Doing a revised version but I figure have my current sheet posted for now in case of a sparring match transpires:

☼▒▓█▀ Jianichie Korigashine ▄█▓▒☼



~Basics~



Name: Jianichie Athiro Kutoshiria Korigashine

Age: 1,400/Appears twenty-two/Early seventies if in elder form

Race: Otasongian/Symbolic Being

Height: 6'0"

Weight: 160lbs

Body Built: Slender though firm

Dominant Hand: Ambidextrous

Sexual Orientation: Straight

Marital Status: Married

Likes: Sleep, Good company, Sparring, Casual drinking, Socializing, Solitude, Smoking (Cigarettes), Traveling, Good company, Neutrality, Peace

Dislikes: Arrogance, Egotistical attitudes, Senselessness, Defiant opposition, Inexperienced opponents, Ignorance

Personality: Truly depending on surroundings, person(s) among other variations different traits come out. They may at time's come off as cold and quite stern yet other situations their more compassionate and easy going traits may reveal themselves.

Position: Family lord

Occupation(s): Independent mercenary, Wanderer, Classified

Fighting Style: A combination of their grandfather's tutoring with their own sense of combat spontaneity.

Appearance: X

Theme Song: X

Quotes: "Must we truly do this?", "Perish . . .", "Triumphantly I stand center of this battlefield, corpses of all whom fell before me around; waiting for one whom may equal or even best me."
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~Basic Abilities~



Ethereal Detection: Well versed against an array of combat methods, especially those wielding powers, modifications were created within their once basic structure while physically being. These additions made enable full awareness to any sort of power an opponent may harbor; even if they've yet to release their force. This does not mean precise knowledge regarding any opposition's power is acquired.

Extreme Agility: Without tampering from personal sources their body can traverse speeds well beyond sound; the trait replicated from their physical limitations while being a person of flesh and bone.

Flight: An enormous wing set a part of his structure enables quick aerial lift or maneuverability; additionally, with rapid fluttering of his angelic features they can sustain in one place or easily move brief distances in short time spans. Furthermore winds bent under his whim may at time's bring about a hovering effect.

Chess-Like Strategics: However youthful they appear most time's their time existing surpasses many. Having fought more than anything paid off when concentrating developments on this means of combat. Every action done or seen alters their next three, if not more, planned actions ahead of time with attempting to always put any opposition into his favorable scenario.

Nimble Footwork: Mostly an agile fighter, they trained hard during his youth years; trying endlessly a flawless movement system. Their efforts paid off, they've become able to, at any given moment, stop a current action to shift gears onto something else needing immediate attention. It's diversely used for just about everything during their fights. Additionally acrobatics have been adopted into his diverse movements.

Ocean of Aura: As an Otasongian aura was not only something he was born with but taught numerous diversities alongside studies suggesting it being the strongest force obtainable. By nature its source comes from the soul of a being regardless of whomever, or whatever they are. It's through their understanding, teachings, or purely instincts which bring altercation or impurities to the source; making aura users set in stone with how it's used. Unlike those before or even after him an understanding was made both through their tutoring and first hand experiences. Given this wisdom their structure bond was eventually severed, allowing them pure aura as his source. When deployed it's completely optional which form or means of destruction they use that channeled amount. Being his source for everything, combined with natural born traits, brought a continual devoted effort at achieving his vast depth of power.

Keen Sight: Having created visual equipment greatly sets distances natural eyes enable. So long as an object isn't concealed by anything it can be sought out. Their vast sights are enabled through lenses which are placed behind each orb to bring about telescope characteristics. Each lens, while unused, under laps behind his default distance optics. They are all crafted from aura yet holds zero properties nor emits any traces; assuring the user they won't compromise stealth tactics when applied.

Keen Hearing: Just as their eyes alternate means of hearing were uniquely crafted. Any vibrations caused from sounds/noises are distinctly picked up through complex mechanics that enable them constant knowledge of their surroundings. Unless somehow disrupted, anything can be heard from great distances.

