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Posted: Sun Feb 24, 2013 7:02 pm
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Posted: Mon Feb 25, 2013 5:05 pm
This is where you will display spells, and custom magic for approval. Your profile skeleton is listed below. Remember, it can be any type of thing. Use your imagination.Ⅰ.XX▐░ Rules & Guidelines ██ █████████████████████████
o No godmodding.
o Every magic and spell must make sense. We're not preventing you from using your imagination.
o The person is allowed to ask for another mod to look at their magic, as sometimes we understand mods can be biased. However it would be wise to not question the Captain.
o Do not pm us to get your magic and spell to be accepted.
o Mods are here to help you, but please think things through about the creation of your magic or spell before posting it. We don't need our time wasted. That said, we're still more than happy to help.
o Members aren't limited to the number of custom magics they use, however if they are approved to use one, a mod will be overlooking their progress. Ⅱ.XXX▐░ Judges ██ █████████████████████████
Custom Judges :: - - - - Ⅲ.XXX▐░ Template ██ █████████████████████████Magic [size=10] [b]Magic Name:[/b] [b]Character Profile:[/b] (Link here) [b]Magic Type:[/b] (Holder, Caster, or Lost) [b]Description:[/b] [b]Spells:[/b] [/size]
Spell [size=10] [b]Spell Name:[/b] [b]Spells Belonging To:[/b] (insert magic name here) [b]Description:[/b] [b]Mana Cost:[/b] [b]Requirements:[/b] [b]Strive Cost:[/b][/size]
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Posted: Sat May 18, 2013 2:54 am
Name: Satyr Magic Description: A form of Lost Magic that was once known by the Satyr People. Their deep connection with nature and Mother Earth allowed them to further manipulate and control the different aspects of nature, most notably the flora that grew wild. Their unmeasured time spent within the confines of the forests allowed them to even take on the aspects of the plant life around them, their bodies shifting into partial plant like formations at times. Restrictions: This magic is limited to plant life, meaning that if it does not grow from the ground, the Caster cannot use it. For the most part, the caster will retain their normal size, no matter what spell is cast (i.e. they cannot become a twenty foot plant monster, unless they were originally twenty feet tall). They are limited to their bodies, meaning that the spells they use most often transmute something of their own body, i.e. arm, leg, hand, torso, ect. and are unable to pass this magic to others. They cannot heal themselves or others either. Spells: -Arm Branch (L/R): By calling on the magics of nature, the user is able to transmutate their own arm into that which is similar in nature to a tree branch. The user's skin turns to rough, hard bark, much like the trunk of a tree and their fingers to smaller, more flexible branches. Along the newly transmuted arm are either petals or leaves, and it resembles that of a tree growing from their shoulder. The arm gains an additional foot in length, and can be used much in the fashion of a club for attacks. -Falling Petals: The Caster is able to turn their entire body into petals, this can be used as a means to avoid injury or escape. Should a petal be captured or lost, it will not harm the caster, however should a large group of them be captured or lost, then the Caster will revert back to their original state at the area where the majority of the petals remain, be it in the middle of a fire or cage. If a petal is damaged, then the Caster's actual body is also damaged, and will show the wound upon reverting back to normal. Side Effects: They begin to think of themselves as a member of a collective, more overly, a member of the forest and plant life. Somewhere in the back of their mind they recognize they are not a plant, and therefore have other needs to survive, but they no longer think of themselves as an individual being. They can also become easily agitated when someone is mistreating plant life or forests, because they see them as one of their own. Requirements: Must be a Satyr / of Satyr blood.
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Posted: Sat May 18, 2013 8:44 am
Approved. Anyway, you can add it to your spell list as a custom spell. Have fun! ^-^
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Posted: Sat May 18, 2013 8:47 am
Souchi The 2nd Approved. Anyway, you can add it to your spell list as a custom spell. Have fun! ^-^ Question: Will I be able to come back and later add more spells that would fall under the Satyr Magic? Like, once I unlock higher level spells, can I come back and create them under it? Or even add ons, like, augmentations to the original spell (i.e. unlocking new versions of the Arm Branch that allows it to do other things aside from be a club)?
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Posted: Sat May 18, 2013 9:01 am
Battle Ram Souchi The 2nd Approved. Anyway, you can add it to your spell list as a custom spell. Have fun! ^-^ Question: Will I be able to come back and later add more spells that would fall under the Satyr Magic? Like, once I unlock higher level spells, can I come back and create them under it? Or even add ons, like, augmentations to the original spell (i.e. unlocking new versions of the Arm Branch that allows it to do other things aside from be a club)? 1. Well, to get more spells for the custom magic, you'll have to comeback and get those spells or augmentations approved. Then, your supposed to fully obtain them through training posts, based on their ranks. I forgot to mention that. ^-^ Also, leave a link by each spell you contain to leave proof of your training. Just look in the guild suggestions for more info. Be careful, I haven't gotten word from Ometison yet. View at your own risk.
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Posted: Thu May 23, 2013 8:30 am
Name: Law
Description: Law is a branch of Lost Magic, that can be used as a Caster or Holder-type Magic. It is an ancient magic that is rarely seen and whose users can benefit greatly from its power. It is although, one of the hardest Magics to master and it has several consequences after its constant and repetitive use. Currently, the only way known to master it is by training with someone who knows it and to have enough desire in one's soul to obtain its power.
One of the most unique features of this magic is that it has a soul of its own and it talks to the user. One of the most common type of Law is an emotionally connected soul, that contacts the user by luring them into understanding their emotions. Those with bad intentions that use the Law magic are susceptible to be more manipulated by this magic, as it is guided by one's heart. It's, basically, the true soul and the "embodiment" of one's goals.
