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Posted: Mon Jan 07, 2013 4:57 am
I've been REALLY wanting to make this thread, but decided not to until I finished a playthrough of FE12. So I plowed through it (warp-skipped a couple of the last chapters- Gharnef went down so easily) last night and finished it about 20 minutes ago.
For those who have been in on the FE12-fest some of us have been having, what did you make your MU? For what purpose, to what end? Do they kick as much a** as you'd like them to? Are they not as good as you'd hoped? What's the story with your MU? What's been your experience with them throughout the game?
Named mine Manic, after an alter-ego character of mine. Luke nicknamed him Manic the Wild. Fitting, since the idea is he has a taste for blood. More fitting since I made him a Fighter. I love a good axe user.
Went with Farmer's Child, Diverse, and Honorable, if I recall correctly, giving him the following growths as a Fighter: HP: 110%, Str: 75%, Mag: 0%, Skl: 70%, Spd: 55%, Luck: 60%, Def: 25%, Res: 0%
He very quickly started one-SHOTTING a LOT, one-rounding virtually everything.
I often switched between Fighter and Pirate, eventually going more and more with Pirate, depending on the map the Speed boost from the class change, not to mention the fabulous 20% higher Speed growth made him about as close as one can get to a dodge tank in the DS FEs when he was on the water. Very handy in a lot of chapters.
When he hit level 20, the only reason he wasn't one-shotting things more often was because he was inhibited by the 20 Strength cap.
And then he got my first Master Seal and had the following stats as a level 1 Berserker (Berserker>>>>>Warrior in my book, so this was his main and intended class): HP 50, Str 22, Skl 17, Spd 21, Luck 16, Def 10 (one Dracoshield used), Res 0 And he promptly went back to one-shotting again with his Strength able to grow more. And it was glorious. He rather quickly cap-rammed Strength as Speed. Even when enemies eventually beefed up to the point of him no longer one-shotting them reliably, his Zerker'-boosted Crit rate usually hovered at least around 19%, more with supports around, and he'd one-shot even more anyway. He also one-shotted tons of Knights/Generals with a Hammer and could one-round dragons with just an Iron Axe and come out plenty healthy (assuming he didn't dodge, I was very happy with his dodge rate considering how much more unreliable it is in this game) to take more.
Once he cap rammed enough stats, if he was close enough to a level up before a chapter started, I'd send him to the Drill Grounds as a Hero for a level up with an increased chance of getting Defense and Skill (also had him as a Hero for a couple of chapters just because), the former being the only major stat of his he didn't eventually cap.TOTALLY trivialized Hardin, also, with the Hauteclare, one-rounding him with that 50 mt of his.
His final stats were the following:
Level 20 Berserker 60 HP (capped) 30 Str (capped) 1 Mag somehow 24 Skl (capped) 28 Spd (capped) 22 Luck (capped) 16 Def 0 Res
Easily the MVP of my playthrough (although Luke and Palla did give him some serious competition for that all things considered). It might seem as though every MU is supposed to be that.
Then again... Using a female Mage MU in a Hard Mode run I'm currently working on. She doesn't even compare. The starting stats for the Mage MU are just awful for some reason (their low movement and less than ideal caps also... not great). Using her anyway because I've always had a thing for mages. But not all MU types are created equally awesome, to say the least. Looking forward to further experimentation in the future, though (Fighter->Berserker will be my go-to for efficiency+awesomeness, though)
What has been everyone else's experiences with the MU?
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Posted: Mon Jan 07, 2013 5:30 pm
I started MU as a mercenary, so he was a big ole' power player right from the start. I did this because I couldn't make him a hunter from the start. Once I beat the prologue, I class changed him to a hunter and he was by far my more heavy hitting archer unit. He also had more movement than archers, which was a plus. Once he promoted to a horseman, he got back the sword level he had when he was a mercenary in prologue, so that weapon usage didn't go to waste at all. I was very happy about that because it meant I could immediately start using D levels and was almost at C already. I didn't really need it any higher than D though because he could decimate anything he came across with a steel sword. By far the MVP. Only one point from capping luck and HP, otherwise capping every stat that was important to him and even got some in res and magic, which is rare for melee units. Is there any other character that anybody wants to compare?
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Posted: Tue Jan 08, 2013 11:04 am
Manic Martini For those who have been in on the FE12-fest some of us have been having, what did you make your MU? For what purpose, to what end? Do they kick as much a** as you'd like them to? Are they not as good as you'd hoped? What's the story with your MU? What's been your experience with them throughout the game? Sorry, but I haven't play FE12 due to not having the emulator setting... sweatdrop And although it's confusing as to why I'm posting if I haven't play, there's a reason for it. It's your questions. There's nothing wrong with your question, but they are related to the questions I'm about to say. So here goes: Since FE13 is coming out and we all aware that FE13 is a "sequel" to the FE11 and FE12, this got me curious: Is anyone planning to make his/her MU as the descendants of the FE12 MU? Or just a different person who happens to have the same name as the FE12 MU?