Flexibility: Having a lacking of skin, bone, and other typical body components their bending, twisting, among other simple movements, are significantly improved. Since being a symbolic being the only real limitations are points when strain on the structure occurs.

Superior Thought Process: Without needing some means of a central nervous system, data storage systems, or other such functional mechanics things can be perceived during its transpiring. Their complex structure grants immediate reflexes since time for thinking out a motion, then channeling that message throughout his body aren't needed unlike other flawed methods. Having each desired thought subconsciously devised as though faced with life or death scenarios under control only furthers their already extravagant metal capabilities. Bearing such a strong mind enabled their inhuman reaction speeds.
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~Special Abilities~



Symbolic Body: Given his flesh and bones were deteriorated since his race's lifespan ceased their first body, Jianichie has now used his symbols which act as an encasing to his soul. They lack organs of any kind, blood, among other mortal weaknesses. As such, pain isn't felt, and things such as head shots or stabs where a heart should be will only prove useless.

Power Control: Self taught discipline enables them free reign over all aspects of their energies to unleash, suppress or ration out intake, charges or output. This allows a constant control of his power in the sense nothing goes wasted. Additionally with having such a strong tie to their power anyone recklessly attempting an absorption of their discharged power can expect dire consequences unless whomever attempting such feats bears knowledge on how to properly claim their stolen power.

Power Linking: Gifted a diversity with power, efforts were made into crafting special bonds amongst each source of aura. While able to act independently they may as well come together making numerous mixes of strengthened techniques impossible to achieve from a single source. It's primarily used with their symbol's abilities to add effects.

Immunity: Since lacking the receptors or wiring containing weakness such things as pain or illness things of that nature cannot be applied onto his physical status during any given moment; even during an undergoing damage encounter. Temperature changes, electrical shocking and other long listed physical impairments cannot alter or hinder their limitations. Lastly any power they may engage into from crossfire that's theirs shall not phase them.

Symbol Shift: Arrayed with numerous symbols, each disguised as something upon them, can be shifted placement for the spot of another. Used after staggering damage done to a piece ensures overall minimal power loss and additionally helps prevent further damage or strain on whichever swapped pieces. In other words should their wings shield an oncoming barrage and afterwords sustain critical destruction they may be switched for a glove to shrink the cracks while making it harder to further destroy while their less damaged part takes its place.

Symbol Displacement: Every part making them whole isn't permanently attached; allowing a break off or removal during any given moment. Used to add reach or serve purpose like generators enables a broadened playing field against any opposition. Each separated piece possesses ability to move, charge, discharge, or mold shape. One must contain their owner at all time's.

Transformation: A more common trait found in many, they too may ascend or descend into different physical states. Digressing into lower forms and ascending into his default takes strenuous efforts whereas ascending higher than their standard state demands much less while becoming accomplished rather quickly. This feature of them isn't used commonly.

Power Crossing: An uncommonly acquired attribute amongst other aura wielders, its the ability used for converting that specific power into physical mass, retaining it within astral planes, or switching out its current state into the other form. Having complete mastery grants them enabling to switch their power's form any given moment.
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~Symbolic Body~



Its Mechanics, History: Comprised of an aura impossible to replicate or sense; the origins regarding where they came from, how each were made, among other curiosities truly cannot be explained. Known by their wielder is the primary four are mere fractions to the fifth known as The Divider. Every symbol separated from The Divider at once had been used by another; people who without these artifacts couldn't exist yet harbored tremendous power without needing its aid. These beings regarded as Creators of Existence each in some fashion approached the new owner at some point during their days as an independent.

While no longer being, those originally possessing these powerful tools continue living on only as souls which remain locked within their origins; this keeping all symbol's powers preserved. His acquiring these powers occurred over some time span which started when his mortal flesh was incinerated alongside their entire civilization. Because this bond saved their soul from completely crossing over it's not only their life support but why they may walk amongst the born or created.

