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THIS IS HALLOWEEN

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[Quest] Making a Splash (Sibyl + Pickles) Goto Page: 1 2 3 ... 4 ... 12 13 14 15 [>] [>>] [»|]

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Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Thu Mar 14, 2013 7:43 pm


Quote:


Abandoned Isle of Enchantment:


Historical IC background: The Abandoned Isle of Enchantment had a very different name in the past, nestled between where two foreboding creatures sleep in the seas: Scylla and her sister Charybdis. It was once where travelers would rest: Gods would find a welcome stay while Human mortals would meet a rather unfortunate demise. The Isle of Enchantment is still lush with vegetation and life: creatures can be seen prowling the area, strange wild, exotic minipets (if they can even be called mini) unlike those ever seen before. In the center of the isle is a large palace-like structure with marble pools of water that are still oddly, in very good shape. The island itself is abandoned.

Isle of Enchantment portals randomly spawn to the area but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest.


Quote:
[ Getting Started: ]

Getting into the Isle of Enchantment :
- You need to camp out in the Weeping Forest after reading the information. Each roll takes 5 IC minutes - students can pretty much park here as long as they need.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.


ADDITIONAL RULES
You can roll a max of 3d100 at a time.
If one person rolls 81 or higher, both of you can proceed!
Toshihiko Two rolled 3 100-sided dice: 32, 49, 5 Total: 86 (3-300)
PostPosted: Thu Mar 14, 2013 8:00 pm


The woods were dark and spooky and appropriately atmospheric.

"Don't worry," Pickles told Sibyl, "I'm practically an official scout ranger."

He proved this by summoning his chainsaw. Buzz snarled, grin on the engine stretching with menace.

"IF ANY LOGS OR ANYTHING GET IN OUR WAY," Pickles shouted over the noise, "I CAN SHOW THEM WHO'S...eek!"

Buzz apparently had its own ideas, and rampaged forward into the undergrowth, cutting a line of carnage across the ground. The forest intercepted them with several portals, and Buzz sawed through a few coffee tables as well before dragging an exhausted Pickles back into the forest.

The chainsaw disappeared in a determined puff of magic, and Pickles just lay facedown and made a muffled sound that was suspiciously similar to, "...boss."

Toshihiko Two
Crew

Sugary Marshmallow

Eight rolled 3 100-sided dice: 74, 55, 47 Total: 176 (3-300)

Eight

Fanatical Friend

PostPosted: Fri Mar 15, 2013 3:56 am


Sibyl skipped alongside Pickles into the Weeping Forest, gasping and stumbling back away from the boil when it roared to life. Wh-what was that?! She covered her ears. But then suddenly Pickles was whisked away, shown into all kinds of portals and popping in and out of them. Wh..what...

"U-um...maybe..I'll just.." She frowned, stepping into a portal that appeared beside her. Sibyl stumbled out looking bewildered, dusting herself off and then stepping into the next portal. This time she came running out with a penguin in her arms, her grin wide, and a pair of angry elves throwing lumps of coal at her. Sibyl kept running right into the next portal.

And then she reappeared with a plate of meat, chewing happily on it. "That family was super nice! They kept telling me to get out because they knew I was in a hurry! They even threw stuff for me!" At you, Sibyl. At you.
Toshihiko Two rolled 3 100-sided dice: 64, 54, 71 Total: 189 (3-300)
PostPosted: Fri Mar 15, 2013 10:36 am


Pickles's eyes went wide at the piece of meat.

"They're giving out food?" he asked, eyeing the dish then hurrying through the first available portal.

Instead of houses, there was just snow.

He tasted some of it experimentally, before spitting it back out and returning to the woods. "Y-yikes!" he shivered, rubbing his arms, "it's cold in there. And the snow tastes...I don't know, really," he scrunched up his face, trying to pinpoint the flavor.

"...Happy?"

