Welcome to Gaia! ::

Rykros

Back to Guilds

Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

Reply The Lab (Brainstorm and Build here!)
Velvon's Customs

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

VelvonVeden

PostPosted: Fri May 17, 2013 8:15 am


Welcome to my custom page <3 Feel free to explore and shop for skills from your own character in the Public Customs section right below this post. PM with any comments and suggestions!

~Index ~
Public Customs
Krona’s Customs
Lana’s Customs
Marco’s Customs

~Legend ~
Stuck through Items – unapproved/Pending Approval
Bolded Items – skills/summons that will “evolve” with the character
Red Items Seeking suggestions!
PostPosted: Fri May 17, 2013 8:30 am


Lana’s Customs

Talent

UNAPPROVED
Amplify the Might (Weapon must be unlocked to use this talent)
Like a living the human body sends signals via electrical impulses. The brain is the control tower, synapses like wires sending signals that trigger all that keeps the heart beating and life running through our veins. Being a Kokoro, a mater of her own mind, Lana can concentrate these synapses and amplify them through her staff to unleash devastating attacks.

Quote:
Lightning Rod[200E; 4p CD]
Rank B
Lana makes electricity dance across her staff for three posts. The electricity boosts her attacks by one rank, and stuns enemies for one post if it comes into contact with skin. When wielded against those wearing metal armour, her attacks against the wearer deal damage two ranks above her own, and stuns for two posts.


Quote:
Mind Zombie
Rank B
Like the character int he Mary Shelly classic, Lana can use her power to re-animate corpses to fight for her. The corpse will have the half speed as it did before death, but double the strength.

Restrictions
- The corpse must be in fairly good condition; the legs and chest must be intact
- The corpse attacks both allies and enemies, including Lana
- The corpse cannot use skills


Quote:
Metakenesis (must have metalurgy)


Quote:
Mercury Snake(must have metalurgy)[400E/7p CD]
Rank A
Lana liquefies the mercury inside her staff; it floats around her and she can manipulate it. Lasts for seven posts. All attacks deal Rank B poison damage varied duration.
o Shocking Bite
 Lana charges the snake with electricity and it strikes the enemy, dealing damage Rank A and poisoning for four posts .
o Constrict
 Lana sends the snake toward an enemy. Once it reaches the enemy, it wraps around a part of the body and constricts. If the part is a limb (arms and legs), the limb become paralyzed for three posts. If the part is the neck, the enemy suffocate (lower or equal in rank to Lana) lose consciousness for three posts (high rank than Lana) if the snake is not removed after six posts. The snake can be removed by clawing; clawing the snake will deal normal damage to the same. Snake has “health” equal to half that of Lana’s




(before you read I want to pose an idea. Like the weapon itself, I sort of want her to go on some sort of quest to unlock this power, if possible? If not thats alright. I just through it would be more interesting)

Quote:
Spirit of Thor
Rank SS (Must pass Trial of Thor)

Thor the mighty thunder god, rage of the stormy skies. With all the might of the great mythical being, Lana brings the wrath of her mind to the battlefeild. Her staff reforms into a mighty mercury hammer.

While this skill is active, Lana’s strength and speed increase by three. All attacks deal Rank SS damage, unless the enemy is wearing metal armor; Rank SSS damage is dealt to these enemies.

Seismic Shock [300E/6 CD]

A mix of her elemental skills and talent. Lana charges her hammer with electricty and smashes it into the ground. The waves cause the ground within a 15 foot radius to shake, knocking enemies off their feet, while the electricy travels through these waves, shocking enemies with Rank SS damage (Rank SSS damage is dealt to those wearing metal armor) and stuning them for one post.

Hammer Fling[200E/3p CD}

Lana revs up and flings her hammer like a bommerang. The weapon spuns toward enemies, dealing Rank SSS damage and stuning enemies for its second, return attack, which deals Rank A damage. The hammer returns to Lana’s hand.

Metal Shock[200E/3p CD]

In this move, Lana charges toward the enemy and smashes her hammer in this or her body. Deals Rank SSS damage and stuns for two posts. Stuns armored characters for four posts.




Quote:
Custom Bloodline Skills



Quote:
Custom Class Spells



Quote:
Create Portal
Rank C

Quick Portal [400E cost]

A - as the name implies – quick portal that takes two posts to make, and lasts for three posts. While the portal is quick and easy to make, it comes with heavy risks. The creator cannot choose the location of the portal, so it can deposit those that travel through it anywhere – in the middle of a battle field, over the edge of a cliff – whether secure or dangerous

Requirements

- The location of the portal is decided by rolling two numbers
- The first roll determines the Region, the second the location, the last the security

Drawbacks
- .For five posts after one travels through the portal, strength and speed are reduced by half, due to the strain on the body by travelling through the portal matter.
- Because the portal is made quickly it is often faulty, delaying in sending certain parts of the body. For three posts after traveling through, the user will be missing one limb. No negative health effect, no blood.


