This is the thread for creating bloodline limits. Just use the layout and edit it to your specifications. You may feel free to add in parts to the layout to fit your created bloodline as well.
Snakes (蛇, Hebi), more commonly known as Kyodaija (巨大蛇; Literally meaning "Giant Snakes"), are the signature summons of Orochimaru and his brief students, Sasuke and Anko. They vary greatly in size, from small enough to hide in one's sleeves to larger than most buildings. Appearing first in episode 27 of the Anime, Orochimaru frequently summons them as allies in battle, either having them attack for him or instructing them to carry out other tasks. Despite this, he treats them as disposable pawns, typically sending them into battles during which they are likely to be killed. Sasuke is equally unattached to these snakes, often summoning them only for use as a shield. While most snakes are very obedient and do what is instructed of them, the largest snake, Manda, will not help others without payment, demanding a sacrifice of a hundred humans in exchange for helping Orochimaru, yet even then would readily turn against Orochimaru if he thought he could win.
Background
Requirements & Rules • The only way to access this Summoning is having: 10 - Genjutsu 15 - Ninjutsu • Persons must seek out the Amekage Avarice for this Summon, but you will have to work for it. • While on the Island of Snakes with every post you must roll a 10-sided dice. If you recieve an odd number, your being attacked by a snake. If you roll and even number, your safe.
Summons and Their Techniques
Oroiki - This small running lizard is very small but dont let his size fool you. Oroiki is the fastest of the Reptilia summons and he can move a little under 65mph on average. He is excellent for quick attacks, stealing or recon missions, his claws make for mounting attacks and climbing skills in the highest degree. Originally a desert lizard he is exceptionally resistant to fire jutsu and can release his own jutsu on a small level. Chuunin
Fire Claws - Rank C Utilizing his fire jutsu Oroiki lights his claws aflame increasing their size and strength then rushes the opponent in a gyrating charge like a Tasmanian Devil.
Heat Flush - Rank B Using his resistance to heat and fire Orioki expands himself to the size of his summoner and spreads out wide to absorb all fire jutsu being used at that time up to A rank.
Kyodaija - This is Orochimaru's common Summon. The first common snake was summoned by Orochimaru during the Chuunin Exams to distract Naruto so there would be no trouble while Orochimaru gave Sasuke the curse seal. Used Mostly for transport not really used for Battle. Jounin
Snake Bash - Rank B The Snake Charges at its object causing enough Force to knock down a wall and cause Great damage.
Snake Tongue Strike - Rank A The Snake Open's His Mouth Firing his Large Tongue at his opponent in an Attempt to Pierce Them.
Rayne - Rayne is a very large crocodile though not the same size as Manda he is one of the largest support summons at 8 feet long and 6 feet tall. He has a scar across his right eye specifically and his entire body is also scarred in several places. He carries a Ninjato on his back and can stand on his feet for an average amount of time if he needs to use it or he can carry it in his mouth. He is not as fast as Oroiki but he is extremely strong and durable as well as being very fluent in Suiton Ninjutsu. Anbu
Suiton: Rushing Cannon - Rank A Rayne builds water in his gullet till he expands to twice his size then releases a compressed cannonball of water. On impact it can kill the target in one hit, but if it misses it will burst upon contact with anything and explode into a giant rushing Tsunami.
Suiton: Raining Death - Rank B Rayne puffs up gathering moisture from the atmosphere then bristles out all of his scales. In one gigantic attack he will stand on his hind legs and release a 360 attack of slicing scales and water needles from his body.
Expansion: Jowls of Death - A Rank Using an expansion technique very similar to the Akimichi clan, Rayne will open his mouth wide and lunge. He will then expand his jaws to quadruple their size in order to limit the opponents escape and swallow them whole like a snake.
Name: Manda Element:Poison, Raiton Description: Manda is the leader of all snakes and was summoned by Orochimaru and Kabuto during the sanin battle. This seems to be the only snake-summon able to talk as well as the only one with a horned head. Manda is extremely bossy and demands that Orochimaru give him living sacrifices each time he is summoned. Manda dosent use it Strangly but can create Vast Bolt's of Lighting from his Mouth And his Poison is very potent. Is able to burrow through the ground, coming up for attacks underneath. Using his scream to find everything in the ground.
