|
|
|
|
|
|
Posted: Fri Jan 11, 2013 2:24 am
 You wake up.
The first thing that you are aware of is the environment around you: cool, quiet, peaceful. You aren't breathing anymore. It doesn't hurt anymore. You feel calm. You feel relaxed. So relaxed that you don't realize you've been floating until someone reaches to pull you from your waking point.
A lake. A large, still pool in the middle of a cavern, its surface reflecting a pale lilac.
It is just you and your guide. You stand and walk with them over paths that seem like they've never been traveled until you reach large, overarching gates, made of dusty marble, the impassive statues on either side staring down at you with glossy eyes. Though they look like they might move at any moment, they haven't in a long, long time, cobwebs coiled around their curves. As you step through them, you feel something, as if something has been pulled away from you. You realize those are your past memories. It hurts a little less now, but also leaves you disoriented and confused. Too much, too many memories, too much binding. You feel pale and ashen.
SETTING |↔| ɯopƃuıʞ ɹnoʎ
This is the Underworld. Purgatory.
If you've found yourself within the walls of this kingdom, you've met an untimely end. Your life has been stolen from you. Understandably, this can be a difficult thing to accept, but you'll get there.
The kingdom is encased in a cavernous underground dome, keeping you safe from the outside world. It hurt you once - who can be sure that it wouldn't hurt you again? It is both multi-layered and multi-leveled, with haphazard gates and walls towards the exterior, progressing into more organized opulence in the interior segments. The finer portions, closer to Elysian, contain hidden pockets and corridors that mimic the way the garden must look: lovely, flower-filled, soothing. A ghostly river with a faintly violet tint runs all throughout the kingdom, branching off down decrepit corridors, spilling over the smaller walls in soundless waterfalls, guided into the rooms that stand before every gate.
The pinnacle of the kingdom - the Tower - is situated in the center. It rises precariously towards the top of the cavern, and though it looks like it was randomly assembled, you never see it move or shudder. It is protected by the maze of rooms and corridors and dwellings and, most importantly, gates that can not be unlocked by just anyone. The largest rumor of the kingdom is that the Gate to Elysian is somewhere within this tower, guarded by the only one with all of the keys - the 'King'. It is said that only those who have fully transgressed passed all their memories can move to Elysian, yet none of you have ever spoken to someone who knows this for certain...
THE PATHS OF THE DEAD |↔| ʎǝuɹnoɾ ɹnoʎ
Your existence here is more about your previous and future existences than anything. You did have achievements. You were significant. The better you understand this, the better your stay here will be, and the sooner you may achieve Elysian.
This is not about accepting your death: it's about embracing the person that you were. While you realize you may have met an untimely end, while you realize you have left your loved ones behind, or perhaps been ultimately betrayed, you are able to regard this with a surreal experience. The guide explains it to you in practiced tones. You are in purgatory. In order to reach Elysian, beyond the largest gates in the place, you must shed all bonds of the memories of your past.
The 'King' is here to help. You poor, poor things. He can only imagine your trauma.
The more you progress, the more you remember about the life you lost. You begin to take on more and more characteristics of your previous body: though you arrived with a humanoid appearance, you notice the reappearance of your wings, or tail, or claws.
Whenever a segment of your previous life is remembered, you relive it in a surreal experience. These can be called forth by stepping into one of the trickling portions of the river that run through every section of the kingdom - both feet in to show some real conviction, or it won't work! Your goal is to 'conquer' these memories in various ways, depending on how they present themselves. Your path through this memory will be evident when it begins, and it is in your best interest to follow the lead of that sensation within you.
OOC |↔| ɟɟnʇs ɔı ʇou ɹnoʎ
Everyone within this kingdom is a supernatural creature of some sort. For Halloween, this means they are the same creature they were before (or something closely related to their natural ability if you really want something different). For Hunters, this means that they are the creature that their weapon is (or something related to their charge ability). For Horsemen, this means that they are a species relevant to their clan type. All of these are open to your interpretation. Every species had a primary humanoid form in the living world, since their society functions similarly to human society with a more fantasy/ancient/medieval touch (still use swords, go to battles, rely on trade ability, farming, etc).
When they emerge from the lake, their form is entirely humanoid. They regain elements of their 'former image' as they work through their memories. It's up to you how many they have now!
As they journey through your memories, they transgress: the state of moving on. You get to write about their memory, in which your character controls the memory rather than the memory controlling the character. They can't be sure if things are exactly as they would remember them or not, just that this is their past. The more you transgress, the closer you get to finally achieving a state of enlightenment, enough to move you toward Elysian.
The style of dress within the kingdom is a mixture of ancient Grecian clothing and Victorian clothing. What does that even mean? It's up to you! You can lean farther towards one end or the other, concoct a perfect mix of the two, use a toga with a top hat or a suit with laurels.
