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Posted: Thu Mar 07, 2013 8:58 am
 KiraXMiyamoto __________________________________________________ 【.main info.】 ❖ Full Name: Kira Miyamoto
❖ Nicknames / Aliases:
❖ Gender: Female
❖ Bloodline: Kakurenbo ❖ Class: Summoner
❖ Nation of Residence: None currently
❖ Character Rank: Trainee
❖ Faction: undecided
❖ Titles Earned:
❖ Played By: Holy Rinaku
__________________________________________________ 【.vital stats.】
❖ Speed:7
❖ Strength: 1
❖ Energy Color: Orangish gold. ( Look up Konan from naruto, her eyes. )
❖ Hit Points:490
❖ Energy Reserve:1200
❖ Talent: Talent Name: Localized summonings
Description: Kira through years of studying summons, being stuck in her house for the majority of her life, has developed a special way to summon her entities. She may summon individual or pairs of body parts instead of manifesting the full avatar at the cost of them being around for a turn. She gains any passive or active benefit for the single turn this type of summon is in play. For example if a beast could be summoned that is rather strong, and she summons the arms, she could hit much harder on that turn. The issue with this method of summoning is that it still requires the same energy as summoning a full avatar, however can be done at will, with no incantation or charge time required. She can keep the summoned pieces manifested on her person at the rate of exactly half the energy used to summon the body parts if paid each turn and can use these summoned limbs as if they were a part of her own body. This is limited to two specific passive things from a summon in total, for example a set of wings and claws.
❖ Battle Strength: Can use two summons at a time. Unlimited summons. 25% less posts to tame summons. gain a tail, gain a new ability bloodline deals with illusionary magic Plus 3 speed boost can hide easily. By Master, in plain sight. By Adept can attain a fox form.
❖ Battle Weakness: Relies heavily on summons to fight. Physically weak. One hand to hand. No weapon styles.
❖ Primary Element: Water
❖ Advanced Element: ((Only if you have earned one, and it must be derived from your Basic Element))
__________________________________________________ 【.character inventory.】
❖ Weapons: Staff with ornamental ring on the top, gold.
❖ Armor:
❖ Personal Belongings: Kitsune Mask
❖ Important Objects: KITSUNE MASK!
❖ Various Items:
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills: Fool Scent Minor Illusion Distracting Sound Sudden Wound ❖ Class Abilities and Skills:
❖ Elemental Abilities and Skills: Bubble Water Trident ❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】Chosen Deity: Otokoyo
Other Deities Worshiped:
Proven Faith:
Transgressions Against...
__________________________________________________ 【.character description.】
❖ Age: 14
❖ Height: 5 foot 5
❖ Weight:110 pounds
❖ Build: Slim and toned
❖ Eye Color: Bright orange yellow
❖ Hair Color: grey to white ( depending on lighting )
❖ Identifying Marks:
❖ Place of Birth: azumareth
❖ Personality:Very quiet, Kira wont generally talk to people unless she has good reason to. She is not a confidant person in her social skills, and tends to be the awkward one of the group. Growing up in her household she has no problems with violence to solve problems before her or any form of bodily harm for that matter.
❖ Lovers: None yet
❖ Nemeses: none yet
❖ Likes:
Massage Honey Steak ( Rare ) the color red
❖ Dislikes:
People trying to touch her without permission people looking at her mask people touching the mask ******** OFF ABOUT THE MASK!
❖ Personal Quote: ..........
❖ Theme Song:
❖ Battle Theme: Battle Royale __________________________________________________ 【.character backstory.】
Growing up under the watchful eye of her parents, Kira was raised under the expected cult teachings of the Kakurenbo. She was taught more each waking day of her life, mostly just absorbing knowledge and not being aloud to leave the confines of her house. She dove into the uses of magic in the world, not being aloud to go play with other kids. She found that she could make her own friends, or at least bring some to her from other plains. She got into trouble for this many times, summoning vicious creatures from their planes of existence which proceeded to wreck their furniture and even injure the family idol, their grey fox they kept in their house. She was beaten severely for this transgression against their god, and locked in her room for days without food. She never dared do anything that could potentially hurt one again from that day on. The day has finally come for her to venture into the world, with a pack on her back, her mask on her face, and the world before her to move along with her devout life.
