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Posted: Thu Oct 18, 2012 4:09 pm
ALL PROFILES SHALL BE STORED HERE
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Posted: Thu Oct 18, 2012 4:09 pm
Master of Saber
Username: unlimited blades Name:Layfon Alseif Age:19 Nickname: none Appearance: Layfon Alseif Biography: He started to learn magic from his parents since he was a child, they tried many magic skills, but they found out that he’s very talented with fire magic, healing magic, and projection/trace. Layfon was training with all three types of magic for years even did normal schooling even through high school. But when he was finally done with high school, he went home to find out a rogue magus killing his mother with his father already dead. Then the rogue magus attacked him with wind magic, but was blocked with Layfon’s fire wall. But when he attacked him with a fire ball, it was blocked by an unknown figure, then the rogue magus said, “We did what we came for, let’s go men.” Then teleported away with his men. But when the rogues left, this shocked Layfon because he never did anything wrong as well as his parents. He then found a note on the floor to kill his parents so they can’t join the Holy Grail War. Layfon took intiative to go down to the basement and make a circle that his father’s book showed the circle to draw. He found out after he drawn it however that it needs an artifact to make it work. He then looked around his father’s room to find a box with an item in it, he figured it was an artifact, and when he placed it on the circle, he spook to have a servant with a virtuous heart and knows what is truly right. When he did, a servant showed up and introduced as Saber. Theme Song for team-up with servant: Thin Edge Inserted Theme song for individual: Brave Your Truth full song Magus: yes What's your Magic: fire magic, tracing/projetion, and healing magic What's your Level of Sorcery?: Adept Who's your Servant: Saber What's your reason to fight: to find the magi that killed his parents Other: to help those in need and protect the innocent from the war.
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Posted: Thu Oct 18, 2012 4:13 pm
Master of Archer
Username: Zahadrin Name: Mari Age: 2 Nickname: Appearance: With Cloak///Without Cloak Biography: A Homunculus created by Atlas to seize the Grail. She has been raised for 2 years in her present form, and has been designed to quickly master the magic they implanted in her. Her Magic Circuits have been made rather numerous, and the amount of mana she can generate is also impressive. She specializes in adapting to her situation, and was given a Mystic Code that enhances her abilities and generates more Mana independently. She also possesses 3 Geis Scrolls Theme Song: Betrayal of Fate Magus: yes What's your Magic: Fire, Mystic Eyes, Gandr, Geis, Healing What's your Level of Sorcery?: Master Who's your Servant: Archer What's your reason to fight: To Seize the Grail for Atlas Other: She holds no remorse, care, kindness, or will for others, not even her own Masters.
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Posted: Thu Oct 18, 2012 4:14 pm
Master of Lancer
Username: xShattered_Valentinex Name: Hatsumi Keinichi Age: 23 Nickname: Sumi Appearance: Hatsumi Keinichi Biography: Hatsumi was born and raised in Japan as an heir to the Keinichi family. Her family obtained the power of Illusion along with Projection. Having been given the powers of Illusion and Projection at birth, Hatsumi was well aware of her own powers and had trained for years in order to master the powers. Recently, Hatsumi was chosen to become a Master of the 6th Holy Grail War. Hatsumi was unaware and uneducated on the Holy Grail War, until she had summoned her Servant descending from the Lancer class, Karna. To this day, Hatsumi decides to take part in the 6th Holy Grail War, having much compassion towards Karna when learning about his curse. Theme Song: Luna Piena Magus: Yes What's your Magic: Illusion/Projection What's your Level of Sorcery?: Master Who's your Servant: Karna What's your reason to fight: Hatsumi is involved in 6th Holy Grail War in order to save Karna from his tragic ending. Other: Hatusmi is known to be reserved from others as well as a lonesome young woman. She cares very little for others, besides her family along with her Servant, Karna. Despite the somewhat cold front she gives off to others, Hatsumi is genuinely kind hearted and strong willed.