If you'd like, you can retain the wound that killed you. If it is visible, however, the 'King' thinks this is much too sad, so upon your arrival the finishing blow has been covered, filled in, plugged up, or otherwise repaired with some sort of metallic purple alloy. It doesn't hurt, but then again, nothing really does.
You might discover small, stray animals wandering around, especially in the exterior portions of the kingdom. Yes, these are minipets (please use good judgment on this, though - a maneki neko is a creature of legend, so its minipet counterpart could exist here, but a nyan cat couldn't). They are, however, not smart enough to figure out how to move on, and are stuck here for the foreseeable future. You can't own them, but you can care for them if you want.

|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2013 2:31 am
 ROLES |↔| ǝɔɐld ɹnoʎ The ranking system here is based more on your ability and success with addressing your memories than the amount of memories you've accumulated. The 'King' is more focused on quality than quantity!
♛ King: The Gatekeeper
Less about him and more about you.
♚ Queen: The Pathfinder
The Pathfinder is one who has achieved a difficult balance. They have a deep understanding of their past, their memories, and what they must do to achieve the goal of Elysian, but still retain a lingering satisfaction for existence within the kingdom. They require less subtle encouragement; it is generally assumed that they are on the cusp of moving on, and could do so in short time, if they so desired.
♞ Knights: The Guardians
The Guardians are among the most trusted with tasks due in part to their position in the timeline of progression. They have proven dedication, but likely have quite some time left. They especially are valued for their ability to keep a secret: they have seen behind some of the curtains, but feel no need to boast to others.
♜ Rooks: The Truth-Seekers
Truth-Seekers have come to a turning point in their understanding of their memories and what they must do. They are eager to encounter their memories, and have proven aptitude when facing them. Their merit comes from their willingness for improvement.
♝ Bishops: The Wanderers
Wanderers know what they want, but have not yet found all the right ways and places to obtain it. They have generally just experienced one of their first successes, and still run on that excitement. There is a cherished naïveté found within them, which oftentimes becomes lost with progress.
♟ Pawns: The Found
The Found may feel like they are just beginning their journey, but have proven themselves courageous enough to embark upon it. There is merit in that, isn't there? Acceptance allows them to grow.
� Wildcards: The Lost
We can only hope that one day, they might find the way.
THE THINGS IN THE MIRROR |↔| sɹǝʇɔɐɹɐɥɔ ɹnoʎ
♛ The Gatekeeper:
Thackery is... senselessly optimistic with an overbearing adoration for each and every one of you. He believes in you so much. Too much. In ways that don't make sense. He gives celebration to those who just maybe think about possibly doing something, and the greatest of fanfares to those who actually achieve. He displays very little sense of self unless it's proxied through his subjects, and seems far more interested in working on you than himself. Sometimes you might get the feeling that this is all one big, weird project. Though he focuses very heavily on you, your needs, your experience, your progress, and everything you ever do, you're largely on your own with motivation. After all, what's the need in doing really well when just showing up to the race gets you the same praise?
♚ The Pathfinder:
Remi is...really a outspoken kind of character, up in your face but not in a bad way!. He will approach and talk with everyone, and take it upon himself to help you out if you needed it or not. He is a kind soul at heart, even if he comes off as stubborn and sometimes a flirt. He has a sarcastic side, and is HIGHLY over protective. He has been around a long time in Violet Kingdom, and loves their king to death. He does not speak much about his past, and has had a good number of his memories return already.
♞ The Guardians:
Henry...lives a quiet but modest life as the Kingdom's finest keymaker. Short, blond, and a little on the mousy side, this denizen has no idea what his destiny-- and memories-- hold. While he is tranquil more often than not, he possesses a fervent and obsessive adoration for his King, and will go to any lengths to protect him.
♜ The Truth-Seekers:
Erebus...though relatively new in the kingdom as compared to the other denizens, has accepted his death quite easily and taken the circumstances in his stride. He remembers little of his former life but is ready to face his memories, no matter how painful they may be. There was a time when he wondered if he would be better off not knowing, but since then, he has cast aside his doubts and is resolved to see them through. He has an easy demeanor, friendly and devoted towards his allies and will protect anyone who needs protecting. Erebus is also unflinchingly dedicated towards his King despite not being too familiar with him, mostly respecting Thackery from afar. Some may notice that there is a passing resemblance between him and the Gatekeeper but it is often dismissed as a coincidence. After all, that's what it can only be, right...?
Sherry...may be a bit quiet, but she's loyal to a fault. She is eager to help and protect not only her King, but her fellow citizens as well. Having faced some of the memories in her past life, she has learned that there are often lessons in such things. Some form of stubbornness drives her to learn from these lessons. She knows her strengths and she knows they can be made stronger. And she's willing to work for that, if it will help others.
♝ The Wanderers:
Tomoko is...a sheep in sheep's clothing. Maybe somewhere in there one may find a wolf yet. Yet there can be no doubt that this kitsune has an eye out for those who might need her, nor will she turn away anybody who really needs her assistance. Still, stepping up to the bat is going to be a bigger challenge than she herself may be prepared for. She's doing a lot of looking out for everybody else, but it would probably be wise to make sure someone is keeping an eye out on her....
