
【.JannaXTerres.】
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- 【.main info.】
❖ Full Name: Janna Terres
❖ Nicknames / Aliases: Jan
❖ Gender: Female
❖ Bloodline: Human
❖ Class: Monk
❖ Nation of Residence: Ernya
❖ Character Rank: Trainee
❖ Faction: -----
❖ Titles Earned: -----
❖ Played By: Dii de Mer
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- 【.vital stats.】
❖ Speed: 7
❖ Strength: 7
❖ Energy Color: Yellow
❖ Hit Points: 980
❖ Energy Reserve: 600
❖ Talent: -----
❖ Battle Strength:
Gains special blessings depending on who they pray to, may change the mantra at any point unless incapacitated. High vitality
❖ Battle Weakness:
Are Honorable, meaning they don't strike those who cannot defend themselves. Will not strike a Creator. Limited to Blunt Weapons, with the exception of the Pole Arms. Cloth and Leather Armor Only. Stats are lower than other races. No bloodline skills
❖ Primary Element: Earth
❖ Advanced Element: -----
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- 【.character inventory.】
❖ Weapons: Blunt metal Chakrams, wood Tonfas with metal plates on the ends, brass knuckles
❖ Armor: Leather armor
❖ Personal Belongings: Bracelet of a brass Tree of LIfe and Leaf on leather cord.
❖ Important Objects:
❖ Various Items:
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- 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
- Human Perseverance
- Due to the human's desire to strive for superiority, their body enters an enhanced state when in combat against non-human opponents, allowing them to react to an opponent's moves with almost inhuman perception. A human gains +2 uncanny dodges against non-human opponents. If the opponent is faster than them, they get an additional +1 dodge. These 3 dodges may be used against the opponent no matter what the speed difference is, but may only be used on non-human opponents.
The Strength of Humanity
- At the cost of one uncanny dodge, a human may increase their strength by 3 for 3 posts. This ability may only be used once per a fight and has a 3 post cooldown that starts after the fight ends.
Human Vitality
- While humans may not be as long lived as the other races, they can take more of a beating. After all other health calculations, humans gain +200 HP.
Another Path
- Humans have the ability to change into one of the many races that populate the world through magical means. You may only change once, and lose all human bonuses, including the HP bonus, stat bonus, and class buff.
❖ Class Abilities and Skills:
- Mantra of the Mind:
Based off the Maker, Tyral, this Mantra grants a bonus to Wind skills (+1 Rank), a small learning bonus (-2 Posts), and a +1 Strength/Speed bonus during the day.
Mantra of the Diligent:
Based off the Maker, Rykrot, this Mantra grants a bonus to Water skills (+1 Rank), a bonus to strength (+2), and a further bonus to strength when 3/4ths of your energy is gone of +2. The second strength buff only is available, when unarmed.
Mantra of Harmony:
Based off the Maker, Pital, this Mantra causes all healing effects and Earth skills to increase by a rank, as well as tuning the Monk to the world, gaining 5% of their total energy back a post.
Mantra of Emotion:
Based of the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel.
Mantra of Creation:
(Requires SS Rank Energy per post) Based off the Original Creator, Rykros, the Monk uses themselves as a conduit of power, channeling the energies of the universe into their allies, healing them and replenishing their energies (+3%). While the Monk uses this Mantra, they cannot move. They must remain still. If they change their Mantra while in this form, they cannot move till the next post and doesn't heal them. The healing and energy gain comes at the cost of the monk's energy. This Mantra can't be used until Maser Rank, as it's too difficult for a Monk of lower level to do. For each post someone is in Good Standings with the Monk, as well as in the same area the monk is in, the effect heals:
-Light cuts and even deep ones as long as no muscle tissue is torn is one the first post
-Torn muscles and fractured bones is two posts.
-Major Burns take three posts due to their nature
-Light burns would take two posts.
-Punctured organs would take ten posts.
-Major wounds take 8
Sensing Chi
Rank E
The Monk, who has opened themselves to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts.
Alone in the World
Rank D
The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts.
Iron Form
Rank D
The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts.
Chi Strike
Rank D
The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post.
Ralph Strike
Rank D
A well placed, and hard strike to the target's stomach, that causes them to feel the need to stop and throw up.
Chi Assault
Rank D
The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.
❖ Elemental Abilities and Skills:
- Razor Darts
Rank E
Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.
❖ Custom Abilities and Skills:
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- 【.faith.】
❖ Chosen Deity: Pital
❖ Other Deities Worshiped: Rykros, Rykort, Tyral, Grix
❖ Proven Faith:
❖ Transgressions Against...
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【.character description.】❖ Age: 26
❖ Height: 5 foot 7 inches
❖ Weight: 130 pounds
❖ Build: Athletic medium build
❖ Eye Color: Golden Brown
❖ Hair Color: Fiery red
❖ Identifying Marks: Scarred knuckles from monk training.
❖ Place of Birth: Town of Sheer in the nation Ernya
❖ Personality: When she's in a good mood Jan tends to be as loud and vibrant as her hair. Despite that, she still possess the ability to be calm and solemn.
❖ Lovers:
❖ Nemeses:
❖ Likes:
- Good and hearty meals, stews, curry, etc.
Preserving nature.
Partly cloudy days
Good company
Honorable people
❖ Dislikes:
- Destruction of Nature
Unwarranted hate on anything
Weak-hearted people
❖ Personal Quote: xxx"I will defend my honor and peace; even when my body quits."
❖ Theme Song: Meet Again - Joe Hisaishi
❖ Battle Theme: Heart of Courage - Two Steps from Hell
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- 【.character backstory.】
- Jan was born in the quaint river village of Sheer in Ernya. She was taught as a young girl that all the deities were important. Despite believing in this importance Jan loved Pital the most. As a young girl she began training as a monk then moved to the capital city to further her training.
