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Posted: Mon Nov 19, 2012 10:48 am
 Plenty of people in the Malvren territories knew them as The Malvren Bolts; swiftest six dragons alive! Daring stunt riders with displays of flame so thrilling, with manoeuvres so death defying that ladies of a delicate constitution needed to sit down and fan themselves after witnessing their feats. Plenty of people in Malvren Weyr, especially metallic riders, knew them as 'those bloody green riders'. Clutched together they bucked the status quo from day one, demanded equal treatment and lashed out when they didn't get it. Even the mildest of them was often on punishment duties. As they grew so too grew their resentment, and in a show of defiance the six greenriders spent near every moment of their free time practising flight and flame together to surpass the bronzes and golds that looked down upon them, who were given things they could never possess. In time they began to use their skills to wow the Holders around Malvren's territories in displays of acrobatics, twisting around one another and flaming so close to one another it took the Holders' breath away. Despite gaining some local fame and some wealth for their exploits, The Malvren Bolts - as they named themselves - were not content. Each was placed in a different wing to keep them from making trouble together, and they felt that their skills went unappreciated by their silver and bronze wingleaders. Small wonder then that when Keller set his careful plans in motion he sent an operative to contact the display team, to whisper to them of what the world could be if people were willing to take a stand for what was right and just. It didn't take much to win them to the cause. As lowly, unnoticed greenriders they quietly passed information to him for months and when the time to strike came they struck well. Their amazing teamwork made them a deadly force during the battle for Malvren; many dragons fell to their swift claws and deadly accurate flames. When victory came however it did not come without cost; the eldest rider and youngest rider lay dead, their dragons gone between with piercing cries of anguish. Diminished, grieving but not cowed, the remaining three members of The Malvren Bolts drew together to celebrate victory and toast their fallen comrades. A brave new world was theirs; they were granted the respect and recognition they had always craved, and crushed the old ways under their boots. As life began to settle into its new pattern and the riders and dragons grew used to being four not six they awaited orders from Keller to strike again. Those who had slain their comrades would pay. Trine would pay.
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Posted: Mon Nov 19, 2012 11:14 am
Official important stuff Oh Faranth I'm sorry it got so long!
Where the heck am I?- If you're new to Dragonflight please do drop into our main thread here! We're all very friendly, promise! Who can enter?- Anyone can enter! Staff who enter, however, cannot help with the judging. How long does the contest last?- From now until 11:59PST on November 30th. Officially, that is. Unofficially entries can go in until I lock the thread then next day (I operate in GMT), but if you decide to post past this cut off you may find the thread all shut up and your chance missed! What's up for grabs?- Three custom green dragons who have some standing within the revolution. In addition to IC prestige, they have extra +1 to their agility and +1 to flame damage due to their intensive agility training and their precision flame displays. They may also be considered for future combat bonuses dragon vs dragon/wher, but the nature and extent of this is nor guaranteed. - Firelizards for all entries (one per person), randomly coloured green, blue, black, or brown. The colour you get will be randomly generated by a four sided dice. If you win the contest the firelizard must go to your new rider, if you don't then it can go to any character you own (you can say it was an adult Impression or play it as a hatchling) or have it remain an OOC flitt to go to a future character. Specifics/restrictions- All normal human character restrictions apply. - For size and build the greens may be: Very small/Very slim or larger, up to and including Average/Average. If everyone goes for rare sizes and builds, we reserve the right to bump one or more up a category. This would be done by random number, for fairness. - At the time of creation all dragons are 8 turns old. - Their riders must be between 21 and 28 turns. - Remember that your rider owns a firelizard, and also remember not to specify the colour of the flitt! You can write he/she for it in your entry for simplicity's sake but this won't affect the rolling. - These characters are revolution side, though not necessarily happy about all the bloodshed; that's up to you. They may decide they want to change sides through RP if that's how the character develops, but it shouldn't be an instant switch and it doesn't mean the resistance side would welcome them with open arms! Important notes/rules:- Post entries in this thread. - You can write more than one prompt if you want to, but this is by no means necessary. Quality will be valued over quantity, but if you want more space to strut your stuff feel free to write as much as you like for as many of the prompts as you like. - Collaborating on entries is allowed! As The Bolts are a group that works well together, if you want to try to pre-set a good dynamic and past together we won't discourage this. If you do this, however, you must adhere to extra rules which are: ------# One person posts both, or all three profiles along with the prompts too. ------# Remember to identify who wrote which characters, and prompts. ------# Each of you may write a separate prompt, you may write only one together (RP style), or you may do both! Add extra prompt fields to the code if you need to. ------# You can each write the same prompt(s) or choose different ones; totally up to you. ------# It will be an 'all or nothing' deal, either every collaborated character in a given entry wins or none do. - Winners will have to submit their character for normal approval so that a small detail that needs to be altered won't keep an interesting character from winning. This also means that: ------# Winners may - and might well need to - tweak their history to fit in with other winners; see below. - In the case of winning entries that clash (differing versions of finding one of the Bolts dead for example) players will be given the chance to sort canon out between themselves amicably. - You must use the official form (in the post below), and not alter text size, colour etc. The only changes you can make are to delete fields you don't need, or add fields for extra prompts. Please make sure you use the solo one if you're entering alone, and the collaborative one if you're entering as a group. ------# Added rule thingie! The exception to this is if you do a collaborative RP style prompt; you can colour text to make it clear who has written which bit. Please use easily legible colours; darkred, darkblue, darkgreen and suchlike are good! - You may make up to two entries, but may only win one rider. This allows you to make both a collaborative and a solo entry if you wish. ------# You can enter the same character solo and collaborative if you want to. In this case they can be exactly they same, have slight differences, or even major differences such as the same rider with a different dragon/the same dragon with a different rider. ------# You can also choose to write a completely different pair! - If there are not enough suitable entries by the closing date we reserve the right to extend the contest, or pick fewer than three Bolts. - You can edit your entry as much as you like until closing. You won't be penalised for edits running slightly over time but don't push the envelope! I will be on the next day to lock the thread at some point and after that no more editing will be possible. - If you have any questions please feel free to ask them in this thread, in the main shop thread, or via PM to me, TawnyAngel; whatever you're most comfortable with. All questions will go in the Q&A, but if you PM me your question will be anonymous. Judging criteria. We're looking for:- Interesting characters with believable strengths and flaws. - For the dragon to be as interesting and well developed as the rider. - Again, we're looking for quality over quantity but enough quantity to show your quality! As a guide, at least two or three good sized paragraphs for both the rider's and the dragon's personality. Write as much as you like for your prompt(s). This said, as mentioned above, don't worry about writing too much; there is no tl;dr. Basically write as much as you want to but don't feel you have to pad your entry out into a 10000 word essay, or for that matter cut down 10000 words if you need the space! - We want to see the relationship between the rider and dragon in the promt(s) you respond to. - We're looking for a brief or bullet point history. It should include all major life events, but if you win you will collaborate with other winners to work out your riders' collective history which may mean tweaking some details. At this point more detail may also be asked for prior to approving. Details of The Bolts:- They were a team of five; two of their number died during the revolution, details below. - Always more than a bit rebellious; as a group they took badly to authority of metallics. Individuals may be meeker alone, that's up to the contest. - Have travelled all over the Western continent flying complex displays for the wonderment of Holders. In some minor Holds they became celebrities. - They were in on the planning of the revolution for some months before it began. - They are now a specialised strike team for Keller; their agility and their unparalleled teamwork made the dragons a devastating force against the scattered forces of the Resistance, and will make them key playing pieces in the future too. They may also be used for public relations with the Holds around Malvren in future if he sees fit, amongst other things. Dead riders:- The eldest: L'roh of green Estath. Died at 28 turns. Impressed a week before her 21st birthday. A hard, angry woman with a hot temper and steely determination with a dragon to match. Middling height, dark hair & eyes, tan skin, wiry muscles. Slain by a bronze rider in the tunnels. - The youngest: V'i of green Sayenith. Died at 20 turns. Impressed in his 12th turn. A quiet, clever young man, very much the baby of the group; where he was shy his dragon was sharp, cool and forward. Tall and willowy, so far as riders go; mid brown hair and dark hazel eyes, freckled skin. Slain by a silver rider's arrow as he tried to reload his firestone sacks. Prompts:1. The revolution has come to Malvren! You are separated from your teammates and run into a friend who's on the resistance side; what do you do? 2. You've just found the body of one of your teammates (L'roh or V'i). How do you and your dragon react? (If you come across them just after they have been killed, the rider who struck them down may still be around! You are free to fight and kill the bronze rider; he is an NPC you may do with, name him and characterise him as you wish. You may fight but not kill the silver rider, though you're free to come out on top of the encounter. The rider's name is V'eck, his dragon is Uktith (who is a total coward, but would never abandon his rider). V'eck is about 70 turns, tall, lithe, has long straight white hair and cold hazel eyes. He is a damn fine shot with his shortbow and moves with a slightly creepy ethereal grace. He is a cool, controlled man who does not get visibly emotional, possessing a steely nerve but a good sense of self preservation; he's not going to try to fight hand to hand with a healthy 20-something. He has a whispery soft voice.) 3. The fighting is over; Weyrwoman Eirlyn and her dragon Feynath are dead. What are your thoughts on how things have happened and what do you think of the future? 4. Open prompt. Got your own story to tell? Want to combine two of the above prompts? Go right ahead!
