Introduction
This guide is to explain to users how the leveling and battle system works in this RP.
Leveling system
Firstly, your level is determined by the amount of posts that you have put in the forum which you can find out easily enough by checking the Guild members page.
Here is how the Level system is
Level 0 start
Level 1 - 10 Posts
2 - 30
3 - 60
4 - 100
5 - 150
6 - 210
7 - 280
8 - 360
9 - 450
10 - 550
11 - 660
12 - 780
13 - 910
14 - 1050
15 - 1200
16 - 1360
17 - 1530
18 - 1710
19 - 1900
20 - 2100 etc.
So what does a level determine? Well your level determines your stats and your number randomizer.
Number randomizer:
A level 0 your Number Randomizer (NR) start at 0-10
At level 1 it increases to 2-12 so both the highest and the lowest points of you Number randomizer increase.
This continues for the rest of your level.
The number randomizer determines if your action is successful or fails.
For example, an action that requires a NR of 10 means that you must produce a number 10 or higher.
It also determines whether you or a foes hit lands
Example:
Level 0 - 0-10
Level 1 - 2-12
Level 2 - 4-14
And so on and so forth
Stat Growth:
When you grow a level, you also get stat boosts depending on your race. If you are another race, pick a class that best suits your race.
Human:
+1 Hp every level. Start with 3 hp
+1 Tp every 2 levels. Start with 1 TP
+1 attack for every 5 levels. Start with 1 attack
+1 skill point for every level (Learning Techiques)
+1 additional stat point per level to add to either HP, TP, or attack
Additional +5 stat point awarded each level that is a multiple of 5
Fishman
+1 Hp every level. Start with 5 hp
+1 Tp every 3 levels. Start with 1 TP
+1 attack for every 3 levels. Start with 1 attack
+1 skill point for every level (Learn Techniques)
+1 additional stat point per level to add to either HP, TP, or attack
Additional +4 stat point awarded each level that is a multiple of 5 (at Level 5, you will get +1 stat point and the additional 4 =5 stat points)
Giants:
+2 Hp every level. Start with 10 hp
+1 Tp every 5 levels. Start with 1 TP
+1 attack for every level. Start with 2 attack
+1 skill point for every 3 levels
+1 additional stat point per every 2 level to add to either HP, TP, or attack
Additional +3 stat point awarded each level that is a multiple of 5
Accessories can also effect stats such as HP, TP, attack, Number Randomizer etc
How battle works (NPCs)
Unless stated:
- NPCs will simply attempt to block your attack and do an attack of their own in the same turn
- When you engage an NPC you will get the first attack
- NPC's will do simple attacks with their normal stats
How battle works (Other RPers)
The first attack will be decided by whoever attacks first.
Ranged Combat.
There are different effects based on whether or not you use close range or long range weapons.
Close range vs Close Range = No effect
Close range vs Medium Range = -1 NR to close range
Close range vs Long Range = -2 NR to close range
(Devil fruits will also effect battle)
Will be able to buy techniques at Shops
Example
Quick attack (name it whatever you like e.g. Illusion slash)
Level requirements: No level requirements
Description: Attack at a speed that enemies struggle to keep up with
Novice: Number randomizer increases by 2 for one attack (TP used: 1)
Intermediate (Level 5 required): number randomizer increase by 5 for one attack (TP used: 2)
Expert (Level 8 required): Number randomizer increases by 8 for one turn (TP used: 4)
Master (Level 10 required) Number randomizer increases by 10 for one turn. (TP used: 6)
One Piece Forever!
A One piece guild for Anime Discussion, Manga Discussion, Fan fiction and of course RPGing (Started 9th November 2012)