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Rebuilding the Weyr - Map Submissions

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Dragonflight Pern
Captain

PostPosted: Sun Oct 21, 2012 11:46 am


Map Submission


Rules
1. Draw on the map provided. Use any art editing program available to you or even print it out and draw in your ideas! It doesn’t need to be super fancy! Boxes, blobs, other geometric shapes are perfectly fine.
2. You can submit your map idea in groups of up to THREE people maximum. Please indicate on the submission form who your group members are.
3. Anyone can participate, be they newbie, lurker, or regular!
4. Do not change the road or bridge locations.
5. Save all submissions as JPEGs please!
6. The Staff will select the top three submissions we like the most and put them up for Shop Vote.
7. The one with the highest votes becomes Shop Canon and the Official Trine Map and credit will be posted on the front page and in Trine’s Guide.
8. This Contest is open from 12 Noon on Oct 21 2012 to 11:59pm PST on October 26. (Staff Judging will take place over the weekend).
9. Voting will last 1 week.

Form
[color=green][size=18][b]This is Our World![/b][/size][/color]
[b]Group Members: [/b](list their full usernames please!)
[b]Map Link: [/b](link or image is fine)
[b]Summary Statement:[/b] (explain your ideas for the layout and any misc features)
PostPosted: Fri Oct 26, 2012 12:19 pm


Entry N/A <3

This is Our World!
Group Members: TawnyAngel
Map Link:
User Image
Summary Statement: This entry brought to you by 'why Tawny has nothing to do with art'.

- The Weyr HQ includes Senior Weyrwoman's and Weyrleader's quarters, as well as junior gold riders quarters. There are dining facilities, and each 'weyr' has private bathing facilities.
- Guest quarters have private bathing facilities.
- Rider weyrs are individually built and vary in size and shape; each rider is allotted a basic plot based upon their rank. A basic building option is free of charge. For riders ranked leadership candidate and below this consists of one small room and a small storage area. Higher ranking riders get larger quarters with an extra room to be an office. Any rider may choose to pay a fee to the Weyr coffers in order to improve their weyr, but they must also pay Crafters the cost of building it.
- Communal bathing facilities have large tubs that are filled with warmed water. Manning the fires, and the pumps that fill the baths, is down to weyrworkers and those on punishment duties. Bathing in the lake is also acceptable.
- Latrines are not shown on this map, but are dotted throughout the Weyr.

TawnyAngel
Crew

Predestined Inquisitor


The Nozomi

PostPosted: Fri Oct 26, 2012 4:28 pm


This is Our World!
User Image
Group Members: The Nozomi
Map Link: http://img.photobucket.com/albums/v471/nozomigakanau/TrineMapTheNozomi.jpg
Summary Statement:
1. There are three separate guards - humans, whers, and dragons, each to ensure loyalty in the other and give three separate times and expertise to the table. With all three on watch, it'll be darn hard to sneak in and attack and they will have humans eyes, dragons eyes, and the whers night vision, along with providing valuable jobs to the Weyr.
2. HQ has the Weyrleader/Woman, Jr Riders, and Headwomans sleeping places, along with their own bath and several rooms especially for meetings or larger gatherings of humans.
3. Private bathing/restrooms are in the guest building, HQ, and the creche. The Crafter buildings (including harpers), Infirmary, and several of the guardposts have restwooms, but no baths.
4. The black lines in the hatching sands are the Stands and the small box is a miniature Infirmary for all those pesky maulings.
5. Weyrs are the typical 'you have what you get based on rank', each rider given their own section - wher handlers may be assigned a plot as well or chill in the wher posts. Creche workers live in the creche, a'course.
6. Candidate barracks and the creche remain near to one another pretty much because... well, Candidates are up until 21, so they can still typically be counted as requiring supervision. Afterwards, it's to the crafters or weyr workers quarters!
7. There is the large section available in the center of the Weyr to accomidate traffic of whers, dragons, crafters, wagons, supplies, kids and everything else you can imagine.

All the places to live are near to a job or possible job in order to let tired handlers/riders/workers/crafters get back to their beds after a long days work and near either water or baths.. The two beat pens on the far right are to be near to the water for easier access and, if the Weyr is attacked again, to maybe keep some of the supplies from being killed in the fight.
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