Since created outside the universe its overall properties suggest they ought to have remained within spiritual realms; however, through transpiring events crossed over onto physical realms which brings about its overall paradox. Harboring inside its structure holds one soul whom now masters each piece that makes them whole. With all symbols soul bound their abilities, when used upon them self, are passive; requiring no preparation for using. Despite lacking solid physical defenses, its origins by nature hold strong resistances against magics of virtually all kinds. By command each symbol may become withdrawn into their wielder's soul which shall fully place his existence within astral planes. Overall their main function is the allowing of a soul to physically be yet still reside outside the universe. Their skin among other normal traits are mere disguises created by auras to feel just as its real duplicate. Lastly, being made into a soul being has granted them eternal life in the sense that should never be faced with danger, they shall live on forever.

About Each Symbol:

>>l: Their figure constructed from this piece given its every others founder. Despite their other aspects becoming removed its powers still remain well strengthened. While harboring each symbol's capabilities the unique one held onto remains locked within itself; forever to never become unleashed.

>>ll: At all times they wear a black, fingerless leather glove which is seemingly attached with the rest of him. Its powers derives from one named Yosho. Revered in text as a copycat this piece can not only replicate its fellow symbols' capabilities though may additional be used for ability acquiring purposes; compliments of present opposition. By channeling an aura barrier or other means of terrain coverage and freely allowing whomever to unleash their magics begins a downloading processes of sorts while the area breaks down its components to then be transferred directly for its owners knowledge. Aside duplicating others techniques the symbol itself grants dimensional tearing or openings.

>>lll: Like the left, it is another fingerless glove at all times worn. This glove's power derives from Athiro, Perhaps their most trustworthy instrument amongst them, this piece grants its user powers of life giving; whether that be resurrecting deceased persons or granting things never alive that gift to become under ruling. Additionally with having the owners soul residing within, a being of immense power, they may when felt needed withdraw their reserves to then place within any chosen technique for enhancing its destructive capabilities.

>>lV: A fairly thin Cuirass made of Yuroko's symbol. Their abilities are those which create alterations about whichever physical object chosen through simple bending whatever property or more complexly adding, crunching, and even fully changing an item's core structure. It proves most beneficial upon themselves for defensive purposes; hence why they wear the symbol as armor.

>>V: Two large wings make up Hetono's symbol. Granting powers of enhanced speed shows great symbolism behind the chosen piece making its owner whole. While having its designated objective for altering outside physical realms the powers magics then release to amplify any moving object passed their original limitations. These transactions occur within ethereal realms given such things as mass, density or physics in whole cannot hinder the chosen object being tuned. Naturally once converted back to its physical state an anchoring effect transpires; however, is often time's already calculated before being released to ensure peak optimal capacity. This overall ability may be used upon their owner or his ethereal techniques.
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~Limiters~



About: Bearing their powers comes with tolls unless properly kept in check. Unless used a build up occurs that may eventually cause an uncontrollable out pour of power which will eventually lead them self destructing. With very few gifted bearing strengths forcing them to out put high demands from their preserves they devised an easy means of essentially locking away specific aspects hardly diminished. Each restraint is a symbol placed within a component making them whole. Whether broken by command or its host being destroyed, once that bind shatters whatever it restricted immediately becomes accessible without bringing about tension on themselves.

Power Severing: Through continual fighting their reserves have increased; peaking at heights they deem unneeded against most opposition. Placed within his right glove, this limiter halves their overall aura capacity. This not only forces them into more physical combats but makes them need more time for power gathering while attempting stronger techniques.

Dimensional Anchor: Despite becoming gifted with planes shifting very little is there any real need for accessing this capability. Thus they decided that their second restraint should be placed into their left glove which nulls that specific power; however, their other aspects remain intact.

Diminished Speed: More often than not slow opponents face themselves completely outclassed against their wings that shimmer with power upon usage. Though mainly used as a means to ending pointless matches quickly, they felt compelled this fighting methods be dimmed down. Carrying these thoughts lead to his created control planted within each wing.

Technique Binding: Questionably their favorite power used that's mostly used for changed effects, conditions, or current status on any technique. Centered within their armor piece is where these abilities are isolated from use; making them preserve all methods capabilities.

