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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Fri Sep 28, 2012 1:31 pm


Originally published in 2010, the Iwata Asks interview on FE12 was recently fully translated and brought to us in english. You can find it here if you haven't read it already.

I personally found it a very interesting read. And I was wondering what my fellow FEFers thought of some of the aspects discussed. Especially the nature of Fire Emblem's essence and the aspect of permanent death and the then new Casual Mode. And I thought it was sort of fun to see these developers talk about their own experiences with the series and permanent death.
So what do you think about the interview? Does it reflect things that you thought about FE12 or the series on the whole? What do you think about permanent death and casual mode? Do you agree with the directions that they talk about in regards to how New Mystery was developed?

I won't say much here, because I want to discuss too. Give me your thoughts.
PostPosted: Fri Sep 28, 2012 5:04 pm


I found the interview pretty interesting as well.

I think when I got into the series around my middle school years, and of course Fire Emblem 7: Blazing Sword was my first game that drew me into the series. Back then, I had only played one SRPG but not for very long and that was Shining force which is somewhat similar to Fire Emblem in terms of gameplay. There wasn't any kind of permanent death involved in the game and the characters that die in the game will be able to come back.( Costing a small fee of gold.)

So I really never knew that once characters die in combat they never come back again. It was pretty new to me at the time because a lot of the other games I've played didn't have anything like that. I made so many mistakes as a beginner but I got better over time. And quite honestly I really think that's where Fire Emblem really shines as a series. It really gives the player a goal to strive for to keep every single unit alive because like the developers had mentioned you really do grown emotionally attached to those characters. You'll want to see what's going to happen to them in the end. Moreover, the idea of each character having a different personality is what I also think is the cool thing about Fire Emblem. There's so many variety of characters to choose from and you pick units that you personally like best.

As for Casual mode, well, I think it's a nice idea for players that aren't too familiar to the series. Then they could play at a harder difficulty working their way up. But I personally would go with classic since it's the mode I've been used to... Although, It really depends on play style because everyone is different. Overall, I do agree with the direction they went with the development of New Mystery of the Emblem. I think that was probably the best direction they could turn to with that whole debate dealing with the permanent death. It's something that both experienced veterans and new players of the series will both have something to enjoy in the game.

I kinda want to try out New Mystery on the DS, some of the features they had mentioned in the interview seem really interesting to check out actually. XD

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Manic Martini

PostPosted: Sat Sep 29, 2012 12:02 am


I believe I read this interview some time back, as well as one concerning Radiant Dawn more specifically, but of the same nature.

First of all, I have to get it off my chest that I spit on casual mode. As far as I'm concerned, it's something that should never exist. One of the core components of Fire Emblem, which I would definitely consider to be part of its essence, or its former essence, rather, is the fact that deaths are permanent. And wouldn't you know, the idea to change this came from Nintendo itself, not the makers of Fire Emblem. Frankly, it makes me really wonder if they know what sort of person enjoys the games. What they refer to as "super-stoics" (By the way: choice of words? 'Stoic'? Really? It's rather an insult to an entire branch of ancient philosophy.) are how almost everyone who plays the game plays, the exception being extremely veteran players who are obsessed almost entirely with the technical and have zero attachment to characters objectively. They were basically brow-beaten into inserting it and "seeing" it as a valid thing to incorporate now. Not buying it. They've had to make concessions. I smell meddling from higher ups in what they're allowed to say on the matter, to be honest. And it smells like s**t. Which is what I measure the existence of casual mode to be.

If you need to be eased into playing Fire Emblem, play it on Easy Mode and work your way up. Don't just take away one of the most defining features of what makes the series what it is and turn it into something optional.

It's unsurprising, though, I suppose, that it came into existence first in games featuring a cast that largely has very little personification in comparison with that in other titles which would make it harder to care about whether they die for a new player, making it hypothetically harder to get into that "super-stoic" frame of mind. For a game that wasn't even exported abroad.

To be fair, however, whenever I've read these sorts of interviews I've largely been unimpressed by the people being interviewed, happy as I am that they exist.