__________________________________________________
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Posted: Thu Mar 07, 2013 9:18 am
[align=center][img]http://i1125.photobucket.com/albums/l583/Ivizalinto/5898b860-dab6-497f-b140-de528bc483a8_zpsd7107682.jpg[/img][/align]
[align=center][size=24][strike][color=white]XXXXXXXXXXXXXXXXXX[/color][/strike]Kira[strike][color=white]XX[/color][/strike]Miyamoto[strike][color=white]XXXXXXXXXXXXXXXXXX[/color][/strike][/size][/align] ••••••••••••••••[color=white]XX[/color]HP: 490/490[color=white]XX[/color][b]//[/b][color=white]XX[/color]Energy: 1200/1200[color=white]XX[/color][b]//[/b][color=white]XX[/color]Strength: 1[color=white]XX[/color][b]//[/b][color=white]XX[/color]Speed: 7[color=white]XX[/color][b]//[/b][color=white]XX[/color]Bloodline: Kakurenbo[color=white]XX[/color][b]//[/b][color=white]XX[/color]Class: Summoner
[align=center]♦••••♦••••♦••••♦••••♦[/align] [align=right][size=10]"....."[/size][/align]
[align=center]TEXT TEXT TEXT TEXT TEXT TEXT[/align]
[align=center]♦••••♦••••♦••••♦••••♦[/align]
•••• Dodges: 4/4 •••• Distance: 50 ft or ten jump
[align=right]Nation: Azumareth [color=white]XX[/color][b][/b][color=white]XX[/color]Faction: none[color=white]XX[/color][b][/b][color=white]XX[/color]Deity: Otokoyo [color=white]XX[/color]••••••••••••••••[/align]
•••• Skills Used: (The skills that your character used or are active during the current post. Keep this updated, paste the description of each skill you use here so that other players know what to do, and make sure you keep track of your energy usage!)
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Posted: Thu Mar 07, 2013 9:19 am
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Posted: Thu Mar 07, 2013 9:20 am
RPC Name: Kira Miyamoto Rpc Rank: Trainee  Type of Pet/Summon: Displacer Beast Classification: Fey Magical Beast Summon/Pet Rank: Trainee Summon Speed/Strength: 9/4 Summon Skills: Displacement aura Passive ability Description: Their main advantage in combat is their magical power of displacement, which allows them to appear to be some 3 feet from their actual location. Anyone attacking a displacer beast will simply have a hard time finding the correct beast within its aura of illusion. These illusions cannot be dispelled by any form of magic but some form of "True sight" can be used to pinpoint the beast. The aura is constantly warping and the beast never seems to be completely solid in this veritable web of shadowy illusions.
Snare E rank Description: Using the mantis like appendages on its back the beat will grab hold of its prey with lightning quick movements. These cause damage to flesh but will not really harm armor in that their designed to capture and hold prey. They will only do minor damage to flesh unless a target struggles at which point these will tear and lacerate deeper into the target. ( Inflicts E ranked damage on unarmored targets, upgrading to B ranked damage if unarmored target struggles to free themselves. )
Bite D rank Description: Just as stated, this is a biting attack but with a bit of a trick. This attack will cause the displacer beast to latch onto its target, locking its jaw in preparation for another attack. ( Inflicts standard D ranked damage and target is snared. )
Maul B rank Description: Utilizing either the standard snare ability or that granted from the creatures bite, the beast will shake its head from side to side and deliver several more bites. This will cause open bleeding wounds and the target will continue to be snared until they can successfully escape. ( Causes B ranked damage per turn of being caught, then E ranked bleed damage for five turns after escape )
The hunt B rank Description: Nature shows various ways of capturing prey and killing it to be devoured later for sustenance. The method of choice for large cats to kill their prey is either by crushing the windpipe of the animal or by covering the mouth and nose with their own jaws so their target cannot draw breath, clamping down so they cannot do so. The displacer beast does the same. (Causes minor damage to the face and neck, but the main threat comes from suffocation at the rate of one strength point per turn. When the strength level hits 0 escape becomes impossible without outside help. )
Rp Sample:
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Posted: Thu Mar 21, 2013 9:21 pm
Athena: Goddess of Wisdom Divine Avatar/Primary Summon H i s t o r y: Athena is a shrewd companion of heroes throughout history and is the goddess of heroic endeavour. In Classical Greek myths, she never consorts with a lover, nor does she ever marry, earning the title Athena Parthenos. A remnant of archaic myth depicts her as the adoptive mother of Erechtheus/Erichthonius through the foiled rape by Hephaestus. She has earned her position as the patroness of Athens.