Core Limiter: Laced over their entire primary symbol, this restraint serves only to ensure its powers cannot be used at any time; making the symbol only useful with keeping Jianichie's soul encased.
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~Aura Types~



Primitive: An absolutely novice form mostly used. Offering little opposition this source is as easily expendable as it is fatal. Used mainly as some means to distract or cause impact, this type becomes used when trying to gauge enemy strengths while searching out flaws.

Explosive: Another common method mastered, this kind offers a much stronger punch than perhaps any other type. Their single function of creating a neutral area into an inferno or blast radius serves well against those who rely on dodging. This form should best be used at father distances; ensuring the caster doesn't sustain damage themselves.

Piercing/Slashing: A more uncommon type learned perhaps by lacking proper tutoring, this assault method offers wide diversities when used correctly. Primarily intended for piercing armors, thick skins or even punching through opposition's techniques, this form offers such things as trapping among other varieties; creating gashes or other similar wounds being one of many.

Defensive: Much like its primitive sibling, this form offers little damage possibilities; however, unlike their identical type the purpose served makes up for this lacking. Against physical forces like blades, arrows, etc., this style offers walling; preventing opposition from reaching their target. Opposing ethereal attacks can be shielded against or sprung back. The mechanics are simply creating a physical space that halts or hinders threats. With variety this form can be considered a greater means of harnessing auras.

Healing: Closely similar to defensive aura given this type also lacks real offensive capabilities; in fact, the exact opposite intentions are used when channeling this sort. Depending on the healer themselves, things such as disease, poisons, broken bones, wounds, all to way to severe injuries or part regeneration may be renewed without side effects. More severe wounds demand greater time and so using such techniques is best done outside the battle field.

Hybrid: While not considered entirely a basic form, this branch off is simply combinations amongst other sets used for a single purpose.

Corrosive: Hardly used amongst many this style offers strong offenses with defenses tied; making it somewhat vain against many. By simply dispelling whatever it touches that which is contaminated corrodes at quickened rates; ultimately resulting in anything infected being completely useless. Perhaps one of the hardest to properly use simply because it takes knowledge of what the power is before a concoction can be made against it.

Soul: Indisputably stronger than any other form, this source isn't easily acquired given absolute mastery is mandatory. Unlike others types this remains strictly in spiritual realms; primarily targeting one's soul. Leaving only signal and an image leaves many confused until its too late. Proper countering are in high demand should any foe attempt a dispel or null. Able to take on characteristics of any weaker form only adds diversity with destructive capabilities. Aside from suspicions this form can be incredibly taxing; thus shouldn't be used often.
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~Aura Forms~



Plain: The utmost simplistic of aura best used with the primitive set type. Offering next to nothing with variety, it's best used frequently not to dominate the battle, but instead divert focuses or exhaust the opposition.

Elemental: Diverse when whole, the aura grants manipulations, even creation, of fire, ice, water, wind, electric, earth, nature. Being at its neutral state allows them quick change in accordance to present situations as well fusions with any number of kinds. These variations are what makes the power worth having above anything else.

Divine: Used by holier beings like monks and priests, this more powerful style purely derives from good willed intentions that purge darkness from sin. Though righteous it's on the weaker scale in compartment to other similar types.

Sacred: A much stronger form than its sibling, this branch of ethereal power offers greater capabilities with higher costs. This type is mostly used amongst divine figures such as angels or seraphims. Unlike weaker states, this power cannot be corrupted through dark arts.

Corrupted: Residing on polar ends to its opposition, monstrosities such as demons or devils. Wielding such dark powers with mastery shows proof to understanding how the darkness works. When correctly used this demonic energy may even trump holy energies with its rich wickedness and wide usefulness.

Neutral: Absolute darkness with pure sacredness fused brought forth this created branch. Easily overpowering its primal components, along with having each pros without cons makes this questionably the strongest degree obtainable.