I still love the series and CANNOT wait for FE13, but Fire Emblem is dead (figuratively speaking, of course). And the Casual/Classic split killed it.

Is this elitist of me? Perhaps, but I've been invested in the series for a long enough time with enough intensity that I don't particularly mind such a label with regards to Fire Emblem.
PostPosted: Sat Sep 29, 2012 2:02 am


I'm going to have to agree with FD's views on Casual Mode. Lately, it feels like game developers are babying their players by giving us step-by-step tutorials to learn the basics of the game that we could just as easily learn reading the instruction manual. And for those that buy the game used that don't have the instruction manual included for whatever reason, there's nothing stopping you from learning via trial and error. And numerous resets.

Including a mode that allows you to get your slain characters back after a while in a game that's notorious for having the 'once they die, they stay dead' character system since the creation of the series removes the thing that makes FE, well... FE. I guess there are exceptions to the rule (ie, Marcus or Seth dying in the early chapters somehow yet still around for plot discussions), but it doesn't change the fact that they can't fight anymore and are really only there because plot demands them to.

As FD said, if you need to be eased into Fire Emblem, start with Easy Mode. That way you won't be turned off when the enemy AI starts mercilessly slaughtering your units because of poor preparation and lack of developed tactical skills on the higher difficulty levels. I'm not saying that all newcomers lack the necessities to handle Normal or even Hard mode. If they've played any sort of game that involve strategy (even chess) and have some skill in it, then they'll be fine difficulty-wise. It might take a few chapters to fully understand the preparation menu, but other than that I feel like they can handle it.

But please, don't baby the players further by giving them something beneath an Easy mode. Casual mode may be fun for taking a breather from a hectic chapter, but it shouldn't be a fundamental part of the game. It's like that one Mario game that allows you to preview a level and play all the way through it as part of a practice run before you play for real to clear it. You see all the tricks beforehand and it kinda spoils any sort of surprise (and fun) that might come out of it.

Sorry, but I feel like game development for a number of series have been drifting too much just to try to get the attention of non-gamers and casual gamers. Sure, trying to get more people to play your game is good for sales, but you shouldn't give up your core values to do it. I think that's part of the reason why Sonic the Hedgehog, amongst other characters, have been reduced to a joke.

I think I drifted from the original topic with my mini rant, so I apologize for that.

gabriel sama
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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Sat Sep 29, 2012 10:40 am


And that's why this thread was originally going to be exclusively about Casual Mode.

The trend of babying players and holding their hands as they go into the game is something that pops up a lot in modern games, from hour long tutorials that lead your around a world map by the nose, to easier than easy modes. It's a trend that I really dislike, since it assumes that most players might lose attention or become discouraged if you don't feed them rules and instant gratification from the get-go, which creates that pattern by itself.

I found their discussion on the matter of Casual Mode to be the most interesting part of the whole affair. That they had been fighting to keep perma-death as far back as FE4's development, and what they cited as their reasons to keep it in, and eventually create Casual Mode. They even talk about new people getting into the game and the idea of resetting, which is something that I've never heard any designer admit to, for obvious reasons. But I do agree with FD, it's hard not to think about the team being brow beaten into it by highers-up when reading the thing. And people who do reset the game and invest time and resources into a character is anything but "Stoic." Especially when they start talking about how if a character dies during casual mode, the fact that you won't have them for the rest of the chapter in question offers the "pleasant feeling of tension." Well, maybe a little... but it's definitely not as tense when you know it's temporary!

To speak from my own experience, in my first ever run of a Fire Emblem Game, I let two characters die. The thought of resetting the game didn't occur to me until subsequent playthroughs, and now I do it all the time. But I know many people who have been afraid to pick up FE because the concept of permanent death scares them. However, I ALSO know people who I have gotten into FE after telling them "You know, you could just reset and play the chapter over," and then they go "Huh, so you can..." It's interesting that resetting is something that doesn't occur to everyone when they play FE for the first time. Is it the fact that permanent death is one of FE's most marketed features? Maybe. Marketing and getting people to buy the game is the objective at the end of the day. But how would one market a game to new players that are afraid of one of the fundamental aspects of the whole series, even if it's not as huge a deal as it might seem at first? You can't say in your commercials "You can reset the game if a person dies!" That's bringing in something from the metagame and devaluing the concept slightly by saying it out loud.

