|
|
|
|
|
|
Posted: Sun May 19, 2013 7:13 am
Hey guys one of the guild's favorite discussion topics is back!
Please post to vote for what you (and I mean YOU) think is the best and worst in the series for this round. If you don't vote for best and worst, then I won't count it. This will last for about a week. Your vote will also be thrown out if the FE game it is from is not stated if it is needed (Example if you vote for Ike, Marth, Marcus, or anyone else that has been in more than 1 game then you need to tell me which game you are talking about). This is mainly to avoid confusion. I will then tally the votes and the results will be posted in the next post.
It is ok to have a different opinion from everyone else, but do realize that you probably will get called out on it and have to defend it. I consider Best/Worst to be some parts fact and some parts opinion the sizes of both ends depending on the person. I hope that we continue to stay civil and nice about topics and make me feel like it's worth keeping it going. Just as a reminder there is a possibility of spoilers so don't complain to me because you got spoiled about something.
This weeks topic is: Best/Worst Game to recommend to a new player.
Best: FE13 Honorable mentions to FE7 and FE8
Worst: FE11
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 19, 2013 7:18 am
Past Rounds' Winners/Losers Winners
FE: FE13. Last time you guys voted FE7 with FE4 only not getting top spot by one vote. Lord: FE9 Ike. Last time this topic was brought up Hector as actually the winner. Jeigan: Seth. This topic ACTUALLY wasn't voted on in the first topic. Knight/General: Oswin & FE10!Gatrie. Last time around Oswin had the solo spot when it came to this topic. Final Boss Music: To Challenge Ashnard from FE9 Dragon (Wyvern) Rider/Lord: FE10 Haar. Dean had it close but hey is as FD put it. It's choosing between awesome and awesome. FE10 Haar was the last pick. Unit Top 3 Picks: Seth, FE10!Haar, Levin!Arthur. Last time this was a 1 unit pick and you guys picked FE9!Ike who only gets a vote by me. Fighter/Warrior: Nolan. Last time you guys picked Boyd...why I didn't count to votes that didn't have the game was beyond me. Final Boss: Ashera. Sorry FD you're best final boss status got revoked. Myrmidon/Swordmaster: Shiva (This is what happens when no one can agree on a best and a dude with two votes wins) Rutiger was the last winner. Light Magic user: Linoan & Artur. You guys couldn't get it one way or another. Lucius was the last topic's winner. Dark Magic user: Tharja. Sorry Canas, you got shoved off your top spot. Archer/Sniper: Fe10 Shinon. Pegasus/Falcon Knight: FE11 Shiida Mage/Sage/Mage Knight: Levin!Arthur Thief/Assassin/Rouge/Trickster: Anna Story: FE4 Unit of FE7: Hector & Raven Mercenary/Hero: FE12 Ogma Nomad/Bow Knight/Ranger/Horseman: Fe11 Sedgar Est: Sara Ending: FE7 Cavalier/Paladin/Great Knight: Seth Unit of 13: Avatar/MU Red/Green Duo: FE11 Cain/Abel and Kent/Sain Staff User: Safy Skill: Galeforce, Pass, Nihil/Awareness Parent: Fin (It was a close one though.) Fog of War map: FE5 Chapter 14x Win Condition: Escape Sibling: Oscar to his siblings and Maria to her siblings Prepromote: Seth Canon Pairing: Marth/Cadea NPC: 3-13 Personal Weapon: Holsety Refresh Unit: Leen Weapon Type: Anima Magic Villan: Ashnard Camus: Eltshan Unit of FE8: Seth First Boss: Wiseman Desert Chapter: FE6 Chapter of FE13: Chapter 21, Paralogue 17
Losers