Temporary Portal [600E cost, 3 day CD]
A more lasting version of the quick portal that takes eight posts to cast and lasts for remains for four full post order cycles. It is slightly more reliable that the quick portal, as the location can be chosen, but the security is not guaranteed. One roll of die will determine whether or not the deposit location is secure.

Requirements

- The security of the portal is determined by rolling a numer. Even – secure location; Odd – dangerous location

Drawbacks
- After traveling through the portal strength and speed fall to one for two posts due to the effect of portal matter
- For three posts after traveling through the portal, one body part will be completely numb.


Permanent Portal [1000E cost, 2 week CD]
A portal that lasts throughout the duration of an arc. While it is a secure (both location and security can be chosen), it comes with many drawbacks and restrictions, including a long casting time. There are two types of portals, a controlled and an uncontrolled portal. An uncontrolled portal can be used by anyone; a controlled portal can only be used by the caster and those the caster permits. Controlled portals take 25 posts to cast (and an additional 100E for each permission); uncontrolled 15 posts.

Benefits
- Easy, quick travel method
- Permanent portals can be made mobile by casting them within vehicles.
Restrictions
- The caster must have visited the depositing location at least three times.
- The caster must stand completely still throughout the spell, if moved, the portal will disappear. The caster still pays the energy cost for an unsuccessful cast.
-
- PORTALS MUST BE APPROVED BY A CREW MEMBER BEFORE BEING CREATED.

Drawbacks
- The caster loses 50E every time someone uses the portal.
- After creating a portal, the caster cannot use any other spells or skills for two real-time days
- The only way to replenish the energy lost by creating a portal is through sleep.
- Permanent portals are very large and very conspicuous unless hidden with a concealment spell
- Takes lots of energy to create
- For four posts after travelling through a portal, a users strength and speed fall to one due to the effect of portal matter.
- If the portal is destroyed while one is travelling, he or she will be stuck inside the portal until another permanent portal – by the same caster – is created.
- Once portal has been created it cannot be closed; only destroyed



Quote:
Voodoo Doll

Rank A
After watching the enemy for four posts, Lana uses two posts to create a magical doll of the enemy, which she can use to control and cause harm to the enemy. The doll – which has an HP level that is half that of the enemy it models - remains until it is detroyed. Any character may use the doll.

Rules
- Controlling the enemy is by verbal command of the doll
- Enemy can only be commanded to use skills that he or she has already used in the battle
- The doll cannot be used to instant kill the enemy (no beheading the doll for example. Attempting to do so will result in the doll being destroyed and half the dolls remaining health being dealt to the offending character as damage.
- The doll has half the health of the person its modeled after.
- Damage dealt to the doll deals damage equal to the attacker’s rank to the enemy.
- No skills or spells can be used on the doll.
- Bending limbs will only causes incapaticating pain and deal damage; the limb will not break or remove.
- The doll must be the same size and weight as the enemy
- When the doll is destroyed, damage equal to half the damage dealt by a normal attack ofthe enemies rank is dealt to Lana



Quote:
Custom Items

Quote:
Fae Dust [10p CD]
An enchanted dust that – when sprinkled upon ones head – allows one to fly for six posts. One pot is good for five applications

- Fae Dust – obtained by shaking the a fae



Quote:
Summons and Pets

Quote:
Speed 14/ Strength 5
The Rancor is a very strange creature indeed, created by mixing features of all manner of creatures into one. No one quite knows how they came to be, and there are many stories surrounding theor origin, but the most accepted is that they are the product of a summon gone horribly wrong. It has the body of a normal horse, but is about twice the size. Six legs – long and double-jointed like a spider’s legs – moved beneath its massive torso. Its head is narrow and pointy – like that of a poisonous snake, and it has six slit-like eyes, three on each side of its head. From its lip protrudes two very large fangs.

It is a peaceful; it loathes to be used in combat (and will make its distaste known if one tries). However, it is a very effective mode of transportation, as its six legs make it very swift – it possesses three times the speed of a normal horse (and twice the arrogance). Rancor are also known for their intelligence. While they cannot speak, they can communicate with those that can speak with their minds, and will often surprise with its cunning.
Taming a Rancor however, is no mean feat. Their pride and arrogance make to it troublesome to get they to submit, but once they do, they will never cause trouble....not too much of it anyways.
Lana obtained one as a gift, and uses it to pull the troupe cart...and for occasional joy rides or conversation. The Rancor is named Ji, after Jiaum



Quote:
Enormous Elephant (5 posts to summon in combat, unless combat is entered with the player already riding the elephant)

Description
As the name suggests, this a giant elephant (about twice the size of a normal one). While primarily a non-combat creature, with training, it can be used in combat. Its mighty tusks are very effective for gouging enemies, and there are very few that can survive being trampled by its trunk-like legs.
The troupe owns two.
Lana’s elephant – named Pidgin –is a circus creature, used for tricks to delight audiences. However, Marco has taken it upon himself to train the animal for use in combat – and also for use as an emergency shower.

Combat Moves

Tusk Swing [100E, 2p CD] Rank C
With a might swing of his tusks, Pidgin knocks the enemy off his or her feet.