♟ The Found:
Erintis is...quiet but perceptive. She is wary of everyone but once you gain her trust she is loyal and will make sure that what is needed will be done. She has faced many of her memories except for ones she believes might be too painful to relive. Her death is one of those. She is slightly adapt to healing.
Sparrow is...a mild-mannered, calm and kind gentleman who rarely gets mad and who would much rather put your needs before his own. He is quite loyal to the kingdom and is very easygoing and friendly.
Temes is...quiet and painfully so. She appears to be flightly, like a bird just let lose from a cage from the first time in its entire life, though there might be more beneath her follow facade. There is a gentleness somewhere inside her being along with a heart that will not waver from right or wrong....though she seems too often terrified to voice her opinions or attempt anything. Perhaps she'll grow stronger over time as her memories return or perhaps she'll get even worse. Who can really say?
� The Lost:
Poppy...or "Popo" is a Blacksmith from the Silver Kigndom. She creates tools and blades in the hopes of using them for bartering. She is quiet, accusing and very ill-tempered. Her demeanor exudes one of entitlement much too large for someone so small.
Quote: I would like to add your character's bio here! Please quote me with it in the thread or get it to me via whatever alternate means works best for you. <3
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2013 2:32 am
MIASMA |↔| ǝɔuǝssǝ ɹnoʎ The color of this kingdom's Miasma is violet. The crown is fueled by pity.
It is important to note that there are two different types of keys in this kingdom. One is an actual, physical key and the other is a marking of a key on your left forearm (right arm is okay if you happen to not have a left one). Physical keys are given to you by the 'King'. The markings have always been on your arm, since the first day you arrived here.
The marking seems to evolve as you do. It emerges a bit more with each memory, as if your tarnish is being polished away. Those just beginning their journey bear a simpler marking, while those with more experience have something more intricate. You haven't ever seen the 'King's' marking, but you're sure it must be real fancy. He keeps it covered at all times. This isn't about him, it's about you. Don't pay so much attention to the irrelevant things.
Memories outside of battle, meant only for your progression, are accessed with your key marking. This works sort of like a passive ability. You don't have to do anything to make it happen - the marking is the only thing you need, and you have that, so you're set! When you step into the water, the marking on your arm begins to mimic the soundless flow, taking on the faint purples and ripples of the stream. You then slip into your memory, and the rest is entirely up to you.
- To access a memory, you must find a place within the kingdom that the water flows through. Stand in it. Your marking will now allow you access to the memory. - While in the memory, you have power over it. You are not forced to relive things exactly as they were. - Each memory can only be fully relived once, and once it has, it is not forgotten but it no longer hurts. It becomes an archived memory, something that no longer weighs you down. - Progress through a memory means three things for physical changes: your marking changes slightly, you slowly regain less humanoid features, and your color begins to return. - Full release from the hold of your memories means that you are ready to be granted access to Elysian.
ABILITY |↔| ɹǝʍod ɹnoʎ
Full Reflection:
- This is accessed with the physical key. - For a single moment, the character fully becomes who they were in the past: a hero, a writer, a poet, so on so forth; the options are endless. They use that memory to manifest a part of themselves. They summon open a memory door and open it with their key. Within lies their fully formed memory that comes out and becomes them. - The memory must be formed for offensive or defensive. It can be a weapon, a creature, a mount, or even a past loved one, or an emotion created into the form of weapon, but it must retain a solid element, a manifestation of that memory in corporeal form. - For example: if the character had a past memory, their strongest memory, of being stabbed while dying, they might manifest their weapon as a bloodied sword. As they open their door in battle with their key, from the door the bloodied sword appears. The sword will remain their primary focus of manifestation until they have transgressed it (which they must do in a solo time). It means a character can have the same form of creation for all battles, or different ones, depending on level of transgressing. - Roll 3d10. The first is the damage done to oneself, the infliction of the memory of themselves. The second is the damage done to the opponent. The third is the damage they sap from the opponent to heal themselves. All tell a story, in their own time.

|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2013 2:33 am
STATUS |↔| uoıʇısod ɹnoʎMiasma Points: 200/200 Fallen Players: all of them Currently Recruiting/Not Currently Recruiting
Art Credits: x || x || x

|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 7:00 am
There were gifts of varying sizes, all tied with purple ribbon, stacked neatly at the entrance of the wildflower garden.
It was the worst of all the gardens, weeds growing through cracks in the stone walkways, most of the ragtag band of flowers opting not to bloom. Nobody ever came to see them. There was no need to bother. The few flowers that did bloom huddled together beneath the only beams of light they found, desperately lapping up their rays. The water here was stagnant, and though the flow of the streams could never be heard in the best of places, the absence of movement was notable through the stench of wet dust it carried into the corners. It waited to bring memories and yearned to be touched.
