Quote:
War Tasks:
To cause strife, to cause chaos, that was the their way. Some wars needed a bit of a push after all. To make people see enemies where there are none at all. To make them go from loving to hating, trust friend to most devious rival. War’s battle call can sweep across the land, sending all who hear the calls to kill and fight. Now on this day, the day of war, it is time to let lose the hound and have them howling. Each clans member of war is taught the cry, the FEAR needed for it. But they’ll need to give it their all to send the humans into the battle frenzy needed.
gaia_crown [ Stage 1:] Mastering the Battle Cry.
The battle cry is simple enough, but it must be just right to not only get the most humans, but as many times as possible in as many places. Your task will be to roll to determine how many times you can give it your all. All war horsemen are okay and can make three SHOUTS. AKA all battle cries start with a base of 3.
Rolling 2 d4, you need the dice to match in order have gained skill in the battle cry. You may roll 4 times. For each matching dice you have, (IE: 1, 1) You add 1 Shout to your battle cry. AKA, +1 to your battle cry. The most a horseman can shout is 5 times. This is used in stage 3.
gaia_crown [ Stage 2: Slaying the Human. ]
An optional stage. Once you master your battle cry, you may KILL one human. It can be done however you like, with your battle cry being accelerated due to your personal influence, or by your weapon, or maybe your mount just tramples them to death. But the heirs are allowing the killing of one for a good brewing. Who knows, maybe killing the one might help FEAR harvesting later on? If you kill using the Battle Cry the possible effects are:
1- The one who hears your battle cry in fine until they see a flower. Any kind, in any form- images of plants going wild plague them, other humans turning into deadly vine creatures with thorns for teeth, vines wrapping around necks to choke- The humans feel the need to chop up their hallucinations.
2- The human is fine… up until they hear an animal. The animal’s cry is amplified as the people around them begin to shift form… becoming grotesque half human half animals. Shooting them and putting the down is the only way the human can save themselves.
3- The human seems alright until they hear their name. The speaker becomes a writhing mass of dead bodies, at the center of it all, is a mirror image of the human affected. The enemy can’t be killed quickly, it must be captured… then pulled apart. Once done… they are free until they hear their name again.
4- The human is normal before they hear laughter. It’s painful, mocking. In fact, the whole world seems to be mocking them, cruel and heartless, they will take revenge by cutting out tongues and ripping out eyes.
5- The sound of fear, a scream. It echoes endlessly, only leaving them when they attack the mouth less, eyeless shapes around them. Oddly, the screams sounds a bit like their own…
6- It is not a sound that causes this human to begin their decent into bloodlust and madness. But a kiss. Any kiss will do. But the kiss was that of death. Consumed with hate, the kill who kissed them and all they can see are the bodies of the walking dead, ready to kiss them, to devour their very soul.
A quick note: War is causing ‘fake triggers’ that make humans see violent hallucinations which they then feel a need to attack. They truly believe what they are seeing is real and all logic has left them.
If a person resists or simply goes mad? Due to your acceleration of the battle cry, a few short hours later…
They go berserk. Killing anything and everything that resembles a human. Oddly, if a human shaped object is attacked and doesn’t bleed after they attempt to gut it? They will realize it’s fake and move on.
ONE HUMAN KILLING PER PERSON. Remember, at this stage, your goal is CONFLICT, not full out death. Think of these killings as a taste of the fear your battle cry will bring. The effects begin slowly and build over the course of hours.
gaia_crown [ Stage 3 ] The Choir
Going to the location you have chosen, you pour your fear into your voice, letting out the most ferocious war cry as perfect a pitch and tone as you can. Infused with your fear it caries, and all who hear it slowly fall into the madness of their bloodlusts. If someone is attacked and survives? FEAR latches onto FEAR, they too will join in the war frenzy.
Rolling 1 d100, see how well the humans in the area react to your battle cry. Each roll consumes a SHOUT.
1: Perfect Acoustics! You manage to find a natural amphitheatre for your voice, the sudden yell having human suddenly one edge as a sudden chill runs down their spines. In fact, in the distance you can already spy one human falling victim to their inner demons. +3 FEAR
2-10: Whoops! You attempt to get in a good shout but a passing horseman bumps you in their excitement, making you cough, losing your voice. Looks like you might need to kick someone’s a** later. +0 FEAR
11-30: You let lose near what looks like an official government building. Inside you hear a scream of terror- That was rather quick. +2 FEAR
31-50: Crammed together, humans in mass transit, you shout and a few tremble, but no one succumbs then and there. Pity. +1 FEAR
51-70: A building full of people come to watch a game of sorts. One team is no better than the other. The sport? Doesn’t matter. Not enough gore. Your battle cry quickly fixes that problem however. +2 FEAR
71-90: Humans standing in lines. Lines. And more Lines. For what you’re not sure. But- they are already agitated. A shout make them flinch, but they are stubborn. They’ll fall eventually. +1 FEAR
91-99: Whoops! You attempt to get in a good shout but a passing horseman bumps you in their excitement, making you cough, losing your voice. Looks like you might need to kick someone’s a** later. +0 FEAR
100: Perfect Acoustics! You manage to find a natural amphitheatre for your voice, the sudden yell having human suddenly one edge as a sudden chill runs down their spines. In fact, in the distance you can already spy one human falling victim to their inner demons. +3 FEAR
gaia_crown [ Collection: ] Once you have used up your virus, post the FEAR TOTAL at the bottom of your post in BOLD, RED, SIZE 16 FONT. If your FEAR total is 0, you may try again. Granted, the horsemen in question might get a certain look of shame….