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Posted: Mon Nov 19, 2012 11:25 am
The forms Solo Entry Form. [size=16][align=center][color=blue][b]Solo Entry Form[/b][/color][/align][/size]
[i][b]Rider[/b][/i] [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Sexual Orientation:[/b] [b]Previous craft/rank:[/b] (If any) [b]History:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[i][b]Dragon[/b][/i] [b]Name:[/b] [b]Age:[/b] 8 [b]Colour:[/b] Green [b]Size/build:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[b]Why did this dragon choose their rider?:[/b]
[b][i]Prompt #[insert prompt chosen here][/i][/b] Collaborative entry form. [size=16][align=center][color=red][b]Collaborative Entry Form[/b][/color][/align][/size]
[i][b]Rider #1 - Written by [insert username here][/b][/i] [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Sexual Orientation:[/b] [b]Previous craft/rank:[/b] (If any) [b]History:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[i][b]Dragon #1[/b][/i] [b]Name:[/b] [b]Age:[/b] 8 [b]Colour:[/b] Green [b]Size/build:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[b]Why did this dragon choose their rider?:[/b]
[i][b]Rider #2 - Written by [insert username here][/b][/i] [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Sexual Orientation:[/b] [b]Previous craft/rank:[/b] (If any) [b]History:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[i][b]Dragon #2[/b][/i] [b]Name:[/b] [b]Age:[/b] 8 [b]Colour:[/b] Green [b]Size/build:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[b]Why did this dragon choose their rider?:[/b]
[i][b]Rider #3 - Written by [insert username here.][/b][/i] (Delete this section of the form if only two of you are collaborating) [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Sexual Orientation:[/b] [b]Previous craft/rank:[/b] (If any) [b]History:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[i][b]Dragon #3[/b][/i] (Delete this section of the form if only two of you are collaborating) [b]Name:[/b] [b]Age:[/b] 8 [b]Colour:[/b] Green [b]Size/build:[/b] [b]Description:[/b] [b]Personality:[/b] [b]Other:[/b]
[b]Why did this dragon choose their rider?:[/b]
[b][i]Prompt #[insert prompts chosen here][/i][/b]
[b][i]Prompt #[insert prompts chosen here][/i][/b]
[b][i]Prompt #[insert prompts chosen here][/i][/b]
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Posted: Mon Nov 19, 2012 12:32 pm
Questions and answers Q: Who made that banner? A: Tinn did! Tawny fails at artisticness. Fails!Q: Is it okay if we do concept art for the dragons in the Bolt custom contest? How custom are the dragons? A: You're welcome to do so if you wish! The greens will be on the standard green lineart as shown in the silhouette, and the lineart can't be edited. You can set everything about their pattern and colour though, so long as they stay green!
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Posted: Sun Nov 25, 2012 11:12 am
Solo Entry Form Rider Name: Merrill Age: 22 Gender: Female Sexual Orientation: Heterosexual Previous craft/rank: N/A History: Merrill is the daughter of the Headwoman at Arcon Hold, a by-blow from a passing bronze rider. She was raised along with the Lord Holder's own children, and it was always expected that she would take over for her mother one day. At a very young age, Merrill was expected to take on a lot of the smaller, more menial duties of a Headwoman - it was thought that she would spend her childhood and adolescence preparing and training, taking on more and more duties and responsibilities as she proved able. Merrill therefore has a decent background in a lot of little things. She knows a bit about cooking, a bit about sewing, a bit about healing... but she does not have a huge amount of knowledge or skill in any of these things. As a child, Merrill was not one to accept her fate quietly or easily. Being a girl who loved attention, be it positive or negative, she had a tendency to act out and was punished often. Everyone assured her mother that this was just a phase. She would grow out of her tomboyish attitudes and behaviors. Perhaps she needed to spend more time with the Lord Holder's daughters, a demure and obedient bunch. Oh dear, she threw their best Gather-day dresses in a vat of brown dye? Maybe if she had a task to focus on, such as weaving. Thats supposed to be soothing. What? Her weaving was found adorning the stall floors of the runner beasts? Well that was quite naughty. When Merrill was twelve, her mother sent her to Malvern weyr to see if her father could make something of the wild girl. At least, that was the reasoning she used to assuage the guilt of the truth - she couldn't control her daughter anymore, and the child's behavior was threatening her position as Headwoman. Of course, being a dragonrider, Merrill's father had no time for her, nor did he want anything to do with a random b*****d child from some far off hold. The girl had been incredibly impressed by the dragons, and eventually a bluerider recognized that she had some potential to her. Merrill officially became a Candidate. Finally, she had a place of her own - not her mother's place as a slave to a Holder. Perhaps, as a Candidate, her father might recognize her and want something to do with her. Unfortunately, she was just as badly behaved as a Candidate as she had been at Arcon hold. Merrill discovered that her father's rejection hurt her more than she would care to admit, and her aversion towards authority grew to a focused dislike of those dragons and riders in positions of power, specifically the queens and the bronzes. She also began to notice a significant hierarchy within the hold, and the difference in the way people were treated, especially by those arrogant metallic riders, chafed. But she was young, there was little she could do. So she continued to act out and be punished, all the while her frustrations continued to build. During this time she did make a friend or two, however. Candidates who were just as frustrated as she was. Most notably was L'roh. The older woman became a sort of big sister to Merrill and where the younger girl's distrust of authority may have faded under a calmer mentor, L'roh fanned the flames of the youngster's passions. Midway through Merrill's fourteenth turn, she stood on the Sands for her first Hatching. The experience was overwhelming and highly emotional, the girl watched as others Impressed and yearned for a companion of her own. She yearned for the status and attention a dragon would bring her. She yearned for the power she would find with a dragon by her side. She yearned for the closeness of that fabled bond. And when a beautiful silvery-green hatchling made her way towards Merrill, the girl's breath caught in her throat. It was the most beautiful creature she had ever seen, and she was firmly convinced that it was the prettiest hatchling on the Sands. So when it spoke to her... her! Merrill! Her heart nearly burst with joy. In that moment, all of the rejections of her past were lost as her heart opened up and was flooded with this new, beautiful presence. "Merrill Mine! Close your mouth! Your Amaranth knows she is beautiful, but she is also hungry. You can adore me while you feed me!"Amaranth quickly became Merrill's whole world. The young dragon healed so many of the emotional hurts that Merrill hadn't even realized had been festering inside her for so long. The two were completely devoted to each other, and it could have been that Merrill would have forgiven and forgotten all the injustices and slights that she had perceived in the past. All could have been well... but it wasn't. Merrill soon discovered that becoming a dragonrider did not suddenly change everything when it came to functioning in a social hierarchy. At least, not in the way she had thought it would. As a brand new greenrider, she found herself the lowest of the low in the echelon of dragonrider society. She wouldn't have been so prickly if the predjudice and scorn had only been focused on her. She had Amaranth, and that was all she needed. But the scorn of the other riders, especially the metallic riders, fell onto her beautiful little dragon as well. And the metallic dragons were no better, they pricked at Amaranth's pride and vanity, and every little p***k and insult hurt Merrill five times worse than her dragon. Feeding upon each other's pride, the duo became determined to prove themselves better than all other riders, regardless of color. It was during this time that they fell in with the group that would become the Bolts. Each member of the group had their own reasons and their own hurts to nurse. And each member of the group had their own wild ambitions and pride. It didn't take long for Merrill and Amaranth to know that they had found, in the the Bolts, their true family. The family of their hearts. As an added insult, though it proabably wasn't intended as such, Merrill was assigned to her father's wing once she and Amaranth were deemed ready enough. In all fairness to the bronze rider, her tried to give her a fair shake. She might be some random by-blow, but she had managed to Impress a dragon, even if it was only a green. As he had never paid a great deal of attention to his daughter beforehand (something that was not uncommon with dragonrider's children but that hurt Merrill nontheless) he wasn't as aware of her reputation as, perhaps, he should have been. He soon found out how willfull and disobedient she was, and Merrill found herself in almost constant trouble. The hurt her father had unknowingly inflicted upon her by his rejection was compounded by this new tension within the relationship. Additionally, his treatment of her influenced the other riders in their wing and Merrill found herself very much the black sheep. When Keller's agents approached the Bolts, Merrill was more than ready to take up his cause and argued vehemently for the revolution from the get-go. During the fighting, things finally came full-circle for Merrill as she met her father on the battlefield and witnessed his final and greatest betrayal of her. It was at his hands that L'roh perished. (see prompt) Description:PortraitMerrill is tall and slender, with a beautifully thick mane of auburn hair and dark green eyes. She knows that she is a beautiful woman, and she is not likely to let anyone forget it. Merrill does not dress in frilly dresses, however. She prefers trousers and tunics. Her clothing is always exquisitely tailored and she dresses in shades of green and silver that compliment her coloring as well as that of her dragon's. Personality: At best, Merrill is unpredictable and at worst she is vitriolic. She prefers to always be the center of attention and she doesn't necessarily care how she manages that. Merrill is one of those people who always has to be noticed for something. She prefers it when people pay attention to her beauty and the amazing way she and Amaranth and the Bolts work together. She loves to be praised and complimented and showered with admiration. However, Merrill will also act out negatively if she feels she isn't getting enough attention from others. She will interrupt, show off and do wild and reckless things that put herself and Amaranth in near-danger just for the sake of being noticed. Her biggest fear in life is to be overlooked, as she was as a child. And so she is willing to go to great lengths to prevent that from happening. The adoration and fame that being a part of the Bolts brought her has been both good, as it has built up her confidence in herself; and bad, as it has made her become more reckless and sometimes downright arrogant. Merrill is a skilled and passionate speaker, and she is graced with a decent amount of charisma. She has the potential to be a real leader, were