It was the worst, but it remained the largest of the most accessible, so the present boxes were placed here instead of somewhere more favorable.
The Gatekeeper waited eagerly for all to arrive, perched atop a statue that was once something lovely. He made a game of balancing on the crooked surface as he watched them come, one by one, each taking a box as they'd been instructed.
Today was a special day. Perhaps the most special day, considering how scarce it was for multiples to encounter the Gate of Elysian in one night cycle. But even if half the kingdom found The Garden yesterday, today would still be more special.
Today The Voice had asked of them.
He listened like a child, his head in his hands, his eyes wide with wonder. His ears were tilted towards the door, just slightly, as if it might somehow bring him closer to the entity that spoke. It never did, but it didn't stop him from trying.
The words came from a large keyhole in a small door in a room only he knew to visit. He'd never been able to find a real key that fit the lock, and he suspected there might not have been one in the first place. The Voice spoke to him, and he swallowed each statement with coatings of verity and law, never questioning or complaining.
He listened today like he'd always listened, until the words came together into sentences into commands. His fingers shook with the thrill that this particular message stirred within him, all from a simple request: gather your subjects together and choose your bravest warriors. I require from each of your subjects exactly at least one tribute as follows...
Simple to him, at least, because with the Voice's words, Thackery finally knew that he was not alone in noticing their greatness. Each was special. Each was strong. Each could be named with their own special talent. His kingdom was full of the best (where 'best' meant 'put in any effort') and now they all could see it.
When all of his kingdom had arrived, he clasped his hands together and tilted his head upward to cry, "Okay, open them!"
Though many were tentative, wary of the occasion, questioning whether or not they'd ever even received a gift from the Gatekeeper before, some did just as they were instructed. Those who shook the box heard no indication of anything inside. Those who tugged on the ribbon found that it gave way easily, slipping away from the box like a thick wisp of smoke. There was hardly a moment for them to break through the wrapping before he slid from the statue and spoke again, loud, manic, urgent.
"There's nothing in them! Nothing at all! Do you know why?" His eyes danced around the crowd, left to right, back to front, meeting a sea of general confusion. He knew they knew this one, because they were such clever things, so he continued without a response. "Because the gifts are inside you--no, no don't try to tear, no, not literally, I mean..."
A scuffle broke out in one of the far corners of the garden. Apparently someone had tried to rip the gift out of someone else. Others shifted away from them and mumbled to themselves, a domino effect of awkward motions and timid observation.
"The Voice wants me to show off your gifts," he called, hands cupped around his mouth, a bit melodramatic for the acoustics of the enclosed garden. It echoed in the silence the name brought. "So! Since I know you're all special, you'll just have to prove to me that you know you are too. It's easy! Just think about what you've got in here." He paused to tap his chest, and, on second thought, tapped his head too.
"The special things won't all be the same. Some of you have been here for a while, and you know--"
The Queen, unrivaled of your kind, they hold their hand closest to you and their power unrivaled...
"--that much is true. You've already found a bunch of your best inner strengths and embraced them all! And some of you find strength in your strength--"
The Knight, your bravest warrior, they fight fiercely despite all odds...
"--which is okay too! We can't all do that. It's impressive! And some of you have already figured all of this out--"
The Rook, sturdy in spirit and mind, they protect all you hold dear...
"--because you're better thinkers than the rest of us. Not that anyone isn't smart! Some of you are just really smart! And some of you might know that you're best at leading others--"
The Bishop, a guiding figure, they tread in territory you would otherwise fear...
"--through the darkness, which is also okay, because sometimes it's hard to make it on our own. And if you don't feel like you have any talent to bring--"
And to each other name will be bestowed the title of Pawn, those who would call themselves warriors and fight and die for their kingdom.
"--you're here, aren't you? Brave enough to face all of the trials you have to, or push through the mundane and the difficult. You're here, and for some of you, that means everything."
He was tremendously pleased with his brilliantly rousing speech of you're each special and I love you all, so he waited for applause, but none such praise came. Perhaps this was the trouble with rallying introspection. Whatever the case, they weren't speaking. Fearing the possibility that someone might begin to feel awkward or out of place were the silence not filled, he did it with his own voice.
"It's okay if you need some time to think. When you're done thinking, though, I'll be waiting here with real gifts! The non-metaphorical kind, I mean, not to insinuate that yours are no less...real..." Frowning, he shook his head. "You can tell me what you think of yourself. Or just come close enough for me to see you, if you don't want to talk. It's okay. You all have the same chance. You don't have to be afraid!"
As he beckoned for them to come forward, he looked over garden full of the victorious. They were the weeds who fought to break through the stones, and the flowers who inched towards the light. They survived the most final of sentences. They wouldn't be lost in battle because they knew only how to win.
He couldn't worry over negative options if those simply did not exist.