Description Vultures are often seen near places that are affiliated with death. They are predators with a weird characteristic, they wait for their prey to be severely weakened, rather than attack them with their might. Vultures pick the weak and the sick as their prey and eat them to survive, this way they are not to get wounded. The vulture is a group animal for that reason aswell, appearing in groups of two and three is not unusual for the animal. They rather play it safe than use less time and gamble an injury. As a summon, vultures are very loyal in battle, taking direct orders as if they were ordered as soldiers. They need a leader to be at the top of their functionality. Vultures that have more power do have some sort of arrogance, yet when being cornered all vultures will appear as a coward.
Background Being an infamous summon not many people choose to sign a contract with the Vulture. Their characteristics being ugly to look at in most cases and not being the fastest bird in the air kingdom, who would choose a slower bird if they could alliance with a hawk? The vulture represents death, something most shinobi are not very fond of. Next to scaring the others around them even if they don't mind it.
Requirements & Rules ● The summoner must possess the Wind Element at the time of using the Vulture, why would somebody that constantly uses the ground as a battlefield have air support? ● The summoner must have patience, a characteristic they share with a vulture. If the summoner is dumb minded or incapeable of forming strategies he or she cannot summon vultures. ● The summoner must have an affinity with heat, whether coming out of the desert or being able to use the Fire Element. ● The summoner can't be a Medical Ninja. ● When using vultures the battle style must always be as a leader rather than that of a companion, otherwise the user will lose control over his summon! ● When using the Vulture king as a summon the character will turn coldblooded by his presence. ● Vultures only use techniques from their own skill list or collaboration techniques. ● With more summoned vultures the summoner gets colder, this effect doesn't apply in Sage Mode.
Summons and Their Techniques Link to pictures of summons and details of the home of the summons here. Summons:
Genin/Low level:
Bolo the skeleton. While being the smallest vulture Bolo doesn't possess any emotion, looking like he is half dead already when seen, the Vulture is a very fast summon but other than speed he is pretty much useless, not possessing any elemental jutsu, Bolo is mostly used for scouting ahead. Bolo is about 3 feet / 0,91 meters tall.
Arichan the Brave: Has Wind Affinity. Being the complete opposite of all other Vultures, Arichan is a talkative vulture that is already very arrogant, yet while being cornered he is the biggest douche of them all, Arichan is able to use: E Rank - Scratch E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech
Arichan is about 6 feet / 1,82 meters tall.
Chuunin / Mid level:
Ga and Gu. Both have Wind Affinity. Ga and Gu are a double summon, they are stronger when summoned together but can be summoned individually, they fill each other in, which makes them a tag team when in battles. Ga: The speed bird, Ga has an enormous speed but lacks any form of strength. He is capable of using techniques up to D Rank. In personality Ga is a silent bird, yet being very self confident. Gu: a powerhouse, he shares an enormous strength but is very slow. He is also capable of using techniques up to D Rank, his personality is insecure, yet very talkative. When Ga and Gu are summoned together they can use the B Ranked technique Daitoppa / Grand Blast, the usage of this technique tires both of them out, their D ranked techniques can be performed faster when summoned together, if during a combination summon one of the two birds is defeated then the other one will have a decrease in its ability (whether being strength or speed). Ga is about 11,81 feet / 3,6 meters tall. Gu is about 10,17 feet / 3,1 meters tall. They are able to use: E Rank - Scratch E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech D Rank - Vultural Death Wind. B Rank - Vulture style Daitoppa B Rank - Wind Theather.