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Posted: Wed Jan 09, 2013 4:49 pm
 Barbra had a dream. She dreamed of soaring the skies with vast movement range as a graceful and beefy dualtank. She left her tiny Altean farming hamlet with nothing but a stick, her clothes, and a freaking flying horse! Luke nicknamed her Captain Barbra. Because all people who wear eyepatches are pirates. Silly Luke. Girls can't be pirates. More to the point, she started as a Pegasus knight from the get-go. My thinking was "This is an FE3 remake, right? So fliers, fliers, fliers!" She was assisted by Palla, Sheeda, Minerva, and the occasional Xane, because the only thing better than MU is two MU's. No Catria, because she was my FE3 MVP and I wanted to spread the love. Not to mention she's definitely going to be in my next game crew. I love units that can take lots of pain. So I really wanted her to have great defense and res. Pegasus Knight lent itself well to that goal as well, since they have Res and can still be physically competent, none moreso than an MU with a slightly higher defense growth (Merchant's child, Kind, Honorable. I think). She also spent two chapters as a myrmadon to help her skill and speed rise a little while avoiding the earlygame archers. Her res peaked pretty early, and for a while, mages could hardly scratch her. She remained good at taking plenty of damage through the game, made even better once she got Iote's shield. Naturally I didn't want to lose a bit of that res, so I held out for the elysian whip in chapter 11 and made her a falcoknight. While she only capped skill and speed, she was only one point away from capping strength (Illustrated in the above image by the strength potion I gave her during the final chapter giving her one point instead of two.). I believe she was close to her defense cap as well. She didn't cap the most stats, but she was definitely the most well-rounded and versatile of my crew, especially after getting Gradivus. She was the first to reach level 20 (She did so in chapter 20), and was followed by Ogma, Sirius, Linde, and Palla. I could have potentially reclassed her more to work on her other stats, but ah well. Since this was a hard mode game, the reclassing limit has been lifted, and my next MU will be a man of many talents. I want to start him off as a general. Gotta love beef. The MU fanfiction started out kind of obnoxious, but got gradually less so, probably because there was more to talk about down the line. I think I eventually started tuning out the unnecessary comments of MU agreeing with whoever there was to agree with. I did like that they used MU's presence to fix some plot silliness in the original Mystery of the Emblem, such as Jagen telling MU about the Artemis' Curse stuff instead of telling it to Marth. The support conversations I got ranged from excellent to indulgent, at least with the characters I used, but those good ones are definitely worth it. Though all things considered it wasn't half bad. It could have also been far worse. :B Also, Isa. I'll probably make my FE13 MU a different character. From some things I've seen I wonder if the game will treat MU like a different character or the same player. Probably give her a different name too. I always use different names.
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Posted: Mon Jan 21, 2013 7:18 am
Took a screenshot of my first MU since I'm deleting that file for my FE12 draft.  Now you can look at that pretty, pretty face with those sociopath-eyes. The one thing I suppose I'm disappointed with MU (in both FE12 and 13) about is that aside from appearance, you don't get very much control over their personality. Their dialogue will almost always be the same, which makes it harder to make MU more of a 'character' you create yourself. For that, and a number of other reasons that will become clear to everyone once they've played through the entirety of FE13, I don't intend on treating FE13's MU as a descendant of FE12's, to answer Isa's question. I'll still attempt at making various MU's in that different 'characters' to the extent that is possible.
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Posted: Mon Jan 21, 2013 12:19 pm
....Holy crap, those eyes.
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Posted: Mon Jan 21, 2013 1:53 pm
The hair is from Cecille's bow, but originally was the one that covers half his face but still shows his eyes for that real serial killer look I was going for!
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Posted: Sun Jan 27, 2013 10:47 pm
Since I finally beat FE12 might as well paste my MU here too!  I was too lazy to try to think of an original name for my MU so I went with the easiest choice for me and made an MU Oujay. I didn't know that after that chapter of testing out the hair it would stay like that and you couldn't change it back to the original so Oujay looked like Ike for the rest of the game. My MU was an amazingly solid unit, though he was ever able to one shot things except when he crits. Though with his combined spd and str he was always able to two shot things easily. He dodged a lot too just like Oujay should be doing which was nice as he didn't have that much def until he promoted to a hero. Though honestly as solid and powerful of a unit as he was, it really wasn't that much fun playing a merc MU for me, maybe it's because he never really had a challenge or I made him too broken *shrug*
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