((Casual))
((Mountainwear))EscherXTempa
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【.main info.】
❖ Full Name:
Escher Tempa
❖ Nicknames / Aliases:
Army of one
❖ Gender:
Male
❖ Bloodline:
Reaper
❖ Class:
Mind-blader
❖ Nation of Residence:
Jiaum
❖ Character Rank:
Expert
❖ Faction:
N/A
❖ Titles Earned:
Knight
❖ Played By:
Rahenno
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【.vital stats.】
❖ Speed:
6(+2)
❖ Strength:
6(-1)
❖ Energy Color:
Black with a dark blue hue
❖ Hit Points:
1000
❖ Energy Reserve:
1500(+25% per Rank)=3,375
❖ Talent:
Coup De Grace
Black Burst
❖ Battle Strength:
Reaper Strength:
-Energy/Mana +200
-Their gauntlets are very powerful, able to punch small holes in walls at Adept Rank using 20 energy per post and at Master rank can punch large holes in walls using 100 energy.
-Supernatural speed and Strength.
-Can regenerate mana quickly by drawing the life force around them
-Able to counteract poison in their bodies easily for next to no cost, as poison is created by life force itself.
Mind-Blader Strength:
-Their bodies and minds are agile.
-Due to their mental fortitude and energy bending, Mind-Bladers have more energy than most fighters. (+25% energy each rank)
-Based on their Rank, a Mind-Blader can hold up to eight Empowered Objects at once, each object having its own unique properties and containing its own pure weapons.
❖ Battle Weakness:
Reaper Weakness:
-Cannot be Necromancers as they do not deal in diseases.
-Cannot regenerate energy unless taken from something or someone. Cannot be used on any unwilling living creature or RPC, or any RPC pets or companions. Can draw off of wild animals, but not in combat. Although this energy can be metabolized as food and keep the Reaper moving, the Reaper must still sleep like any other RPC, but only gains 10% energy back from sleeping.
-If their gauntlet is destroyed they will be drained of all their life-force.
-As Life force is their being, death forces deal more damage to them (+1 rank damage taken from Dark skills and the effects of a Necromancer’s Bone Rot occur faster by one post)
Mind-Blader Weakness:
-They focus on Skill and Speed so they are physically weaker.
-They truly don't believe in guns, so they don't use pistols or rifles.
-They don't wear armor, believing it will only leave them open.
-If one of their Empowered Objects is destroyed, they lose the weapons and power it contained.
❖ Primary Element:
Water
❖ Advanced Element:
Ice
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【.character inventory.】
❖ Weapons:
None
❖ Armor:
None
❖ Personal Belongings:
Empowered Items:
Empowered Objects
Empowered Object: 4 black rings & Chaos Pendent
Pure Weapons Stored:
(Index)Black Ring: Doublesided blades
(Middle)Black Ring: 5-point Chakrams
(Ring)Black Ring: Doublesided blades
(Little)Black Ring: Javalins
Chaos Pendent: Katanas
Where is the Object Kept: The rings are on the fingers of his left hand. The Pendent, around his neck
Special Features: N/A
❖ Important Objects:
None
❖ Various Items:
none
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【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
Reaper Skill-list
Matter Made Energy
Passive - Reaper Energy Restoration System
Reapers cannot regenerate their energy but they can take objects around them in to their energy, the CD and energy restored depending on the size and matter of the object. Taking in inanimate objects can restore up to 10% of the Reaper’s energy, 5% if the size of an apple and 10% if the size of a desk. Taking energy from an animal the size of a cow or smaller restores 25% of the Reaper’s energy, but it kills the animal and has a 2 day CD. Taking energy from a willing person or ally restores 50% of the Reaper’s energy, but takes a full post and drains the ally, causing -2/-2 to the person for 5 posts and disorienting them for 2 (using this ability on a fellow Reaper will actually drain the targeted Reaper of life-force, causing -3/-3 for 5 posts and disorienting them for 3 posts, as well as draining the amount of energy the Caster gained from the ability) – this version has a 3 day CD. This ability cannot be used in combat, and cannot be used on enemy animals, unwilling people, or anything created by the Creation ability.