Azaroth, assistant guardian of the sky. has Fire affinity. Azaroth is a misformed vulture that looks like a serpent/snake combined with a vulture, he does not bite like a snake and doesn't strangle like one, the only advantage he has is that he is able to spit acid. Azaroth is a bit of a nervous bird but he is quiet and focused, similar to Vematros, which is his mentor. Next to spitting acid Azaroth is able to use C Ranked techniques. Azaroth cannot be summoned with Jounin birds / guardians, except for the Sannin summons and Vematros. Azaroth is about 16,4 feet / 5 meters tall. Azaroth is able to use: E Rank - Scratch E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech C Rank - Fire from asphalt C Rank - Circular heat
Bardon, the flying Package. Bardon is one of the few vultures that does not want to get involved into any form of combat. He is only there for delivering packages, Bardon has a phobia for fighting because he is scared of damaging his eyes, this is the reason that he wears protection over these when summoned. Bardon is a great Vulture for transportation and travelling, Bardon does have a dislike to any vulture that is a guardian or has a lot of things to do with the guardianship. Bardon is a gigantic bird for a mid level summon, this might scare opponents, but he is a real whimp, when firstly summoned Bardon will be afraid for its own summoner. Bardon is about 32,9 feet / 10 meters tall. Bardon is able to use: E Rank - Vulture Language.
Jounin / High level:
(All Jounin summons/High levels use a weapon in one of their claws/feet, they don't use elements that often, they rather use their claws weaponless than using elements aswell).
Vematros, the teacher, Guardian of the north. has Lightning and Fire affinity. Being a guardian of the king himself Vematros is a powerful comrade/summon in battle, being able to use up to A Ranked techniques (not too powerful). Vematros is a good ally when it comes to other vultures, being able to work greatly with summons like Arichan and Ga/Gu, he is also very skilled when working alongside other guardians. Whether being from the same summoner or not. Vematros is the most relaxed and focused guardian. Vematros uses a katana to fight. Vematros is about 82 feet / 25 meters tall. E Rank - Scratch E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech D Rank - Vultural death wind C Rank - Fire from asphalt C Rank - Circular heat B Rank - Rain of shadows A Rank - Defence of the sky guardian A Rank - Vultural Heat
Viiltenfor, the Squid Vulture, Guardian of the East. Has a Water affinity. Viiltenfor looks like some kind of demon when summoned, he has a head like a new born bird but is quite big in size, his appearance is another shocking experience, having squid like features he has tentacles coming from his back and wings. He is able to use A ranked techniques. Viiltenfor is a bird with a short temper, when he is angry or it won't work in his favor he can lose all of his self control and go nuts, not listening to its summoner anymore. Viiltenfor uses a halberd to fight. Viiltenfor is about 72,2 feet / 22 meters tall. E Rank - Scratch E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech C Rank - Desert Rain B Rank - Rain of shadows B Rank - Wind Theather. A Rank - Defence of the sky guardian
Muerteros, the scout's dad, Guardian of the West. Has a Wind affinity. Muerteros is the guardian of the West and one of the creepiest Vultures to look at, he is completely black as if he has been painted upon. His name comes from the death itself, being named so by the King, he is the father of Bolo and can work greatly with him, when Bolo is around Muerteros will always show a weak and soft side, yet when Bolo gets into danger his power exceeds that of the guardians which are named with a V. Muerteros only likes to work with Bolo and other guardians, Muerteros has six hands and a skeletal body with dark wings, he is able to use A ranked techniques, but prefers using himself as a suicide bomb, diving upon his enemies. Muerteros uses a scythe to fight. Muerteros is about 59,1 feet / 18 meters tall. Muerteros can use. E Rank - Scratch E Rank - Vulture Language D Rank - Vulture screech C Rank - Circular heat B Rank - Wind Theather. A Rank - Defence of the sky guardian.
Aseio, the last resort, Guardian of the South. has an earth Affinity. Aseio is the so called last resort of the Guardian summons, surpassing the power of all other three guardians when going into a destruction state, Aseio can only fight normally when other Vulture summons are around, especially with guardians. He can use A Rank techniques and uses his wings to fire these, when he goes into a destructive state/when he is the only summon he will constantly release a screaming sound from his mask. He can't use jutsu very well and coordinated when going 'insane'. Aseio uses two maces to fight. Aseio is about 65,6 feet / 20 meters tall. Aseio can use. E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech B Rank - Wind Theather. A Rank - Defence of the sky guardian.
