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Posted: Sat Jun 22, 2013 5:55 pm
 THE 13TH GATE A little removed from the main hub of activity, the fun house could be found by following the ghoulishly delighted signs happily exclaiming "THIS WAY TO EXPLORE ANOTHER WORLD!" or "R U BRAVE ENOUGH 4 THE GATE?" or "PROVE YOUR AWESOME SKILLS!!" Not that the path was necessarily needed--the funhouse was large enough to spot from virtually anywhere at Prom.
The first thing that might draw most eyes is the sign that reads "The 13th Gate" in neon lighting at the top of a wooden threshold. Passing underneath it, students can then see the whole of the funhouse itself: a grinning clown creature is painted at the front, and the game snakes its way to a serpentine slide at the very end for those skilled enough to reach it. Once a dilapidated resident of the junkyard, the Student Council pulled it from the wreckage, patchworked its insides, and managed to put a vintage polish on a well-worn machine. Painted vivid colours and trimmed with frightening amounts of glitter, the fun house stands ready to be tested, humming with power and waiting to swallow the brave party goers who wanted to try their luck.
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Posted: Sat Jun 22, 2013 5:56 pm
WELCOME TO THE 13TH GATEHow to play: Once per day you may attempt to run the gamut of the 13th Gate. Reset follows the minisite's! (12am PST) Simply rp out each post (as the shop encourages roleplay, even a few lines will do!) and follow the steps in order. Empty posts won't be counted for prizes! You may do this on your own or with others! This game can be done even if you're using a character that is not the designated prize winner! (You get to enjoy all the thrills of the challenge with all the joy of roleplaying it out to the whims of the dice! : D) Have your post links handy if you're turning in a form. Only post the links to each successful post please! (Or up to your failure post if that's the case) Above all, good luck and have fun!
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Posted: Sat Jun 22, 2013 5:57 pm
Quote: Stage 1: MOVING FLOORSUpon first entering The 13th Gate, students find themselves in a pie-slice shaped room with floors going in alternating directions. At the narrowmost end lies the threshold they must pass, though with the walls painted with gnomish carnies giving various levels of taunts and the still quite glitter walls, a seemingly simple task can become difficult in a manner of seconds.
Roll 1d6 and match the table below until you roll a success:
1 = Looks like you tripped trying to get to the next floor panel! Keep trying, bro. 2 = Success! You manage to navigate the floor after a short while and can continue to stage 2. 3 = You realize there's an actual carnie gnome in the room trying to throw you off your game because . . .well, why not: they're on their break. Either way, their chatter distracts you from the task. 4 = Success! You manage to navigate the floor after a short while and can continue to stage 2. 5 = You were doing just fine really, but about halfway there the machine shudders; suddenly the rotating floors shift a lot quicker than normal. Better keep on your toes! 6 = Success! You manage to navigate the floor after a short while and can continue to stage 2. Quote: Stage 2: DISTORTED HALLWAYIn the next area, students find themselves . . . looking at themselves. Quite a lot of themselves! Mirrors upon mirrors upon mirrors line the hallway at odd angles, reflecting upon each other to create a disorienting effect that even the most sharp-eyed Halloweener can have trouble with. While faint, somewhat warped cheerful music plays in the background, a question hangs in the air: Can you escape yourself?
Roll 1d8 and match the following table:
1 = Fail. While trying to turn a corner, you find yourself colliding with a mirror and cracking it. Almost immediately a gnome pops out from a hidden compartment in the floor and shoos you out of the funhouse so it can get replaced. Better luck next time! (Or not. You know what they say about breaking mirrors . . .) 2-3 = You know you have to make your way out, but you become distracted by how funny you look in some of the mirrors. Fat, skinny, hourglass, round, inverted . . . Wait a minute, did your reflection just wink back at you? Maybe you've been in here too long. 4-5 = You swore you saw the door to the next area and headed in that direction . . . only to find yourself at the beginning of the hallway again. How can you get turned around in a hallway anyway? 6-8 = Success! Perhaps a bit dizzied from the effort, but a success nevertheless! You traipse onward to the third area.
If you fail this stage, please go here to redeem your posts for 1 ticket! Quote: Stage 3: BALL PITThe music heard from before is loudest in here: a bright, static-interrupted, rather festive tune echoes around you. There is a small platform just beyond the door you can stand on, but the space between you and the platform on the other side is filled with . . . colorful plastic balls. Seems like all you have to do is jump in and swim to the rope ladder to get to it and then the door . . . Only the moment you dive into the pit, it comes alive with a hungry mechanical growl and begins to swirl like an awful vortex of color that wants to eat everything alive and unalive.
