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Suhuba
Captain

PostPosted: Thu May 02, 2013 11:20 am


☾ Zuri ❅
Journal
(10/10 gold // 30/30 exp)


Master Spear Stats
|| Rider ||

HP || 44 (+6)(+3) = Total Hp: 53/53
Attack || 36 (+5)(+3) = (+8 )
Defense || 28 (+3)(+2) = (+5)
Magic || 7 (+0)(+0) = (+0)
Speed || 13 (+1)(+2) = (+3)


Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Zuri: Rider
Health: 53/53
Attk: (+8 ) || Def: (10 + 5) || Magic: (+0) || Spd: 1-13 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

[b]Perfect Synergy: [/b] || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns[/size][/color]
PostPosted: Thu May 23, 2013 11:12 am


❖ Briella ❖
Journal
(10/10 gold // 30/30 exp)


Sacred Blades Stats
|| Sacred Heart ||

HP || 39 (+5)(+2) = Total Hp: 46/46
Attack || 27 (+3)(+2) = (+5)
Defense || 26 (+3)(+0) = (+3)
Magic || 29 (+4)(+3) = (+7)
Speed || 24 (+3)(+3) = (+6)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

Body and Soul: Roll for attack, adding both the attack and magic bonus to the hit and dmg rolls. Total dmg is boosted x1.5, but uses 3 spell slots. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Briella: Sacred Heart
Health: 46/46
Attk: (+5) || Def: (10 + 3) || Magic: (+7) || Spd: 1-24 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

[b]Body and Soul:[/b] Roll for attack, adding both the attack and magic bonus to the hit and dmg rolls. Total dmg is boosted x1.5, but uses 3 spell slots. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]

Suhuba
Captain


Suhuba
Captain

PostPosted: Tue Jan 28, 2014 2:02 pm


☾ Lasarra ❖
Journal
(10/10 gold // 20/20 exp)


Keen Whip Stats
|| Beast Tamer ||

HP || 36 (+5)(+2) = Total Hp: 43/43
Attack || 30 (+4)(+2) = (+6)
Defense || 22 (+3)(+0) = (+3)
Magic || 7 (+0)(+0) = (+0)
Speed || 22 (+3)(+3) = (+6)


Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal.|| Can be used once every 5 turns.|| Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
: Beast Tamer
Health: 43/43
Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-22 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Moracker Tail:[/b] Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

[b]Radaku Fangs:[/b] This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.[/size][/color]
PostPosted: Sun Jul 13, 2014 7:32 pm


❖ lyra ❖
Journal
(10/10 gold // 20/20 exp)


Keen Bow Stats
|| Warrior ||

HP || 30 (+4)(+2) = Total Hp: 36/36
Attack || 32 (+4)(+2) = (+6)
Defense || 22 (+3)(+0) = (+3)
Magic || 8 (+1)(+0) = (+1)
Speed || 24 (+3)(+3) = (+6)


Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Ilyra: Warrior
Health: 36/36
Attk: (+6) || Def: (10 + 3) || Magic: (+1) || Spd: 1-24 (+6)
Opponents Def:

[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]

Suhuba
Captain


Suhuba
Captain

PostPosted: Sat Jun 27, 2015 10:39 am


❂ Eleina ✦
Journal
(10/10 gold // 13/20 exp)


Intricate Staff Stats
|| Dream Walker ||

HP || 33 (+4)(+2) = Total Hp: 39/39
Attack || 6 (+0)(+0) = (+0)
Defense || 20 (+2)(+1) = (+3)
Magic || 25 (+3)(+3) = (+6)
Speed || 16 (+2)(+1) = (+3)

Skill || 23 (+3)
Luck || 21 (+2)


Special Attacks:
Spiritual Insight: Using the water in the area the shaman is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action.

Elemental Fury: || Roll 3d20. The first is the hit roll as normally calculated. The 2nd and 3rd roll determine damage. Add both numbers together along with your magic bonus and divide by 2. This is the total damage calculated. || This attack uses 2 of the same spell's slots. || Can be used every 4 turns. || Considered a full turn action.
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Eleina: Dream Walker
Health: 39/39
Attk: (+0) || Def: (10 + 3) || Magic: (+6) || Spd: 1-16 (+3)
Opponents Def:

[b]Special Attacks:[/b]
[b]Spiritual Insight:[/b] The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Can be used once every 3 turns. || Considered a half turn action.

[b]Elemental Fury:[/b] || Roll 3d20. The first is the hit roll as normally calculated. The 2nd and 3rd roll determine damage. Add both numbers together along with your magic bonus and divide by 2. This is the total damage calculated. || This attack uses 2 of the same spell's slots. || Can be used every 4 turns. || Considered a full turn action.[/size][/color]
PostPosted: Tue Aug 04, 2015 3:30 am


❧ Niadra ❧
Journal
(0/10 gold // 0/10 exp)


Simple Dagger Stats
|| Non-Battler ||

HP || 16 (+2)(+1) = Total Hp: 19/19
Attack || 14 (+1)(+2) = (+3)
Defense || 10 (+1)(+0) = (+1)
Magic || 7 (+0)(+0) = (+0)
Speed || 15 (+2)(+1) = (+3)

Skill || 42 (+5)
Luck || 28 (+3)
_____________________________________________________

Coding for Battles


[color=#4b2c22][size=11][b]Battle post[/b]
Niadra: Non-Battler
Health: 19/19
Attk: (+3) || Def: (10 + 1) || Magic: (+0) || Spd: 1-15 (+3)
Opponents Def:
[/size][/color]

Suhuba
Captain

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