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THIS IS HALLOWEEN

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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[ARTIFACT QUEST] Adventure Time [R&F&J&T&J] FIN Goto Page: 1 2 3 ... 4 ... 7 8 9 10 [>] [»|]

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kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 23, 2013 7:33 pm


Ren was in perhaps not a good mood, but at least a better mood than he had been in previously. Things were not fantastic, but they were also not terrible, he was close to graduating, he and LW were still a couple, and Jove was as adorable as ever.

So despite the fact that he oftentimes felt more frustrated than pleasant, this was one of those rare occasions in which Ren actually was having a good day.

And at the current moment, he was in the library.

He hadn't planned on being here, but he'd wanted to look for a book that had to do with cultivating his garden more, since it had all but died in the last few month. Absently browsing a shelf, Ren turned, hearing a clatter as his wings collided with several books, sending them tumbling to the ground.

"Oops."

He knelt down, gathered them up, and started to put them away, but one of them caught his eye, and his fingers hesitated. Pulling it back, Ren glanced at the cover, a curious sort of frown crossing his lips.

"Huh. What's this about...artifacts?"


istoleyurvamps
PostPosted: Tue Apr 23, 2013 7:40 pm


The ghost boil had been sniffing about for some information of his own, though, a different sort. The clatter of books, the scent of cat-bird, had him peering around a nearby corner. "Ren?" Ears perked up then lowered.

"You're not thinking of ways to turn everyone back into foxfires are you?"


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband


kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 23, 2013 7:45 pm


"No," said Ren indignantly, wings ruffling. Then, after a beat, he added brightly, "Not right now, at least, though there's nothing really wrong with foxfires, foxfires are great."

He held out the book to Frost. "Ever heard of these artifact thingies?"
PostPosted: Tue Apr 23, 2013 7:51 pm


Frost snorted back his laugh, "No, the balls of fluff are rather endearing, though I prefer my more natural size and form. A bit more ferocious and... taller." He liked being able to see over tables thank you.

The book got a curious glance, followed by a small nod. "Only those of my people. But, such things are handed down and mostly are ornamental. I know of rumored items of power... little else."


iStoleYurVamps

iStoleYurVamps

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kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 23, 2013 7:53 pm


"But foxfires are cute," said Ren. But he left it at that and went back to perusing the book curiously. The word power from that Frost had uttered made it seem just that more entrancing, that much more desirable.

He'd been longing for something more for so long. Maybe now he had finally found it.

"Say, Frost," said Ren casually, snapping the book shut. "Wanna go on a little adventure with me?"
PostPosted: Tue Apr 23, 2013 7:55 pm


The ghost shrugged. Cute was nice.. but ferocious was more useful in his opinion.

Red eyes went from book to Ren's face, curiosity flicking in his eyes.

"Adventure?" A small smirk, the ghost's tail gave a small wag. "You might have just found one of my weaknesses. I do love a good adventure."


iStoleYurVamps

iStoleYurVamps

Crew

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kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 23, 2013 7:57 pm


"Good," said Ren, and dug around in his pocket for his skellyphone, already tapping out a message.

"Cuz we're gonna go and find ourselves some buried treasure."


Grey Dragon
JOVE MY WONDERFUL BROTHER meet me by the forest in ten minutes!

Nerpin
Jack, my good man, I need a favor - meet me by the forest in ten minutes?

OnionGrump
MUTT I NEED YOU MEET ME BY THE FOREST ASAP BRING SPOOKIES
PostPosted: Tue Apr 23, 2013 8:06 pm


"Buried treasure?"

Frost's tail definitely gave a wag at that.

"Lead on my good man. I am very much a fan of digging up this and that."


iStoleYurVamps

iStoleYurVamps

Crew

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Grey Dragon
Crew

PostPosted: Tue Apr 23, 2013 8:17 pm


Jove was already in the forest when he got the text message. Thankfully he was taking a walk in his student form, he had no pockets in his natural form in which to carry a skellyphone. However, he was definitely not in his best clothes. When he arrived at the forest's edge, a confused and curious expression on his face, he was barefoot with dirt and dried leaves all over his shirt. His scarf was only loosely draped around his neck, clinging like a scrap of an afterthought.

Now where was this troublesome brother who kept sending him text messages day in and day out?
PostPosted: Tue Apr 23, 2013 8:21 pm


Tybalt read the message and had half a mind to throw the phone at a wall. Asking him to come out was one thing, but demanding food was another. Fortunately no phone smashing was involved. However he did send a reply.

Text Message from Tybalt
Go get your own, you idiot bird!


Regardless of his reply, he did show up at the forest like he was asked. But there was no spookies in sight.


OnionGrump


Mewling Trash


Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500
PostPosted: Tue Apr 23, 2013 8:52 pm


It took longer than usual for Jack to show up , as per the norm, since the cat had spent the last ten minutes at least staring at his phone going "SOMETHING IS SHOWING UP ON THIS PHONE AND I DO NOT KNOW HOW TO READ IT," before remembering what he had been taught before and defeating the skellyphone boss.