How is Fear Gathered- their FRAGMENT naturally absorbs the fear they generate. When done, Horsemen are expected to return to the lair and pool the FEAR HERE
To cause strife, to cause chaos, that was the their way. Some wars needed a bit of a push after all. To make people see enemies where there are none at all. To make them go from loving to hating, trust friend to most devious rival. War’s battle call can sweep across the land, sending all who hear the calls to kill and fight. Now on this day, the day of war, it is time to let lose the hound and have them howling. Each clans member of war is taught the cry, the FEAR needed for it. But they’ll need to give it their all to send the humans into the battle frenzy needed.
gaia_crown [ Stage 1:] Mastering the Battle Cry.
The battle cry is simple enough, but it must be just right to not only get the most humans, but as many times as possible in as many places. Your task will be to roll to determine how many times you can give it your all. All war horsemen are okay and can make three SHOUTS. AKA all battle cries start with a base of 3.
Rolling 2 d4, you need the dice to match in order have gained skill in the battle cry. You may roll 4 times. For each matching dice you have, (IE: 1, 1) You add 1 Shout to your battle cry. AKA, +1 to your battle cry. The most a horseman can shout is 5 times. This is used in stage 3.
gaia_crown [ Stage 2: Slaying the Human. ]
An optional stage. Once you master your battle cry, you may KILL one human. It can be done however you like, with your battle cry being accelerated due to your personal influence, or by your weapon, or maybe your mount just tramples them to death. But the heirs are allowing the killing of one for a good brewing. Who knows, maybe killing the one might help FEAR harvesting later on? If you kill using the Battle Cry the possible effects are:
1- The one who hears your battle cry in fine until they see a flower. Any kind, in any form- images of plants going wild plague them, other humans turning into deadly vine creatures with thorns for teeth, vines wrapping around necks to choke- The humans feel the need to chop up their hallucinations.
2- The human is fine… up until they hear an animal. The animal’s cry is amplified as the people around them begin to shift form… becoming grotesque half human half animals. Shooting them and putting the down is the only way the human can save themselves.
3- The human seems alright until they hear their name. The speaker becomes a writhing mass of dead bodies, at the center of it all, is a mirror image of the human affected. The enemy can’t be killed quickly, it must be captured… then pulled apart. Once done… they are free until they hear their name again.
4- The human is normal before they hear laughter. It’s painful, mocking. In fact, the whole world seems to be mocking them, cruel and heartless, they will take revenge by cutting out tongues and ripping out eyes.
5- The sound of fear, a scream. It echoes endlessly, only leaving them when they attack the mouth less, eyeless shapes around them. Oddly, the screams sounds a bit like their own…
6- It is not a sound that causes this human to begin their decent into bloodlust and madness. But a kiss. Any kiss will do. But the kiss was that of death. Consumed with hate, the kill who kissed them and all they can see are the bodies of the walking dead, ready to kiss them, to devour their very soul.
A quick note: War is causing ‘fake triggers’ that make humans see violent hallucinations which they then feel a need to attack. They truly believe what they are seeing is real and all logic has left them.
If a person resists or simply goes mad? Due to your acceleration of the battle cry, a few short hours later…
They go berserk. Killing anything and everything that resembles a human. Oddly, if a human shaped object is attacked and doesn’t bleed after they attempt to gut it? They will realize it’s fake and move on.
ONE HUMAN KILLING PER PERSON. Remember, at this stage, your goal is CONFLICT, not full out death. Think of these killings as a taste of the fear your battle cry will bring. The effects begin slowly and build over the course of hours.
gaia_crown [ Stage 3 ] The Choir
Going to the location you have chosen, you pour your fear into your voice, letting out the most ferocious war cry as perfect a pitch and tone as you can. Infused with your fear it caries, and all who hear it slowly fall into the madness of their bloodlusts. If someone is attacked and survives? FEAR latches onto FEAR, they too will join in the war frenzy.
Rolling 1 d100, see how well the humans in the area react to your battle cry. Each roll consumes a SHOUT.
1: Perfect Acoustics! You manage to find a natural amphitheatre for your voice, the sudden yell having human suddenly one edge as a sudden chill runs down their spines. In fact, in the distance you can already spy one human falling victim to their inner demons. +3 FEAR
2-10: Whoops! You attempt to get in a good shout but a passing horseman bumps you in their excitement, making you cough, losing your voice. Looks like you might need to kick someone’s a** later. +0 FEAR
11-30: You let lose near what looks like an official government building. Inside you hear a scream of terror- That was rather quick. +2 FEAR
31-50: Crammed together, humans in mass transit, you shout and a few tremble, but no one succumbs then and there. Pity. +1 FEAR
51-70: A building full of people come to watch a game of sorts. One team is no better than the other. The sport? Doesn’t matter. Not enough gore. Your battle cry quickly fixes that problem however. +2 FEAR
71-90: Humans standing in lines. Lines. And more Lines. For what you’re not sure. But- they are already agitated. A shout make them flinch, but they are stubborn. They’ll fall eventually. +1 FEAR
91-99: Whoops! You attempt to get in a good shout but a passing horseman bumps you in their excitement, making you cough, losing your voice. Looks like you might need to kick someone’s a** later. +0 FEAR
100: Perfect Acoustics! You manage to find a natural amphitheatre for your voice, the sudden yell having human suddenly one edge as a sudden chill runs down their spines. In fact, in the distance you can already spy one human falling victim to their inner demons. +3 FEAR
gaia_crown [ Collection: ] Once you have used up your virus, post the FEAR TOTAL at the bottom of your post in BOLD, RED, SIZE 16 FONT. If your FEAR total is 0, you may try again. Granted, the horsemen in question might get a certain look of shame….
How is Fear Gathered- their FRAGMENT naturally absorbs the fear they generate. When done, Horsemen are expected to return to the lair and pool the FEAR HERE