It is, in fact, one of the most feared Magics, because, not only it can be devastating if well used and mastered, as it can gain control over the Mage's body and soul, being the main mind behind one's actions.
Nova - Is a mage who achieved the first level of Law magic. Nova is an ancient technique used by few mages in the entire history. In summation, Nova is the ability to manipulate the world around you by absorbing its natural essence. The user channels and manipulates energy or matter in the surrounding environment. It has a number of forms it takes, ranging from the ability to move objects with only the mind, the power to command fire or lightning, or even the ability to manifest solid objects. As if to counteract this, Nova puts a tremendous strain on the user, proportional to the power of their ability. This state, as well as all others, is influenced by the user's emotions.
Supernova (A Rank) - is a Mage who was partially overwhelmed by Law's power. The Mage enters a low consciousness level where it has few control over its actions. The body fuses temporarily with the magic power. Since the user's body is more energy than matter, they are known as an existence instead of a person. They gain superhuman powers beyond anything seen, capable of making a normal Mage gain power that can even overwhelm a Wizard Saint. The down side to this great power is its terrible aftereffects. After one reaches their limit, the power disappears almost as quickly as it came during several days. They also enter a coma, leaving the users completely drained and, sometimes, bleeding (most likely from the immense stress put on the brain). For people who are learning it, if they don't have full control over Supernova, than they become engulfed by it and risk to lose existence and consciousness. The darker the motives they have to use Nova, the less conscious is the user and the worse the aftereffects are.
Restrictions:
Spells: His Nova power is called a Connection. It is stated that Eligio is the last user of Law magic, but some believe this is not true. In Eligio's case, he manifests his power into various objects, with fire-like properties. His most special trait is that his magic is fueled by his sense of protection and for his feelings towards his friends. One of the most remarkable traits about Eligio's magic is the fact that he uses it to increase his physical potencials, without using Supernova.
- [Connection: Orb] (C Rank Spell) :: Charges a sphere of energy with the energy that he absorbs from the earth itself. He extends his right arm sidewards, charging and increasing the size of the energy sphere. The crimson orb gets very big, to the point Eligio fires it with a fast speed, resulting in a powerful attack.
- [Connection: Shot] (C Rank Spell) :: While the technique is not nearly as powerful as Connection: Orb, its speed is several times faster and allows for it to be fired in quick repetition. In addition, it possesses more concussive force than the orb does.
- [Connection: Slicer] (C Rank Spell) :: With this technique, Eligio creates a small orb of energy on the tip of his index finger. He then releases it, being capable of moving it with the track of his finger and cutting thorugh steel.
- [Connection: Orbit] (B Rank Spell) :: With his own magic power and combining with the energy from the surroundings, Eligio creates a transparent, red, spherical dome around him that protects him from enemy attacks. It seems that, inside it, he is quicker. It also can shatter and break things that touch it.
Side Effects: Puts a tremendous strain on the user, proportional to the power of their ability.
Weaknesses: When using this magic, it does have its downfalls. The magic literally drains the user's magic power at some points when they manipulate the magic for too long. (Effect :: -15 Life Points per usage.)
Requirements: It is a very rare and unique Lost Magic. They're only a few mages in the World Of Magic who contain it. Through legends, this magic is only obtained by the very person with a strong mind, will, and soul.
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Posted: Fri May 24, 2013 5:20 am
1. Fire Magic is considered ''canon'' to the fairy tail series, you can't use this magic in one go unless it's approved. Since your a D-Class wizard, you have a limit of ONE magic now until you rank up to higher ranks.
2. Your magic is hereby D.E.N.I.E.D.
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Posted: Sat May 25, 2013 5:26 pm
Okay. I do not mean to comeoff rude so if I do please forgive me. 1. Your system is confusing and I do not understand it and I've looked every where for many things you guys have asked. I've found nothing. That is grating on my nerves at this point. 2. You guys do not clearly EXPLAIN anything. At all..... That is poor setting up for someone who is not close with the system. I am highly disappointed in that and angered because I like this guild so far. But your explanations and, as I've said above, system is NOT user friendly. You make people go through a lot of hassle to get things done. 3. Finally, I feel the need to inform you I am an A-Class ranking. If you did not know this I suggest from now on you have every member of the crew check on one profile each so you can understand these things. Thank you for your time, Cupcake.
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Posted: Sat May 25, 2013 5:48 pm
1. The guild itself is being changed, so I got A LOT of work on my shoulders. If the systems are a bit confusing, then i'll be glad to explain. Plus, I wanted to bring a new trend to the guild. That's how systems were brought into the picture. I'm sorry if the systems are not user friendly, it's just how it is. So just bare with me and go with the flow. =)
2. Whoa, settle down. Your not an A-class wizard yet, you need to rank up in order of becoming one. You start at D-Class first.
3. I'm just doing what I can to keep this guild balanced. I apologize if I stumbled a few times in the process.
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Posted: Sat May 25, 2013 6:01 pm
ah okay. Now i can relax, number 2 was not explained well to me so I apologize for causing you any problems, I'll just stick with fire magic. But, I have to ask: Can I, since the magic is already there, make up a spell????
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Posted: Sat May 25, 2013 6:20 pm
Since we got on a bad start, i'll let you keep the Fire Magic. ^-^ You can make up spells, but later, once the guild is at a state where it can rp, you'll have to leave a link to where you trained that spell.
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Posted: Sat May 25, 2013 6:33 pm
Thanks, I'll do my best to stay with these guide lines. Again, i apologize for my problems.
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Posted: Tue Jun 18, 2013 3:37 am
- Law Magic is approved - Dragon Magic.....I'll let Souchi continue to handle that one sweatdrop
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