"I heard someone is in need of a favour." He murmured as he slinked out of the shadow, a cat on his shoulder. "I am all ears, I brought a reinforcement. How can I help?" He murmured out to the other feline - a friend in need is always a friend who would repay him.
PostPosted: Tue Apr 23, 2013 8:57 pm


"JOVE WE'RE GONNA FIND TREASURE," crooned Ren, as he bounded across the grounds and promptly flung his arms around his little brother's neck enthusiastically. Better to be cheerful about this whole excursion, he decided.

"Tybalt why are there no spookies."

Once Ren had greeted everyone (including Jack, to whom he gave a sparkly desu eyed expression - another cat yay!), he stood in front of them, hands on his hips, tail twitching behind him.

"First things first," he said. "I've got a few supplies, so I hope you guys came prepared. Snacks, a few extra things," he clapped his hands together. "So we're gonna go on a treasure hunt, which means we need to find the map - and the map in this place is the portal."

He gestured to the woods.

"All right," said Ren. "Let's go!"

A pause.

"PS thank you all for coming."


grey dragon

oniongrump

nerpin

istoleyurvamps

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 23, 2013 8:59 pm


THE SUNKEN CAVE


The Sunken Cave

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 5 and a maximum of 5 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV. This is a 5 player dungeon (5 man only).

Historical IC Background: The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.

GM: The GM is the one who is trying to get the artifact. They are the one who dropped off the form below in this thread and are paying the 5 RP points to try for it! They will be RUNNING the event with the prompts below (see below). All players however, should read all instructions.

gaia_crown [ Getting Started ]

Getting to the Cavern:
As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you??
- Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...
- Rolling 80 or less will lead you to the Haunted House. Oops.
- Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.


gaia_crown [ Setting and Rules ]

The Cavern is surrounded by greenish blue water on all sides. Craggy rocks dripping with algae and kelp lift up above the surface, and if you look down you'll be able to see the entrance, halfway buried in gently rippling sea water. Once inside, it's all dry (mostly), but it looks like you'll have to swim a bit to get there.

- If your WHOLE TEAM is ejected OR the GM at any point is ejected/ reaches 0 HP, then the quest is over. The GM will have to pay another 5 RP points to try again.

gaia_crown [ Round 1: BOSS FIGHT ]

- There is no stamina for this, but you must first clear a boss fight. The GM must designate in their group:
- 1 healer. They can HEAL your party instead of doing damage. Roll damage equal to their YEAR (so Y1 = 2d6, Y2 = 2d8 etc)- 6 damage for heal amount. They can target ONE player. They do TRIPLE HEALS to a Tank (2x heal 'damage' done)! This effect is unlimited but don't forget to quote your target.
- 1 Tank. They have DOUBLE their original HP but do half the damage! They can quote UP TO TWO players a round to SHIELD Them. This effect is unlimited but don't forget to quote your targets.
- 3 DPS (damage dealers). Damage dealers do DOUBLE Fear/ charged attack damage (when it hits).
- Once these roles are set they CANNOT be changed for the entire duration!
- 1 round counts as a full round of all players attacking the boss, followed by the boss hitting them. The GM will be in charge of the auto damage of the boss. So the sequence of attacks are:
- Player 1 moves. Uses special ability if applicable. *
- Player 2 moves . Uses special ability if applicable. Quote any targets. *
- Player 3 moves, etc etc. *
- Player 4 moves *
- GM moves (as player 5) *
- GM moves (as Boss). Roll 5d20. On the first turn only, calculate the boss's HP. The 5d20 will then be used as damage for the players each round.
- Player 1 moves *
- Player 2 moves *
- Player 3 moves *
- Player 4 moves *
- GM moves (as player 5) *
- GM moves (as Boss round 2) Roll 5d20. Calculate it for damage done to players
- Tepeat until boss is dead!


* These are all interchangeable. They however can only attack once a round and wait for he boss move before attacking again! If a player fails to make a move after 12 hours you can go ahead and skip them and just post the boss move and refresh a new round.

BOSS ROUNDS:
- GMS, you are free to invent a boss here, and its description as long as it is swampy and mossy! Feel free to improvise as you please, this IS your dungeon run!
- When it is the boss's turn, the GM needs to roll the Boss's HP and damage done. Roll 5d20. The total value of the dice rolls TIMES THREE is the HP of the boss. If I roll 80, then the Hp of the boss is 240.
- The FIRST roll damages player 1. The SECOND player 2 (in order of what turn they attacked at). The third player 3, so on so forth. Post in OOC accordingly and quote each player their damage. So for example if you rolled 5 , 6, 2, 12, 20, the person who posted first gets the 5 damage, the second the 6, etc etc.
- Repeat until either boss OR players are down (sans rolling for HP again). If the players go down (the whole team), you are ejected from the dungeon! You have to pay 5 RP points to try again from start...

gaia_crown [ Round 2 ]

Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.

- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 five times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- All players must roll 5 times. They must record each tile they have been on. If blank, it is a blank space.

User Image - Blocked by "Display Image" Settings. Click to show.


BONUSES:
- Life Hunters/ Undead/ Famine Horsemen: If you are right NEXT to a tile, you can choose to land on that tile instead! You can only use this once.
- Death Hunters/ Reapers/ Death Horsemen: If you are standing at the TOP EDGE of the tiles, you can choose at any point to teleport to the BOTTOM EDGE, in the same column. You can only choose this one. You can use this the same turn you roll a dice.
- Moon Hunters/ Demons/ Conquest Horsemen: You can choose to move TWO TILES ACROSS instead of just one (where applicable), you can only use this once.
- Sun Hunters/ Monsters/ War horsemen: If you are standing at the LEFT OR RIGHT EDGE of the tiles, you can choose at any point to teleport to the opposite direction in the LEFT OR RIGHT EDGE, in the same row. You can only choose this one. You can use this the same turn you roll a dice.
- Mist Hunters/ Ghosts: Choose any of the above abilities!

- The goal after all the rolls is to have the players cross at LEAST once all of the tiles cumulatively (at any point in the 5 rolls, they must have landed on these tiles). This means if player A crosses the heart tile and player B crosses Square and X tiles and player D the moon tiles, you are safe! The heart tile is a freebie (counts from the go!)
- Once again any player can cross these tiles at any point in time, but somewhere along the 5 rolls they are granted all the players COMBINED must touch all 5 tiles.
- If these conditions are NOT filled after 5 rolls then you must try again - a large vortex opens up in front of all players and swallows them whole! You have to pay 5 RP points to try again from start...
- If these conditions are filled then move to ROUND 4.

gaia_crown [ Round 4 ]

gaia_star SECRET ROOM:
You are in the FINAL ROOM! It is time to cross the precipice of doom! This is the final moment!
- Only the GM can cross this area. It is a long narrow ledge that is INVISIBLE. All you can see is an expanse of black and then the artifact at the end!
- Each player can offer an assist based on their class! The goal is to get the GM (the person who wants the artifact) across safely!
- The GM needs to cross 10 safe tiles. Make sure you tally your tile count as you move! They will do this by rolling a 6-sided dice 10 times (until they reach the end).. If odd, their roll is safe. If even their roll is UNSAFE and they blow up! If they blow up, and they have no more assists below (you can use an assist prior to actually blowing up if usable still) then THE WHOLE TEAM IS EJECTED FROM THE CAVERN. You get nothing sad You have to pay 5 RP points to try again from start...

Life Hunters/ Undead/ Famine Horsemen: If the GM (of this event) rolls even, you may assist them by giving them a boost, sacrificing their misstep as they step on YOU instead. You will fall into the void but at least you helped save them... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). You can +1 tile for doing this at least.
Death Hunters/ Reapers / Death Horsemen: If the GM (of this event) rolls even, you may help them detect that there is strange energy about! The GM can then reroll their last roll. However by doing this and shouting very loud, the ground beneath you crumbles and you fall to you doom....(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Moon Hunters/ Demons/ Conquest Horsemen: You can at any point assist the GM forward one tile. Doing so means you take the fall for them.... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Sun Hunters/ Monsters/ War horsemen: When the GM is at 8 or higher tiles, you can give them a final boost by rolling a 4-sided dice. If odd, you have boosted the GM to the end! If even, it does nothing...(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Mist Hunters/ Ghosts: Choose any of the abilities above!


gaia_crown [ Round 5 ]

If you have cleared all the given steps, the weapon is yours! Congratulations! Please drop it off HERE
kuropeco rolled 1 100-sided dice: 55 Total: 55 (1-100)
PostPosted: Tue Apr 23, 2013 9:01 pm


"IT'S PORTAL TIMEEEE - "

Unfortunately for Ren, this was very distinctly not the outcome he was expecting, and he came bouncing back through the portal rather quickly.

"Oops, wrong door."


Quote:
Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...

kuropeco

Dramatic Marshmallow

iStoleYurVamps rolled 1 100-sided dice: 43 Total: 43 (1-100)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Tue Apr 23, 2013 9:07 pm


YESSSSS Tybalt and Jove! Ghost buddiesssssssss. Jack got a wide excited eye stare before his head snapped back to cat-bird. Yes, he liked this adventure. cat bird, cat, puppy buddies.

This was a good adventure.

"I'll be fine with no snacks. Small benefit of being a spirit I suppose. And.." He boed, ever formal. "Think nothing of it Ren! I'm actually rather excited. Never been on a 'real' adventure like this one.

Finding his own portal Frost returned looking confused.

"There were women with.." He held up his hands to his chest. "But they wore shells over them?"
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THIS IS HALLOWEEN

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