Sannin/Kage:
(All summons of this category have a special condition for being summoned).
General Abonus, the winged devastation. Has every affinity except for Lightning. (Can only be summoned by summoners that don't have the Lightning Element). General Abonus is the general and military king of all Vultures, only listening to the real vulture king, besides that he is the leading vulture when on the battlefield. Although being a bit small for a high level summon he is the strongest and most agile Vulture of all guardians, being the so called fifth guardian. He can use all vulture techniques and is the only vulture 'Sage', making him the only vulture that is able to pass on the vulture Sage Mode.
He is also very skilled with Taijutsu, although being a bit arrogant when battling he can be deathly serious. He does not share the fear that most Vultures have, even if he is on the verge of death he will continue to fight. Abonus is about 8,27 feet / 2.52m tall. He can use: Sage Mode. E Rank - Scratch E Rank - Vulture Language D Rank - Winged Kunai D Rank - Vulture screech D Rank - Vultural death wind C Rank - Desert rain C Rank - Diving prey C Rank - Fire from the asphalt. B Rank - Wind Theather. B Rank - Vulture style Daitoppa. B Rank - Precision feather. B Rank - Rain of Shadows. A Rank - Defence of the sky guardian A Rank - Vultural heat S Rank - Apocalypse Blast.
The true vulture king, King Nobirindan. does not have an affinity. (*Can only be summoned when certain of death or when in Sage Mode). Nobirindan is the king of all vultures and is seen as the only ruler of the vulture kingdom, any other vulture has a fear and enormous respect towards him. He can work as the leader on the battlefield and will only lay down this role when he has great respect for his summoner, other than that his influence and appearance makes the summoner himself coldblooded, forgetting any phobia and giving them true murdering intent. Other vultures that are in the same zone (only when summoning) will show no more fear and will all get very serious. Nobirindan has four heads making him have different personalities. While two of his heads aren't able to speak but only attack. This gives him a split personality, similar to a schizophrenic.
Left Head (Top Left corner); This head does the speeching and talking of Nobirindan, this head is referred to by the name of Rindan. Which makes him the leader of the body, he shares an arrogant and a all knowing personality, next to being extremely cruel and coldhearted. Right Head (Top Right corner); This head gives advice and focuses on the technical details and strategies when in battle, this head is referred to by the name of Nobi, the head is the so called adviser part of the Vulture King.
The vulture king only uses grand amounts of acid fired from his lower two mouths, he can fire massive beams of raw chakra from the part where his heads get together, there is a hole in that place. Nobirindan is about 164 feet / 50 meters tall.
Techniques:
E Rank - Scratch.
The vulture flies above the opponent and tries to scratch him/her with the claws, vultures with more claws like Muerteros can use this technique as if it were C Ranked.
E Rank - Vulture Language. This is the most basis technique from the vulture, by screaming at each other they can work alongside each other. The screeches are very short in comparison to words and specifically indicate an action. Meaning vultures can quickly work together to attack an enemy with a collaborated technique. *Summoner is able to use this in Sage Mode.
D Rank - Vultural Death Wind. The vulture uses his wings to clap up wind and fire this at the enemy, a bigger vulture can use this technique to level trees and such, this technique is ment to blow something or the opponent away, rather than attacking them.
D Rank - Winged Kunai. As vultures have feathers but no kunais they use their feathers as weapons, with the D Ranked version of this technique a vulture can fire a few of his feathers, the bigger the bird the harder the impact, nothing special happens to the feathers, so if they land unlucky this technique will be succesful, its more of a diversion than really a technique.
D Rank - Vulture Screech (Genjutsu) By announcing their target the vulture lets out an enormous scream, that is of a very high pitch. This pitch will cause the opponent to not hear anything for a limited amount of time, thereby closing off his hearing senses. Weak opponents (in comparison to the power of the summon ) will hallucinate from this sound, thus making it a Genjutsu.