Aurora: Demanding every kind beneath it for one to even fathom this source being makes this highly costing force disputable regarding limitations. Having no equal or greater means that any opposition should best resort to maneuverability or dispelling methods rather than confronting this force head on.
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~Signature Techniques (Low)~



Aura Wave: A simplistic accumulation of aura which molds into a wave; usually done around Jianichie's sword. From there it is either swung to be launched, used as a defensive mechanism, or an extension of their attacks.

Aura Beam: Another simplistic aura based move, this one primarily gathers aura into a beam form, and is fired like a plasma cannon.

Divine Wave: Jianichie's most favorite attack. Though on the weaker scale, it is still one not to trifle with. Generally amassed from above the opponent, a good sum of aura is channeled just before being discharged in a cylinder shape at usually fast speeds. As the name suggests, it is a divine aura based attack.

Octock-Korikune-Yungsung's Wave: Another signature attack, they accumulate a large sum of darkness which envelopes their blade. It is from there they may either unleash the wide spread wave, use it as an extension of their sword, or as a defensive mechanism.

Divine Wrath: Gathering the equivalent strength of a Divine Wave, it's power is instead enveloped around the user to serve as a constant offense and defense booster. Burning flames of white nearly veil the user completely, making it harder for an opponent to see what they're attempting.

Octock-Korikune-Yungsung's Wrath: Counterpart to the Divine Wrath, it holds the same nature of summoning as well level of power. However, it spirals around the user and is more offensive than defensive.

Divine Domain: Amassing thirteen divine waves across a large area, they then proceed to bind each one with an extension aura wall; coned above with a dome. With this technique they are more freely able to launch numerous assaults simultaneously, use it as a reinforcement to their attacks, or to provide a secure defense should the need arise.

Ratakoa's Lock-Down: Rivaling the strength of their Divine Domain, this attack's primary function is to isolate the target solely. A prism of darkness with encase his foe, placing the opponent in absolute darkness. From there many spikes gather from within just before the entire structure ruthlessly closes in on its target. Tampering with any of the spikes launches a barrage of Octock-Korikune-Yungsung waves at the expense of the prism's power. This attack can also be used as a shield should the need arise.

Divine Sphere: The Pinnacle of the Divine attacks, this attack takes some time to gather the proper energy needed. Jianichie will usually stand above their own attack when its completed, discharging an enormous sphere of white aura. Its primary focus is a wide blast radius as opposed to signaling out just one person.

Ocktock-Korikune-Yungsung's Blanket: Veiling over the skies, this attack slowly falls down its entire range attempting to engulf anything that touches it. Like the Divine Sphere, this attack's solid use applies towards several opponents; not just one.
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~Signature Techniques (Med)~



Spectrum Barrage: Consisting of several elements, this attack is widely fired through Jianichie's fingers or wings. Usually firing fourteen to sixteen shots, with each shot harboring a different array of power and element, makes this attack a well lethal assault.

Sacred Beam: Their higher power of holy aura at work, Jianichie will most likely fold their wings together to form barrels. Within these barrels sacred aura is accumulated to be fired. It's power is stronger than any Divine based attack. Additionally, it may act as a Sacred Wrath technique bearing the characteristics of both the Octock-Korikune-Yungsung Wrath and Divine Wrath attacks.

Sacred Slash: Taking on the appearance of an Octock-Korikune-Yungsung Wave, this attack goes through the procedure of forming a large wave around the sword; however, tendrils of sacred aura spiral around the wave serving as hands to grasp hold of the opponent, stop an attack that may potentially destroy it, or to guide it. This attack may also form around each of Jianichie's wings to better their close-combat fighting advantage
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~Signature Techniques (Strong)~



Spectrum Bang: A condensed sphere having strong amounts of Jianichie's elemental aura is formed in size no bigger than a marble. Generally thrown at swift speeds, the marble sized attack will explode a truly cataclysmic array of attacks covering a fairly large area. There is nothing safe from this attack's reach.

Intertwilight: The pinnacle of their light and dark based attacks, this attack consists of both absolute darkness and the purest divinity aura. Taking on any form its master pleases allows for a variety of uses. The attack generally is discharged as a gray beam with tendrils like the Sacred Slash for the same purpose. This particular attack is their trump card.