Roll 1d10 and match the table below:
1-3 = Fail. Try as you might, the pit's whirlpool sucks you in. For a few moments you get the feeling of being pulled through a tube at the bottom, and without warning you're dumped back outside. At least you get a plastic colored ball spat at your head for your troubles? 4-5 = A rat-faced gnome peers over one of the platforms and mumbles something about how the water needs more sparkle before tossing some glitter into the ball pit (and consequentially, you). 6-7 = You manage to keep afloat, but it's a constant tug of war with the current. Every time you think you're making headway, the machine seems to pull you back. 8 = You almost make it to the ladder, but the plastic balls overwhelm and drag you down again. If you're with a partner and they've made it out already, this roll becomes a success as they help pull you out! 9-10 = Success! By concentrating, you manage to cut through the sea of colorful balls and reach the ladder. Climb on up and pass through the door for the final stage!
If you fail this stage, please go here to redeem your posts for 2 tickets! Quote: Stage 4: THE SLIDEYou're almost at the end. Just need to get out of the funhouse in one piece . . .
Roll 1d100 and match the table below:
1-25 = Ouch! Someone's got a friction burn, but at least you're done. 26-75 = After all that? A slide's nothing! 76-100 = You go down the slide a bit too fast. While you don't get a burn for it, you do end up with a less than graceful landing.
For finishing The 13th Gate, you may go here to redeem your successful posts for 4 tickets! CONGRATULATIONS!
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Alicia Firestar rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sat Jun 22, 2013 8:53 pm
The first thing Millie found was the funhouse. Noticing she was starting to turn very grey, Millie wasn't all that concerned just yet. She did just drink an unlabeled drink...
She stumbled and nearly fell down for the floor started moving!
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Alicia Firestar rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sat Jun 22, 2013 8:55 pm
Trying to keep an eye on the exit, the moving floor did not make the simple task of just crossing the room very easy... especially not in nice shoes.
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Alicia Firestar rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sat Jun 22, 2013 8:59 pm
Pausing in the entryway to catch her breath from all the hotstepping and very nearly running she just did, Millie saw the next room was nothing but... her?
Distorted versions of Millie everywhere. It made her dizzy.
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Alicia Firestar rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Sat Jun 22, 2013 9:05 pm
Well, she must have been very lucky because she was not in the mirror room for long. The loud music sounded exciting. The colorful ball pit looked inviting. Millie jumped in without a second thought.
She nearly made it to the ladder exit but got swallowed by a vortex of colorful plastic balls.
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Alicia Firestar rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Sat Jun 22, 2013 9:08 pm
The vortex pulled Millie under and she found herself... outside? A tiny yellow plastic ball fell on her head, bounced off and very neatly fell into her hands. As if mocking the fact that it was so very colorful and she was not.
What a terrible consolation prize.
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Az-san rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun Jun 23, 2013 2:41 am
Azmodel was curious enough to want to try the "13th Gate". It should be fun ! Even if the quantity of glitter was quite frightening.
Arriving in the first room the ghoul was pleased to see that the task seemed simple. Seeing the glitter and the painted walls she wasted no time crossing to the other threshold.
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Az-san rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun Jun 23, 2013 2:50 am
The first room led to a hallway. But, so many herself were looking at her in here ! It took a moment for the surprise to pass and for the Valkyrie to understand that the area was full of mirrors.
Now, how was she supposed to find the exit...?
ah, maybe this way ! She was sure she had seen the exit. Walking there she suddenly found herself... At the beginning of the hallway. How in the seven hells did she get turned around ?! It's a straight hallway !
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Az-san rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun Jun 23, 2013 2:56 am
Not one to be easily discouraged the reaper tried again to cross the mirror area.
And this time she tried to look only at the floor to avoid distraction. Only there were mirrors there too... Anyway, walking a straight line she finally reached the other end of the hallway. Disoriented and a little nauseous because of it, yes, but she had succeeded !
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Az-san rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sun Jun 23, 2013 3:06 am
First thing Azmodel realised when entering this area was that the fain music she had heard in the hallway must have come from here judging by the volume.
She cautiously walked on the platform in front of her, and contemplated for a while what could be hidden under the colourful balls.
Seeing no other choices but to swim in the pool of balls to reach the other side the ghoul took a deep breath and dove in. Right at the moment the Valkyrie touched the surface a terrifying vortex formed and tried to swallow her.
Her panic helping she cut through the sea of colours and grabbed the ladder. Not wanting the spend one more minute in this place she got out of this area.
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Az-san rolled 1 100-sided dice:
6
Total: 6 (1-100)
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Posted: Sun Jun 23, 2013 3:12 am
Calming her breath after the fright she got in the previous room, she took a look at this new area. It was a slide. Had she reached the end of the funhouse ?
No other option seemed available so she sat at the top of the slide and let herself go.
A few minutes later she tumbled out at the bottom end. Gingerly rubbing the friction burns on her rear she was happy to see the exit.
"Bloody Mary, I really shouldn't have decided to wear a skirt..."
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Alicia Firestar rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sun Jun 23, 2013 10:50 am
Maybe she should try to find her way through the funhouse again? At least she wasn't being eaten by a shark or a giant tree this time. Stretching her legs and glad that her long dress had a slit in it, Millie tried navigating the moving floor.
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Alicia Firestar rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun Jun 23, 2013 10:50 am
Surely the mirror hall was just as easy this time? Millie tried to ignore the mirrors that made her quite dizzy.
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