|
|
|
|
|
|
Posted: Sun Sep 23, 2012 6:13 pm
Name of the contract: Misute Rareta Barō no Kitsune (見捨てられたバロウのキツネ) "Foxes of the Forsaken Burrow" Nature of the summons: Foxes Description: The Foxes of the Forsaken Burrow are a close knit family, calling each other brothers and sisters, even though most are not blood related. They refer to their leader as Mentor, as they look to him for guidance in what they do. They have great respect for others and will show that respect for everyone, unless they do something to disgrace that trust. They do not think of their deeds as crimes, but more so as acts of fruition in betterment to the future of everyone. Origin: The Forsaken Burrow is named just so. It was there long before they arrived, by what creature, no one knows, only that is was rather large, so to most it would be considered a cave. The burrow lies on an island off the coast of Yuu, where it is close enough to be of some influence, but far enough to avoid detection. The series of tunnels inside has grown over the years to help house everyone, and to have a means of escape in case anyone eer infiltrates. Signature form: The Mentor, named 'Patchfoot,' will place the scroll at his feet and the contractee must sign his/her name in blood. Physical requirements: None Psychological requirements: They are by no means evil, for they don't steal from the poor, as they are the eyes and ears. No one thinks to watch their mouths when a homeless person is nearby. Who will they tell? Who will believe them? You must be cunning, sly, deceitful, yet just. (Charisma 20)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Sep 25, 2012 5:46 pm
~Character Data~
Name: Momoru (守) Contract to which it is bound: Forsaken Burrow Foxes Element Affinity: Katon Gender: Male Rank: Genin Cp Cost: 100
~Appearance~
Height: 0'8" Weight: 16 lbs. Physical Description: Very small with yellow fur and brown eyes. The only thing noticeable, other than his size, is the small horns he has on the top of his head. He swears he is not the devil. Clothing: He wears normal geta with white tabi. He wears red pants which are held at the waist by a tied red and white rope. He wears a white and red happi coat and a red scarf around his neck. Background: He is rather young, being the age of twelve, but loves doing what he does. He is also the newest recruit to the family of foxes and loves to train with his sword. When 'Patchfoot' found him, Momoru had wandered away from his troop, and lost his way. "Patchfoot' did what he could to help him, but couldn't find his family, and so took him in. As a reward for completing his first job, Momoru was given a small sword for his size, as it seemed he would never grow larger. Momoru treasured the gift and so thinks it had special powers. He continues to work for the 'family' and has grown to be an expert with his sword. Of course, years of sword practice has made him... not so bright in other departments. Personality: Thinks himself big and important. Self-conscious of his size, and will lash out if picked on for it. He also thinks the sword he carries is imbued with special powers, but don't worry, cause it isn't. Some say what he lacks for in size, he gained in heart. Other: -
~Jutsus~
Ninjutsu-
Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Cp cost: 2 +1 per post Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the Academy. Training: 1 stage. Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose. Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 4 Dice Rolls: n/a Damage: n/a Requirements: Learn in the academy. Chakra Control 3 Training: 1 stage Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack! Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Dice Rolls: 1 Roll Damage: Exploding tag damage [10-20] Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Learn in the academy. Chakra Control 2. Training: 1 stage Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Dice Rolls: n/a Damage: N/A Requirements: Learn in the Academy. Training: 1 stage Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it. Special: +2 to your Escape Artist roll when escaping from rope.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. Cp cost: 15 or 1 per ft Dice Rolls: 2 Rolls Damage: N/A Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8 Training: 2 stages Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie! Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.
Genjutsu-
Genjutsu Kai (Genjutsu Release) The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else. Cp cost: 10 Dice Rolls: 2 Rolls Damage: N/A Requirements: Chakra Control 8, Genjutsu 4 Training: 2 stages Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it. Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu. Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.