OOC: THE CHOOSING - Welcome to the Violet Kingdom. Make sure you read the above guidelines for the Kingdom before you get started. Your character has been ICly gathered to this event (see above) where the King is now talking about the choosing. Your character now has to prove themselves as a candidate for their King. - All Kingdom players will have to ICly introduce themselves, who they are, what kind of character they are and ultimately what services they can offer to the king. Even if you were OOCly "promised" a role, everyone needs to write a choosing candidate speech. - After the King has heard all the speeches and offerings, they will make a choice as to which ones they title. - OOC THIS MEANS even if your characters have importance/ ranking orders, you have not icly labelled them the sacrifices yet. Today is the day you are doing so. - The King is also free to quote players and ask them more questions, etc etc during the process. Consider it a free interaction. If your King is shy they might even just hide and mingle and talk around, or hold a social gathering or a party in order to be subtle. - At the end of 24 hours, the King will choose which ones to be his warriors, and of which rank. The ceremony will begin!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 6:52 pm
[[entering]]
Millie sat on a low, crumbing wall on the outskirts of the kingdom just watching some of the small creatures wander around. They were comforting to her and made her feel at peace. She cared for them even if no one else would. When she wasn't here, she felt.... restless. Like there was something she needed to do urgently but she wasn't sure what it was... or where she needed to go.
Regardless, it wouldn't do for her to remain much longer and try to remember what it was she wanted so desperately to do. The Gatekeeper had called all residents of the kingdom, so gathering up her long, lavender skirts. Millie headed towards the wildflower garden as quickly as her exquisite shoes would allow her to travel.
Entering the garden, Millie took some time in staring at the pile of boxes, deciding which one to take. Some were quite tall and looked heavy. Choosing one of the more square boxes as it was easier to carry, hers was surprisingly light. Looking around as she walked towards the side of the crowd in the middle so she could still hear clearly, Millie noticed that no box looked as heavy now that they were being carried. A particularly chatty character was so interested in conversing with the woman next to him that he had his tall box balanced on the tips of his fingers on one hand like some showoff waiter. She imagined herself clucking her teeth at him disapprovingly but he was too far away and Millie has standards of being polite.
Listening to the gatekeeper's speech, she stared at the box she didn't open after seeing the results everyone else had. She was already told the box contained nothing, it felt like it contained nothing... and even though she knew it contained nothing, it was much prettier as an intact box. It has a ribbon on it and there was still a chance it contained something different even though she was told what it contained- so long as she did not open the box. That was good enough to focus on rather than dwelling on the emptiness of the box.
I have a gift? she wondered to herself. What could it be? The burning desire to do something and the restlessness had returned. She snapped up her head and marched forward with purpose as if she was going to give the Gatekeeper a piece of her mind.
When she reached the front though, she just stood there. She really had nothing to say so she just kind of stared at him. She was upset at being given an empty box and claiming it to be special. She was upset at this feeling of not being able to do... whatever it was she wanted to do so very badly. She wasn't much of a fighter. She wasn't particularly good at leading others and she wasn't sure if she was all that smarter than anyone else. The whole speech was just a bunch of nonsense rambling!
But she did want to serve her king and still she didn't know what to say, which, according to the speech was okay too.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 6:59 pm
[ entering ]
Henry woke to silence, his body weightless, his heart heavy. This place was familiar in a way very little was: his memories were foggy, out of grasp and out of reach. It was a troubling thought, but...There wasn't any worry or anxiety clenching at his heart like a vice. Like every other subject of this kingdom, he would learn eventually, Henry was born anew, so that he could move on to a place beyond these walls and gates and overgrown labyrinths.
With him, in the beginning, had been a guide. It had treated him so carefully, gently warning him of what was to come. It is not about who you are, it had intoned, so softly, its words wreathed in kindness, in pity, in an embrace of words. But who you were. Remember this, Henry of clan Charles.
Henry did not make a habit of tracking the passing of time, so he could not be sure how long it had been since that first night of violet-shrouded mystery. He had wandered the streets, a barefoot ruffian barely five feet tall, scrubby and blond and waifish, the picaresque image ruined by a gaping throat where it had been slit.
It would have been a quick death, the Blacksmith told him, pouring violet alloy into the wound. It would have been quick: efficient, painless.
But, that all had been a long, long time ago. The key on his arm had been simple, but vicious, far more vicious than Henry's unassuming personality. Its teeth were jagged, pointed like a demon's fork, and its handle was triangular in nature. It was still very simple; Henry knew that unlocking additional memories would make it more intricate, would paint black ink against his skin, coupled with relearned knowledge of who he had been, before.
But he didn't want to know. He wasn't happy, here, but...Henry wasn't sure if he...even wanted to be happy.
Either way, the streets never stopped being familiar, but Henry had stopped dwelling on it. As time passed, he took on an apprenticeship with the Blacksmith that had repaired him, but Henry wasn't suited to the work. Too small, too frail, to weak to hold the hammer and anvil needed for the massive swords, axes, and other weapons the smithy created. Despite his disappointment, Henry conceded defeat, and moved on to work under one of the Blacksmith's colleagues. It would be an old favour to a friend, to give him such a deft-fingered student, the Blacksmith had said.
