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Saba'nyumba - The Seven Families.[Official! Wooo] Goto Page: 1 2 3 [>] [»|]

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Zosie

Fashionable Bear

PostPosted: Tue Jan 22, 2013 1:39 pm
Saba'nyumba
(The Seven Families)

Owner/Creator: Zohwhee. Second in command/Co-Creator: Talencia

A pack with seven houses, one for each profession and personality traits. A spiritual and rather nature and ritual loving pack as a whole, the Saba'Nyumba thrives on diversity.




History

Seven pups were born to a mother who was not entirely neglectful, but not a loving doting mother. Left alone for most of their childhood in the forest, they grew up to become close, with only each other to rely on. They began to take different interests and paths in life, and when they decided to start a pack, they took a pilgrimage to find like-minded dogs to join their house. They would become the leaders of the houses.


General Rules
1. There is no colour/appearance discrimination
2. You must pick a house depending on either the characteristics (ie, logical or creative) of your job or the profession of the house. So if you have a fiery dancer, you must pick one or the other to follow.
3. Familiars are allowed, but are the sole responsibility of the WD they belong to. They are not protected by the rest of the pack and so cannot be guaranteed safety.
4. Marriage is fine, flings are fine, but flings with a married WD will not be looked upon well.
5. The locations for each house are base camps and provide most unmarried dogs with dens, but it is assumed that your WD's den can be anywhere.
6. This is a social pack, though there are seven houses, they mingle commonly and you are not expected to stick solely to your houses' base camp.
 
PostPosted: Tue Jan 22, 2013 1:40 pm
Location.

The pack resides in a forest, in the middle of which is a clearing. To the east there is a cliff face, which is climbable about mid-way by usually safe large protruding rocks. A small river runs across about a fifth of the land. Houses have their own areas but are not segregated, and feature training or performance areas.

Insert diagram


The Seven Houses.

Joining a house as a rogue: A rogue will choose a house based on their characteristics, or desired profession. They will then be asked to demonstrate or talk about these with either the Master or Leader of the House.

Changing house at adolescence:Those who reach adolescence have a choice. They can choose to stay in their current house, if they feel they fit the general feel, as a hunter or a nanny. Adolescents who want to take up a specialist ie - warrior, may have a trial-period and meet with the Master or Leader of the house. If they feel they do not fit, they are welcome to explore and talk to other houses to get a feel of what they would like to do. To change to a different house at adolescence, they must talk to the Master or Leader of the new house. Remember: The houses are not separated so much as to interfere with families.

Each of the Seven Houses are thought to have their own determining set of qualities, which most of the dogs joining possess, though some are drawn simply by the profession.

Metal - firm and determined.
Water - intelligent and creative
Wood - logical and adaptable
Earth - patient and giving
Fire - strong and passionate
Air - active and energetic
Spirit - sensitive and emotional

Metal - Those in the metal house are firm, and usually know what they want. They are not unbending, but are usually individuals with a certain mindset that can be difficult to change. As the most sturdy and usually impassable in character, the Metal house usually produce the best guards and watchers. Metal specialist rank = Shield - They provide protection for the pack in the form of lookout, guard duties, and usually work closely with the warriors..

Water are the most creative, arguably, out of all the packs, intelligent and usually free-spirited, they make the best talismans around! Craft is their practice, and they usually do not specify in a certain item, though they can if they choose to. Many dogs come to the water house for their talisman, but as they are the best at crafting, and to encourage socialization, they must work together. They are also, the best swimmers. Water specialist rank = Artisan

Wood The most logical, they are calm and tend to think things through fully before taking any decision. They are usually highly adaptable and able to approach any situation with a positive mind. They are known for their knowledge of the mind. Wood produce the most noble of Historians and researchers, who specialize in chronicling information and being a counsel to the others. Wood specialist rank = Historian