C Rank - Desert Rain. Although a weak technique for the higher summons that use Water style, the vulture uses his wings to clap off sweat, this sweat rains down on the opponent. By clapping the wings at an enormous speed the vulture will start to sweat a lot. This technique tires the vulture out quite a bit.
C Rank - Circular heat. The vulture circulates above the battlefield while the summoner and opponent are still in battle, this circulary motion makes the reflecting sun have a higher density and makes the air heat up, this way the use of Fire Elements is more succesful and faster. The heat can also dehydrate.
C Rank - Diving Prey. Because of the vultures being ordered around the summoner can choose to use the vulture as a diving projectile, the vulture dives at the opponent from high up the air, gaining more speed, by using wind shaped chakra they fasten their speed even more, making them quite deadly.
C Rank - Fire from the asphalt. By flying close over the ground the summoned vulture builds up a static shock. When he then pulls his jaw over the ground a fire is created. This fire can be fired with a Wind Affinity, thus making it only available for vultures with that element.
B Rank - Wind Theather. 2 or more vultures together can combinate their strength to fire around objects with the wind force coming from both of their wings. A kunai or a larger object (with stronger summons) can be moved through the air, aslong as the vultures keep it in the air with air pressure.
B Rank - Rain of Shadows. By powering up the D Ranked kunai technique a vulture can fire masses of Chakra based feathers at his opponent, this technique does have a special effect. Since most vultures are darkish of colour or have darker feathers their feathers easily blunt in with the shadow that the massive drops of feathers come with. This technique can create the illusion of only seeing a few blurs, since the feathers are dropping around the opponent.
B Rank - Precision Feather. The vulture hardens 1-5 feathers and fires these at the opponent, being as sharp and deadly as a normal kunai or shuriken. The speed of these increase enormously as they are fired off with wind and from a height most of the time.
B Rank - Vulture style Daitoppa. Since vultures aren't real shinobi they can use variations on existing techniques, by clapping their wings and creating a tornado like sphere they can make a bigger version of the Daitoppa technique, the technique isn't as deadly but does come with more force, having a more supportive side.
A Rank - Vultural Heat. Any vulture of high level with a Fire Element can use this technique. The vulture starts focusing air in its mouth with rapid amounts and releases this in a beaming motion, the speed of the twisting around causes sparks of fire to appear, this has a burning effect when hitting an object, can cause burnable objects to set aflame.
A Rank - Defence of the skyguardian. Every vulture that is classified as an sky guardian can use this technique with their own custom weapon, the vulture spins his weapon around causing it to set aflame, the second act of this jutsu is that the vulture pulls his weapon over the ground, creating a change in terrain and sometimes causing fire when in areas where wildfires can be easily caused.
S Rank - Apocalypse blast. Only to be used by all five sky guardians at the same time, the Apocalypse blast is a last resort and the strongest vulture attack. By utilizing their chakra the five vulture guardians fly into a square, having the general fly in the middle, then by releasing all chakra at the same point a gigantic black blast is released, much similar to a Bijuu Dama. All vulture summons will dissapear after this technique is used.
Sage Mode:
Sage Mode appearance. Vulture Sage Mode is something weird to see, coming from the desert it adds dark lines around the users eye. As original coming from protection in the sun, the user's pupils will become yellowish, in a hypnotic way, indicating the affinity with the vulture (bird like pupils, combined with eye lines that protect from heat), as a finishing touch the users teeth will get longer (corner teeth, see picture) giving him more the appearance of a predator.
Sky Guardian Karate. When in Sage Mode and in order to learn Sage Mode one must have an agreement with General Abonus. Similar to Frog Kumite the user of this Sage Mode learns an air taijutsu, this form of taijutsu brings a few advantages. - The user is twice as fast with hand to hand combat when in the air. - Attacks on the user when in the air will have a decreased effectivity. - Its easier to remain airborn, by utilising the natural energy around the user the user is in a decreased gravity zone, the natural energy allowing him to stay higher in the air. This makes attacks more dramatic, but also prevents the user from constantly having to touch the ground - The user creates more wind pressure (about 3x as much) when punching or moving around, giving it the effect that the user is constantly booming with power.