The establishment was in a cobblestone house, forge attached to its side, shaded in indigo and violet. There were few customers, but their orders were regular, and often in large quantities, numbering in the thousands. Henry's disappointment vanished as soon as he learned the nature of his new teacher's business: crafting keys for the King himself.
Henry lost himself in his work, creating key after key, swiftly graduating from apprentice to craftsman to master, taking over the business entirely. He carved them in increasingly fantastical shapes, sizes, and intricacies. Sometimes he made them from food for feasts, sculpted them in chocolate and decorated them in fresh fruit. Other times, he helped make simple things, for houses and gates and latches. The Tower was the limit of Henry's creations, and while the key on his arm remained plain, Henry's creations certainly did no such thing.
After all. In King Thackery's domain, Henry's business was always needed.
But the winds have turned, and with them, they brought change.
Henry stood before King Thackery, his heart swelled with warmth he had not felt since before his awakening, something clenching in his chest. Something dark and sinewy pulled at his chest, and without thinking, he stepped forward.
"My King, I am Henry," he said, voice quavering, just a little. "For years I have made your keys. You have trusted me with crafting you the best of the best, and I have always delivered. No order has been too tall, no creation too complex, no request too unreasonable. I have guarded the secrets of the keys my entire time here, in this Kingdom."
He bowed, once, his blond hair falling into his eyes, eyes trained to his King's feet, gaze politely deferred.
"My request, now, sire, is a simple one."
He looked up, and Henry's seafoam green eyes trained onto Thackery's, a jolt of something unnamed dancing down his spine, the smallest trickle of true recognition.
"I wish to guard the King of Keys himself. Thank you, sire, for this opportunity to speak."
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 7:01 pm
[[Entering]] The sign of death still hung delicately on her brow in mockery of a circlet, radiating from the singular point of contact, but it was curiosity that shaped said brow as she stepped carefully into the garden. Lightness marked her movements as she carefully skirted around the patches of light, looking up towards it curiously for a moment before she moved past it. The bare lights seemed to be captured for merely a moment by her paleness - or perhaps she radiated her own light, eyes in constant motion to keep from lingering on any one place for too long. Yet the tilt of her head, and the slight motions of her neck betrayed her faint curiosity of the almost abandoned garden.
"Unfortunate...." she murmured more underneath her breath as she carefully held one arm to her chest, then looked to the others whom had assembled - there was a baited excitement to each of them that was refreshing, in a way. There were not many who had the motivation within them to hope anymore, nor the will to try, even. Not that such a fault in their kind was due to the Gatekeeper. No, it could never be a flaw in his magnificence - which Tomoko's gaze shied away from.
Someone seemed attentive enough to realize she hadn't thought to take one of the gifts, offering a box to the kitsune, who took it with both hands and a shy smile, cradling it with both arms, one hand moving over it idly. It felt safe there - it made her feel safe to hold something in her arms. There was a completeness to the gesture that she couldn't quite explain, but she didn't question it. Yet she hesitated when they were asked to open the boxes, her fingers tracing over the ribbon carefully before she pulled, a small delicate gesture that put the smallest frown on her lips as the ribbon fell free.
It was almost painful to open the box, and with the quiet murmurs of confusion between those seemed to give the concensus that the boxes were empty - and thus, Tomoko believed just that and left the top shut, keeping the box cradled into the crook of her arm as she idly braided the purple ribbon into a lock of her hair, tying it in a gentle triplicate of a bow before tucking it back into the circlet she wore around her head.
'The gifts are inside of you'.
Tomoko looked to the unopened box again, worry creasing her brow, before the sudden commotion of - oh. Oh dear. The kitsune moved carefully around the others towards the scuffle in the corner of attempted gift-ripping from torsos to survey the damage before she moved forward to see what she could do for the poor victim.
She listened to the Gatekeeper's speech as she tried to clean up the damage, not even having time to worry about the small spatters of blood that had tainted the pure white of her skirts, even ripping a few of the offended areas off for binding before she could call her work done. Still, concern, and perhaps a little bit of guilt-tripping for the offender in this instance were unmistakable on her face as she got back up, still holding the unopened box.
He was beckoning them forward - the very idea of it threw a rock of shyness into her gut, and she looked around hoping that perhaps if she didn't make any sudden movement, she would be forgotten somehow. Yet at the same time, when everybody wanted to be seen, it was the ones who didn't want to be whom were accidentally caught in the throes of excited movement, the kitsune tossed around, squished, and pushed through moving bodies. When she managed to pull herself out of the proverbial mosh-pit, she stumbled out in front of the Gatekeeper - by accident, of course - still clutching the empty box to her chest as though it was some sort of grand treasure and a wide look of shock on her face.
Like a deer in the headlights who wasn't sure if she should move. A deer with small traces of blood still on her skirts. Talk about unpresentable.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 8:40 pm
An arm flew out, caught and steadied the maiden.