Aurora Rift: Their most lethal finisher attack aside from Armageddon and Divider's Decree, the attack consists of Jianichie's absolute power. Portals from the Core of Existence are opened which from there beams of aurora at shot out in numerous directions. Their stream is constant, and when unleashed, is fairly hard to close. Each beam enacts on their own accords; proceeding to do whatever means necessary to incinerate their target. The user may also channel any one stream to their own purpose, or jump through any portal to come out of another.
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~Signature Techniques (OPK)~



Divider's Decree: The original of their slaughter techniques, this attack takes no prisoner's in terms of destruction. A wall consisting of Jianichie's five symbols forms across all of existence. Once has, all of their aura as well each power from the symbols is charged into the wall of destruction. When fired, a wall of white crumbles the very structure of all existence, dimensions, realms. There is truly no escaping the attack, nor is there any means of stopping it. One can only make amends with their life just before passing on to nothingness.

Armageddon: With the Divider forming a sphere around its target, the power of it is charged up to the max just before discharging. Like the Divider's Decree, this attack will deteriorate all of existence, though that's it; leaving a small window of escape to those whom can travel dimensions or realms.

Death's Farewell: Unlike Jianichie's other two most lethal attacks, this one consists of Athiro's utmost power. With it, they shroud themselves in a veil as well their sword. Should the opponent touch or be struck by this power, their soul will immediately depart their body; as will Jianichie's. If the person does not die, neither does Jianichie. This attack is only used if he cannot afford the power of either the Armageddon attack or Divider's Decree, and refuses to die alone.
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~Transformations~



Elder Jianichie (MP): What they ought to resemble given a long life. Had they never been cursed with their symbolic body, this replicated flesh and bone state would be their real form. Within this hindered state his aura pool is severely diminished, symbols may not be used, Tear sword forms become inaccessible minus the three primitive; however, their concentrated swordsmanship, calmness of mind, and devoted awareness regarding physical conditions make up for an overall sharp power drop. Lastly, they are may only use what their Otasongian heritage grants them; something still worth fighting against.

Youthful Jianichie (MP): An image designed which reflects almost like they typically are, however, portray more color in skin and isn't nearly as cold. Being of a younger age comes with a shown lack of regards to physical well being until perhaps too late, with the additions of more reckless fighting approaches and spontaneous movements. Despite these flaws, anyone with enough foresight ought to know this act isn't his true mindset and can focus when time's demand it. The key factor separating this transformation apart from his elder form simply is youth; which grants them prolonged stamina, resilience, and even strength. Like their other weakened stage, limitations follows regarding power, Tear forms, symbols being inaccessible, and the previously showing of an invincible opposition.

Azerix (PC): Unlike weaker forms, the transformation process is near instant as the main change about them is their perception on life. Once before something inside they couldn't control -- a bloodthirsty murderous monstrosity has since been tamed by means of finding a way to unleash this part within himself when needed. Its only draws backs are they cannot use any divine power source, and must have their Cursed Hidoku sword presently unsheathed; the item which contains this form. Plus sides are their dramatic darkness level increasing to compensate for the single power source, and having an actual desire for killing anyone or thing which breaks any restraint previously there.
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~Weapons~



Zixi Tear sword (The Original): A blade originally held by only Athiro: the Father of Existence, it was bestowed to Jianichie after a triumphant victory. Its previous form, the Sacred Tear sword, was transformed when the owner changed. The blade's state is one of higher power than the Sacred Tear form. The body consists of a seven-foot long blade of a claymore, though when sheathed is a katana, and has a foot long black hilt. Its an aurora designed gray blade with inscriptions of an untranslatable language along each side from bottom to top. Their blade's condition is mint, for it has never been used long enough to sustain damage of any sort. It holds numerous powers which derive not only from its making, but the wielder as well that consist of power boosting through linking its and the owners auras, syncing capabilities allowing it to use anything the wielder may, the unlocking of ancient techniques passed down only through the creators, and additionally having the granted power to transform into any object needed. Their most trustworthy weapon is never revealed unless absolute certainty shows its need. Wielding this weapon shows Jianichie's intent to kill, or has decided to hold nothing back. It body was forged from aura made into an ore giving the blade the supreme cutting abilities they have while ensuring weakness like shock isn't requiring concern. The blade's overall damage threshold is tremendous which allows their wielder plenty of battles before needing repairs. This weapon is the only one actually carried on his person which may be located tied against his back; stored within a sheath.