Duration: one post, cannot be used in battle
Cooldown: ranges from two to three days
Pure Needle
E-A Rank
The Reaper uses the energy in him to form a small needle that can go though skin to ripping whole parts of peoples bodies off. By focusing their energy into a small needle shaped energy and fires it at the enemy.
A Rank
Protection Matters
D Rank
The Reapers form a coat of energy around their bodies destroying all negative effects or poisons from the body. The coat doesn't block attacks only used purify the body. Lasts 3 post and can used again after 3 posts.
Risen
C Rank
Requires:Adept Rank and Protection Matters
The energy around the reapers body move to their back and forms four wings on their back giving them the ability to fly and giving them increased speed.(+1 speed) Adept can have it on for five posts, Experts can have it for 6 and masters can have it for 8 posts
Creation
B Rank: E-S Energy
The Reapers use the life energy they have gathered from the surroundings to create life in various shapes and sizes. The energy used by this skill depends on the object or creature created, and this ability has no CD at rank E, 2 post CD at D, 3 at C, 4 at B, 5 at A, 6 at S. Only one creature may be created by this ability at any given time.
E Rank:
25 ammo may be generated. One small object up to the size of a baseball may be created.
D Rank:
One object with the size of a basketball may be created.
C Rank: 150 ammo may be generated, or either an object or creature with the size of a 2 foot tall and 5 foot long dog may be made (rank E creature in the form of an animal (requires preapproval for type of animal and abilities, with skills ranking up to C for future generation such as the one given at rank A of this skill), and if a creature the duration of creation is 3 posts and counts as an active buff, making the CD post count start after the active skill ends)!
B Rank: An object or creature of D rank with half the mass or size of a car may now be created, and elemental creatures of D rank may be created as well (one elemental ability set up to D rank, and maybe 1-2 more special abilities if pre-approved)
A Ranked: An object the size of cars or the mass of them (not creatures), or 300 ammo may not be created. C Ranked monsters can be made (3 post duration, does not reduce CD).
❖ Class Abilities and Skills:
Mind-Blader Skill-list
Empower Object
Rank E
The Mind-Blader selects an item he wishes to empower, and cups it between both his hands. After two posts of meditation (eyes closed, mouth shut) in a calm and non-hostile environment, the article becomes an Empowered Object. Empowered Objects cannot be larger than a book or be a real weapon. Empowered Objects can store up to three pure weapons inside of them, and have special features to make each set of weapons unique. Empower Object has no cooldown, but the number of Empowered Objects a Mind-Blader can make and use is determined by their Rank.
Student (E): Can make 1 Empowered Object for use
Trainee (D): Can make 2 Empowered Objects for use
Adept (C): Can make 3 Empowered Objects for use
Journeyman (B): Can make 4 Empowered Objects for use
Expert (A): Can make 5 Empowered Objects for use
Craft Pure Weapon
Rank E / Passive Ability
Using the power of his mind and the energy of his body, The Blader "smiths" a pure weapon with his mind and then stores it within an Empowered Object. You must have an Empowered Object to craft and use a pure weapon. The hardness and strength of these weapons is determined by the Mind-Blader's Rank.
Student (E): Bronze
Trainee (D): Iron
Adept (C): Hardened Iron
Journeyman (B): Steel
Expert (A): Black Steel
Strike!
Rank D
The most basic of skills, the user summons one of their Pure Weapons and fires it at an opponent. Up to three can be summoned in a single use of this skill, but each additional weapon costs D rank energy to summon. Strike! has a two post cooldown.
Fury of Blades
Rank D
Bringing forth up to three weapons, you attack with speed and fury. This skill grants +1 to your speed for two posts. Has a five post cooldown.
Vortex
Rank C
By summoning up to four weapons, the user has them spin around them. The blades momentum deflect up to a maximum of three attacks that are a lower rank then the Mind Blader, and deals C Rank damage to those who get too close. Lasts for two posts, and has a four post cooldown.
Behind You!
Rank C
The user can summon up to two blades behind their opponent, allowing them the chance of a surprise attack. This skill requires a d6 roll. If either a 1 or 2 is rolled, the enemy does not notice the blades. Otherwise, they have the chance to avoid being hit. Has a three post cooldown.