she ever to apply herself. Merrill is not, however, interested in the responsibilities of leadership. In fact, Merrill is not interested in responsibility in general and she is always coming up with excuses or picking petty arguments just to get out of doing an unpleasant chore. She has a way of winning friends to her side, but she doesn't often make lasting relationships with others. It's hard for people to come to terms with the way her moods fluctuate. When she is sweet, she is very sweet. But when she is in a temper she is not someone most people want to be anywhere near. Merrill's passionate temperment bleeds over into many aspects of her life, and once she has deemed a person a friend she is fierce in all aspects of the relationship. She is loyal, she is protective, and she will never waver from someone she has decided that she likes. She will give all of herself to her friends, and when betrayal or loss comes, it hits her very hard. This is not a woman who does anything by halves - she loves, hates, mourns and celebrates with every fiber of her being. This can make her a great deal of fun to be around, if you can put up with her reckless and risky behavior. She likes people who can keep up with her, or at least who have a healthy sense of adventure. There are few things she's not willing to try at least once. Being so intense all of the time can be exhausting. Most people can't take her for long periods of time, and sometimes Merrill herself gets too restless and will dissapear with Amaranth for a few days without telling anybody where they are going or where they have been. She doesn't get taken by these moods often, but when she does she finds that she needs a great deal of open space and solitude - just her and her dragon. During these times Merrill sometimes has crying fits or falls into a pit of melancholic depression. She doesn't like for others to witness this aspect of her, because she views it as a weakness that she'd rather keep hidden. Largely, these incidents occur because she has so many unresolved issues regarding her parents, both of whom she feels rejected her. Merrill is deeply afraid of being rejected again, and when her intense personality has burnt itself out temporarily she falls prey to her fears. Oddly enough, Merrill enjoys being domestic. She's a good cook, and she likes to care for and fuss over the other members of the Bolts. If they are sick or injured she will watch over them as fiercely as a guard wher. If they are sad she will do something ridiculous in an attempt to cheer them up. If she thinks they are being stupid she will scold them loudly and obnoxiously, but her intentions are good. These are the people who have accepted her for who and what she is, and she will be damned if she will let anything happen to them. Age: 8 Colour: Green Size/build: Amaranth is average in size, and is slightly slimmer than your typical green. Though this beauty will be the first to tell you that there is absolutely nothing typical about her. Description: Concept Here is a concept sketch I did of Merrill and Amaranth as weyrlings to give a basic idea of what her coloration and markings would look like. The artist is welcome to take the concept and play with it! Personality: Amaranth is a playful and sometimes silly dragon. She always seems to be in a good mood and life is one big wonderful game to her. She loves to fly in daring formations and show off her skills, the excitement and adrenaline rush keep this dragon happy. Because she looks at everything as some sort of tool for her own amusement, Amaranth does not do well with authority, especially when it comes to flying in a boring old wing formation. While she loves the adrenaline rush of fighting thread, for example, she would much rather do it her way - with panache and sparkle. When she absolutely has to do something by the book, she will try to add tiny little touches of flair to every day boring activities to keep herself entertained. Amaranth is a beautiful dragon, and she is well aware of the fact. She enjoys attention and will preen and prance and show off to anyone willing to watch. She is a stickler for keeping well oiled and in perfect physical condition - no scaly skin for this beauty or you risk a scolding. Amaranth will be the first to tell you that other dragons most certainly pale in comparison to her beauty, and that the Queens have nothing on her. Those gold dragons are nothing but breeders and while their metallic shine might be pleasant, it's nothing compared to her delicate silvery markings and her physical grace and agility. Her vanity is usually fairly good natured, and most people smile tolerantly at it. But Amaranth's opinions of the Queens has been known to ruffle a few feathers and offend people - a fact that the dragon more or less ignores. People who don't recognize what a fine specimen she is are not people she particularly cares to associate herself with anyways. Amaranth is generous with her affections, she doles out compliments more often than not, but her compliments are almost always aimed at other greens, though she has been known to admire a handsome blue or brown. She never compliments a metallic dragon and other females who are not green she looks at with disdain. She is a curious creature, and she always wants to know what this is, or who that is, or what those things over there are doing. She will stick her nose into business that has nothing to do with her, and had she and her rider been more inclined to obedience they would have made an excellent Search pair. In fact, it is not entirely unheard of for Amaranth to Search a candidate spontaneously when they have been flying around performing with the Bolts. Unfortunately, on the rare occasions that this has happened the Candidates are often returned to the Weyr a little worse for wear, as Amaranth also enjoys toying with her passengers and will commonly execute flips or rolls just to terrify them. She thinks this is an immensly hilarious thing to do and will gloat a great deal over how badly she frightened some poor passenger. Amaranth has an odd fondness for whers. She likes to watch them and is absolutely fascinated by their vocal range. She is more vocal than most dragons, and she has been known to amuse herself by trying to imitate some of the noises that the whers make. Her predjudice against metallic dragons does not carry through with the whers, she has no problem with metallic whers. Her fondness for the whers is looked down upon by many other dragons and their riders, and people have come up with some fairly creative insults for her. Amaranth shrugs these insults off, as the people who cast them are not worth noticing as far as she is concerned. The slights bother her rider a great deal more, however. Why did this dragon choose their rider?: In Merrill, Amaranth saw a bright flame of passion and intensity that drew her to its heat. She recognized that Merrill was the type of person who would be game for anything, and Amaranth could tell immediately that the two of them would have grand adventures together and that their mutual desire for excitement would only grow as they pushed themselves to greater heights. She liked the rebellious nature of the young Candidate, it appealed to her own sense of superiority and individuality. Amaranth is much friendlier and easier to get along with than Merrill, and her influence makes Merrill less abrasive while Merrill's ambitions and passion help to focus her dragon. Their combined sense of pride in themselves and each other inspires them both to push and challenge themselves, which has resulted in them becoming an amazing flying duo. Prompt #2The sounds of shouting could be heard at a distance, muffled by stone. Lamplight flickered eerily on the walls, occasional pools of light that were broken up by long stretches of darkness and danger. There was no telling who, or what, was lurking in the shadows. Merrill only prayed that they were on her side. She had gotten turned around in the warren or tunnels, distracted briefly by her connection with Amaranth who was fighting in the sky. The dragon was exultant, far too fast and agile for the bulkier dragons to catch she was in her element. And revenge tasted oh, so sweet. Merrill wished she were up there with Amaranth, she didn't like the close dark quarters in the tunnels. All the stone seemed to surround and crush her, and the darkness was unnerving. Thus far she had managed to survive, but she was too far from the fighting. She needed to find her way back, she needed to show them that even a lowly greenrider was as fierce and terrible as anything they could imagine. Fierce, terrible and quiet. She heard a scream come from a corrider to her left, a scream that was somehow familiar and therefore left her covered with icy chills. Clutching her knife, Merrill crept down the dark tunnel until she saw the source of the scream - one scream among many and yet... Her stomach turned over painfully. Lying in a dim pool of light lay a crumpled figure that was so very familiar to the young greenrider. Ah, no! Merrill could feel the answering shudder of sorrow and loss from Amaranth, and then was bolstered by a wave of anger. Her anger, her dragon's anger, the emotion was intense and bracing. Despair was burnt away and replaced by sheer hatred for the figure that stood over L'roh's still form. Merrill's knuckes were white as they clenched her knife and she crept forward. The figure raised his head and saw her. "You!" Her father said, eyes widening in surprise. "Why aren't you fighting?" He asked, kneeling down to wipe his blade on L'roh's tunic. He was covered in sweat, the same as everyone else in those damnable dark tunnels. There was a fierce cut across one cheek. Merrill hoped that L'roh had been responsible for it. "Those damned rebels are getting the upper hand, girl. You'd better go and do your part!" He doesn't know... The realization came to Merrill slowly. Her father, so caught up with himself and his precious hierarchy, didn't realize that she was not on his side. It was the oddest feeling, Merrill would realize later. She felt as if she were floating, looking down upon herself. Disjointed from the action she was about to take. There was a huge pressure that seemed to build inside her, all the insults and the abandonment from both her parents - but mostly from him. And on top of that, L'roh's death at his hand. The pressure filled her and filled her and filled until suddenly... pop. It wasn't until she felt the heat of his blood and heard Amaranth scream triumph in her mind that she realized she was standing in front of him, her knife shoved up under his ribs and into his heart. She found herself thinking that it was a good thing she'd taken a longer knife as she stood there, the dead weight of her father leaning against her, the two of them connected. It took Merrill a full minute of standing there in shock before she finally let go of the knife and stepped aside, allowing his body to fall heavily to the ground. It was almost another full minute before she came back enough to realize that Amaranth was calling to her insistently. "Merrillmine! You have avenged L'roh. You have avenged yourself. Now come, my beautiful warrior! Come Mine! We have more work to do! There is more vengeance to be had! We will show them all how fierce we are! It will be such fun!"The greenrider shook her head, a deep sense of peace filling her. It eased into all the little cracks and crevasses that had been left by her sense of abandonment and all the slights that had ever been piled on top of her. It soothed her spirit and she found herself grinning. There was no guilt, only vengeance. In her head, Amaranth screamed joyful triumph once again.