The arm belonged to that of a male, one whose sleeves were rolled up just enough for one to spy the key that was etched into his pale skin. The stranger only gave her a nod, gesturing her towards the gatekeeper, staying silent.
He was dressed in formal wear, with the absence of a jacket. A jewelled brooch held a cravat into place at his neck and he also wore a vest that seemed to have gossamer threads woven into them.
Erebus drew backwards, waiting for the maiden to introduce herself as the other did before her. He would do the same, once it was his turn, but now, he was quiet, mulling over what the Gatekeeper had said.
He hadn't been quite sure what to make of the gift at first, but once he opened it and the Gatekeeper announced his intentions, he had honestly found it to be quite impressive, in a way. They did not need gifts, now that they were dead. He did not remember much, save for his name. There were no black ears, tail or even the bone structures on his arms that would tell everyone of the hellhound he once was.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 8:50 pm
Tomoko touched the young man's arm as she righted herself, offering him a small shy smile. "Thank you." she spoke quietly enough that only he could hear her, hand lingering on his sleeve for a moment as she gave the gentleman a studious look before she took a careful step away from him - more steady on her feet now - and offered the Gatekeeper a bow.
There was no flourish to her presentation, her hair tumbling down over both shoulders, and flipping back over them as she stood straight again. "I am Tomoko, Gatekeeper." she introduced, licking her lips once before she stepped back and away, her eyes shying away from the figure of the Keymaster himself. Whatever words lingered still on her lips remained unsaid of her own volition.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 9:04 pm
[entering]
His trio of tails twitched behind his frame almost gracefully as he watched, and waited. He had answered the call, wandering and waiting by the gates all the residents knew. Gathered here was the entire kingdom, their king requesting they all be present for this glorious day. Apparently there had been something different about the gate this day, different enough that a slew of boxes had been placed before the gates and everyone had to be there.
It reminded him a lot of his own 'awakening'. It had been many, many moons ago. Too long to count. Looking back now the memory was fuzzy, all he could remember being a gentle hand on his shoulder and a welcoming smile. A voice that urged him to be who he was, to allow himself to remember and love himself. He was that way for too long. Like most he wandered the labyrinths, both in this land and in his mind. Once in a while he would stumble across something, some memory. Something once forgotten which was now remembered.
That was a long time ago.
A hand reached down to idly scratch at his arm, claws gently tracing at a itch formed just over the key marking blackening his flesh. His marking was a lot more visible, and intricate, than most. His time spent in this middle ground was weighing heavier and heavier, his memories almost back in full he thought. It has taken the man a long time to figure out exactly what he was to do in this new life, and fate even here had a sense of humor. In all honesty, his current profession was... so similar to that of his memories. The proverbial apple did not fall far from the tree, only instead of being a parent to child it was his past self to his new life.
Only he did not have such harsh upbringings, or life, in this one. Here he was not abused, or hurt to train for his job. In a way even now it was not needed, he remembered how things were done. Here he allowed others to come and go as they please, here he ran the show. He would allow himself to wander out sometimes, but he found himself incredibly picky at times. Now that he had the chance to choose, why shouldn't he? He grew up a Courtesan for pennies and breadcrumbs in his previous life, having to sell himself short mostly to keep his 'owners' happy, so here he would allow himself happiness.
No one would be hurt under his watch.
"My king." The kitsune piped up, following after the last to approach and stepping forward when he felt it was his turn. He stood before him looking his usual self. He wore a black vest and black slacks, both trimmed in a light gold. Over this was a shaw of sheer white fabric, that crossed over his shoulder to his hip, and back around before going up one more. It was held together with a clasp on the shoulder, some sort of blue gemstone. Though the most notable feature as he moved was the light glinting off all the jewelry he wore. Necklaces, bracelets, earrings, anklets, even a set of golden laurels on his head. If anything, it said he liked to be pretty and damn sparkly, or was maybe a little vain. All of the above probably. "My name is Remi, and i have been a resident of your kingdom for many years." King Thackery would also know that Remi was not his real name, but some habits were hard to break and by now everyone knew this name anyways. "In my time here i have learned, both from my profession and from those ive met and befriended, that you need a helping hand at times. You need to have a partner, for how can you tango without one? Sometimes you even need someone to confide in, or even a shoulder to lean on, cry on, or just someone to talk to. Hell someone to watch your back even." He blinked a few times, frowning. Oh yeah he was beating around the bush majorly. He really was one to be wordy at times, but damn if he was not rather lazy and awkward at others.
"Okay cutting out all of the fluff and stuff, because i dont think people are here to listen to a confessional... I would be honored to stand by you as your Queen, if you would have me."
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2013 11:18 pm
Soren stood silently, arms crossed against his bare chest. He was wearing simple Victorian, blue pinstriped trousers, a simple chain with a ring around his neck, and Grecian sandals. Since he had arrived in purgatory he felt naked. His back was bare, and at first he had not known why, until he had seen a few of his memories, seeing that he was never without a white pelt. None of the draping togas or suit coats felt right and so he wore nothing, comfortable enough in his own skin, not minding that he sported a long scar under his ribs, apparently leftovers from his untimely end.
