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Posted: Tue Apr 23, 2013 10:39 pm
Mist Hunter The Miss Taken Tower General Information As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.
The Miss Taken Tower is one of the most challenging and frustrating courses available.
If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.
If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.
Part 1 Mechanics - roll your regular attack - roll your regular attack again - if you miss an attack, you lose 50% of your full HP - if you have an available recovery bonus, you may try to use that to avoid HP loss
Bonus Mechanics - This bonus is consumable. - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.
- Trainees: 0 recoveries - Mist/Sun Trainees: 1 recovery - Hunters: 1 recovery - Mist/Sun Hunters: 2 recoveries
Part 2 Mechanics - there are two steps worth of traps in this room, so you'll be rolling twice
- roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll list: (feel free to get creative about what the traps actually were) (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)
01. horrible death 02. - 50% HP 03. - 50% HP 04. live 05. live 06. - 50% HP 07. horrible death 08. - 50% HP 09. horrible death 10. live
Bonus Mechanics - This bonus is consumable.
- Trainees: 1 flag - Mist/Death Trainees: 1 flag and one instinctive move - Hunters: 1 flag and one instinctive move - Mist/Death Hunters: 1 flag and two instinctive moves
Part 3 Mechanics - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP. - roll to repeat the process on the left manacle.
Bonus Mechanics
- Trainees: roll 1d4 - Mist/Life Trainees: roll 1d6 - Hunters: roll 1d6 - Mist/Life Hunters: roll 1d8
Part 4 Mechanics - roll 2 d8 to determine your defense against the trap area. - roll 2 d8 to determine how much trap damage targets the princess. - adjust her HP accordingly - roll 2 d8 to determine your defense against the shadowling area. - roll 2 d8 to determine how much shadow damage targets the princess. - adjust her HP accordingly - leftover defense does not stack
Bonus Mechanics
- Trainees: +0 defense - Mist/Moon Trainees: + 2 defense - Hunters: + 2 defense - Mist/Moon Hunters: + 3 defense
Status Stage: (current stage number)Your HP: Princess HP: /20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [quote="Status"] [size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]
Your HP: Princess HP: /20
Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [/quote]
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Pixie Nyxie rolled 2 8-sided dice:
4, 6
Total: 10 (2-16)
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Posted: Tue Apr 23, 2013 11:00 pm
Nevada looked up at the mist tower and visibly cringed. Mostly because this would begin the long and eventful training marathon she was setting herself on. Part of her was doing this for the runic clearance. The rest was to prove her worth as a mist hunter.
Cocking Leroy up, she stepped into the shadowy pit and started firing.Status Stage: 1 Your HP: 40/40 Princess HP: 22/22 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Posted: Tue Apr 23, 2013 11:03 pm
So far so good.
/Don't get cocky Pidge! We're only in the first part!/
She mumbled something under her breath and rolled to the side, still firing her weapon.Status Stage: 1 Your HP: 40/40 Princess HP: 22/22 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 2 8-sided dice:
4, 2
Total: 6 (2-16)
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Posted: Tue Apr 23, 2013 11:15 pm
Except Leroy had jammed and left the Mist huntress, scrambling to recover. Shadows were slowly creeping closer.
"No no no no, Come on Leroy!"Status Stage: 1 Your HP: 40/40 Princess HP: 22/22 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 2 8-sided dice:
7, 3
Total: 10 (2-16)
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Posted: Tue Apr 23, 2013 11:30 pm
She started to pull the trigger again, come on Leroy, just one more shot and they'd be free of the sun hunter part.Status Stage: 1 Your HP: 40/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USING Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue Apr 23, 2013 11:43 pm
Yes! She felt the click to the next room open up and headed in.
And hissed as she felt the tiles under her. This was a death room wasn't it? She'd have to navigate carefully. With a testing foot, she slid on to one of the panels and stared.
As arrows started shooting down at her. She managed to dodge most but...
"Heavy damage...." She all but growled out.Status Stage: 2 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Wed Apr 24, 2013 12:14 pm
The next panel was easy, stepping on to it didn't have a effect and left the mist hunter to go to the next one. Thankful she was past this trial, she started on the next one.Status Stage: 2 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Apr 24, 2013 12:18 pm
It was time now to find the shackles. The princess golem sat pretty as Nevada studied the manacles on her wrist.
With the lockpick set out, she hissed as she started on the locks. It clicked opened. Success.Status Stage: 3 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Apr 24, 2013 12:20 pm
Then she turned on the other, smiling at the princess doll. "Don't worry darling, i'll get you out of here."
And she did. With the doll free, she carted her off and into the final process of the training course. Moons.Status Stage: 3 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 2 8-sided dice:
3, 7
Total: 10 (2-16)
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Posted: Wed Apr 24, 2013 12:23 pm
She set the princess down in the next room and started on the process of building the golem's defenses. Stacking as much stuff around the doll as she could, Nevada felt like a shitty lego building block builder..
Defense: 10 Damage:Status Stage: 4 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 2 8-sided dice:
6, 2
Total: 8 (2-16)
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Posted: Wed Apr 24, 2013 12:24 pm
She sat back and hoped to hell the princess golem made it through. She was quite fond already of the doll. Sorta.
Reminded her of Ami kind of. She watched as the shadows stormed the princess golem, holding her breath. And somehow her shitty defense stood a chance, Good job Nevada!
One more time and she'd be done with the damn course! One more time and she would prove that she could handle being a mist.
Defense: 10 Damage: 8 SuccessStatus Stage: 4 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 2 8-sided dice:
3, 2
Total: 5 (2-16)
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Posted: Wed Apr 24, 2013 12:37 pm
She rushed back out there, built up the walls again, gave the doll a peck on the cheek and then back into place.
Defense: 5 Damage:
Status Stage: 4 Your HP: 20/40 Princess HP: 22/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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Pixie Nyxie rolled 2 8-sided dice:
6, 3
Total: 9 (2-16)
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Posted: Wed Apr 24, 2013 12:38 pm
Once back in place, she crossed her fingers and watched the shadows descend.
Come on Princess make it through!
As the shadows ripped through her defense, she watched a little terrified that they might kill the doll. When it was all done and over though...
"Yes! We did it!" She threw her hand in the air and grinned. And then collapsed along the wall. "Augh that was so hard, I really just want to go lay down now."
Defense: 5 Damage: 9 Damage to princess: 4 Success
Status Stage: 4 Your HP: 20/40 Princess HP: 18/22 Stage 1 Recoveries: 1 - USINGStage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP: +2
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