Earth earth are the most patient and giving of all the houses, and with a seemingly bigger interest in herblore than the rest of the houses, they are the doctors of the pack. Resourceful and great at gathering ingredients, they are often sent beyond the borders to find supplies. Earth specialist rank = Herbalist

Fire Passionate and strong, they certainly have the most "fire" out of the pack. Due to their strength and temper, they have the best warriors, even if most of them do need to be tamed a little at training. Fire specialist rank = Warrior

Air Active and energetic, some argue that Airs contribution to the pack isn't as important as the others, but this is not true. They are the entertainers of the pack, often taking up dance, gymnastics and acting and their professions. Air specialist rank = Performer

Spirit The spirit pack is usually sensitive and emotional, they carry out two of the most important jobs, marriages and funerals. These are a big deal in the pack, and those in the Spirit house usually keep a professional exterior for their duty. They are also usually the most proficient in witchcraft, and usually put forward the beliefs of the pack, and work with the Herbalists at when others have times of injury and or bad karma. Spirit specialist rank = Shaman


 

Zosie

Fashionable Bear


Zosie

Fashionable Bear

PostPosted: Tue Jan 22, 2013 1:42 pm
Ranks and Hierarchy.


All houses have the same basic ranks, and then their specialist rank (ie, Historian, Artisan, etc), these are all considered equal, as they are all important.


Hunter/Nanny/Master/Leader.

Leaders are in charge of their house, they have the final word, although are usually very relaxed and work well with others. The whole pack is dependent on the work between the Seven Houses, as it is essential to the packs survival.

The first Leaders were the inventors of each houses professions and thus were masters of their professions, but future leaders need not have mastered their profession. Their understanding, communication and leadership skills are valued above anything.

All of the ranks are equal save for Master and Leader.

Master- Those that have achieved the Master title are normally but not always older dogs who have amassed a lot of knowledge about their job and or element. They act as the leader's council and give advice to the other Shields/Warriors/Performers and even give masterclasses in their profession. The Master title is open to those who have chosen to follow their houses profession as opposed to become a Nanny or Hunter

When it comes time for an heir to be chosen, usually when the Leader becomes a late adult, it is chosen by talking to the Master, and there is usually a test held relevant to the house. If the chosen heir succeeds and shows their knowledge, they will successfully become heir. They need not be extremely skilled in the profession but need to show an understanding of it, and skills in leadership.


Talismans.



As a youngster, they are permitted to wear a feather of the following colour.

Metal - yellow
Water - blue
Wood - brown
Earth - red
Fire - orange
Air - white
Spirit - purple

An adult usually keeps it's childhood feather, and weaves it into its adult talisman. This helps people to discover birth houses, if the dog has changed house, and thus can help with identifying families.

Metal Those in the metal house usually wear an item of bronze, with a small inscription on it. Those that are shields wear these on their shoulders and upper arms.

Water Usually a vial or a pouch of water, as they are the best crafters, these are usually extravagant necklaces or pieces of jewelery. They often have pouches or vials full of material alongside their water bottles/

Wood Wooden bracers or wooden bracelets are the norm for those in the Wood house. They are usually a dark wood, and are usually scored.

Earth Being so close to earth, they elected to not have something so restrictive. Terracotta tattoos made from a mixture of earth and herbs are usually what cover their hind-legs. These can be primitive, and usually a member of the Earth house is trained in this business for the best possibly result.

Fire Fire use glittering gemstones in red, orange and topaz. Due to their rarity, they are usually kept in the fire house when found, and given to adolescents to craft into a piece of armor (if warrior) /jewellery

Air Air usually opt to collect more feathers, to make into a headdress, or a skirt/bracelets. Their childhood feather is usually kept separate, i/e. on their tail.

Spirit Spirit use both spiderwebs and scraps of fabric to make cloaks and delicate jewellery.

All talismans should represent a house, but also a job when/if applicable. A fire warrior would more than likely craft their gem into a piece of armour/something sturdy, and a nanny would be more likely to commission a bracelet. Extra elements of a talisman where not described, should follow the colour of the house, and the feather of the child.
 