When it was time to speak he was ready. He wanted to do something. If he needed to move on, so be it. He had been some sort of protector in times past, some sort of guard or fighter. Looking around at the others he felt like his past self would not have seen them as a threat. It was an impression really, but he was fine with it. When he opened his mouth to speak he just filled in the basics. What he knew, concisely what he needed to say. It felt right to do so. "Soren. I'll do what you need me so. I can fight." That was all that really needed to be said in his opinion.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 21, 2013 5:26 am
Saya's hand unconsciously kept patting her head, as if searching for the memories she lost. By now, she was settled enough to start to come to terms with the situation and glance at the King with a curious set of teal eyes. She was dressed in a shimmering fabric that created a sort of hood for her head and sashes for her arms, revealing a knee length dress underneath. Locks and stars adorned her figure, in a show of a small hair accessory and a belt.
His speech was so moving, Saya thought he was the best king one could possibly ask for. He accepted everything about them, all their flaws--
Nobody was left behind.
Saya clutched the box with a certain passion, both her hands coming to slide over the material idly. She couldnt help but one of the figures who spoke first, the kitsune and the young male by her side. The blond female was so brave, Saya silently clapped for her, patting a hand on her shoulder.
That was okay, right?
She made a clapping gesture, obviously admiring the way she spoke. She waited until several others said their piece, her pumped fists in a gesture to encourage herself.
"G-Greetings. I'm Saya .. My King, I'm not very accustomed to battle but .. upon acceptance, I'm sure I can bring a lot! I can bring the very best I have to offer until the end!"
She might have exerted all of her energy there, all of a sudden, looking as nervous as a rabbit shoved into the middle of the room. You could see the conflict on her face for a moment as she wondered what to do.
... One step back at a time should do it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 21, 2013 6:37 am
Sherry held her box in her hands. She’d given it a good shake before the Gatekeeper had informed them of its contents. Nothing? Because the gifts were inside…them? Hmm…Sherry liked the way that sounded. She looked at the little box, with its pretty little ribbon, again. She held it gently in her hands, not wanting to muss the pretty little ribbon. Her eyes flickered from it to the key on her arm. It was there, visible against her pale flesh, but it was little more than an outline. Perhaps a smidge or two more defined than it had been when she arrived, but still with so much to grow. Her eyes then flicked to their King, their Gatekeeper, and she smiled. He had such faith in them. Such faith in her. She wanted to believe she knew why. She wanted to believe that she was strong, loyal, and useful. She looked again at the box, almost like it was a symbol of the Gatekeeper’s belief in them, in her. She was loyal, and she could be strong, and she could be useful.
Still clutching the box, Sherry stepped forward, the heavy folds of her skirt swaying delicately around her sandals. She stood tall as she listened to others speak, her bare arms nearly the same pale shade of the loose tunic she wore. Her clothes were plain, made for comfort and work. Her hair fell just past her shoulder, wavy and tied back with a ribbon of lace. Some hints of scale were climbing down her shoulders, showing the barest tinges of a brownish-green.
Finally, it seemed it was her turn. “Gatekeeper.” She gave a small nod, and one lock of hair fell free from the ribbon that had held it back. “I am Sherry. I will stand for you, and I will fight, or do whatever else is needed of me. I can promise you that much.”
She was quiet for the briefest moment, then added, “I…don’t like to give up.” He’d asked for their gifts, and as far as Sherry knew, that was one of hers. Then she nodded again, and took half a step a back, still holding her empty box with all the care in the world.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 21, 2013 7:26 am
When she glanced at him, Erebus felt a sudden wave of emotion wash over him. It wasn't as though he had fallen in love with her at first sight, although he had to admit that she was charming, in her gentle and sweet way. No, it was a sort of familiarity, as though he knew her, but he was sure, that with his lost memories, that he could not confirm this.
It was a strange feeling, but it was no stranger to him. It was something he had often felt when he gazed upon the Gatekeeper, probably because he had seen him quite a while as he had resided in the kingdom. Erebus had dismissed it, but now having that feeling come back upon seeing another had made him a little unsettled and uncertain.
But he was certain about one thing, about wanting to fight for his King. He waited for the maiden, and the other females to speak as well, before he stepped forward and bowed. "My name is Erebus, Sire. I will fight for you in battle and remain loyal to you to the very end. Whether you choose me to serve you as a Knight, Rook, Bishop, or even a Pawn, I will be content. It does not matter to me what title I carry as long as I can be of aid to you."
With that done, Erebus stepped back, besides both Tomoko and Saya, glancing at both with a small smile on his lips, hoping to bring them some form of reassurance when they both had seemed rather nervous. In all honesty, he himself was a little shaken by the prospects of a battle, but if he had to protect his King, then so be it.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|