But that's just it. Permanent Death is a part of FE, and while classic mode is still offered, the existence of a casual mode cheapens it, even if the player in question doesn't ever touch it. They can't say "When a character dies, they die forever!" on the back of the box anymore, because now it is optional. And keeping your characters alive has always been a huge part of strategy when playing FE. It's a large part of the game's tension and difficulty. Devaluing death takes an emphasis away from that in all aspects of the game.

I understand why the mode exists, but I don't like it at all. It just comes across as giving in and trading a piece of the series' soul for attracting new players. I have to wonder how well FE12 sold and how many copies went to new players.

After reading this interview, I thought about more than just Casual Mode when they were talking about remaking Mystery as its own game and a game with the intention of bringing in new players. I think that shows up in other areas as well. I'm still intensely curious about the game and its execution, and now I have more incentive to finish FE3 before the fan translation of FE12 is done.
PostPosted: Sat Sep 29, 2012 10:51 am


Honestly I see nothing wrong with Casual mode. As far as I'm concerned and experience, there's only two differences I see between Classic and Casual. (At least from my experience with FE13, I can't really say anything for FE12 since I've never played it)

Classic allows you to suspend your game like you were playing a GBA game or Path of Radiance and you lose your characters if they fall in battle. Its traditional mode basically and it plays out like FE6-9.

Casual mode allows you to save in the middle of a chapter and continue (like a save state, but careful. If you try to use this to RNG abuse, it won't work. You gotta waste a whole turn to get different sets of stats) and the fact that your comrades retreat should they fall in battle. That's like real time mode, you get injured, you're forced to fall back and recover. Casualties, if you will. This mode plays out more like FE10.

I think its good that they're trying to expand the Fire Emblem series to new people. Especially those who think they know everything just by playing SSBM and SSBB which NO lawlz, MARTH, ROY AND IKE DO NOT COME FROM THE SAME WORLD. Bring in new people, introduce them to a Fire Emblem game, give em Casual mode. I mean its not like the game itself is FORCING you to play Casual mode. Its there if you just want to enjoy the game, you know...CASUAL MODE, kick back, relax, have a cup of tea or coffee and just enjoy the game without having the need to go "s**t, damn, ********, I screwed up. Gotta start all over." Honestly that gets tiring and hard after a while and you replay the game just to enjoy it, not suffer through the fact of "Oh s**t, if I move here, so and so might die."

If you were FORCED to play casual mode then that's a different story. But you're given a choice, the split is there for veterans AND new people. In my opinion, saying Casual mode shouldn't exist is like saying new fans shouldn't exist. I didn't read the whole interview so I'm not sure how much ground I can cover from that but in short terms. Casual mode is mainly aimed for newbies, veterans can take part too if they wish to but its not required or mandatory.

S'just my 2 cents, take it or leave it.

Lady Arieta


Manic Martini

PostPosted: Sat Sep 29, 2012 1:09 pm


Why do new players need casual mode to be introduced to the series, though, is one of my gripes.

Everyone was new to the series at some point and came to be a fan of it for what it is. For every person who picked up a Fire Emblem game for the first time before this Casual Mode was a thing, they were just as new as people just coming on board now. This dichotomy that Casual mode is for new players and Classic is for veterans is a false dichotomy. Tiki nailed it for me when she said the very existence of the mode cheapens the original formula, even if it's not required.

On a more "meta" level, I suppose (another word I hate but that has a lot of currency) the insistence of Nintendo in seeing Casual mode introduced as a means to attract potential new customers for the series can be interpreted as a response to the economy and how technology has impacted the gaming industry in general. $1 apps and games like Angry Birds and Fruit Ninja have completely changed the industry and put companies like Nintendo in a bit of a bind they wouldn't have anticipated. Casual gaming is on the rise and more and more people that don't necessarily identify as "gamers" are being exposed in some part to app games.
PostPosted: Sat Sep 29, 2012 7:31 pm


I don't.. even... know why people have such a big problem with this. It makes.. NO sense. None. Zero.