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Posted: Thu Oct 18, 2012 4:15 pm
Master of Rider
Username: unlimited blades Name: Hada Iriko Age: 16 Nickname: none Appearance:  Biography: When he was young, he didn't know about magic untill he was 11 years old when he did his first spell, it was by accident but his parents were happy, later he found out his family are alchemists and want him to learn but they had to wait till he was able to cast his first spell dictated by his family rule's. he was given many books and learned about alchemy and magic very quickly, but he also did normal schooling too so he doesn't seem odd to the other students. One day, he woke up and found some weird symbol in red on his hand and went to his parents, but his parents didn't know either so they left the country to learn about it and where it came from. When they did, a mysterious man in a cloak went to the house and gave him an item in a box and the card with it told him about a circle and how the item would be used for it. Theme Song: https://www.youtube.com/watch?v=fjsWz7Ic534 Magus: Yes What's your Magic: Water and Alchemy What's your Level of Sorcery?: Apprentice Who's your Servant: Rider What's your reason to fight: (figures one out in the RP) Other:
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Posted: Thu Oct 18, 2012 4:16 pm
Master of Caster
Username: Lancer512 Name: Kaien Emiya Age: 15 Nickname: "Kai" (he hates that nickname though) Appearance:  Biography: The son of Shirou and Sakura, despite being raised mostly by Rin, Kaien began to resent his father for disappearing after Sakura's death, in part blaming him for the death of Sakura. While he is able to hide how he actually feels from Rin, he always tends to distance himself from Shirou whenever he is present. He does have a strong sense of justice though, and won't ignore when someone else needs help. Theme Song: Unrestrained Struggle Magus: Yes What's your Magic: Primarily Thaumaturgy thanks to Rin, but he can also use Tracing Sorcery and Reinforcement like Shirou. What's your Level of Sorcery?: Adept Who's your Servant: Caster What's your reason to fight: He wants to bring his mother back to life (though he will not openly admit this to anyone, not even Rin). He also wants a chance to let loose all of his frustration and resentment towards his father, whom he feels abandoned him. Other: Whenever he wasn't taking care of his schoolwork or practicing his magecraft, Kaien would be secretly practicing hand-to-hand combat techniques, knowing that there could be situations where he can't rely solely on his magic. He also seems to have a 'sixth sense' when it comes to danger, sometimes seeming to detect danger or a threat even if he is consciously unaware of it.
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Posted: Thu Oct 18, 2012 4:18 pm
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Posted: Thu Oct 18, 2012 4:20 pm
Master of Berserker
Username: Zahadrin Name: Rai Arisawa Age: 16 Nickname: Appearance: Rai Arisawa Biography: A Boy from another Town, Rai had lived a peaceful life until a few years ago. His best friend was diagnosed with an inoperable memory deterioration. Knowing this, he sought out means to help her. From a Mage Family, he looked through his Father's library for a cure, stumbling upon a text about a War in Fuyuki that occurred 20 years ago. Realizing this could be a chance to save his friend, he took as much money as he could from his family, and left for Fuyuki. Upon arrival, he was met by Zouken Matou. Zouken offered him an opportunity: If he could get the Child of Shirou and Sakura Emiya, then Zouken would help him claim the Grail. Believing this to be his best chance to claim a cure for his friend, Rai accepted his offer. Theme Song: Magus: Yes What's your Magic: Wind/Lightning, basics of healing What's your Level of Sorcery?: Apprentice Who's your Servant: Berserker What's your reason to fight: For the sake of finding a cure for his friend Other: His friend is a girl he has also come to love, and he has decided he will do anything to cure her, even if people must die to ensure that wish.