FE: FE11 Well 2 1/2 years haven't made you guys change your mind on that. Lord: Roy. Roy was almost considered this last time, but you guys chose Eirika over him. Jeigan: FE3!Arran Knight/General: Ardan. Not like that opinion changed. Final Boss Music: Versus Medius from FE1 Dragon (Wyvern) Rider/Lord: Eda. Last time Eda shared this spot with FE9 Jill for some reason. Unit Top 3 Picks: Ardan, Wendy, Fiona. Last time you guys picked FE6 Merlinus...I have nothing to say to that. Fighter/Warrior: Wade. Dorcas was the loser last time around. Final Boss: Idoun and Veld. Well look here Idoun's got a buddy with her this time. They both do suck. Myrmidon/Swordmaster: Karla. So why did we say Radd the last time? Light Magic user: It's split down on votes for Renault and Deirdre. Renault at least gets to share his loser spotlight this time. Dark Magic user: Sophia. Girl you STILL suck. Archer/Sniper: Ronan and Jeorge Pegasus/Falcon Knight: Est Mage/Sage/Mage Knight: Ewan Thief/Assassin/Rouge/Trickster: Cath Story: FE10 Unit of FE7: Karla Mercenary/Hero: FE11 Samson Nomad/Bow Knight/Ranger/Horseman: FE10 Astrid Est: Sophia Ending: FE13 Cavalier/Paladin/Great Knight: Fiona Unit of 13: Donnel Red/Green Duo: Alva/Kein Staff User: Laura Skill: Mercy Parent Desmond Fog of War map: FE10 Part 1 Chapter 9 Win Condition: Defeat Boss (and I'm actually the deciding factor for once.) Sibling: Makalov to Marcia Prepromote: Haniball Canon Pairing: Nyna/Hardin NPC: The trapped civilians in Fe10 Chapter 1-8 Personal Weapon: Missiletainn Refresh Unit: Tethys Weapon Type: Bows Villan: Valdier Camus: Selena Unit of FE8: Ewan First Boss: Damas Desert Chapter: FE8 Chapter of FE13: Chapter 19
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 19, 2013 7:25 am
Melethia's Past Picks Best Picks
FE: FE13 Lord: Hector Jeigan: Seth Knight/General: FE10!Gatrie Final Boss Music: Campaign of Fire from FE7 Dragon (Wyvern) Rider/Lord: FE10 Haar Units: Levin!Arthur, Seth, FE9 Ike Fighter/Warrior: Nolan Final Boss: Fire Dragon Myrmidon/Swordmaster: Owain Light Magic user: Lucius Dark Magic user: Canas Archer/Sniper: Fe10 Shinon Pegasus/Falcon Knight: Florina Mage/Sage/Mage Knight: Levin!Arthur Thief/Assassin/Rouge/Trickster: Gaius Story: FE4 Unit of FE7: Pent Mercenary/Hero: Raven Nomad/Bow Knight/Ranger/Horseman: FE11 Sedgar Est: Pellas Ending: FE7 Cavalier/Paladin/Great Knight: Seth Unit of 13: Avatar/MU Red/Green Duo: Sully/Stahl with honorable mentions to Kieran/Oscar and Kent/Sain Staff user: Safy Skill: FE5 Wrath Honorable mentions to Galeforce, Aether, and FE13 Renewall Parent:Greil Honorable mentions to Eliwood and Hector Fog of War map: FE7 Chapter 18E/19H Win Conditions: Defend for X turns Sibling: Oscar to his siblings Prepromote: Seth Canon Pairing: Pent/Louise NPC: 3-13 Archer Personal Weapon: Parallel Falchion Refresh Unit: FE10 Reyson Weapon Type: Anima Magic Villain: Nergal Camus: Ishtar Unit of FE8: Seth First Boss: Greil Desert Chapter: FE8 Chapter of FE13: Chapter 18
Worst Picks
FE: FE11 Lord: Roy Jeigan: FE1 Jeigan Knight/General: Ardan Final Boss Music: Applying Justice ~ Veld Battle from FE5 Dragon (Wyvern) Rider/Lord: Zeiss Units: Worst: Fiona, Meg, Ardan Fighter/Warrior: Dorcas Final Boss: Veld Myrmidon/Swordmaster: Karla Light Magic user: Renault Dark Magic user: Sophia Archer/Sniper: FE9 Shinon Pegasus/Falcon Knight: Yuuno Mage/Sage/Mage Knight: Nino Thief/Assassin/Rouge/Trickster: Cath Story: FE10 Unit of FE7: Karla Mercenary/Hero: FE11 Samson Nomad/Bow Knight/Ranger/Horseman: FE10 Astrid Est: Nino Ending: FE10 Cavalier/Paladin/Great Knight: Fiona Unit of 13: Donnel Red/Green Duo: Noish/Alec Staff User: Laura Skill: Mercy Dishonorable mention to Bane Parent: Ashnard. Dishonorable mentions to Cuan AND Ethlin for their one big idiot ball moment. Fog of War map: FE5 Chapter 24x Win Condition: Defeat Boss Sibling: Zephiel to Guinevere Prepromote: Fe3 Arran Canon Pairing: Victor/Cigyun NPC: Villagers in Paralogue 3 of Awakening Personal Weapon: Chrom's initial Falchion Refresh Unit: Tethys Weapon Type: Bows Villain: Veld Camus: Selena Unit of FE8: Ewan First Boss: Damas Desert Chapter: FE6 Chapter of FE13: Chapter 18
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 19, 2013 7:42 am
Ok guys and gals the first topic is up. Enjoy!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 19, 2013 9:43 am
YAY!