Athena however has become lost on her way back to Athens, sucked into the Rykros realm with the gods there. Being not considered one of their major powers, she sits to the side, waiting to find a way back to her own realm. In the last several centuries of being stuck, she has grown bored and seen fit to help adventurers once more, this time aiding Kira in her struggles like the heroes of old.
S u m m o n a b l e T r a i t s: • Athena's Shield and spear ( Able to use certain techniques through this ) • Ambrosia • Owl Scout
N o t e s: • Athena's avatar cannot die, only be dispersed. She can be resummoned to the field after a short time. ( a short rest outside combat. ) • Attempting to place Athena under an illusion has a very slim chance of success, and will be down to the crew/vc to determine. This is done by the gift of "True Sight" • The Goddess keeps a private mind, allowing only non-vital bits of information to be seen easily. Attempting to pull out the deeper informations will require the Guild Captain's intervention to let you know what you learned. And at what cost.
Stats: Strength: 10 Speed: 10
Techniques: Shield of Medusa D rank Stuns the target for one turn through intense fear upon sight.
Healing Strike D rank A basic slash or jab with her spear, designed to steal from a player a portion of their life energy and either use it to heal the avatar, or the player. If this is used to heal another person aside from the avatar, healing is reduced by 50% from the base of this heal.
Earthen Currents C rank Considered a defensive move by most, Athena brings her spear above her and stabs down into the ground, her spear causing a crater where it strikes from the force. As the spear strikes the ground, rubble and rock will jut up from the earth in a 360 degree arc around her for roughly 30 feet, able to block projectile attacks, damage enemies, and upset the footing of others.
Ambrosia C rank Athena can summon this food to her hand at will. This food will heal all wounds from any weapon aside from a divine weapon. However repeated ingestion of this food can cause a person to literally combust and fade from existence. Limit 15 times in a players life. Useable outside combat only.
Astral Wave B rank Striking the ground with her spear, Athena unleashes a violent wave of energy, dealing moderate damage and sending people away from herself. The wave travels 20 feet in front of her in a cone. Target is prone on hit and thrown back 30 feet violently.
Sonic Strike B rank Athena takes a step forward, spear posed for a throw. With a sudden blast of energy, she lets the spear loose. The spear will surge forward at her target, a sonic boom heard from the spear as it breaks the sound barrier After the weapon stops moving it will reform as a mote of light in Athena's hand before solidifying back with its owner. This treats the target to a severe speed penalty (-2)vs dodging this attack.
Ghost Steed A Rank Moving in a manner of which one would mount a horse, Athena calls forth a spectral horse allowing her to perform mounted combat until she either dismisses the horse or it is destroyed. Steeds are dismissed after combat. Can be re-summoned at will.
Judgment Wave Rank: S A wave of energy similar to the astral wave, Athena performs a spin and slashes her spear through the air in front of her. This sends out a wave of Divine energy that will cause Severe damage and send people away from her quite a distance. This technique when performed spans 50 feet on either side of Athena and another 50 into the air.
Purifying Flames Rank: SSS Athena projects fire from the Avatar sent to help Kira. These flames start at her feet as a brief spark of fire before charging across the field in a massive wall of heat, dealing massive damage to all that it touches. On contact magic resistance is ignored, armor melts, glass turns to sand. From Athena to the very edge fo the thread's area, a large cone of devastation remains.
Original writeup of this summon belongs to Holy Rinaku. Please ask before use elsewhere.
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