1. Nobody is making you play casual mode.
2. Casual mode is just that; a mode. A mode you choose between two. Nothing is being dropped from FE, things are merely being added to incorporate other people's playstyles.
3. Casual mode was NOT made as a tutorial. Why... the ******** is that being thought. If you think that, you didn't read the article, plain and simple. Casual mode was made to reach out to new players who wouldn't have wanted to play the game otherwise. Expanding the fanbase, oooh nooooo, heathens be damned for thine horrible sin of making casual mode.
4. Nothing is even cheapened. Play the way you want to play, and leave others alone who want to play a different mode. It's none of your concern.

Shrug.

Nomad Rath
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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Sat Sep 29, 2012 9:48 pm


It's not that people don't want new people to join the fanbase. I'd hope that people like to welcome newcomers into the series that they love and watch as they learn it (In an ideal world, anywho, we all know that there are less welcoming people out there in all fandoms). There actually was a point in FE's history where a game in the series was very obviously designed to pull in new players. Many new players. Entire continents of new players. I of course refer to FE7.

Something I tend to wonder about now and then is if Lyn would have existed at all if FE7 had stayed in Japan. Or if, at least, Lyn's Story would have existed as it is. It is largely a tutorial to ease new players into the game. FE7 was the firt FE for many western players, obviously, and it did a decent job of letting them ease into the series. I ask why this couldn't have been done again. I mean, they sort of do, with the prologue of FE12. I think you can attract new players to FE without having to use Casual mode. Heck, they did. Though I wonder how FE7 did in Japan...

It's not even like anyone who has disapproved of casual mode in here is swearing off of FE. And no one is looking down on people who want to play casually or find an entry into the series. And fans are allowed to talk about subjects and trends in their favored series without having to agree with everything or disagree with everything. Just like you are allowed to talk about how you don't think casual mode is that big a deal. You shouldn't be branded an elitist for wanting to talk about something or for not being on board with a change. If we were outright attacking new players, that would be excessive, but I don't see that here.

For me, it is most definitely not a deal-breaker, as I will not use Casual Mode. I also won't take to the streets because of the mode's existence. However I do think that being able to switch permanent death on and off cheapens the whole thing. I will stand by that. If new players want to play the game without fear of death, that is their choice. But as a veteran, the fact that there is a choice at all regarding if death is permanent or not means that the deaths of characters don't have the impact that they should. Since they don't HAVE to be gone forever. It's an exception instead of the rule, and that doesn't sit well with me. Especially since they say in the interview that the essential pleasant feeling of tension and emphasis on the value of life will be retained in casual mode, whereas I can't get my head around how that is true if the player knows fully well that death won't have nearly as heavy consequences as it would be were it permanent. Death being a big deal makes survival all the more valuable, and it causes the player to get invested in the game and their characters to make it happen.
But that does not mean I look down on potential newcomers or stop being a fan myself. Nor does it mean that while I actually play through FE12 or 13 I'll be going THE GAME IS RUINED BECAUSE THIS DEATH THAT JUST HAPPENED HAS NO MEANING every time I reset the game after someone dies in classic mode. I just wanted to know where people stood on this, and I knew there would be divisions.
PostPosted: Sat Sep 29, 2012 11:14 pm


Well...I myself am not exactly a fan of changing things. While it is nice, newcomers will have to understand anything that prior to FE12 will not have a casual mode. I'd still recommend 7 or 8 for newcomers. 7 for tutorial on the game and 8 for the easy of play. If they don't want to use roms then I recommend 9 because it also has tutorials.

I wouldn't recommend 12 for the fact that it's a sequel to 11. They might get a little confused on the story. Not the best place to start doing that really. Oh well.

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PostPosted: Sat Sep 29, 2012 11:45 pm


I simultaneously like and dislike the Casual mode. I do agree that it cheapens one of the game's selling points, but that isn't the only selling point. There are several games I've played where I desperately wished for a "Casual mode" because I wanted to experience the story, but it was just too hard to finish without letting something bad happen.