Trumpet [100E, 4p CD] Rank C
Pidgin lets out a noisy blast with his trunk, which disorients enemies for two posts by causing a loud ringing in the ears, provided their ears are not covered. Friendly-fire possible

After the Rain [100E, 4p CD] Rank C
If there is a liquid source nearby, Pidgin will fill his trunk and douse the ground 10 feet around him. Those who try to move on this ground will find it very slippery.

Quick Shower [150E, 5p CD] Rank B
If there is a liquid source nearly, Pidgin will fill his trunk and spray the liquid at the enemy. Blinds enemy for one post.

b***h Slap [150E, 5p CD] Rank B
Pidgin delivers a mighty slap to the enemy’s face with his trunk. Disorients for one post; knows enemies of ranks equal or below the rider off their feet for one post...and leaves a very nasty bruise.

Om-nom [200E, 6p CD] Rank B
Being inside an elephants mouth is not a pleasant experience. If an enemy is near enough, Pidgin to snap his mouth shut over his or her head, and gnaw on it for two posts. Victim is rendered immobile for those two posts. For one posts after he she the enemy, he or she will be too disoriented to attack.

Drum Stomp [150E, 4p CD] Rank A
Pidgin stomps all four of his feet in rhythm making the ground within a 20 foot radius rumble, and throwing those within the space off balance. Lasts as long as the rider is willing to pay the energy cost.

Gouge [200E, 5p CD] Rank A
Rather self-explanatory. Pidgin piecing the enemy with his tusks and rips the stomach from their bodies. Death usually inevitable.

Stampede [500E, 10p CD] Rank S
A move that leaves little of enemy when it hits. If the enemy is at least 15 feet from Pidgin, the rider can provoke the creature to charge toward the enemy. If the move hits head on, the enemy – if below or equal to the rider in rank – is trampled to a bloody pulp. If the enemy is above the rider in rank, the move causes severe injuries – broken bones, damaged organs – that render the enemy unable to fight. The move must be a direct it to have this effect. Otherwise, that shaking of the ground merely makes it difficult for the enemy to maintain balance. Friendly-Fire possible; can hit up to three enemies at per charge.

Crush [400E, 7p CD] Rank S
If an enemy is directly below Pidgin’s head or front legs, he will raise to stand on his hind legs and bring his feet down on the enemies head, crushing them to a plump. Works on enemies 6’5’’ and smaller.

Non-Combat Moves
Circus Tricks
A whole slew of tricks he has been trained in, to amuse and delight audiences

Emergency Shower
If there is a liquid source nearby, Pidgin will fill his trunk and act as a living shower head – minus the temperature setting.

Spray
If there is a liquid source nearby, Pidgin will fill his trunk and playfully spray it at an unsuspecting victim.


Quote:
The Keeper Tree (Six posts to summon a keeper tree)
Rank A

A legend tells of a people of the forest. Unlike other creatures, unlike ourselves, who seek to conquer and to destroy the trees of the forests to satisfy out own needs, these people lived in harmony with the trees. They treated them as friends, and in return the trees gave them what they needed, freely, without enmity. And when these people died, their spirits become one with the trees that they so loved, and greated these great trees, The Keeper Trees.

These great plants are the majesty of the forest, as a king is the majesty of his kingdom. Thrusting up to the sky, towering over other trees like a great monolith, they are often the largest trees of the forest, growing so large that 20 full grown men could form a circle about their trunks. They are often evergreens, green and alive even when the rest of the forest is bare and dead. From between the leaves, great moving vines thrust. These vines have incredible powers and it is rumoured that if one touches a vine, he or she can hear the whispering of the spirit within the tree.

Tree Energy: 3000
The tree has its own energy pool. Once the tree’s energy falls to zero, the tree dies and fades from the battlefield, to rest for a cool-down time of 10 posts.


Keeper Tree Skills

Passives

- Earth users (including elementalists) within a 15 foot radius of the tree

Heal [300E; 3p CD] Rank C
The vines of the Keeper Tree secret a potent elixir that – when spread over the skill – soothes and heals. In this skill, the tree touches an ally with its vines and heals their wounds, restoring to them half the amount of their full health. Also heals bleeding wounds up to A rank, and cuts the duration of wounds above C rank by half.

Purge [400E; 4p CD] Rank C
An uncomfortable but usefull skill. If an ally is poisoned, the tree will touch them, ask the ally to open his or her mouth, and – if he or she complies – burrow its vine inside his or her mouth. The elixir from the vine is secreted into the body where it nullifies the poison.


Cage of Vines [350E] Rank C
The tree protects itself or an ally by forming a cage around itself or the ally with its vines. Can nullify up to Rank C attacks (and reduce the damage of attacks of higher rank by one third), but the vines become damaged in the process and all tree skills are reduced by one rank for six (Lana) posts.




 

VelvonVeden


VelvonVeden

PostPosted: Fri May 17, 2013 8:53 am


Marco’s Customs

Talent

Quote:
Custom Bloodline Skills


Quote:
Custom Class Skills


Quote:
Custom Items


Quote:
Summons and Pets
 
Reply
The Lab (Brainstorm and Build here!)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum