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Reply Sunagakure ((Hidden Village of Sand)) [Wind Country]
[Sunagakure no Sato] New Sand Academy Goto Page: 1 2 3 [>] [»|]

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Natsuhi Fukunaga

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PostPosted: Thu Sep 13, 2012 2:04 pm


O O O The New Sand Academy O O O


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Situated on a cliff overlooking the Sand Village sits the Academy in all its natural beauty, as the Kazekage calls it. It is well equipped to handle as many students as the village can offer and also hosts the Genin Exams via the arena atop it. There are a total of seven floors, each housing a different skill building area, each taught by a different teacher. Most of the teachers that work there are Chuunin or Tokubetsu Jounin each specializing in either ninjutsu, genjutsu, taijutsu, or weaponry.

School Directory


        [ > > > > ] First Floor


              Entrance and Lobby Area - This is where the student's come to to wait and hang out before class begins. It has a few chairs, couches, and a couple news papers laying around. There are a few snacks like cookies, rock candy, and chocolate covered beetles sitting on a desk in the middle of the room for people to take at their leisure. From the first floor is a stair case that leads up to the second floor.


                          Read the News Paper ll [ DC: 15 vs 1d20 + Int. Mod ] Success is 5/5. User reads and understands the daily paper. ( May be lucky enough to find a secret mission or event that leads to a mission. )


        [ > > > > ] Second Floor


              Fundamentals of the Ninja - This is where the students will begin their training. In this room they will be taught the basics of Chakra Molding, Handseals, and be given reading material to learn. This is probably going to be their least favorite part of the Academy as it isn't learning any jutsu but the basics behind them. This class will help in making the next classes easy.


                          Handseals ll [ DC: 10 vs 1d20 + Int. Mod ] Success is 12/12 seals learned. Each success equals one seal learned.


                          Reading Easy Book ll [ DC: 10 vs 1d20 + Int. Mod ] Success is 10/10 pages read. Each success equals one page read.


                          Chakra Molding ll [ DC: 10 + Chakra Control vs 1d20 + Chakra Control ] Success is 10/10. Each success means you know how to learn jutsu.



        [ > > > > ] Third Floor


              Fundamentals of Ninjutsu - This is where the students begin their training to learn their first ninja technique. They use the skills they learned from their last class to learn the art of Ninjutsu. This floor contain's desk and chairs that all face towards the chalk board situated at the front of the room. There is about 12 feet from the teachers desk to the student's desks. This is just enough for the teachers and students to train. Each technique will be taught but a teacher from the academy and students will be graded once they have learned their techniques all of the way through.


                          Bunshin no Jutsu (Clone Technique) - This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
                          Cp cost: 1 pt. per clone.
                          Dice Rolls: 1 Roll
                          Damage: N/A
                          Requirements: Learn in the academy.
                          Training: 1 stage
                          Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
                          Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
                          To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.


                          Henge no Jutsu (Transformation Technique) - The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
                          Cp cost: 2 +1 per post
                          Dice Rolls: 1 Roll
                          Damage: N/A
                          Requirements: Learn in the Academy.
                          Training: 1 stage.
                          Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
                          Special: +intelligence modifier to disguise (Craft) checks.


                          Kakuremino no Jutsu (Cloak of Invisibility Technique) - This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
                          Cp cost: 1
                          Dice Rolls: 1 Roll
                          Damage: N/A
                          Requirements: Learn in the academy.
                          Training: 1 stage.
                          Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
                          Special: +2 to your Stealth check when hiding.



        [ > > > > ] Fourth Floor


              Fundamentals of Genjutsu - In this class situated on the fourth floor students will learn the basics of Genjutsu. This class is more so a class in which the student's are lectured and then taught a single technique to help them understand how it is used in combat or for torturing.


                          Nobuseru no Jutsu (Feeling Dizzy Technique) - User cast this jutsu by staring the opponent in the eyes. The opponent will instantly be overcome with the feeling of being dizzy.
                          Cp cost: 5 to initiate and 2 per turn activated
                          Dice Rolls: 1 Roll
                          Will DC: 8 + int mod + 2 per 10 ranks in Genjutsu
                          Damage: N/A
                          Requirements: Genjutsu 5, Chakra Control 8
                          Training: 1 stage.
                          Stage I: Genjutsu DC 15. User focuses on getting into the opponent's head and making telling them they are dizzy as if they'd been spun around many times.
                          Special: -2 to all movement oriented rolls. Jutsu is release once the opponent is hit or if they puke -3 to HP (user auto pukes if still stuck in the jutsu after 3 turns).



        [ > > > > ] Fifth Floor


              Fundamentals of Taijutsu - On the fifth floor students will be learning taijutsu and weaponry. Here students will be taught the basics of building the body first, followed by taijutsu, and finally weaponry and usage. Student's will be allowed to spar with various wooden weapons and learning how to disarm opponents. It is the last class before graduation and Genin Exams.


                          Push - Ups [ DC: 10 + 2 per 50lbs you weigh vs 1d20 + Strength Mod. ] Success equals 10/10. For every successful push-up -1 HP. For every failed push up -2 HP. Resting can occur inbetween posting but you must not do any actions or rolls. Simply make a resting post and you gain back 2% of you total HP. Any questions feel free to PM Hademaru or a mod about this.


                          Practice Punching [ DC: 10 vs. 1d20 + Strength Mod. ] Success equals 10/10.


                          Practice Kicking [ DC: 12 vs. 1d20 + Strength Mod. ] Success equals 10/10. Failed kicks results in falling and receiving -2 HP.


                          Punching Bag [ DC: 12 vs. 1d20 + Strength Mod. ] Success equals 10/10. For every successful attack causes the bag to move. For ever failed attack -2 HP. Resting can occur inbetween posting and you gain back 2% of you total HP.


                          Tossing Kunai [ DC: 10 vs. 1d20 + Dexterity Mod. + 2 per 10 in Ranged Weapon ( Kunai ) ] Success equals 5/5. Your 1d20 + Dex. Mod determines what ring you hit on the bulleye. Must get atleast 10pts to pass anything over gets you extra experience.
                          1 - 10 = 0pts
                          11 - 13 = 1pts
                          14 - 16 = 2pts
                          17 - 19 = 3pts
                          20 = 5pts


                          Throwing Shuriken [ DC: 10 vs. 1d20 + Dexterity Mod. + 2 per 10 ranks in Ranged Weapon ( Shuriken ) ] Success equals 5/5. Have to hit a total of 4 out of 5 targets. If you miss ( fail DC ) more than once you have to start over.


                          Nawanuke no Jutsu (Rope Escape Technique) - A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
                          Cp cost: 1
                          Dice Rolls: n/a
                          Damage: N/A
                          Requirements: Learn in the Academy.
                          Training: 1 stage
                          Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
                          Special: +2 to your Escape Artist roll when escaping from rope.



        [ > > > > ] Sixth Floor


              Advance Classes - Here is a special floor dedicated to show shinobi specializations. This is an optional class where the students get 1 on 1 or 2 on 1 training by specialist. Here the students may learn a technique not required to graduate but will increase their score if used during the Genin Exams. The students are helped very often here just because they are taking the classes.


                          Advanced Ninjutsu Class ll The first small room is where the student learns a few more low level techniques to increase their ability in Ninjutsu. The student have to learn them all just as many as they want. The teacher is there to help.


                          Kawarimi no Jutsu (Replacement Technique) - This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
                          Cp cost: 4
                          Dice Rolls: n/a
                          Damage: n/a
                          Requirements: Learn in the academy. Chakra Control 3
                          Training: 1 stage
                          Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
                          Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.



              Fundamental of Exploding Tags ll This class is for students who want to learn about the explosive tags and how to utilize them in battle. Students will learn how to make them and then utilize them in training.


                          ■ Exploding Tag Creation [ DC: 12 vs 1d20 + 2 per 10 in Craft (exploding tags) ] Success equals 10/10 made.


                          Jibaku Fuda: Kassei (Exploding Tag: Activate) - Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
                          Cp cost: 3 per tag
                          Dice Rolls: 1 Roll
                          Damage: Exploding tag damage [10-20]
                          Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
                          Requirements: Learn in the academy. Chakra Control 2.
                          Training: 1 stage
                          Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.


                          Kekkai Hojin (Barrier Encampment Method) - An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, killing the imprisoned target.
                          Cp cost: N/A
                          Dice Rolls: 1 Roll
                          Damage: 10 - 20 per tag, all four means 40 - 80 damage.
                          Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu. -2 per detected bomb tag.
                          Requirements: Craft 2
                          Training: 1 stage.
                          Stage I: Craft DC 12 Figure out and learn the best way to position the four bomb tags for maximum effectiveness.
                          Special: This technique requires 4 (nonconsecutive) turns to set up. You must hide each tag with a Stealth roll vs. your opponent's Awareness roll.


              Advance Genjutsu Class ll Students will be learning how to dispel genjutsu using the Kai method.


                          Genjutsu Kai (Genjutsu Release) - The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else.
                          Cp cost: 10
                          Dice Rolls: 2 Rolls
                          Damage: N/A
                          Requirements: Chakra Control 8, Genjutsu 4
                          Training: 2 stages
                          Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it.
                          Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu.
                          Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.



              Introduction to Puppeteering ll Students in this class will begin learning how to use puppets by first reading, creating a puppet, using chakra strings, and finally battling.


                          ■ Reading About Puppeteering [ DC: 12 vs. 1d20 + Int. Mod ] Success equals 10/10. User gain's knowledge about puppets.


                          ■ Create a Puppet Using Spar Parts [ DC: 14 vs 1d20 + 2 per 10 in Craft ] Success equals 10/10. Each successful roll equals one part connecting to the other with the final part being 'adds oil'.


                          ■ Train Connecting Chakra Strings to Puppet Body Parts [ DC: 16 vs 1d20 + 2 per 10 in Chakra Control ] Success equals 10/10. Connecting strings to puppet to allow for you to pull the puppet. It does not move its arm simply allows you to drag it. Succeed or Fail you lost -1 CP every time you try. You are able to rest and gain back 2% CP for your resting post.


                          Kugutsu no Jutsu (Puppet Technique) - Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extending blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the "Puppetry" thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
                          Cp cost: 2 cp per round the puppets are used.
                          Dice Rolls: See Puppetry Thread
                          Damage: Depends on puppet power.
                          Requirements: Puppet Play 3, Chakra Control 10
                          Training: 2 stages
                          Stage I: Puppet Play DC 15 Familiarization with the art of puppetry.
                          Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved.
                          Special: Must master this technique before attempting to fight with puppets.


              Introduction or Eseijutsu ll Students in this class will learn the basics of medical techniques like how to close a wound, treat burn, and stabilize a dying person. All students are trained one each other or the instructor. You really take a beating in this class. Just a warning you will be put near death a few times.


                          Wounds
                          Effect: Character suffers a -4 Hp per wound per round. If Bleeding character suffers a further -2 Hp damage per wound per round.
                          Procedure: Treat it by cleaning and bandaging.
                          DC: 10
                          Roll: 1d20 + Treat Injury
                          Successes: 1/1
                          Special: All damage stops unless wound is reopened.


                          Critical Wounds
                          Effect: Character suffers a -8 Hp per wound per round. If Bleeding character suffers a further -4 Hp damage per wound per round.
                          Step 1: Fill the wound with clean gauze or cloth, apply direct pressure and elevate it for 5 to 7 minutes (2 posts).
                          Step 2: Clean the wound from the center outwards.
                          Step 3: Probe the wound with a sterile instrument (hot metal) to drain any pus.
                          Effect: -2 MHp for pain
                          Step 4: If in a hurry simply bandage. If not soothe the wound by wrapping a warm rock in a piece of cloth and pressing it against the wound, finish by bandaging.
                          DC: 15
                          Roll: 1d20 + Treat Injury
                          Successes: 4/4
                          Special: All damage stops unless wound is reopened.


                          Stabilise Dying Person
                          Use when a character has -1 to -9 Hp (Dying). Prevent the patient from dying by assessing the severity of their wounds, using fire or heated metal to cauterise wounds (if applicable), by cleaning wounds to ensure no further contamination, soothing them with kind words and moving them into a more stable position, etc.
                          Procedure: Depends on the injury.
                          DC: 15
                          Roll: 1d20 + Treat Injury
                          Successes: 1/1
                          Special: Dying character is stabilised (goes back to 0 Hp) and stops losing Hp.


                          Burn
                          Burns are ongoing damage unless of course treated. They are received from being hit by fire techniques.
                          Effect: Every post after receiving jutsu damage is -2 Hp until treated.
                          Procedure: Submerge the burn in cold water for at least 10 minutes (3 posts)
                          DC: 5
                          Roll: 1d20 + Treat Injury
                          Successes: 3/3
                          Special: This should only be used when a character is unequipped with burn salve.


              Introduction to Alchemy ll Students in this class will study poisons and medicines. They will learn what to eat and what to not eat while also learning a few medical techniques.


                          Burn Salve
                          This gel is made with primarily aloe vera but also combined with other things to make it more soothing. This gel can treat burns as well as frostbite.
                          Ingredients: Aloe
                          Effects: Burn is healed, Hp +40 after 12 real life hours.
                          To Make It: DC 15, 2 Aloe


                          Medicinal Salve
                          Applying this gel everyday will heal any wounds given long enough.
                          Ingredients: Myrrh, Plantain, Shepherd's Purse, Turmeric
                          Effects: Without Myrrh- Hp +30 after 8 real life hours, With Myrrh- Hp +140 after 24 real life hours
                          Special: You can choose to not include Myrrh and the differences in healing are above.
                          To Make It: Without Myrrh- DC 10, 1 Plantain, 1 Shepherd's Purse, 1 Turmeric, With Myrrh- DC 30, 1 Myrrh, 3 Plantain, 2 Shepherd's Purse, 2 Turmeric


                          Sea Lice
                          These small jellyfish are common all along the coastal regions of Kirigakure. While their toxin isn't deadly or even particularly dangerous, it is a favorite among the younger crowd for practical jokes. The effects are normally mild skin irritation, lasting several hours, and in rare cases, days.
                          Effect: Damage 1 - 3
                          Antidote: --
                          To Extract: Chakra Control DC 15
                          Fortitude DC: 12


              √ Advance Weapon's Class ll Students will learn how to use a weapon of their choice after talking to their teacher and selecting one. The teacher will either show them the basics or give them a book on the weapon. Once the student completes their training they will receive the weapon they picked in its lowest form.


KromeKitten rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Mon Jan 14, 2013 2:42 pm


A slim brunette walked into the old building, a small grin playing on her face as a single though dominated her thoughts. The first day of Academy Training. This is the first step on my own path. She smiled a little more as she looked around the lobby area, seemingly empty save for a couple of people who looked far too busy to be bothering with her. Her eyes darted to the clock, seeing how she was a bit early she thought it would be best if she just get the paper and wait for the time to pass.

She picked up the newspaper off of the counter as her dark blue eyes quickly roamed over the first article. Recent events happening to the village, which most were things she heard before.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 1/5. (17.

KromeKitten

Dapper Gaian

1,700 Points
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KromeKitten rolled 1 20-sided dice: 13 Total: 13 (1-20)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
PostPosted: Mon Jan 14, 2013 4:19 pm


Yuzuki yawned a little, looking up at the clock to note the time before flipping to another page. A slight tingling feeling in her legs urged her to stand up. "I wonder if I'm just being restless for the start of class." Of course her mother taught only a few things, but she told Yuzuki that it would be better if she had the same education that she had. Spying a small bowl of sweet perched prettily on the front desk, Yuzuki stretched her legs and took one of the cookies before taking her seat again. However looking over the article she stopped at, she realized she lost her place, and now the words of the articles were jumbled with the words she remembered reading, having to go back and start the article all over again.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 1/5. (17,13)
KromeKitten rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Mon Jan 14, 2013 10:10 pm


Starting from the beginning her eyes slowly broke apart the article, searching for the facts within in. Why do they use all these big words? I guess they want to sound a bit smarter. She let out a small sigh, playing with the end of her braid with her hand before continuing with the article. However all of the larges words in the article was making it harder for her to understand what the writer was even writing about.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 1/5. (17,13, 7)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
KromeKitten rolled 1 20-sided dice: 8 Total: 8 (1-20)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
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PostPosted: Mon Jan 14, 2013 11:10 pm


"This is ridiculous," Yuzuki muttered softly to herself, teeth grinding together as she continued to finish the article. "Why did they go and make this so difficult to read?" She half considered crumbling up the frustrating paper up, but her parents didn't raise her to be a quitter. She tilted her head back, resting it against the back of the seat for a moment before sitting up straight and working on the article again.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 1/5. (17,13, 7, 8,)
KromeKitten rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Mon Jan 14, 2013 11:37 pm


"Why is this so difficult to understand?" She muttered softly, wondering how she must look right now. Eyebrows furrowed, hands clenching the newspaper so tightly that her knuckles were white and hunched over in her seat, her nose inches away from the page. It was like the article was written in code or something. The only way it would get worse was if time wasn't passing as she did so.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 2/5. (17,13, 7, 8, 16)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
KromeKitten rolled 1 20-sided dice: 18 Total: 18 (1-20)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
PostPosted: Tue Jan 15, 2013 10:10 am


Yuzuki set down the paper, her thumbs rubbing her temples after she did. She was getting nowhere fast on the article, and forcing herself to read it more quickly wasn't helping her. So she stood up, stretching a little bit before walking to the front desk, slyly taking another one of the cookies before going back to her seat. Pausing for a moment as she finished the cookie, she flipped through the pages to find the article and started again.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 3/5. (17,13, 7, 8, 16, 18,)
Armads the Doom Bringer rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Tue Jan 15, 2013 4:45 pm


15+0 = 15. Success!
User Image
Isamu || Katsu

Lvl. 1 || HP: 10/10 || CP: 10/10 || MHP: 8/8


Today was an odd day; it was Katsu’s first day at the Sunagakure ninja academy. Not only that, but he wasn’t even sure if he was supposed to be here yet. It was still early after all. He spied one other girl here, but he tried to make himself completely invisible by not saying anything.

Quit yer worryin’, it’s the first day.

That doesn’t mean I'm happy about it.

Katsu sighed as Isamu decided to make himself known, regardless of what he thought this wasn’t the time or place for him. He’d only make a scene, like he usually did. Instead, Katsu grabbed a paper that was lying around and began to read, maybe there was something interesting in it today. Of course, it was just the daily paper, but Katsu always tried to see if there was some kind of ninja code or something in it. There never was, not that he could tell, but that didn’t matter to him, he liked to imagine there were things that the ninja said to each other so that normal people couldn’t read what they were doing. Of course it was silly to think about; ninja could just talk to each other. They didn’t need to write in code in the newspaper to each other.


Reading the Newspaper
DC: 15
Formula: 1d20+Int Mod (+0)
Successes: 1/5
Failures:

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 6 Total: 6 (1-20)

Armads the Doom Bringer

PostPosted: Tue Jan 15, 2013 4:55 pm


6+0 = 6. Failure.
User Image
Isamu || Katsu

Lvl. 1 || HP: 10/10 || CP: 10/10 || MHP: 8/8


Hey, moron! What are you looking for?

Secret codes of course.

There was a silence in Katsu’s head for a moment before there was a response. Yer serious aren’t you? It’s a newspaper, not a ninja scroll!

Katsu knew that; but it didn’t mean he didn’t want to look anyway. He was scanning each and every line, trying to see any patterns as he did so. Of course, he couldn’t find anything on the first page, other than a story about someone getting stuck in their fireplace while trying to clean it, and that was hardly newsworthy let alone code worthy. He turned the page, trying to see if there was anything new on page two. Maybe he’d be able to find something even better on there, since codes weren’t likely to be found on the first page. Too obvious.

Yer gonna do this fer every page, aren’t ya?

Yes. He was totally planning on doing just that. Sure it would take a long time, but he didn’t have that much stuff to do otherwise. As far as he could tell it was just him and one other person sitting here and reading the paper, so that couldn’t be too bad. Maybe Katsu’s instructor would walk in during all this.


Reading the Newspaper
DC: 15
Formula: 1d20+Int Mod (+0)
Successes: 1/5
Failures: 1
Armads the Doom Bringer rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Jan 15, 2013 5:04 pm


2+0 = 2. Failure.
User Image
Isamu || Katsu

Lvl. 1 || HP: 10/10 || CP: 10/10 || MHP: 8/8


As it turned out, the second page did not seem to contain any secrets. There was however, an interesting section on current events, not that he needed to know that the village was doing a bit better economically. After all, any business seemed like good business to Katsu; their village was located in the middle of a desert after all. Sure it was the village hidden in the sand, but the desert was not exactly a good place to attract any sort of commerce.

I'm bored. Can’t you go and read another section?

The economic health of the village is very important to know about, it will affect us in the future.

Whatever. I still think it’s boring as hell.

Well that’s why I didn’t ask you.

Katsu sighed again; sometimes it was really hard living with a voice in your head who was almost your complete opposite. It made doing things like reading really hard to do. It wasn’t that he wasn’t useful occasionally, but in normal situations Isamu simply wasn’t any help. He’d rather be fighting or doing something dramatic than sitting back and reading or learning something new.