Best: I want to go with either FE7 or FE13, since those are the ones that seem the most all-around great. But since FE13 is still relatively new in my head, I think I'm going to have to give this one to FE7. While I do love FE13 and really appreciate its fresh new changes to FE's gameplay, especially the pair-up system and the changes to reclassing, I feel as though FE7 is still the most polished and replayable game, due to the different modes, and how each mode shakes up the game and chapter structure. That, and I love how balanced FE7 is, and how every character can be made useful and be used in a different way. Story is also a deciding fact in which game is best, since gameplay and story should ideally be on an even level and work together. While neither game has my favorite story in the series, FE7 is much more even in terms of quality than FE13 is, I think. While FE13 has some high highs, it also has some lower lows. Overall, FE7 just feels the most balanced to me on all levels. This opinion might eventually change as I play FE13 again, especially since I'm on a sort of hiatus from FE7 at the moment due to having played it so darn much. But FE7 is still my most played FE, and possibly my most played game ever, despite it not being my favorite in the series. Nurp changed my answer to FE13. See later post.
Worst: In contrast to Mel, my opinion on the game actually has grown significantly more positive since the last thread. But still, even though it pains me to say it, and I still adore FE Akaneia, I can't in good conscience give worst to any other FE game than FE11. I don't feel good giving worst to an older title just because it doesn't hold up to the innovations of future games, especially since despite its spit and polish, Shadow Dragon still feels very dated. I'm not just talking about the story either. Even though the story isn't fantastic, it is simple and all it needs to be, and I wouldn't call it bad, plus it has my favorite interpretation of Marth's character in the entire series. Shadow Dragon, however, doesn't do simple and sweet as well as, say Dragon Quest though. The gameplay has been updated to suit the series' growth since the original Dark Dragon, of course. But as was previously mentioned, the gaiden chapters require going against common sense to unlock, the the maps are a bit on the blander side, and they are all samey seize chapters. On top of that, FE12 was just so much better! Sure, Mystery of the Emblem on the whole had a lot more to work with than Dark Dragon did, but the other improvements and innovations (some quirks aside) really show off what Shadow Dragon should have been.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 10:28 am
Just so everyone knows if you saw this topic Sunday and part of it was gone, I retyped up what I said. The topic is still open until Sunday.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 11:14 am
Don't have much to say, but I'll give in my two cents.
Best: I'm kinda in the same boat as Tiki since I like both FE7 and FE13. However, like Tiki, I think I'm going with FE7 on this. As much as I love how FE13 has given us (aka: Reclassing, Skills to test out, Pair Up system), there are some of the things that FE13 lacks. For example, it doesn't have different types of weapons or "status condition" for us to deal in the middle of the battle like being poisoned, silenced, or berserked. Another is the sidequests. While Paralouges and DLC contest may consider as "sidequests," what I kinda miss is what we NEED to require in order to unlock the chapter and scenes that "isn't" part of the storyplot. Gods, I know how frustrated it was for me to kill Kishuna to unlock another sidequest, but it was worth it to obtain it. Last but not least is the weather condition. Sure, we have maps that give us different terrains like desert, boat, and such, but we never have fog or rain to make us stay on our toes when going offense or defense. I kinda miss the elements of surprise when having the fog map. Although I love how FE13 is given, FE7 will be my top FE game.
Worst: Although I haven't played or finished the game for years (still can't pass Chapter 2 due to not having the game with me as well as terrible default stats given to me), I have to give it to FE10. Although I like the idea that we can still get support when being two or three spaces apart, it upsets me very terribly about how the support conversation goes. Seeing how lack the support conversation is, it makes me feel that all the characters, including those who came back from FE9, are very generic. In addition, I dislikes how there is no character development for those that were introduced in FE10. The only characters that have depth background in the story are Micaiah, Pelleas, or anyone that has major affect in the storyplot. The rest are like "Herp derp, I'm a generic character but with little bit more background than the generics and I'm a playable character for you to play with. 8B" I mean, seriously? Part of what makes FE games great is the support conversation and the character developments/background of the certain character. D8< In addition, there are some characters that are quite hard to level up *coughMegandFionacough* that even with forged weapons can not help.