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Posted: Thu Oct 18, 2012 4:22 pm
Saber
Username: Unlimited Blades Servant Title: Saber True Identity: Nero (Latin: Nero Claudius Caesar Augustus Germanicus) Biography: Appearance:  Your Reason to fight: To assist her master and to see art. Alignment: Lawful Good Abilities Ranks- Strength: A Mana: B Endurance: B Noble Phantasm: A Agility: B Luck: C Class Skills- Magic Resistance - C
Personal Skills- Imperial Privilege - EX Headache Sufferer - B
Noble Phantasms- Aestus Domus Aurea - A++ Aestus Estus: The Embryonic Flame - A
Theme Song: http://www.youtube.com/watch?v=8LomTM98mP4&feature=related Other: When Aestus Domus Aurea is active - http://www.youtube.com/watch?v=wS6uCIqrs0g
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Posted: Thu Oct 18, 2012 4:24 pm
Archer
Username: Lancer512 Servant Title: Archer True Identity: Sun Shang Xiang (a.k.a. "Lady Sun") Biography: X Appearance:  Your Reason to fight: ???? Alignment: Chaotic Good Abilities Ranks- Strength: B Mana: B+ Endurance: C+ Noble Phantasm: A Agility: A+ Luck: B+ Class Skills- - Independent Action - A - Riding - C
Personal Skills- - Instinct - A - Master of Arms - A - Sun Shang Xiang received martial training from a young age and as such is skilled with most forms of weapons, though she favors the bow. - Military Tactics - B
Noble Phantasms- - Princess of the Bow - A+ - Support - Sun Shang Xiang is incredibly skilled with the bow and rarely misses a target unless she did so intentionally. This Noble Phantasm also allows her to fight effectively with her bow even at melee range, even using her bow itself to parry or deflect attacks. - Ever Watchful, Guardians of the Princess - A - Support, Anti-Army - Sun Shang Xiang was constantly defended by one hundred female attendants, all of whom were capable of bearing arms. While they are hidden most of the time, Sun Shang Xiang will always have a small number of her attendants watching over her at all times, and once Sun Shang Xiang is participating in battle these attendants will make their presence known and fight to the death to defend her. The attendants will never leave Sun Shang Xiang unguarded, evidenced by the fact that they were present outside of her chambers in full battle gear while she was getting prepared for her wedding.
Theme Song: X Other: She is extremely tomboyish, and will get irritated easily if she is treated like a 'lady'.
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Posted: Thu Oct 18, 2012 4:26 pm
Lancer
Username: Zahadrin Servant Title: Lancer True Identity: Karna Biography: Karna was born between a human mother Kunti and the Sun God Surya. As proof of being the son of Surya, he was given a golden armor that granted invulnerability. However, Kunti abandoned Karna and became the queen of King Kuru. Not knowing who his mother was, Karna grew up with a low social status. However, he soon made his existence known to the world by becoming the honored guest of the Royal House Kauravas, who were hostile to King Kuru. Karna participated in the wars around the borders and fought on an equal footing with Arjuna, son of Kunti and Thunder God Indra. Karna eventually fell in battle after being robbed of his golden armor by Indra, suffering many curses, and losing all of his allies. He died in the hands of his half-brother Arjuna. However, he did not hate anyone and accepted his death. Appearance: Karna Your Reason to fight: None Alignment: Chaotic Evil (More correctly, Lawful Good) Abilities Ranks- Strength: B Mana: B Endurance: C Noble Phantasm: EX Agility: A Luck: D Class Skills- Magic Resistance - C Riding - A
Personal Skills- Uncrowned Arms Mastership - - Arms competency that was not recognized by others due various reasons. To the opponents, the rank of his sword, spear, bow, Riding and Divinity appears to be one degree lower than what it actually is. If his true name is revealed, this effect will be terminated. Discernment of the Poor - A - Insight to see through the opponent's character and attribute. He will not be deceived by excuses and deceptions from words. It expresses the power to grasp the true nature of the opponent possessed by Karna, who was blessed with the opportunity to inquire about the life and value of the weak due to being someone without a single relative. Prana Burst (Flames) - A - The power to put prana into weapons. In Karna's case, blazing flames become prana to dwell in the weapon used. This Skill is usually active and all the weapons that Karna grasps receive this effect. Divinity - A - As the son of the Sun Deity Surya and having united with Surya after death, Karna possesses the highest Divine Spirit aptitude. This Divine Spirit aptitude exhibits high defensive power in regards to sun deity-lineage's Heroic Spirits of Divinity B or lower.
Noble Phantasms- Kavacha & Kundala: O Sun, Become Armor - EX, The golden armor and earring given by Karna's mother, Kunti, who felt fear in becoming an unmarried mother and prayed to Surya to protect her son. A powerful defensive-type Noble Phantasm that emits the radiance of the sun. Because it's light itself taken shape, it is difficult to destroy even to the gods. It is integrated with Karna's body.