Unique traits and abilities. The user will have a different personality when in Vulture Sage Mode, since the user uses another source of energy to function on. - The user will be even more strategic, increasing intelligence is what causes this, this makes the user of the Sage Mode the absolute leader on the battlefield. - The user will constantly be in a state of anger, telling opponents not to mess around and punishing off mistakes, the user of Vulture Sage Mode will get an increase in murder intent. - The user can use Wind Element chakra with an increased amount of speed. - The Fire Element of the user will have an increased amount of power, making it dominate, if two A Rank techniques crash the user in Vulture Sage mode will dominate over the other person. - The usage of Lightning Jutsu will result in the user LOSING SAGE MODE.
Sage Jutsu / Senpo: The user will need to learn every Sage Jutsu by themself, other than Sky Guardian Karate. Sage Jutsu is almost always unique to the user, the user can borrow/learn techniques that are already existent, but the main point is that the user creates enhanced versions of his own jutsu, with vulture like traits. Its adviceable that the user uses the increased power of Wind and Fire jutsu when creating Vulture Sage Jutsu.
Sunaomi
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Ox kaze xo
Metal trsu
Posted: Thu Jul 18, 2013 12:55 pm
AaronQuan
I like this its very original ^_^
Though I would suggest Making individual Techniques for the vultures, instead of giving them techniques from the list of Ninja techniques. I like the fact that you down played the techniques and made it more of a physical thing as the Level of summons got higher. Very good.
Is there any special place that the user needs to go to make this Contract for the summons? If so, How long and how do they get there?
Was working on that, need to get all those techniques approved though right? I was also planning to make some appearance changes towards the Vulture Sage Mode if this did got accepted too, and if an altered Sage mode is allowed aswell. Was making plans in the future though, since I don't even know if we can learn the Summoning Jutsu (not in the list).
In the serie itself I never see the summons really use a lot of Jutsu, or it has to be supportive/collaborative, techniques like Daitoppa fall into that category. So that's the reason I made it more weapon based, don't want somebody to summon the whole air kingdom eh ;p?
I was thinking of some place far away from Sunagakure, like in the western corner of the desert. A week / two week travel towards there? Travelling through a very hot area, where most people would 'die'. Making it the ideal climate for a Vulture.
Anyhow, this is really just the basic concept. I was planning on making some changes and improvements if a Mod gave me feedback (:. Thanks for the advice Metal.
Posted: Mon Jul 22, 2013 8:15 pm
AaronQuan
-Approved-
Metal Trsu Captain
Eloquent Lunatic
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Sexy Illusion
Devoted Hunter
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Posted: Thu Jul 25, 2013 12:05 am
Summon - Giant Spike Legged Spider
Description Spiders (order Araneae) are air-breathing arthropods that have eight legs and chelicerae with fangs that inject venom. They are the largest order of arachnids and rank seventh in total species diversity among all other groups of organisms. Instead of relying on brute strength to defeat prey, spiders use an array of toxins and sticky webs to trap and neutralize their prey.
Background Although very few people sign a contract with the spiders, they are as feared as any other group of creatures, even more so the infamous Spiked Legged Laghodessa. These spiders honour every agreement made and can even supply an arrangement of special Fuinjutsu techniques that help to bind, poison and restrain targets.
Requirements & Rules ● . The user must be prepared to battle a spider for the right to summon them. When the contract is made by writing on a scroll, the user will be brought to the spider's world. ● Spiders will always honour a contract, that being said, treason will nullify the contract and the user will be pulled to the world of the spiders to spend eternity as food. ● The user must be able to use Fuinjutsu, this allows the spiders secret techniques to not go to waste when summoned. ● Each spider carries a select series of scrolls on it's back, the user must have permission to use these. ● If the great Laghodessa is summoned, no other summons can be had. ● . If Laghodessa has not been called, there is no limit to summons a user can use, that being said, the more spiders, the more the user needs to coordinate ● If a spider is summoned with Laghodessa, that spider will be killed by the Laghodessa mercilessly and the user will be held responsible.