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Posted: Tue Nov 27, 2012 6:44 pm
Solo Entry Form RiderName: Kr'stof Age: 27 Gender: Male Sexual Orientation: Homosexual Previous craft/rank: (Former) Journeyman Ancientcrafter specializing in inventing History: Born a small sickly thing to ageing Crafter parents in Malvren who thought they'd never have a child. He was cared for and doted on. Apprenticed at 10 with an Ancientcrafter, parents said it helped to keep him from setting things on too much fire. He met up with a brash young man named Jahonas when 12 and they hated each other. Kristof walked the tables at 19 and was super happy with life. WHOOO TRINKETS. He decided to go back to Malvren to go see his parents and be awesome. When he's twenty, he Stands Impresses while Jahonas Impresses a Silver on the Sands and their mutual friend, Kronos, Impressed a Bronze. While SUPER THRILLED with this sweet (sort of) new dragonet, Kr'stof is pretty much immediately aware that he's now looked at as a greenrider, not as a a talented Crafter. CUE ANGER. BOLT STUFF HAPPENED AHMAHGAWD. No, seriously, he gave up his Craft to practice and become one of the five best dragons in the world. Hooked up with J'onas at 23. It was awkward. Super awkward. They couldn't even blame a Flight, though Kr'stof tried to say "SHE WAS PRODDY" as an excuse. It didn't work. With the two of them no longer pre-teen little pukes, they got along rather well, although J'onas did not understand why Kr'stof got so upset over color politics. K'nos thought it rather adorable and started to become condescending in regards to Kr'stof and his 'adorable little thoughts'. He gets rather into the whole 'end the status quo' a few people had going on. The resentment becomes anger, then determination, then the five of them decide to... well, join. VIVA LA REVOLUTION. In it, K'nos killed L'roh. Krissy finds them. Kris FLIPS HIS WIG, kills K'nos, J'nas is fighting alongside K'nos, sees Kris, they fight. J'nas dies. Present day. Kr'stof regrets nothing.
Description: Back in the day of his youth, Kr'stof was a wild haired boy with too big eyes while being small and scrawny. Luckily, he grew out of it. He still refuses to acknowledge the days before hair product. Nearing 30, Kr'stof is already gaining thin crows feet and laugh lines, though he calls it being 'distinguished'. Otherwise, he is ... pretty. That's really the only way to desribe it. He has a sharp features and full lips, large eyes so dark brown they're nearly black, and the ear-length curls match. His skin is only a few shades lighter and he wears jewel-toned clothing because it looks 'dashing' or something equally Robin hood-esque. The romantic life of a dragonrider! A Bolt of his awesomeness must always look dapper. Kr'stof is only 5'7" and slight of build, some scars dotting over his chest and side from years of dragonriding, a few threadscore scars marring a good portion of his back. Kr'stof is all whipcord leanness. He is not a soft swishy thing. He is a hardcore swishy things (and yes. He swishes.) He is strong enough to be formidable in hand to hand combat but is the sort to rely on speed and smarts instead of brute strength. He has a few badges of war from the Revolution, most notably the four deep oval imprints lying horizontally on his cheek in the form of a strike from brass knuckles and another just under his right eye. While his vision is blurred, luckily the punch didn't take his vision. Also, he wears a leather strap around his throat with the letter 'D' carved into it. Don't touch it. Since the Revolution, he's taken to wearing elbow-high fingerless gloves as well due a wee bit of PTSD coming from killing a few people he knows. And slept with. Personality: Kr'stof is not a stereotypically aggressive personality; he does not raise his voice, does not swear or shake people to get his point across. His idea of taking control is being able to do so with eye contact, commands, and a firm tone. People react worse when those attempting to be in charge are overreacting or trying to assert themselves without anything to back it us. His personal space is always firmly in his control, choosing who can and cannot get near to him. If this is ignored, he can lash out verbally and quite dramatically. He has a flair for drama. Kr'stof does his best to keep a level tone at all times, though inflection varies on what he is feeling that moment. If he knew he were being roleplayed, Kr'stof would abuse that italics and bold like no ones business to get his point across. He uses his hands when he speaks as well, sweeping motions or small, punctuated jerks instead of raising his voice. He tries to be positive, he does, and prefers to smile and compliment then anything else, but Kr'stof learned from a young age that sometimes people only shut up when the tone gets firm and the frown fades away, eyebrows pulled close. And his sense of humor, despite the smiles? Full of sarcasm as he finds it hilarious. Brushing off his attempted sunny personality for imcompetance is a mistake. Kr'stof is nice, yes, but he will mess you up. He quite enjoys not being caught off guard and knows how to use knives with pretty decent skill. He can fight - one can't grow up in this world and Impress a green with his sort of personality without knowing how to fight. The Revolution is the exception to these rules. Kr'stof did not learn to fight in order to kill and having to do so broke him, just a little. He was loud then, and violent. To say 'he's smart' would be a gross understatement. Krissy went into Ancientcrafting and inventing because he had himself a brain and a flair for creativity; he likes to tinker and create new things, to bury himself in hours of experimentation. He misses it dreadfully. All of that creativeity and drive had to be channeled elsewhere once he Impressed Xenth, when he began to feel the eyes looking down on him. Kris never took the words to heart, the idea that greens were less because they were smaller and didn't make babies. Even if he never believed he stood lower than the rest of the weyr because of his girls hide color, K'rstof never the less became exceedingly hostile towards the status quo. He still is. Other: Everyone gets called by pet names - darling, precious, sweets, muffin, doodlebug. All of it. You will not escape. 'Love' and 'pet' are reserved and not for you. Dragon Name: Xenth Age: 8 Colour: Green Size/build: Description: As greens go, Xenath is very, very large. She is the build of a small blue, thickset that tapers into something of a slim tail, longer than usual. Her chest is large bordering on being considered a 'barrel chest', her wings strong, and she has something of a Glasgow smile from a freak hit of Thread that somehow managed not to kill her. Her hide is a soft pea green with dark grass colored speckles along her toes and the tips of her tail, along the length of her chest and down her stomach. Since the Revolution, she bears scars raking along her left side from the talons of another dragon and numberous bite marks along her front claws. A few bones were broken so she is currently wearing a dragon leg brace. It's not as comical as it sounds. Personality: Xenth is loyal. It can be considered a defining characteristic, that this green will fight to the death for those she is loyal to, and almost did in the Revolution. While this sounds like an absolutely wonderful, beautiful thing, Xenth has what we'll call 'trust issues' when it comes to other dragons. It's not just a matter of color, it's a matter of Bolts versus everyone else. If they are not one of her four other sisters, they are to be viewed with suspicion. Anything other than greens she sees as possible threats, as colorist pigs that may try to make her or Hers feel bad for what they are. So her ideals, they may be a little skewed. She listens to Kr'stof, she feels what he does, and when they hurt him, she hurts them. And so what if they can't hurt humans? Other riders have dragons and she has absolutely no problem going after the dragons. Outside of the 'blah blah blah messed up honor' thing, Xenath has a biting sense of humor with a head for tactics and group formation but due to color, they've never been able to get any sort of leadership position. She enjoys the flying and the antics of the Bolts, taking out her aggression and strength in the sky. Xenth wouldn't be able to say whether or not she's happier in the Bolts than she would be if able to be, say, a Wingleader or something, and she's quite glad she doesn't have a shiny hide, but her lot in life never the less dissatisfies her. While she considered silver Ranoluumath to be her mate, he did not Chase due to, well, he was a silver. When she Flies, Xenth tends to go for the screeching, killer version of Flights, clawing and biting at her suitors until one is suitably bloodied up and thus acceptable. She mourns for Ran when Kr'stof remembers him and what sort of short-term dragon memory feelings she had. Her best friends are the other Bolts, whether they like it or not, she's rather fond of firelizards. She is XENTH, WARRIOR PRINCESS. Other: She Chases greens. biggrin Why did this dragon choose their rider?: Xenth is a fierce warrior in the small and chromatic body. Kr'stof is a dominant personality with leadership qualities inside a small, thin greenrider. Neither one of them can rise too far in the ranks and neither wants to be anything other than the best. Xenth chose a personality near to her own but with the calm exterior and cheerfulness to keep her tempered, her fueling his strength and him her calm. Kr'stof never resented her hide and, in return, Xenth gave him nothing to be ashamed of. She accepts everything about him even if they don't always agree. Also, they're both snarkers who quite like sarcasm. Prompt 2 Trigger Warning: Graphic violenceWe'll fight, they said. We want to be respected because it all sounded too perfect, too beautiful, too full of glory to be true. Like any believers, the five of them fell into it and Kr'stof put his cynical thoughts behind him. He liked to think he could see past the pretty promises of people to the meat underneath; being skeptical of motives served him well enough in the past. He put that behind him for these promises and the bright hope of their future - to bring about a world (or at the very least, a Weyr) that he could be equal to his weyrmate in. That's all anyone wanted, wasn't it? Equality? He thought so, even as his promises echoed in the back of his mind in the bloodbath. No one mentioned how fresh human blood stained a persons hand with bright splotches, moreso than a slaughtered herdbeast. He cut one womans throat, a fellow greenrider, and her blood still clung to the curves of his fingers. Xenth did not mind, screaming in the air with her claws imbedded into a blues hide. Kr'stof