And speaking about development, another that I kinda dislike is the storyplot. Even though I haven't finish the game, I know quite well what happened in the storyplot and well... Let's just say, I kinda want to bash my brain out when headdesking just to get some "logical sense" in the game. >>;
Last but not least, hidden treasures. Similar to Event Tiles from FE13, but without the sparkles and pain in the arse to get it. I admit I'm liked a thief. I like to obtain EVERY item I can get within the game, whether the item is good or bad. However obtaining the item is a pain in the arse because it's based on luck to obtain it. It may be hard to locate the items, but even if you use the coordinates from Serenes Forest or others that gives out the location, you still have to base on luck in order to obtain it. I don't know how many times I have to play "Merry-Go-Round" with the Black Knight and Micaiah and with other characters just to obtain an item. 8I
Whichever developers who thought up the ideas for FE10 need to be shot in the heads.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 12:03 pm
...I don't understand the logic used in awarding 10 worst. Lackluster supports compared to how they are in some other games are worse than having no support at all? I also disagree about "generic characters". Certainly they don't get the characterization they could have gotten if they were in 9, but you just weren't paying attention if you're saying that Nolan, Leonardo and Edward are generic and get no characterization. Battle and base conversations exist, you know. Can I also mention that 11 has an outrageous character cast, half of which aren't all that good, and they have NO supports? Not to mention 10 still retains its rank as top tier gameplay. Also, dislike the plot all you want, but don't deny that it still has some quality. As for the secrets, well, every game has those... Awakening is like the only one that actually points out where its "secret" spots are, making them not so secret. The fun is in discovering the spots for yourself, not being directed to them. Just sayin', not trying to make you change your mind.
Best: FE7 In the.. wake... of Awakening, this game still shines in my heart, which says a lot for me. It's cast of characters are fairly great, the gameplay is fun and balanced, and the story invests me the same way it did when I first played and still makes me realize new things about characters that I didn't think about before. There are things about Awakening that bug me, despite how much I love the game, but I can't say that about FE7. I also love FE4, but there are some key things that still really irritate me about that game, as well, and both 4 and 7 have really good stories on par with each other. FE9 also reaches out, but I still love 7 better.
Worst: FE11 I was tempted to say FE2 here, because of its confusing and all around infuriating gameplay where your characters miss like 90% of the time, even Alm. However, I haven't played far enough to judge if it makes up for its gameplay with story or not. At the least, I can say that 2 was good for its time whereas 11, a remake, was a disappointment in a time when it knew better and could have been as good as previous games. (as proven by 12)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 4:52 pm
Nomad Rath As for the secrets, well, every game has those... Awakening is like the only one that actually points out where its "secret" spots are, making them not so secret. The fun is in discovering the spots for yourself, not being directed to them. Methink you either skimmed it too fast or you misinterpret what I said. =P I don't have an issue about them being hidden. After all, Intelligent System did it with Secret Shop throughout the past FE games and it's up for us to try and find it. What I'm annoyed about those hidden items is that you have to land on the SAME spot for God-knows-how-many-turns. Usually, when you land on a spot, you only obtain the item ONCE just like how the previous FE games do. Not so many turns. It's like you're trying to create a support, but instead of an unit, you're trying to support with a map.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 5:00 pm
I see, but don't other games do the same thing? In desert chapters, it's only the thief that has 100% to pick up items.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 5:08 pm
Nomad Rath I see, but don't other games do the same thing? In desert chapters, it's only the thief that has 100% to pick up items. Can't remember since it's been so long when I played the GBA version. However, I know I obtained it once with other units if I'm not using the thieves to get it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 6:04 pm
Best: FE13 This is probably due to having played it most recently, but I do know it'll be hard to go back to the previous games after playing this one. Sure, there are things that could've been done better, but the thing that really makes this game shine for me is the ability to re-class and level-grind. Sure, we had that in FE8, but every character was still limited to 40 total levels, effectively capping how useful any unit could be in-game. I found that some characters I'd really like to use just weren't very useful due to bad growth rates and/or little room to grow. But in Awakening, with a bit of grinding, any character can become an effective unit, so I found I could finally build up a team of my favorite characters without having to sacrifice the effectiveness of my team.