Tears's Weaker Forms --

>>Void Tear: The previous strongest form, this blade balances out both light and darkness making Jianichie's lethal Intertwilight aura. Though weaker with hindering power boosts, it has gives no restrictions to Jianichie's move list.

>>Tainted Tear: Representing only darkness brings out this form's light eating black ore appearance. An in-between mold that while fierce, lacks true fearful powers against those above abnormal ethereal strength. When used only darkness based attacks can be channeled through given Jianichie's aura turns purely dark.

>>Divine Tear: Tainted Tear's counterpart in every way, the sword shimmers a light shadows can't touch. Being equal in strength against its opposite truly makes this weapon an opposite side of the coin so to speak. Using this form renders the owner access only to holier attacks.

>>Shattered Tear: The absolute primitive form offering next to nothing when compared against its higher stages. Having a primitive neutral nature means neither pure or dark move sets can be used when in this form. Despite unallowing much, the sword still offer meager power boosting and can, like all other forms, transform as its owner sees fit.

Cursed Hidoku Sword: Handled as well forged by the mighty Ratakoa, Father of the Darkness, this blade had also been handed to Jianichie from the previous owner's dead hands. The blade is five feet with a foot long hilt, has the appearance of a katana at all times, and is an absolute black. Its condition is tattered at the hilt, chipped and dinged up along the blade; a clear showing of many battles fought using this blade. Its power derives from Oblivion itself which is Ratakoa's power. With absolute darkness Jianichie revealed this sword with the intention of casting one into eternal damnation. Unfortunately this weapon isn't with them any longer since another was gifted the sword.

Zeroku's Katana: Held previously by their cherished grandfather, Jianichie has named the blade they held after them. It is a default katana, and has no special properties. This blade was held by the greatest Otasongian warrior, Jianichie's grandfather. Countless scratches, chips and some rust can be easily seen on their blade showing proof of age and victory. It is Jianichie's initial weapon when fighting anyone and will always be held in hand should this be used initially. Should for whatever reason this blade not be on them, it may be found where his grandfather was buried.

Zarthia: A blade acquired through vigorous trials of the heart, Jianichie holds deep sentimental value with this holy sword. Its body takes after the standard katana yet is fifteen percent slimmer, is a silver colored body with gold embroidery along its edges, white wings at hilt guards, and the hilt itself while gold, is wrapped loosely enough to unravel by a white cloth quite strong. Its cloth lengths out to twenty-five feet enabling unique fighting styles. A shimmering white light continually coats over the blade with showing clear ethereal properties. A soul resides within that only enhances its destruction capabilities. Arki, an Otasongian who was revered as quite the fierce fighter and is known as Jianichie's half brings the power stored within bristling. Aura sync, symbol compatibility, power enhancing and quicker striking capabilities all are what make this blade worth using. When gone unused a special seal was made to condense the blade into a ring that's worn around his right index finger. The ring worn is a simplistic silver colored band.

Kuko's Ring: Stowed away within another piece of jewelry, worn on the left index finger is the soul of their most beloved friend. His life ended by request from the ring owner's own hands. Locked inside contently, they insist on aiding whatever cause his friend ventures to which grants this item special healing powers in addition to barrier capabilities; the same techniques they spent mastering during their young life.
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~Heritage~