tasted the ichor on his tongue from her mind and he felt the eight years of her life simmering in resentment towards these 'better' colors. Kr'stof held a brownriders head in the cradle of his elbow, one bloodstained hand in a fist by the mans ear, the other balled around his wrist. "Think the swishy gay greenrider is only good for Flights and fodder now, N'ko?" Kr'stof hissed his bitter words, ende dit with a growl. The rider flailed for only a second before Kr'stof jerked and felt those bones twist and crack under his grip. N'ko's corpse fell to the ground with a dull thud, unheard amidst the screams in the corridors from other fights, the clang of metal, roars of whers. In the sky, Xenth screamed her triumph - N'ko's Saisuth tried to force-catch her in the past and in the glimpse of his death, she remembered what Kr'stof remembered. J'nas greeted N'ko's attempt to act on 'dragon decides, rider complies' with a fist to the face and a locked door. Confused and willfully ignorant silver rider or not, J'nas liked to prove he was more than just a pretty face on a shiny dragon sometimes. Kr'stof and Xenth remembered that too. A cry sounded from down another, nearby hall. It sounded ridiculously familiar - a rough yell, really, followed by a few choice swear words. He paled, turned on his heel and ran towards the sound. Xenth shrieked Sister! and then the unmistakable feeling of grief. He rounded the corner with the other riders knife in hand just in time to see L'roh slide from the wall to the ground in a boneless pile. "L'roh!" His scream echoed and vision blurred red. Nothing but white hot rage, voice louder than it ever was outside of the privacy of his weyr, and Kr'stof gave in to his dragons anger to dive at what was once his friend - his lovers friend, at least. Krissy remembered more than a few snide comments about Xenth's hide and J'nas' inability to be a proper man on a silver. The two of them fell together, K'nos spitting more than a few insults as their limbs tangled and Kr'stof hit, bit, kicked, did everything in his power to stab the wherson in the heart. K'nos broke his nose with a snap of a meaty fist. Kr'stof shoved his palm up against K'nos' big ugly nose. The man fell still, blood in his eyes and in his nose, a choked gasp coming from his dead mouth. Kris panted on top of him, muscles clenched, poised to stab him in the throat should the bronze rider even flinch. A scuff of boot to stone behind him. Kr'stof whirled around, halfway standing, and came face to face with a large hand wrapped around brass knuckles. It slammed into his cheek, broke skin and drew blood. Kr'stof yelled like a cornered feline and launched himself from the fallen bronzerider and onto a very familiar chest. He snarled and only after J'nas made his vision blur in his right eye with those brass knuckles did Kr'stof kill him - a knife to the throat. Blood covered his hands, bright and too red, staining his skin, his own dripping down both sides of his face. The sounds of the Revolution died away as he cried, weyrmate prone on reddened stone and Xenth screeching in his head.
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Posted: Thu Nov 29, 2012 3:13 pm
Solo Entry Form Rider Name: S'lar (Previously Siludar) Age: 26 turns Gender: Male Sexual Orientation: Homosexual Previous craft/rank: Journeyman Healer History: Siludar was Weyr-born with all that entails. It never bothered him that he didn't have a definitive family group, and there was nothing more he enjoyed that being part of a large group and working together with a clear purpose. A responsible child, Siludar grew up with an appreciation for order in all forms and a good work ethic. He also grew up, as many weyr-born children do, with a almost fanatic appreciation for dragons. However as a child he was small and shy never building up the courage to ask about being a Candidate, or even put his hand up when the riders came round asking. Instead Siludar spent his free time just helping out where he could, enjoying being helpful to those who'd raised him. He never really took to anything terribly well, though he played with the idea of being a herder for a while as whilst working together with a purpose was fine he wasn't particularly social, and herders lived a more solitary life than other professions. At eleven turns, Siludar still hadn't made a definitive choice. Even most of his peers who wanted to Stand had a backup profession in mind, but he still spent most of his days just being a general dogsbody, not that he saw any problem with it. More often than not, Siludar helped out in the Healer's quarters. He had a knack for detail and an accurate memory as well as a patience rare for his years that lent itself well to helping prepare poultices or washing bandages. He never really considered it as a career choice though, until one day whilst preparing a balm for dry skin he heard screaming. He hovered, unsure what to do - he wasn't even an Apprentice Healer, but he knew that one of the Journeyman who usually helped Master [Name?] was out visiting one of the weyrwomen who was near to full term. He dallied for only a moment before gathering numbweed for chewing as well as a numbweed poultice in case the patient couldn't chew and a bowl of lavender oil antiseptic and rushed to the source of the screaming. It was one of the Weyrlings. They'd been taken out to practice firestone today and it looked like he'd been burned. His skin was almost bubbling and the weyrhealer was struggling to keep him stilleven with assistance of the remaining Journeyman and a pale-looking Apprentice. The Weyrhealer opened his mouth to bark at Siludar, most likely for appearing when not summoned, but then saw what he was carrying and voiced his appreciation instead, telling him to "come quickly for shards sake - good initiative, boy!". It wasn't the first compliment Siludar had had, certainly not. The weyr was a good place to live, after all. But it struck Siludar strongly. He fetched and carried poultices and cold water all afternoon till eventually the patient dropped into a fitful sleep. He was covered in sweat, his arms and legs ached from carrying water and he was covered in dirt with scraped knees from the time he'd fallen over in his haste. Despite all of this, he'd never felt so useful. The Weyrhealer came out, cast an appraising eye on the small, scruffy child in front of him who hadn't thrown up, hadn't cried, but had simply got on with what needed to be done. (Siludar was shaking a little now, but he was after all, a child.) "How old are you, boy?" "Eleven turns, sir." "Come again tomorrow and we'll get you set up with an apprentice uniform." It was quite possibly the best day of Siludar's life. He threw himself into healing with a devotion that became a matter of amusement among some of the other apprentices, though he was happy to help anyone who was struggling. There were difficult patches of course - whilst some things came easily to him especially on the academic side, he never really stopped being a little awkward socially and bedside manner was a thing he didn't really possess. It wasn't that he was intentionally mean, more that small talk didn't come easily to him and he tended to go on at length about things he was interested in, including medial techniques that made some people a little green around the gills. Seven turns passed, and he achieved the rank of Journeyman. His scrawny frame hit puberty and he grew tall and slender with the same gentle features, and perhaps most notably his childhood blond remained although darkened a little. Gentle ribbing for his looks ensued but in truth Siludar found it useful - he was tall enough to reach all the top shelves without being imposing to his patients. And of course, it made finding trysts somewhat easier. Like many a teen he experimented with both men and women, though his preferences soon became apparent. In truth however, he was far more dedicated to his work than any romantic inclinations. He was particularly interested in trauma medicine, including both burns and the puzzling threadscore injuries some of the timeriders had come back with. Several of his peers went on to Impress dragons - others after a few tries decided to take up alternate professions. One of his agemates decided to work as a Healer, and whilst he was behind Siludar in skill and knowledge he was pleasant to be around and they spent many afternoons discussing techniques together. Siludar's life would likely have continued that way, if it hadn't been for what one could call chance, luck, or destiny. Whatever the reason when the eggs were due to hatch he was in the beginning of a relationship with the aforementioned Healer - lazy afternoons had turned to lazy evenings and companionable mornings filled with adventures in cooking along with medical discussion, and whilst he had long given up his dream to impress a dragon his lover still enjoyed watching them hatch. Siludar had never been to a hatching, a little sore perhaps that his younger self hadn't had the courage to say he wanted to stand - or simply too absorbed in his career. They sat in the Stands together, hands clasped and faces full of excitement. (Even Siludar's, who was renowned for remaining placidly calm at most times.) The eggs cracked, dragons scrambling out of their eggs and heading with determination towards their chosen bonded. Most of them were down on the sands, a variety of ages - Siludar noted one tiny child, no more than 12 turns at most, embracing a young green dragonet. The expressions of wonder on their faces was amazing to see. To the surprise of both Siludar and many others, the next green dragonet to hatch bypassed the candidates completely and headed to the stands, almost barreling people over when they didn't move to find a muscled young woman who almost cried with joy. Siludar remembered her - she had stood for a number of years but like many had eventually dropped out, unable to face repeated dissapointments. She'd been in the infirmary a few times too with fighting-related injuries. There were only a few eggs left now, not counting the Atypicals who were being helped to hatch. One rolled on it's side, cracking as another green dragonet fought her way out. The remaining candidates perked up but the dragonet wasn't looking for them. Two Stand Impressions in one day? Siludar sat back and blinked. Unusual enough that one would happen, let alone two. People cleared out of the way easily this time as the green walked. She was small even for a green, although less hasty than her clutchmate, trilling at people to get them to move rather than shoving her way through. Siludar smiled at the dragon, wondering who had gained her attention. And then something happened that would change his life forever. The dragonet turned in his direction and suddenly he /felt/.