Worst: FE11 I haven't played this game in so long, but I re-start a file and suddenly remember why. It's boring. There is nothing more disappointing or unfulfilling than playing a game you find boring, so FE11 is at the very bottom of my list of Fire Emblem games. I don't think I can point to any specific reasons, but the scant story and character interactions we got from this game left me unimpressed, especially since I never played the game it's a remake of.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 21, 2013 9:45 pm
Best: FE13
Yes, the plot isn't the greatest ever in the series, but if I was voting for just story, it would go to FE4 without any doubts. And FE13 DOES have some very good points with the story. So I'm kind of neutral to it on that part. On the other hand, the gameplay is just SO good it outweighs FEs with goodish gameplay and arguably better stories enough to get "best" for me. Pair up was inspired. There are more supports to unlock than EVER. You have a totally customizable unit. The musical score is the best in the series by miles. And this is the first FE with a legitimately impressive post-game. Skills, marriages, reclassing, and more are very well handled I thought. I'm still religiously Classic-only, but Classic/Casual plus the varieties of difficulties to choose from make it enjoyable for the widest audience possible. I also considered FE4, 5, and 7 for this position but I really do think 13 has earned it.
Worst: FE11
I just want it to be known I was really torn between FE11 and FE6 for this one. A lot of complaints about FE11 people make do apply to FE6 as well. Weak story? Check. Except Roy may possibly be the worst characterized Lord character ever, and at 15 can do no wrong. I'd go so far as to argue FE6 has a weaker story. Just seize chapters? Check. The sequel (or prequel) that came after was better? Mmhmmm. FE6 has (much more generic) supports and weather conditions. FE11 has reclassing. The more I think about it, the more I feel like I have more fun playing FE11 then FE6 (which feels like it drags to play: I often feel like I have to force myself to play that whenever I do). I'm giving worst to FE11 just on how a**-backwards the gaiden requirements actually are, but I feel like it and FE6 are neck and neck. I've had fun playing both, though, and they both still have their high points. I honestly think FE6 is substantially more tiresome to play through and less fun, but it still arguably has more versatility and positive points that differentiate it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 22, 2013 2:49 am
Best: I'm sort of in between FE7 and FE13. If it was for story, that's a different issue altogether since FE4 is my favorite. While I do love FE13 for all the newer elements it added such as the pair up system, which is way better than rescue IMO, unlimited supports, and really just an interesting way of combining some of the ideas from previous FE games like the marriage system from FE4 and the map exploration from FE8. I don't think it's the best game though, it's a great game by all means but there's some things I feel the game lacks. So I'm going to have to give FE7 the vote for this one. FE7 for being the first FE game I ever played in the series and certainly the most nostalgic for me, I feel like this game had the best map variety out of all of the games. I mean there's fog of war, defend the throne(Also the chapter where you protect Nils for a number of turns) rout all the enemies, Defeat the boss, survive for a certain amount of turns. It just feels stronger in FE7 for me. It also has really great replayability and it's strange because I do think having unlimited supports in FE13 is a good idea. But there's just a reason why it works better as five supports, it makes you want to replay the game over and over again to obtain the support conversations. FE13 kinda doesn't do that for me as effectively, even though I really enjoy the supports. Also what Rath brought up with the secret shops, it really did give an exciting feeling to discover them and to find them yourself, I really liked that about the game instead when they're obvious like in FE13.(Though, I do love hearing that secret shop theme.) The game just feels the most balanced gameplay wise, along with some fun and interesting cast of characters, and just really cool looking CG. There's also a ranking system too if there's those that love that stuff.
Worst: It's somewhat between FE11 and FE8 for me. Though there might be some that will disagree with me, But I'm not really as harsh with FE11 as much as everyone else seems to be with it quite honestly. I do think it's impressive for taking the first game in the series for the Nes and updating some things. I think this game at least deserves some praise because this was kind of the game that introduced Marth to the western world.( Of course he was first introduced in smash bros melee too) Sure the graphics don't look that great and I do agree what Tiki said about the gaiden chapters and how it's not sensible to get them. It's kinda the opposite of what you want to do instead of keeping your allies alive, you have to kill or at least a certain number of them. But I think FE8 is the worst in the series because of the Tower of Valni. The main problem is that it can be abused. At least FE11 can be challenging in the difficulty. Even when FE8 is on the most difficult setting, it's not really much of a challenge really. Looking back on it now, I do feel like it's the game that feels like the least amount of fun replaying. There is the ruins you could go through after the endgame if you'd wish for some of the unlockable characters like Queen Ismaire, or Orson... etc. I do think it's a fun game though, there's some new ideas in there and cool classes. But I feel it's just the weakest of the series, though that's just me. sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 22, 2013 9:54 am
|
|
|
|
|
 |
|
|
|
|
|