This is all reminding me about the discussion of Mass Effect 3's three different modes: Combat, Story, and Normal. Casual mode in FE is like Story mode in ME3; less importance is put on combat and tactics, so you can enjoy the story without fear of losing any of the characters.

Of course, I'm offended that there's an "on-off" button for permanent character death now, but I totally get that some people just want the story without any stress. As long as Casual mode is something you pick beforehand - and continues throughout the entire game - and isn't just one of the settings, then I'm not gonna rage against anything.
PostPosted: Sun Sep 30, 2012 10:57 am


Grimalkenkid
I simultaneously like and dislike the Casual mode. I do agree that it cheapens one of the game's selling points, but that isn't the only selling point. There are several games I've played where I desperately wished for a "Casual mode" because I wanted to experience the story, but it was just too hard to finish without letting something bad happen.

This is all reminding me about the discussion of Mass Effect 3's three different modes: Combat, Story, and Normal. Casual mode in FE is like Story mode in ME3; less importance is put on combat and tactics, so you can enjoy the story without fear of losing any of the characters.

Of course, I'm offended that there's an "on-off" button for permanent character death now, but I totally get that some people just want the story without any stress. As long as Casual mode is something you pick beforehand - and continues throughout the entire game - and isn't just one of the settings, then I'm not gonna rage against anything.

That's actually a really good point. There is a considerable section of the FE fanbase that does play for story more than gameplay. And if they just want the story without having to but their butts in gameplay, then they might enjoy casual mode. I'd say they might enjoy easy mode too, but eh.
I do believe that gameplay and story are both integral elements of a game, and that the gameplay is the vehicle through which the game gets its story across. But I am also aware that people differ in those ideas, especially in a series like Fire Emblem, and that many people do play for one or the other. And I am always happy to see the games address more than one facet of a fanbase, like with the recent sets of FE13 DLC. I still feel that they could have done this without casual mode, but that is a good point to address.

ThePersonInFrontOfYou

Wheezing Wench


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PostPosted: Sun Sep 30, 2012 11:25 am


ThePersonInFrontOfYou
FE7 was the firt FE for many western players, obviously, and it did a decent job of letting them ease into the series. I ask why this couldn't have been done again. I mean, they sort of do, with the prologue of FE12. I think you can attract new players to FE without having to use Casual mode. Heck, they did. Though I wonder how FE7 did in Japan...


"3. Casual mode was NOT made as a tutorial. Why... the ******** is that being thought. If you think that, you didn't read the article, plain and simple. Casual mode was made to reach out to new players who wouldn't have wanted to play the game otherwise."

It's not.. about easing new players into FE. It's about getting other people actually interested in PLAYING it, before they can even start to get eased in.

Unless somebody is willing to go so far as to say that games shouldn't strive to adapt to the interests of their players and potential players, coming to a compromise at times when these interests conflict and bringing about something that everybody can indulge in, then I see no reason why anybody should have a problem with the existence of casual mode. Dislike it all you want, nobody is making you play it. But there's no reason to think the mode's existence is bad.
PostPosted: Sun Sep 30, 2012 1:06 pm


If it really DOES bring in more fans to the series, then I guess it won't be ALL bad. It damn well better bring in a lot of new fans, though.

This is a very far-off comparison, but the easiest one I know of to make my point. In an interview with Donatella Versace, she was once asked if Versace (the label, not her) would ever look into making itself more accessable to more people by producing a line in partnership with a company the masses shop at (like Max Azria did with Wal-Mart once; it's now much harder to take Max Azria as seriously). She said no, because it changes the image of Versace in such a way that can never be reversed.

Casual Mode is like Versace being sold at Wal-Mart. The very existence of it, even if not forced, cheapens Fire Emblem.


On a separate note about Casual Mode, one of the people in the interview argued death still wouldn't be meaningless since it would make passing a chapter harder. That's only one way to spin it, though. It allows for all sorts of new strategies that wouldn't have been allowed otherwise, like sending a barrage of units on a boss kamikaze-style, and using units that get one-shotted or one-rounded by enemies in combat where they wouldn't have been usable at all otherwise.

Manic Martini

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