And what demand there was in that statement - but behind that there was a kind of acceptance Siludar had never known. It was as if she knew everything about him, down to the tiniest good and largest flaw and accepted him for it, knew his limitations and intended to help him excel them. He moved almost without meaning to, disentangling his hand from his lover's but unable to speak or console him about the confusion. He dropped to his knees in front of the dragon that now owned him, body and soul.
"You know me."
That was all he could voice, and even that cracked in the middle. His dragon's eyes whirled as blue and green invaded the hungry red (and he could feel that, feel the throb of hunger) and even as she spoke again to him he was looking towards the arena for a food supply, towards where the other candidates who had been Impressed - and he'd always thought that word a strange choice but now he knew it to be wrong because this was beyond a mere Impression this was....well, this was everything.
And so Siludar became S'lar of green Araneth, and what was once the happiest day of his life was eclipsed one by one as every day watching her grow and talking to her and being with her was better than the last. There had been five greens hatched this time and they grew closer and closer as their dragons grew and prejudices against greens became more apparent. S'lar especially took to the the young boy he had watched impress on the sands, V'i - whilst he was shy beneath it a clever brain lurked and they played many a game of strategy together, many which S'lar found himself losing. And Araneth and Sayenith got along well too - picking out faults in the larger dragons flying was one of their favourite activities.
The relationship he had had petered out. Perhaps if they had been together longer it would have survived, but even then a stress would have been put on it - his lover had stood for years and not impressed, and to have S'lar who had never even stood impress because he had brought him to the stands...well, it was crushing to say the least. And with a new hatchling on his hands S'lar had little time for a relationship anyway. He barely even visited the healing houses where he had once spent all his time, too caught up with Araneth and his blossoming friendship with V'i. S'lar had never found himself being particularly paternal to anyone, but V'i made him act like an older brother in ways he barely understood.
Not that he didn't get on with the others. In truth the five greens clutched together soon became a formidable team, every spare moment spent practicing their flying and then later flaming because in each of them burned the passion of equality. For some it was a loud fight, for others a quiet, and each of them had their own reasons for it. For S'lar it was not the treatment of himself he protested - he'd had his fair share of ribbing over the years for his features after all - but the slurs upon Ayaneth, insinuating she was weaker some how, less worthy, for being a green, for being small and agile and unable to clutch.
And so he fought for her, for justice with her amused commentary and warmth in the back of his mind and speed and agility underneath him. In time the quintet were assigned to different wings to try and break up their shenanigans. But despite that, despite the fact that S'lar spent more time now on punishment duties than playing games with V'i or reading or even helping in the healing houses, he didn't, wouldn't, couldn't give up.
And then Keller came with his whispers and his promises, confirming what they all had thought. S'lar had had reservations - they all did. But in the end he looked to Araneth, now fullsized with those same whirling eyes - but so very small. Small in a way that made people look down on them all the more and it was decided, then, wasn't it. Because what else moves a Rider like their dragon?
Description: S'lar is perhaps a little taller than average and quite slender, albeit he's bulked out more now since becoming a rider. His long, straight hair is a pale blond colour and usually tied tightly back in a plait if he's working, though he wears it loose otherwise. His eyes are a grey shade of blue and his skin a pale tone that burns and refuses to tan. He also has sideburns, though they’re usually covered up if his hair is loose.
Personality: The first thing of note about S'lar is that in general it takes a lot to get him worked up. Besides his crusade with the Bolts, very little seems to concern him immediately and even rude or personal questions are fielded with a dignity that begets most often shame in the person asking. Unflappable even in a crisis, S'lar's past in the healing houses means he's excellent at both stifling any panic or worry he might feel as well as prioritising correctly. This occasionally extends to delegating efficiently which sometimes gets him in trouble - a green rider should know their place, after all. This is one of the things(possibly even the only thing) that does work S'lar up easily. He has strong morals, especially concerning what he sees as injustice or opression. Growing up the weyr means he often has little place for Hold prejuidices and this can make him unpopular with the hold people he talks to.
Not that he talks much. S’lar was never a social person to begin with and being one of ‘those bloody green riders’ made him even more unpopular. S’lar is more the type to have a few close friends than many shallow friendships. He keeps most people at a distance, both emotionally and often physically – neither being demonstrative or a great believer in unneeded physical contact. Whilst he does enjoy relationships he finds it difficult now to keep them going – those without a dragon often struggle to understand why they must always come second best, and those with a dragon often disapprove of his general conduct.
Despite his general dislike for socialising, S’lar does enjoy looking after people. He’s always enjoyed order and purpose and community spirit so whilst normally people are regarded as a non-interest, as soon as they become sick or upset he’s there trying to make them feel better. Even those people S’lar doesn’t usually get on with aren’t excluded from his fussing if they fall unwell. This amuses Araneth heartily and you can usually tell if he’s fussing unneccesarily from the fact her eyes will be swirling almost neon green. Relating to this, S’lar enjoys interacting with children, especially because they’re much easier to socialise with than adults – far more straightforward. Among some of the youngest weyrlings it has become somewhat of a game to try and get S'lar to react to anything they do. He's remarkably tolerant of this game and if one were to observe they might find him smiling occasionally at these antics. S'lar is very fond of children and teenagers alike, forgiving of their mistakes in a way he doesn't extend often to older people. We’ve already spoken of the fact S’lar enjoys purpose. This means that he also tends to get very antsy if he’s got nothing to do – not overtly or even visibly, but doing nothing sits ill on his mind. It’s not usually something that comes to any fruitition however because in a Weyr there’s always something to do, especially since he became a dragon rider. Even in his downtime though, S’lar is usually found reading books regarding interests such as dragons or healing and not fiction, or polishing his mind through strategy games. He also doesn’t like laziness as a character trait and this is something else that can make him frown. Actually there are a lot of things that S’lar isn’t very tolerant of. Whilst he stays calm throughout it, it’s far easier to make a bad impression on him than a good one. Combined with his excellent memory this makes the rider hold grudges long past the time they are due to be forgotten. This is an example of another one of S’lar’s more unfortunate traits - whilst his intelligence is useful it does make him a little arrogant and sometimes dismissive of those he considers ‘beneath him’ – though he doesn’t think this consciously and would be horrified it he realised it. Overall S’lar is a calm, intelligent rider who has a few antisocial tendencies and who believes passionately in his beliefs - primarily people should be judged for themselves, not whatever prejuidices people apply. Other:
Dragon Name: Araneth Age: 8 Colour: Green Size/build: Very small/slim Description: Deep green base. Brighter green belly/mouth/underside of tail. Mediumdark green eye markings and tail blocks like a red panda. Crests darkest green. Wings dark green with space like patterns. Eyes blue/green whorls. Dorsal stripe like buckskin horse, dark. Leg ‘socks’. Rough ref-scribble! Personality: Like every dragon and indeed every person, Araneth is complex. More complex than some certainly, and probably less so than others. Like many a sentient being however, she does have a defining trait – and that trait is determination. Araneth likes to see everything to it’s close and hates leaving things unfinished or undone. Often this is a very beneficial trait – not one to rest on her laurels she’s constantly striving for improvement. Jobs assigned to the pair are done neatly to the best of high standards, they never let tiny details escape them, and even punishment duties are completed with dedication. However. Determination is a double-edged sword, so to speak. Like her rider, Araneth isn’t fond of being idle. She wants to be doing something all the time! However, being a dragon means that often she can’t be doing something all the time. This extends to training sessions. Araneth will be the dragon pushing to keep going even when her limbs are shaking and her mouth hurts from so much chewing. S’lar is a good match for her in this respect because he knows when she should stop. Here we visit another of her traits relating to determination. Araneth doesn’t like being told what to do and often thinks she knows best – even when she doesn’t. This problem with authority doesn’t extend to situations where it would cause danger to others – she knows when to buckle down and just do what she’s told such as during threadfall or important practices, but it does present a day-to-day problem because she’s supposed to do what she’s told. She’s a green, for shards sake! Thankfully for the sake of the weyr, she does listen to S’lar who has a community-minded head on his shoulders and an appreciation for both order and hard work. It’s not that she doesn’t appreciate order. It’s just that she thinks the way they do it is wrong. Like S’lar she thinks people should be judged on what they do, not what colour they are. Unlike S’lar, she’s much more vocal about it, and less willing to behave in a ‘proper’ way. On the other hand, Araneth has numerous positive traits that are often overlooked, and not just physically. Whilst somewhat impulsive, her instincts about a situation are usually good, and she’s much better at reading people than her rider. Her instincts have often gotten S’lar out of a situation which could have ended badly – both socially and otherwise. In general, Araneth is much more social than S’lar and pushes him out of his bookish, solitary ways. She enjoys the company of pretty much anyone as long as they aren’t too bossy and is accepting of everybody’s quirks, large or small. But despite Araneth’s tendency to chat with anyone, she doesn’t bond with many. Dragons aren’t terribly social creatures, and even though Araneth is more social than most her loyalties are few and far between. First to her riders, second to the Bolts. When she does make a bond however, Araneth is devoted to it. Loyal to the extreme. And Araneth knows herself as she knows S’lar, aware of her faults if unable to completely counteract them. She’s secure in herself and that confidence is something that can be very useful.