Summons and Their Techniques
Tamartia 3 feet tall Tamartia is the smallest of all the giant spiders, being only a child yet, he is for the most basic of summons as people don't have as much trouble defeating him. He has the most basic of skills as well.
Rank E, spin web - The spider turns around and spews amazingly tough web all over a target, binding them to that area, if hit, until the web is removed. Effectiveness is relative to target size. This web can be easily ripped apart by someone with the strength of an average adult male.
Rank E, Toxin - The spider quickly bites the target, injecting them with a paralyzing toxin that will cause them to lose control of all bodily functions for a time. It is only temporary and will leave no lasting damage.
Turinta 4'5'' Turinta is a middle ranking spider capable of fierce combat and fast attacks. Her stronger legs and larger body allow her to move quicker and hit harder than normal spiders. She's also able to produce stronger toxins and thicker web.
Rank D, spin web - The spider turns around and spews amazingly tough web all over a target, binding them to that area until the web is removed. Effectiveness is relative to target size. This webbing can't be torn, but cut easily enough with a sharp weapon.
Rank C, Toxin - The spider quickly bites the target, injecting them with a paralyzing toxin that will cause them to lose control of all bodily functions for a long time. It leaves lasting nerve damage for another while after it wears off, but it's curable with time.
Nirgue 7'9'' Nirgue is an incredible specimen of spider capable of scaling or breaking large walls. His favourite activity is hunting and climbing, he also loves to have a summoner ride on his back whilst in combat and climbing. Being an actual giant spider, Nirgue has a vast array of skills for combat and movement. He is also the lowest ranking spider to have small spikes on his foremost legs, which allow him to dig down into the ground. Nirgue is the first spider to have an element affinity, Doton.
Rank B, spin web - The spider turns around and spews amazingly tough web all over a target, binding them to that area if hit until the web is removed. Effectiveness is relative to target size. This web can't be cut with ease, it would take a lot of sawing, but it can be burned rather easily.
Rank B, Toxin - The spider quickly bites the target, injecting them with a paralyzing toxin that will cause them to lose control of all bodily functions and cause lasting damage to the body's nervous system. The toxin is non-lethal as it's only a means for the spider to wrap the target in webbing for later use.
Rank C, Spider digging technique, The spider uses it's large spines to rip the ground apart making a huge hole in the ground. The spider can dig down quite deeply and make surprise attacks, this is also good to dig homes with. Takes 1 post to dig.
Laghodessa Over 30 feet Laghodessa is as close to a god as the spiders have, she's the largest spider in their world and has gigantic spikes embedded in each leg. She is by far the most powerful spider and is capable of wrestling with almost any other summon with equal strength, She lacks toxin but makes up for it with raw strength.
Rank S, spin web - The spider turns around and spews amazingly tough web all over a target, binding them to that area until the web is removed. Effectiveness is relative to target size. The web is incredibly strong, and there's so much that it can be quite difficult to remove. Burning it would just cause trouble for yourself so a weapon imbued with lightning chakra would be best suited.
Rank A, Spider digging technique, The spider uses it's large spines to rip the ground apart making a huge hole in the ground. The spider can dig down quite deeply and make surprise attacks, this is also good to dig homes with.
Rank A, Smash - Laghodessa digs her legs into the ground and charges forward with extreme speed. She jumps forward at the target and brings her large spiked legs down, easily strong enough to tear apart most structures and tearing apart flesh. 1 post set up where she is more vulnerable.
Spider Fuinjutsu techniques
Spider web seal, C rank - The user places a timed seal on the target and jumps back. When the seal is activated it summons a large burst of the strongest spider webbing available.
Spider Toxin sealing, C rank - The same as the web seal, except the seal injects weak toxin into the target.