Brahmastra: O Brahma, Wrap the Earth - A++, An Anti-Army, Anti-Country Noble Phantasm granted to Karna by Parashurama of the Brahmin. If his Class is Archer it will be a bow, while under other Classes it will manifest as a different projectile weapon. By calling upon the name of the god Brahma it will pursue the enemy and surely hit, but because of a curse it cannot be used on opponents of greater ability than himself. ((3 or more Physical Stats must be higher than his. 3 tie, and is thus still useable))
Brahmastra Kundala: O Brahma, Curse Me - A+++, Karna's hidden Noble Phantasm. His trump card. The projectile weapon Brahmastra is bestowed with the sweltering heat effect of Karna's attribute and then fired. The Brahmastra, which already had a wide effective range to begin with, has its effective range further widened and its power exceptionally raised. Its performance is to the point of being compared to nuclear weapons.
Vasavi Shakti: O Sun, Abide to Death - EX, An one-shot only spear of light that takes down even gods. A spear of mortality made out of lightning. When Indra snatched away the golden armor, since Karna's posture was much too noble, he thought that it had to be rewarded. Manifested by converting the golden armor, in exchange of a tremendous defensive power, a spear with a powerful "anti-god" performance is equipped.
Theme Song: Other:
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Posted: Thu Oct 18, 2012 4:27 pm
Rider
Username: Zahadrin Servant Title: Rider True Identity: Gustavus Adolphus, Father of Modern Warfare Biography: The King of Sweden, Gustavus was known as one of the Greatest Military Generals in history, recognized by Napolean, George S. Patton, and more. His skills at reinventing the way his army fought earned him the title of "Father of Modern Warfare". Through his life, he'd been given many titles such as the above as well as, "The Lion of the North" and "The Golden King", and "Gutavus the Great", a title owned only to him. Gustavus Adolphus was killed at the Battle of Lützen, when, at a crucial point in the battle, he became separated from his troops while leading a cavalry charge into a dense smog of mist and gunpowder smoke. Appearance: Gustavus Adolphus Your Reason to fight: So no more Young Men will die in pointless war and conflict Alignment: Lawful Good Abilities Ranks- Strength: B Mana: B Endurance: D Noble Phantasm: B Agility: B+ Luck: C+ Class Skills- Riding - B
Personal Skills- Charisma - A+ Battle Continuation - C Bravery - B Military Tactics - EX
Noble Phantasms- Re-engineering of the Militia, Father of Modern Warfare - A+ Anti-Army, Anti-Fortress - A Boundary Field that enables Gustavus to call forth innumerable wraiths to act as his Soldiers. The Wraiths will organize in such a manner that, while utterly weak individually, act as the true military force that once served under "The Golden King". The Wraiths can be manifested as Infantry, Cavalry, Artillery, or Cannoneers.
Theme Song: Lion of the North Other:
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Posted: Thu Oct 18, 2012 4:28 pm
Caster
Username: Lancer512 Servant Title: Caster True Identity: Semiramis Biography: X Appearance: Semiramis Your Reason to fight: ???? Alignment: Lawful Neutral Abilities Ranks- Strength: E Mana: A Endurance: D Noble Phantasm: B++ Agility: C Luck: A Class Skills- - Territory Creation - A
Personal Skills- - High-Speed Divine Words - A - Magecraft - C - Mystic Face - C
Noble Phantasms- - Ara Shamiram, Spell of False Resurrection – B - A spell that was born from Semiramis lie of bringing Ara the Beautiful back to life. In this Spell, she is able to summon a Fallen Servant she has seen perish during the war. They will appear as an exact replica of the Servant, including personality, but their Ranks in all areas will suffer greatly, due to being a false copy.
Theme Song: X Other:
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Posted: Thu Oct 18, 2012 4:29 pm
Assassin
Username: Lancer512 Servant Title: Assassin True Identity: Kotaro Fuma Biography: X Appearance:  Your Reason to fight: ???? Alignment: ???? Abilities Ranks- Strength: C Mana: B Endurance: C Noble Phantasm: B Agility: A++ Luck: A Class Skills- - Presence Concealment - A
Personal Skills- - Disengage - C - Eye of the Mind (True) - B - Master of Misdirection - A - As a shinobi/ninja, Kotaro is skilled in misleading and deceiving his adversaries, whether that be through the use of illusions, traps, or other tactics. - Subversive Activities - A
Noble Phantasms- - Winds of Chaos - A - Support, Anti-Army - This Noble Phantasm allows Kotaro to create semi-solid illusionary clones of himself capable of inflicting harm or killing a target without the true Kotaro even needing to be present, allowing Kotaro to attack multiple enemies or locations simultaneously. - Fuma Shuriken - B - Anti-Unit - Kotaro's favored weapon, a Fuma Shuriken is a much larger shuriken capable of causing much more severe wounds than it's more common smaller variation. Kotaro's Fuma Shuriken are also connected to a special wire which allows him to control them in mid-air when thrown or to easily retrieve them should they be knocked out of the air. Kotaro carries three of these weapons at all times, with one strapped to his back as a backup should he lose one of the two he is using.