Other:
Why did this dragon choose their rider?: S’lar asks you this, but only once. You know he says it because he is honoured and grateful and slightly drunk but you bristle anyway because he doesn’t understand by insulting himself he’s insulting you. Even intoxicated he seems to have realised he’s hit a sore spot and apologises, pressing his head to yours. You settle, eyes whirling back into more comfortable colours. You think about how to tell him but he falls asleep against you after a tiring day. You tuck a wing round him, cuddling him close and warm, but you think about the question anyway. Why did you choose S’lar? Inside your egg you’d felt those for the touching, felt their hopes and dreams – all so big, so large. When you found S’lar he hadn’t hoped for anything. He’d been content to serve others in the healer hall to the end of his days. But beneath that a fire burned. Banked, plugged with moss to make it sleep. Waiting for tinder so it could roar. You had wanted to be that tinder, to make him blaze. But It’s not just that that drew you to him. You’re headstrong, almost reckless. S’lar is cautious, measured. Many of the candidates would have just folded beneath your anger, or let you push yourself too hard and you’d have burned out. Continuing with the fire metaphors, S’lar’s slow-burning. He reigns you back in when you go too far, just as you push him out when he doesn’t go far enough. You balance each other. He needs you, but he didn’t want you and didn’t feel he deserved you. Didn’t have a desire to ride dragons and be a hero, didn’t have dreams of being the one. The candidates like that disturbed you, a little. But S’lar wasn’t needy and desperate – and you were afraid to bond to such hooligans, really. S’lar was like a balm you suppose. The calm in a storm. Clear, cool water. S’lar has a sense of duty, but he can’t stand injustice. He knows what to do in a crisis. He, like you, doesn’t like to be lazy. He wants to work on imperfections. He’s your perfect counter, lends you control whilst you give him energy and fire. Really you could say many things about why you chose S’lar. But in the end it doesn’t matter because you chose him because he’s yours.
Prompt #3 When the fighting is over, S’lar sits slumped across Araneth’s form, blood oozing slowly from a gash on his arm, and spatters speckle and stain his clothes. It’s not the only injury from the fight, but it’s certainly the most pressing. He can see bone underneath and his mind is nattering away that it needs glueing or at least stitching and probably disinfecting. The throb of his arm is matched beat by beat by a tear in the membrane of Araneth’s wing, shot by some kind of arrow. They wait there, pain lost in the dizzy shock of revolution and victory, and the agony of loss. Sayenith and Estath have gone between. V’i and L’roh are dead. And Fayneth is dead. They knew their would be casualties in the revolution. They’d even prepared for it, a little. But for a gold to fall, so soon after the death of a Crimson. They’ve won but S’lar wonders a little if it was worth the cost. Their thoughts whir and tumble, a clock pulled out of sync. But heavy thinking is taking it’s toll. S’lar is weak with blood loss and battle fatigue. Araneth’s tail is wrapped round him tight enough to bruise and her eyes whorl in colours that warn others to keep back. Eventually another of their team-mates will find them. Or perhaps Kellar or one of his lackeys.
For now they simply sit, unsure what to feel. Joy or loss. Agony or peace. But whatever happens they will face it together, the six of them now.
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Posted: Thu Nov 29, 2012 6:41 pm
Solo Entry Form Rider Name: Ja'kki (Jaykkial) Age: 26 Gender: Female Sexual Orientation: Bisexual Previous craft/rank: Apprentice Vinter History: (If chosen this will be fleshed out with other winners. For Now? Bullets biggrin ) -Weyrbrat, trouble maker, dirty fighter. Basically Jaykkial had it rough growing up (and gleefully admitted it was all her fault) - Had difficulty in choosing a craft to train in. Nothing that she was interested in was available due to her small size. Too short, too skinny, wasn't trusted around fire... or sharp objects... - Eventually chose Vintercraft grudgingly. At least she'd be able to sneak tastes on the side. She swears she's just testing quality... at 13... - Was training to be the best sharding Vinter she could be while also Standing for Malvren's clutches when BAM. Small Green. Speedy little runty thing. EXCITEMENT. Stop? What does Stop mean? - Much wrestling, fighting, tough-em-up happenings (it's called training I swear). More trouble. Always more trouble. Never not trouble. Greenies have all the fun. - Can't be best Vinter, best (insert rider #2 craft here), best (insert rider #3 craft here)? Can't be shiny wingleader/ weyrwoman/ Important Person? Scorch it! Be best sharding greenriders out there. Balls to anyone else. You got a problem with it? BRING IT. She'll kick your a**. - Had the feels for V'i. She may be an unashamed flirt and not exactly monogamous, ever... but for him, she had all the secret no tell feels. - Ja'kki made an excellent informant for Keller. Just sayin. Pillow talk. Everything for the cause. - WHAT?! V'i and L'roh are dead?! Oh it's ON. V'eck you old wherturd you're a dead man. Vendetta. V'i was her special friend. Description: Ja'kki's short and she knows it. There's no point in pointing it out unless you want a bruised kneecap (or worse you tall bastards). She topped off at 5'1" as a kid and never grew another inch. She keeps herself clean and her appearance presentable, preferring to dress herself in serviceable gear on the off chance a whim will send her and Emerath into the air at any moment. Sturdy pants boots and belts are a requirement, as well as gloves and goggles, which are normally tucked into a loop somewhere if not worn. Ja'kki keeps her hair short for ease of care. Brown hair, Brown Eyes, fair skin. She's pretty enough to serve but no exceptional beauty. Ja'kki falls firmly in the 'adorable' category... unless you know her. Personality: Ja'kki is one that should never be underestimated. As a terminal sufferer of 'small dog' syndrome she is perfectly willing and even eager to put you in your place and show you how 'cute' she can be. Not to say that she's a mean or angry person though. Ja'kki's just full of energy and her favorite way of expending it is through rough housing and games. You've got to be able to keep up with her. She doesn't go easy on anyone. She's daring and adventurous and determined to be the best at everything she possibly can be. Ja'kki will latch onto a path, an idea, a job and give everything she has towards it. There is no can't. There is no stop. She does exactly what she wants and if she fails, well then she just has to try harder! As a firm optimist, you can't keep Ja'kki down. You can tick her off though. Ja'kki may seem shallow on the surface but she's sharper than needlethorn when crossed. Ja'kki doesn't let things go or drop. She will poke at that festering sore until it pops or heals over, whichever comes first. She doesn't forget and forgiveness is pretty much out of the question unless Emerath REALLY likes you. Like a lot. Really. I mean, you have to be something pretty damn special. Pretty much, you don't exactly have a shot is what I'm getting at. Among her close friends, ie: The Bolts, Ja'kki shows another side. She trusts her teammates with her life and is as loyal as a blooded wher. It allows her to relax around them and teasing that would get a 'lesser rider' creamed, is tolerated and even encouraged from The Bolts. Alone with them she could almost be called cuddly. She's affectionate and caring in her own oddball way. In general, as long as you aren't insulting, or insulted by her then she'll probably like you. Don't expect her to fall madly in love with you or even call you a good friend but if you can keep up with her she'll remember and call you by name. Ja'kki likes people, likes being around people, likes challenging and playing with people, and likes flipping people s**t when they're jerks (Or one of her close friends). After loosing V'i and L'roh she's withdrawn from her former outgoing personality just enough to be noticed by those who knew her from before. She still fakes it pretty well but she lashes out more often and at times hints of bitterness that weren't there before peek out. Her optimism still holds for the most part but it's hard to always look on the bright side when you've lost someone you loved. Other: Not so much a weapons person but can wrestle and take down riders much larger than herself. Dragon Name: Emerath Age: 8 Colour: Green Size/build: Very Small/Very Slim Description: When it comes to bone structure and proportions, Emerath is a perfect green in miniature. If it wasn't for the bold color of her hide, some might have thought she was a white. Emerath's proportions are lovely for her tiny size. There are no stubby legs or over-long wings on this dainty little girl. Slender to an almost extreme, Emerath is built like her rider with long lean muscle and almost no bulk. She is incredibly light weight which makes her inclusion with the Bolts an almost given from the cracking of her shell. (( OOC: Her actual color is completely Colorists Choice. ^_^ I have no preferences one way or another. Her name is taken from Emerald (because I'm creative ) If that matters at all xd ) Personality: Emerath is a sleek, quick little thing in both mind and body. She'll do anything and go anywhere with the right encouragement. It's just hard for her to get started. She worries about the repercussions and consequences of her actions. This worry can be enough to hold her back from something, even if she really wants it. Emerath seeks approval. She wants to love and be loved by others, as such she hates when people are upset and often does everything in her ability to keep the peace between waring parties. Her presence is often the warm soothing balm that calms tempers and brings them down to a level where they can work things out diplomatically. Bringing people up though is slightly beyond her. She can offer the general platitudes and common phrases and reassurances that you always hear, but tackling the deeper problem is beyond her expertise. When confronted with something like that she'll offer physical comfort, lots of thrums, croons and nuzzles, and a feeling of 'everything is going to be ok', but that's all she's got. If someone better suited to help is nearby, she'll reach out to them instead. Much like her rider, once settled or guided to a path she will give her all. Unlike her rider, she understands her own limits and refuses to be pushed beyond them. She'll work till she aches but she'll stop before she breaks. Other:Why did this dragon choose their rider?: Jaykkial seemed like exactly what she needed. The moment the teen Touched her shell there was a flash of connection, of kindred spirits. Both had an enthusiasm for life and adventure that couldn't quit and neither liked being held back because of their small size. Jaykkial was the kickstart, the encourager, that Emerath needed to break through her shyness and hesitation. Where Emerath is adept at soothing the ruffled feathers Jaykkial inevitably leaves in her wake. She also saw, deep beneath that spiky little exterior, a very affectionate girl who given the right opportunity would give her whole heart to another. Prompt #4Open Prompt: ~...~
The sound of sobbing echoed desolately from under the weyr's door. Ja'kki knocked but didn't wait before entering, her movement's as silent as the door's well oiled hinges. Before her, the slender form of V'i lay prone on his bed. His young body shook violently with his grief. Ja'kki padded to the bed, lowering her tiny body onto it's edge. Her hand grazed his shoulder, not stopping even as he flinched from her touch.