Otasongian: Deemed as the "Creator's Children" suggests them being superior beings; however, while stronger than typical races many others still pose threats should they ever face off. Generally peace loving people by nature, there were time's when war knowing no ends or sympathy waged. Each person was born and raised on a quaint planet known as Jimocina. While every Otasongian possesses auras, not everyone may harness their reserves. Physical aspects are virtually flawless making them appear as though divine beings amongst other human like figures, are inhumanly stronger than an average person, quite resistant from pains or illness, nimble as well agile, fair well against harsher temperatures, and live a life span of approximately seven-hundred years; developing physically slower ensuring the most usefulness in life. Aside from two different molds in the Otasongian race, each person's special power is to gain stronger aura portions when their current limits are pushed at breaking points possibly causing death. Unfortunately very few Otasongian's remain given the terrible tragedy transpiring several hundred years ago when all of Jimocina's people were genocided by an abomination.

Kutoshirion: Defensive aura using Otasongian's, they tend to more peaceful approaches rather than bloodshed; primarily because of their traits. Through heritage each Kutoshirion's aura type is predetermined; thus granting them an already heads up on what to strive for. Healing and barrier arts regarding auras are their only ways to combat; leaving physical combat training in higher demand should one combat another.

Kutashirian: Offensive wielding Otasongian's, their approach on matters often time's lead to violence; however, very rarely incidences of death. Being offensive users means mastery over destructive forms of their auras which were always governed ensuring no one person became too powerful. With having combative abilities their swordsmanship skills are often time's left unchecked by many having swelled egos.

Kutoshiran: A forbidden by decree hybrid consisting of each opposite heritage, Bearing each pros and neither cons makes them ultimately stronger than either of their halves. Only two have ever lived lengthed lives; one being the very few who still live to this day.
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~Biography~



Bio: Not much is known about Jianichie's past. He has made the mentioning of being a prince on their home planet Jimocina, and that his people had been wiped out by a creator. They've also mentioned bits and pieces of accompanying many friends when on their home; two of them being Yuroko and Hetono. From there brief speaking has mentioned how Jianichie lost his body in order to acquire a greater power in order to take down some of his toughest foes. From there, not much else has been said other than that he travels across the universe with his fellow family and friends.
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~Classifieds~


About: Forms, powers, or other aspects about them which have never been used; nor shall ever be seen by anyone. Though listed, no description shall be provided.

Athiro (True Form)

Soul Jianichie

Jianichie (Complete)

Gate Before the Damned

The Divider's True Power

Athiro's Symbol's True Power
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~Notes~



About: Tidbits of information without proper fitting amongst other categories.

>>: Their default form is a PC with flaws and can be beaten; however, their weaknesses and how they may be beaten isn't obtainable knowledge unless figured out.

>>: All classifieds shall remain as such until some need or force demands their information to be released. Naturally without explanation they cannot be mid-used during combat.

>>: Transformations typically take place before even entering battle and are determined by the opposition's character teir placement.

>>: Everything above has been developed; newer information was never added into the old sheet.

>>: Each OPK (One Post Kill) technique is solely used upon God-Modders or Traitors.

>>: Since the revising no powers, abilities, etc. have been copied. Anything that becomes analyzed for further use shall be listed here if not in the powers sections.

>>: This character has been in development for over eleven years which entitles me to possessing their abilities among everything else; however, knowing their variety comes off as quite the powerful PC, it's safely sworn the T1 shall always be followed ensuring Jianichie remains legal.

>>: I possess sole rights to the listed above unless permission has otherwise been given. Copying anything above which isn't original is an act of copyright and can result in legal actions taken; including but not limited to account banning by the ToS. Current people who are allowed to use tidbits of my ideas are, Gwendolyn Korigashine, Sir Malbolge Korigashine, Haisieo Korigashine, Sir Phoenix Korigashine. <--- Any name not listed may not use anything above. Each person holding these accounts may not create another and pass on these gifts unless cleared by me first. Disbanding or exile from my Korigashine clan will automatically revoke their allowance to use those few traits.

>>: Jianichie shall never heal during combat, only after.

>>: Editions may be made any time pertaining to information needed for battle or would be considered auto developing. Development occurrences will be noted by date of editing listed below.

>>: Date Completed -- 7/23/12

>>: Date Last Edited -- N/A
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