Reading the Newspaper
DC: 15
Formula: 1d20+Int Mod (+0)
Successes: 1/5
Failures: 2

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 1 Total: 1 (1-20)

Armads the Doom Bringer

PostPosted: Tue Jan 15, 2013 5:27 pm


Natural 1. Failure.
User Image
Isamu || Katsu

Lvl. 1 || HP: 10/10 || CP: 10/10 || MHP: 8/8


Katsu sighed as he closed his eyes and leaned forward to cover his head slightly with the newspaper. His head was starting to hurt, and for once it wasn’t Isamu’s fault. No, this time it was because trying to read all the words vertically was starting to give him a slight headache. Yeah, it was dumb of him, but he hadn’t thought that anyone had tried it yet. He wasn’t even sure why he was trying to look for secret codes, he knew that there weren’t any. Even if there were some, he’d never be able to figure out what they meant in context. He wasn’t a super secret ninja yet anyway. After a few moments he tried to go back and relook over the page, which was yet another page of continued articles about things that were far too boring for someone his age. Maybe he should have tried to find an easier section of the paper? No, he had to work on getting through this. He had said that he was going to work through this paper one section at a time and do the entire thing, and darn it he was going to do just that even if it killed him.

Reading the Newspaper
DC: 15
Formula: 1d20+Int Mod (+0)
Successes: 1/5
Failures: 3
Armads the Doom Bringer rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Tue Jan 15, 2013 8:44 pm


17+0 = 17. Success!
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Isamu || Katsu

Lvl. 1 || HP: 10/10 || CP: 10/10 || MHP: 8/8


Surprisingly, Katsu had managed to actually get his head on straight and continue reading the paper. It still didn’t contain any information of note, or at least, it didn’t contain any information he was interested in. Of course, it didn’t contain any secret codes that he could see either. But Katsu had to admit that at least Isamu was being quiet; maybe he went to sleep or something. It didn’t really matter.

Page three was just as fruitless as pages one and two; or course it was also the page where there were the editorials written by people that he neither knew or cared about that were on issues he could neither understand nor cared about. So it was a bad situation all around. He was still not paying attention to the girl who was near him; he could only imagine that she was doing a much better job of figuring all this out than he was. More than likely he was just making himself look like a moron by having problems reading a simple newspaper. Granted, he was trying to determine if there were secrets in it and not actually trying to read it, but at the end of the day he just felt like he wasn’t doing it right.


Reading the Newspaper
DC: 15
Formula: 1d20+Int Mod (+0)
Successes: 2/5
Failures: 3

Armads the Doom Bringer

KromeKitten rolled 1 20-sided dice: 4 Total: 4 (1-20)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
PostPosted: Tue Jan 15, 2013 11:19 pm


Yuzuki heard the front door open and saw another student walk in. A part of her was relieved that she wasn't the only one waiting, but on the other hand she was nervous about meeting more of the students. She watched him over the brim of her newspaper, seeing him pick up one as well. She shrugged her shoulder and continued with her paper, after all there would be plenty of time to introduce herself when classes got started.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 3/5. (17,13, 7, 8, 16, 18, 4)
KromeKitten rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Wed Jan 16, 2013 12:12 am


Yuzuki looked up when she heard a sigh coming from the male student a little bit away from her. She noticed how he seemed to be busy with the paper and she couldn't help but a small giggle to escape her. So she wasn't the only one having trouble with the paper. It was a funny thought in her mind, but she caught herself, hoping the boy wouldn't think she was weird for giggling about nothing. She busied herself with the paper more, hoping she would get it done before the other student did.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 3/5. (17,13, 7, 8, 16, 18, 4, 2)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
KromeKitten rolled 1 20-sided dice: 4 Total: 4 (1-20)

KromeKitten

Dapper Gaian

1,700 Points
  • Treasure Hunter 100
  • Hygienic 200
  • Dressed Up 200
PostPosted: Wed Jan 16, 2013 11:03 am


Yuzuki sighed again, shifting from one article to the next in attempts to find something easier to understand. Of course that was easier said than done. Each article she glanced through was just as difficult. She played with her braid as she found one article that might prove to be easier than the rest.

Read the News Paper ll [ DC: 15 vs 1d20 + 1] User reads and understands the daily paper.
Successes 3/5. (17,13, 7, 8, 16, 18, 4, 2, 4)
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Sunagakure ((Hidden Village of Sand)) [Wind Country]

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