Theme Song: X Other:
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Posted: Thu Oct 18, 2012 4:30 pm
Berserker
Username: Zahadrin Servant Title: Berserker True Identity: Spartacus Biography: A Thracian gladiator captured by Romans, he was affiliated with a gladiator training camp in the Campania region. But in 73 B.C., he deserted along with 78 companions. The Romans dispatched a troupe of 3,000 men to pursue them, but Spartacus ambushed them. This victory encouraged servants all around to revolt, and the rebel army grew to 7,000 men. Heading North, the rebel army kept defeating the Roman army, but failed to cross the Alps, and headed to the island of Sicily instead, hiring pirates; but the pirates betrayed them, and they were attacked by the Romans. Spartacus died in that battle. It is believed his body was scarred beyond recognition. Appearance: Spartacus///Back Your Reason to fight: To Fight Alignment: True Neutral Abilities Ranks- Strength: A Mana: E Endurance: EX Noble Phantasm: C Agility: D Luck: D Class Skills- Mad Enhancement - EX, Rank-Up parameters, but robs most of reason. Even while under Mad Enhancement, Spartacus can normally speak things such as "Those who are bound are strong! For until the time when they are set free, anger and sadness will continue to be accumulated." However, because he is fixated with thoughts of "always making the most difficult choices", he never listen what people have to say. In practice, it is impossible to come to a mutual understanding of intentions with him. Spartacus is indeed an uncontrollable Berserker.
Personal Skills- Battle Continuation - B The Honor of the Battered - B, In the instance that Spartacus' injuries are repaired by means of magecraft, the required prana cost is quartered. In truth, the pain inflicted heightens his combat focus, allowing him to tap into his full potential; by corollary, if he is not injured, he cannot fight at full strength. The notion that "one must first conquer the pain inflicted by the enemy to attain absolute victory" is a fundamental premise of Spartacus' tactics.
Noble Phantasms- Crying Warmonger: The Howl of the Wounded Beast - A++ - Anti-Unit, A permanently active-type of Noble Phantasm. It is possible to convert part of the damage inflicted by the enemy into prana and accumulate it in the body. The efficiency of this conversion into prana raises the more Spartacus physical strength decreases. The prana that was accumulated in the body like this can be used to boost Spartacus' abilities. If he is damaged to the point of being on the verge of death, possibly an enormous prana enough to destroy everything before Spartacus' eyes will be saved up. Since he unified the rebel army that was just a simple gathering and attained successive victories over the powerful Roman Army, it is thought that his popularity and abilities as a war commander were excellent. But before all that, the main reason why he collected popularity was due being a hero that "always won by reversal", symbolized by this Noble Phantasm. For the soldiers of the rebel army, the more hopeless the progress of battle was, more certain the victory beyond that became. He himself is not aware of this, but this reversal strategy conforms with the principles of showmanship and made him extraordinarily popular as a gladiator. He certainly has no motive to seek the Holy Grail; his dearest wish is just to proceed to field of battles. Because for Spartacus, who only aspire to rescue the oppressed and rebel against the oppressor, the battlefield is a place where there is just weak and strong and also a place full of the everlasting pain and trials that he desires.
Theme Song: Globus - Preliator Other: He never questions his faith that it is a strength of humanity to endure anything. He only ever acts according to one single thought. To revolt against the oppressor, and to protect the oppressed. Following the most virtuous option, he will chose the path of suffering. He will not strike an enemy in numerical inferiority, and he will only fight back an enemy stronger than him. He strikes back after stopping the enemy's attack, and turns the table back to grasp victory only at the last minute. It is very frightening when a scar-riddled face remains composed and smiling regardless of whether you strike him or he strikes you.
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