Graceangel
Well, in theory, if noone is roleplaying; the battle system is a moot point.
If people do roleplay, I think a battle system is pretty neat. I think it might foster itself in a 'RPG' environment. Where characters receive quests to do things in the land. For completing their quests, they get a piece of armor and/or a form of shop currency. :3
I had thought about adding quests at one point.
However, I'd like the shop to get more active and have more roleplay going on before I delve too deep into details about quests and such.