlement in the outside walls, where refugees, soldiers, and tacticians live, whereas the seminary itself is secluded in the inner walls and largely inaccessible to people not in holy orders. The outer settlement is less crowded now that Obscuvian is becoming a more mainstream religion and its extremist groups are dying out, but Martyrs' Field still sees many Councilmen who have taken Panymisian orders and many Cor Caerwyn graduates. A bastion of Panymisian in an Obscuvian country, the school attracts many recruits from other parts of Panymium, but is becoming increasingly controversial in Obscuvian Auvinus.

This base is currently seeking development.



SHYREGOED
The Council is underrepresented in Shyregoed due to the harshness of its terrain, but is eagerly looking to expand into the Northern country due to the possibility of linking science and magical studies. The Council enjoys a good relationship with the Fellowship, and, by extension, the royal family of Shyregoed, but the alliance is precariously balanced as the Obscuvians begin to make overtures to the various factions.



POLARIS
STILLCREST, SHYREGOED
The solitary Council base in Shyregoed, Polaris is a tiny base in Stillcrest that the Council usually only accesses by sea. More established to have a Council presence in the country than to serve any real purpose, it is heavily understaffed, and those unfortunate Councilmen who do get sent there are usually more noted for their perseverance than their academic ability. The system of tunnels under Polaris is still a work in progress, due to permafrost, but it forms an important stake in the Council's claim to being a continent-wide Panymese political power. Due to the devout nature of the Shyregoedian people, some of the Councilmen here are priests, while some travel with the trading caravans renowned in the country, organizing the goods the Council will need to be sent through Rosstead and Montburg.


This base is currently seeking development.



HELIOS

The seat of Council politics, Helios is where the Council must report their activities to, being both answerable to the Panymisian Church and the Emperor. A highly religious and political locale, the Council's loftiest business is completed in Helios, but recently, the emperial opinion has begun to sour against Council officials, and it has become difficult for its representatives to gain funding and representation.


NOVA MUNDUS
TERRA, HELIOS
The second Council headquarters once the Council moved from Thomas in 1351, Nova Mundus is comparable to Thomas and Trisica in Knot and Gadu, respectively. Smaller than Trisica, but larger than Thomas, its original function was as a seminary, the precursor to Trisica University. The seminary is still operational, but highly selective in its applicants, most of its graduates are nearly guaranteed bishoprics and other high religious offices. The rest of the establishment at Terra is for high ranking Council politicians and officials, who represent the Council in Helian and imperial government, as well as church dignitaries who represent the Council's interests in the Panymisian church. Nova Mundus is a highly exclusive base, and many of the Councilmen living there are of noble origin.

kotaline
Vice Captain

Deathly Darling

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THE COUNCIL ❧ scientist RP + info subforum

 
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