Chakra webbing shield, B rank - Using a scroll to activate the seal, a burst of chakra thickened webbing appears to absorb a ninjutsu of B rank or lower, any larger and the shield breaks.
Spider duplication technique, S rank - If granted this scroll, the user is allowed to create clones of any spider who will submit to the Fuinjutsu seal. The exception being Laghodessa, who refuses to use such mediocre tricks to win.
Posted: Thu Jul 25, 2013 1:26 pm
Sexy Illusion
Rank E, spin web - The spider turns around and spews amazingly tough web all over a target, binding them to that area until the web is removed. Effectiveness is relative to target size. Change the aboved technique to Possibly Binding them if hit, just so it doesnt seem like a Auto Hit. And depending on the strength of the web it would be a C Rank technique. Rank E, Toxin - The spider quickly bites the target, injecting them with a paralyzing toxin that will cause them to lose control of all bodily functions for a time. It is only temporary and will leave no lasting damage. How long will the aboved technique last? And this would possibly be a D Rank or above depending on how long.
And you've used the same description for the other spiders techniques. Like Spin Web.
Now the other forms of Toxin, you should not have it to where it can kill another Shinobi. That might be taken as a God Mod of sorts. Especially due to it seemingly like only you would have the Cure for said Poison, unless another person has them. Please go into more detail on the webs and their strengths. Like you need to say how they can be broken, like they are amazingly tough but still be broken up by your hands
Spider Digging Technique, that one I feel like Is okay. But make a limit on how many posts the spiders have to dig down, like dont have it be instantous.Give it some suspense:3. But its Rank I feel is good at C.
Now the A rank version is quite scary.I suggest making it due to its massive size so that it shakes the ground or makes alot of noise during it. But not to much. Just enough to give a slight warning before the attack.
I'm a New Mod for this Guild.So if you want someone else to look at it and make comments... Ill ask them too...
Description Tiger are proud carnivorous predators with the power to back their pride. They stalk prey silent and attack with savage ferocity. They will stalk any prey with the same level of ferocity, never backing down from a fight unless to protect another member of their species. Tigers rather play the dangerous side than use more time tiptoeing around.
As a summon, a tiger is loyal but very skeptical towards their summoner. A tiger summon must have proof that the shinobi that summons them is worthy to fight alongside the presence that is the tiger family.
Background The tigers are known for being choosy in whether to obey a summoner or not, many times summons either end in summoner being injured more so by the tiger than the enemy if he has yet to prove himself. But once a summoner has proved himself to the tiger family, every time they are summoned they will fight with the same ferocity as if fighting alongside a fellow tiger. With that note, many young genin are hesitant to make a contract with them, only the brave or the foolish will usually do it.
Requirements & Rules ● .The summoner must possess the Raiton Element at the time of using the Tiger. The tigers natural affinity leans towards Raiton. ● The summoner must be prepared to prove himself to the tiger that he summons, if he is unprepared or unknowledgeable the tiger will lean to fighting him to prove whether he is worthy. ●The summoner must have a form of Taijutsu or Ninjutsu, without those a Tiger does not consider the shinobi a true warrior. ●Acting cowardly in battle alongside a tiger summon will result in the tiger shamming the summoner with words as a true warrior never cowers.
Summons and Their Techniques Summons:
Genin/Low Level: Bahui: Has the Raiton Affinity. Bahui is a young aspiring tiger, son to the chief tiger Byakko, Bahui has many dreams of becoming a legendary tiger. He only has two raiton techniques as he is young but his determination proves very helpful. E Rank - Scratch E Rank - Static Claw E Rank - Static Fang E Rank - Tigers Roar
Vander: Has the Katon Affinity. Vander is a exception amongst the heavy raiton affinity amongst tigers. Instead of holding the raiton affinity he has Katon, or fire. This leads to him not being very well received by tigers who find Raiton to be worthy of respect but fire to be just destructive. This tiger doesn't let that stop him though. E Rank - Scratch E Rank - Heat Paw E Rank - Fiery Fang E Rank - Tigers Roar