PostPosted: Tue Jan 22, 2013 1:44 pm
Festivals and Celebrations.

Festivals and celebrations are usually celebrated by all of the houses.

They are usually headed by the leaders of the houses and the masters.

The Fortnightly Feast.

Although the families are encouraged to socialize as much as possible, this is a formality to ensure that everyone meets fortnightly. Casual business and ideas are brought up, as well as any news of impending pups or marriages.

Marriages
Marriages are performed by those in the Spirit family. Marriages must be performed on adults, though adolescents may be promised to one another. These are a celebratory occasion, and are accompanied by a feast. The food is usually provided by the family of the couple. Performers from the Air family may dance/sing, and gifts made by the water house Artisans.

Married couples keep their houses and trades, but are permitted to have a family den anywhere within pack territory.

Funerals

Funerals are carried out by the Shamans and are followed by a feast.

(This section is under construction)
 

Zosie

Fashionable Bear


Zosie

Fashionable Bear

PostPosted: Thu Jan 24, 2013 10:25 am
Leaders & Members


The leaders for each are all taken.

Metal House
Leader- Owner: Polette
Shield - Kumulipo Owner: Seaki
Water House
Leader - Zdenko Owner: CaliWolfe
Artisan - Po'ele Owner: Seaki
Fire House
Leader- Yejide Owner: SilverLutz
Wood House
Leader - Tavarikha Owner: Talencia
Air House
Leader- Ena Owner: Zohwhee
Performer - Danza
Spirit House
Leader - Dusana Owner: Kimaria
Shaman - Ne'oni Owner: Seaki
Earth House
Leader= Kancane Owner: Velveteen Angel
Herbalist = Parvati Owner: Polette

Joining


We are trying to get as much interest and RP's, plot members together as we can so anyone is welcome.

There are TWO options for joining. Either they have been a follower of that leader or house since meeting them on their pilgrimage BEFORE settling into the forest and have been travelling with that ONE house/leader, or they have met the already established group in the forest shortly after. This is to give rogues an opportunity to have more of a back story if they do not have one.


[quote="Zohwhee"][/quote]
[b][/b]
[b]SoA Name:[/b]
[b]Owner:[/b]
[b]Uncert:[/b] [url=]X[/url]
[b]House:[/b]
[b]Rank:[/b]
[b]Met on pilgrimage or after?:[/b]
[b]History:[/b]
[b]Personality:[/b]
 
PostPosted: Thu Sep 05, 2013 9:50 am
ninja working working  

Zosie

Fashionable Bear


Zosie

Fashionable Bear

PostPosted: Mon Feb 24, 2014 8:37 am
One last reserved post  
PostPosted: Mon Feb 24, 2014 8:59 am
Open to ideas/musing/thoughts whilst I work on some final parts of the concept thread.  

Zosie

Fashionable Bear


Talencia

Blessed Friend

PostPosted: Mon Feb 24, 2014 11:25 am
::does a happy dance::  
PostPosted: Mon Feb 24, 2014 5:51 pm
I may toss Elly here, hmm...  

Seaki
Crew

Divine Star


Zosie

Fashionable Bear

PostPosted: Mon Feb 24, 2014 6:01 pm
Seaki
I may toss Elly here, hmm...


Whatever you think c: ! We're open to ideas and working to find different ways to suit people too. Also she's so pretty with her starfish heart  
PostPosted: Tue Mar 04, 2014 5:38 pm
heart  

Zosie

Fashionable Bear


Zosie

Fashionable Bear

PostPosted: Mon Mar 17, 2014 12:44 pm
There is a contest coming soon for this!  
PostPosted: Mon Mar 24, 2014 4:42 pm
heart  

Zosie

Fashionable Bear


Zosie

Fashionable Bear

PostPosted: Sat Mar 29, 2014 11:12 am
CONTEST  
Reply
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