"He's dead." Came the ragged voice from underneath the young rider's folded his arms. Hazel eyes suddenly turned on her, their lids red and swollen with tears. "Ja'kki. T'say's dead!" His voice hitched on the last word, throwing him into a fresh fit of sobs.
Ja'kki only nodded, her own eyes glistening just a bit as she shared in her friend's sorrow. She already knew. All the Bolts knew. It had been days since his death and while T'say was not a Bolt, he had been their friend. V'i's Sayenith had favored the man's bright blue, choosing him more than any other dragon when she rose. It was no secret that there was at least some level of fondness between the rider's as well.
Many riders had died that day. The Bolts didn't mourn a single metallic hide... only one blue. One sweet little blue that could turn the unflappable Sayenith into a puddle of mush.
Ja'kki made a small chrring noise and as V'i dragged himself into a sitting position, hunching in on himself. She crawled into his lap and slid her arms around his waist, her hands trailing under the edge of his wrinkled shirt. Ja'kki nuzzled his chest, clutching him tightly as he did her, feeling his tears soak her shoulder.
"Ja'kki." The young woman's hands and traveled up the front of his shirt, undoing the buttons from the bottom up. "Ja'kki not now."
She nuzzled his neck, her only response to his request was a compassionate and mildly chastising gaze.
V'i frowned. "Ja'kki. Don't you have any sense of decency?" His quiet voice took on a hint of anger as he tried to disentangle himself from the smaller girl.
Ja'kki stilled his hands with hers before reaching up and placing one tiny hand on his jaw. "V'i." A tear rolled down her own cheek. "This isn't for me." She stretched herself upwards and for the first time, kissed him with tenderness rather than urgency.
~...~The memory was painful. Ja'kki gripped her riding straps hard and leaned forward as Emerath turned into a spiraling dive. She could feel the force of their descent trying to rip her from her seat and growled. ~ Up, triple twist~ It was only through years of training that she managed to not get whiplash from the sudden change in direction. ~ They wonder if we will return soon. ~ Emerath twisted her long body into a complicated loop before settling into a glide. She loved their training. She loved every minute of it, but as fit and agile as she was even she needed a break sometimes. Ja'kki didn't want to return. She had been reminded of V'i unexpectedly earlier in the day and she didn't want to think about him anymore. She wanted to completely forget he, and L'roh, had ever existed. It would be easier to accept the future they'd fought for if it hadn't cost so much. She'd been with them for 8 turns. The majority of her adult life was spent in their company. Being without them almost felt like losing Emerath. She felt lost, like The Bolts weren't whole without their leader and their V'i. Emerath gave a low worried croon and circled them back towards the cliffs of Malvren. Her eyes whirled yellow with anxiety. She didn't like this new side of Hers. She was at a loss as to how to cheer Ja'kki up. Nothing had ever brought the greenrider so low before, not in Emerath's life at least. She would converse with the other greens. Maybe they or Theirs would know how she could bring Hers out of this unnatural despair.
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Dragonflight Pern rolled 4 4-sided dice:
2, 3, 3, 1
Total: 9 (4-16)
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Dragonflight Pern Captain
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Posted: Sat Dec 01, 2012 1:35 pm
Flitt rolls for Faewynd, The Nozomi, TanuKyle and Dizzy_Kat!
1 = green 2 = black 3 = blue 4 = brown
2, 3, 3, 1
Fae: Black Noz: Blue Tanu: Blue Dizzy: Green
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Posted: Sat Dec 01, 2012 1:51 pm
Welcome back and congratulations Bolts!
With the contest over with it's now time for you guys to consult one another on your shared history, relationships, and to sort out any issues such as two people killing the bronze rider who killed L'roh. How you guys settle this is up to you; feel free to shove in other riders who one of you killed for whatever reason during the struggle or whatever else works for you. If anyone is unhappy with what's going on let me know and I will intervene. As you'll be playing and plotting together a lot as this prestigious little gang however I hope you can sort it out happily!
As for your dragons, please finalise and post their designs in this thread. If you want to leave your dragon descriptions as they are/leave them to CC that's fine but please re-post them in any case so it's easy for the colourists to find!
Once you've sorted out between yourself shared history and other issues please post your characters in the application forum for formal staff review so that any issues with our canon/continuity/other small problems can be sorted out and The Malvren Bolts can be brought into play!
If you have any questions please feel free to ask them here in the thread or to PM TawnyAngel.
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Dragonflight Pern Captain
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Posted: Sat Dec 01, 2012 3:43 pm
I'm guessing we all got a spot, Tawny? Here's Araneth's stuff! *u*; Other winners, do you all have Skype? Or AIM? Or MSN I guess? Something where we can all get together and chat about stuff? Dragon Name: Araneth Age: 8 Colour: Green Size/build: Very small/slim Description: Deep green base. Brighter green belly/mouth/underside of tail. Mediumdark green eye markings and tail blocks like a red panda. Crests darkest green. Wings dark green with space like patterns. Eyes blue/green whorls. Dorsal stripe like buckskin horse, dark. Leg ‘socks’. Rough ref-scribble!
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Posted: Sat Dec 01, 2012 3:50 pm
I sent you my aim Tanu ^_^ If anyone else has it that'd be useful. I don't have any other messaging systems. Once I get this up I'll set up a plotting thread for us to organize though.
Dragon Name: Emerath Age: 8 Colour: Green Size/build: Very Small/Very Slim
Description: Her actual color is completely Colorists Choice. ^_^ I have no preferences one way or another. Her name is taken from Emerald (because I'm creative ) If that matters at all smilies/icon_xd.gif
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Posted: Sat Dec 01, 2012 4:05 pm
DragonName: Amaranth Age: 8 Color: Green Size/Build: Average/slim Description: Here is a reference picture I did. I know it mostly covers the face and the inner wings, but it will give the artist an idea for what I'm going for. However you want to do markings on the rest of the body is up to you! For the firelizard: Burnt pies (I have no idea what you will do with that, lol!)
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Posted: Sat Dec 01, 2012 4:35 pm
Small change to the flitt prizes!
You guys still get the colours you were rolled for, but Dizzy has offered to make them Semi Custom; give her two or three keywords and she'll colour up your cutie for you!
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Posted: Sat Dec 01, 2012 6:47 pm
Dragon Name: Xenth Age: 8 Colour: Green Size/build: Description: Soft pea green with dark grass colored speckles along her toes and the tips of her tail, along the length of her chest and down her stomach. Scars left side from the talons of another dragon and bite marks along her front claws.
For the firelizard -
Clashing. Bright! Yes?
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