He ventured into another portal, and it was a house...but- creaky. Old. No food in sight. Or anybody else...?

"Um, I don't guess you might maybe have some extra?"

Toshihiko Two
Crew

Sugary Marshmallow

Eight rolled 3 100-sided dice: 62, 86, 87 Total: 235 (3-300)

Eight

Fanatical Friend

PostPosted: Fri Mar 15, 2013 10:39 am


The next portal, Sibyl returned with a snowball that the crushed over her plate of penguin meat. Delicious. She then continued blindly into the next portal....

"..eh? OH! PICKLES! PICKLES I FOUND IT!"
Toshihiko Two rolled 4 20-sided dice: 12, 2, 13, 14 Total: 41 (4-80)
PostPosted: Fri Mar 15, 2013 10:49 am


Quote:
[ Setting and Rules: ]

The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!


Pickles: 14
Sibyl: 27

Toshihiko Two
Crew

Sugary Marshmallow


Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 15, 2013 10:50 am


Quote:
[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
Eight rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Fri Mar 15, 2013 10:52 am


So this was the island...wow! This was amazing! She wanted to stay here!

...Nevermind. She didn't want to be here anymore.

Eight

Fanatical Friend

Toshihiko Two rolled 4 20-sided dice: 11, 14, 13, 11 Total: 49 (4-80)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 15, 2013 10:58 am


Quote:
[ Setting and Rules: ]

The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!


Pickles: 25
Sibyl: 24

Quote:
[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
Eight rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Fri Mar 15, 2013 10:59 am


So many plants. Where was their gardener? This place needed like...a druid or something. Sibyl tossed aside the plate her penguin meat had been prepared on and started to crawl around and climb through the plants. "I think it's gone! C'mon, Pickles!"

Eight

Fanatical Friend

Toshihiko Two rolled 1 6-sided dice: 2 Total: 2 (1-6)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 15, 2013 11:07 am


"Is it still there," Pickles whispered, holding his oversized hat over his chest as he peeked around a rock.

He looked left, then right, then tiptoed across the sand, a finger to his lips.
PostPosted: Fri Mar 15, 2013 11:10 am


Quote:
[ Round 2: ]

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 75 or higher you have found the palace gates, perhaps only through a stroke of luck. That's odd, you could have sworn your friend was with you...
- If you did NOT roll 75 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 75 or higher.
- For ever time you do not roll 75 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3.


Quote:
Like before, you can roll a max of 3d100 at a time.
Keep rolling until you hit the number.

Pickles and Sibyl must roll these individually. If Sibyl makes it, and Pickles doesn't, she alone will proceed to Round 3.

Toshihiko Two
Crew

Sugary Marshmallow

Eight rolled 3 100-sided dice: 61, 95, 96 Total: 252 (3-300)

Eight

Fanatical Friend

PostPosted: Fri Mar 15, 2013 12:32 pm


Sibyl had never been in a labyrinth before, but she'd heard stories. They were supposed to be really hard, and people could get lost in them.

Honestly Sibyl didn't see the big deal in it all, she practically skipped to the end with no trouble at all.
Toshihiko Two rolled 3 100-sided dice: 33, 23, 62 Total: 118 (3-300)
PostPosted: Fri Mar 15, 2013 1:57 pm


"Wait for me!" Pickles called, stumbling after Sibyl through the undergrowth. He picked up speed, wobbling around a pit filled with sharp spikes and just under a similarly spiked log.

Stamina: 22

Toshihiko Two
Crew

Sugary Marshmallow

Toshihiko Two rolled 3 100-sided dice: 4, 95, 34 Total: 133 (3-300)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Fri Mar 15, 2013 1:59 pm


A well-timed trip meant he missed (and in fact, didn't even notice) a faceful of poison darts.

"G-gee!" He exclaimed, finally arriving at the grand and old jungle palace. "Wow, it's like something out of a book."

Stamina: 19
Reply
THIS IS HALLOWEEN

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