Taijutsu-
Blocking - "Soul Reaper!!!!" Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller). Cp cost: --- Dice Rolls: 2 Rolls Damage: N/A Requirements: Strength 12/14/16/18, Dexterity 12/14/16/18, Associated Weapon Skill 5 Training: 1 stage Stage I: Associated Weapon Skill DC 17 Stop weapons from hitting you with a melee weapon. Special: Use the formula 1D20+Weapon Skill against attackers attack score. If the Block is higher all damage from the attack is negated.
~Stats~
LV. 10 Hp: 110/110 Cp: 100/100 MHp: 110/110 Stat cap: [Level + 30] = 40
Strength:......14 mod = 2 Dexterity:.....20 mod = 5 Constitution:..12 mod = 1 Intelligence:..10 mod = 0 Wisdom:........12 mod = 1 Charisma:......9 mod = -1 Chakra:........20 mod = 5
Dodge: [10 + dex mod + wis mod] = 16
Base Attack Bonus: [level] = 10 Attack Melee: [str mod + bab] = 12 Attack Ranged: [dex mod + bab] = 15 Number of attacks: 10/5 = 2
Base Save Bonus: [level/2 (down)] = 5 Fort: [con mod + bsb] = 6 Rex: [dex mod + bsb] = 10 Will: [wis mod + bsb] = 6
~Skills~
Skill cap: [Level + 30] = 40
Strength modifier: 2
Athletics:
Dexterity modifier: 5
Acrobatics: Escape Artist: Stealth: 10 Sleight of Hand:
Constitution modifier: 1
Concentration:
Intelligence modifier: 0
Alchemy: Chakra Control: 18 Craft: Treat Injury:
Wisdom modifier: 1
Awareness: 8 Read Lips: Sense Motive: 4 Survival:
Charisma modifier: -1
Diplomacy: Handle Animal: Intimidate: Innuendo: Perform: Seduction:
Ninja Skills [Combat] ((No Modifiers)):
Taijutsu: Ninjutsu: 10 Genjutsu: Fuuin Jutsu: Sneak Attack: Puppet Play: Ninja Weapons (Melee): "Soul Reaper!!!" - 40 Ninja Weapons (Ranged):
~Possessions~
Weapons:
Katana - "Soul Reaper!!!" A katana given to him by his Mentor. It is puny and thin, as most would call it Needle or Toothpick rather than the name he gave it. Though he says it will steal your soul, it is rather highly doubtful to do much more than p***k your first few layers of skin... Damage: 1 - 4 + 1.5x str. mod. Range: Melee. Special: Always a master work item, so +2 to attack roll and damage per roll. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks. Dual Wield: Yes, -10 to attack roll. Calculate damage with 1x str mod.
Other:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 28, 2012 3:06 pm
Is this good? I can has? xD
*Just a note: I used a katana for his sword but reduced the damage since it is very small... If you think I need to do something else with it, give me some ideas ^^
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 25, 2013 7:05 pm
gonk Bump... nobody likes?? xD
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 25, 2013 9:47 pm
NO BODY IS HERE.
ANyways, I like this... this is based on Assassin's Creed right.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2013 3:15 pm
Qyp NO BODY IS HERE. ANyways, I like this... this is based on Assassin's Creed right. xD Yupp pretty much with a little fox mischief thrown in there ^^
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2013 3:16 pm
Okay I've checked this out. Love the concept!
Stats and skill points check out. Only problem is the number of jutsus, at this level your summon should have academy jutsus + 3 whereas he has 4 additional jutsus (Flicker, Kai, Needles and Block). Just fix that and you have my +1 !
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2013 4:49 pm
Hoshigaki Hiru Okay I've checked this out. Love the concept! Stats and skill points check out. Only problem is the number of jutsus, at this level your summon should have academy jutsus + 3 whereas he has 4 additional jutsus (Flicker, Kai, Needles and Block). Just fix that and you have my +1 ! Oops, think I thought Kai was an academy one o.0 Fixed ^^
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2013 5:00 pm
|
|
|
|
|
|
|
Posted: Fri Mar 01, 2013 12:19 am
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 16, 2013 6:44 am
Well, it's been a week since the last vote, so if there are no refusals, this passes...
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|