6-Bladed Shot
Rank C
The user summons up to six blades to be shot at their opponent. Has a three post cooldown.
Continuous Attack
Rank B
By summoning up to six blades, the user bombards their opponent with attacks for two full posts. The Mind Blader gains a temporary +2 to Speed to hit their target, but they cannot stop attacking for the duration of this skill. Continuous Attack has a five post cooldown.
Wishing Edge
Rank B
The user jumps high in the air, and comes down upon the foe striking them three times with quick precision. This skill has a four post cooldown.
Pulling Blade
Rank A
After creating one large blade by combing all of their energy blades, the user begins to spin the blade above them. Requires a d20 roll. If 15-20 is rolled, the opponent is pulled towards the user by the wind produced, causing the target to incur a temporary -3 penalty to their Speed in regards to Dodging which lasts for the duration of Pulling Blade. If 1-14 is rolled, the opponent is simply buffeted by the wind and incurs no penalty to dodge. The large blade lasts for two posts, and can be used to strike an opponent down severely. This skill has a six post cooldown.
Blade Raid
Rank A
Summoning up to eight blades, the user throws them at the enemy in rapid, deadly succession. This attack is incredibly swift, and cannot be physically dodged by characters with a Speed below 10. Blade Raid has a ten post cooldown.
The Maiden
Rank A
The user can summon up to 12 blades to surround the enemy. The first six blades cost A rank energy, in total, to summon. The next six cost C rank energy, in total. This is a very powerful attack in which the blades fly towards the enemy simultaneously from all sides except for directly above and below the target. If The Maiden strikes, it impales the target from all angles as though they were trapped within an Iron Maiden, and causes D Rank bleeding damage for five posts or until the target is healed. Iron Maiden has an eight post cooldown.
Sword Rain
Rank A
The user concentrates their energy into the sky for one post, not being able to attack or defend within this time. Beginning their next post, 12 blades rain down upon their enemies from the sky for two posts. Sword Rain has a eight post cooldown.
❖ Elemental Abilities and Skills:
Water Techniques
Bubble
Rank: E
Description: You create bubbles around you. This is used as a way to distract your opponent so you can escape or attack.
Water Trident
Rank D
A trident made of water shoots out to knock over your opponent, leaving him on the ground for escape or another attack.
Maelstrom
Rank C
You summon a small maelstrom to target on your enemy. It saps away concentration, making any spells they would perform impossible. Lasts for 2 posts. 5 post cooldown.
Mist Form
Rank B
For 5 posts, you cannot take or deal damage, except for taking wind magic damage, which is increased by one rank.
Surf
Rank A
Must be in a body of water
The water around you runs back a post, to come crashing back as a hard-hitting super wave the next.
Hail
Rank C (Ice)
Chunks of ice pelt everyone in a 10 foot radius around you for 5 posts.
Arctic Lance
Rank B (Ice)
Frozen spikes rise from the ground to attack a 5 foot radii circle centered on your target.
❖ Custom Abilities and Skills:
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【.faith.】
Chosen Deity:
Other Deities Worshiped:
Proven Faith:
Transgressions Against...
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【.character description.】
❖ Age:
17
❖ Height:
5'6"
❖ Weight:
165
❖ Build:
Athletic
❖ Eye Color:
Silver
❖ Hair Color:
White
❖ Identifying Marks:
Silver eyes, Black and silver Gauntlet
❖ Place of Birth:
Jiaum
❖ Personality:
Quiet, loyal, fights to help the weak
❖ Lovers:
None at the moment
❖ Nemeses:
None at the moment
❖ Likes:
- Trust
Protecting others
Stargazing
Relaxing
((Add / remove as many bullets as you'd like))
❖ Dislikes:
Liars
betrayal
losing someone dear
Failing to protect someone.
❖ Personal Quote:
"Never let go over the ones closest to you."
❖ Theme Song:
Already Over- RED
❖ Battle Theme:
I will not bow-Breaking Benjamin
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【.character backstory.】
Escher was born in a small village on the outskirts of Jiaum. He was raised learning how to defend himself using simple hand to hand combat and the power of his gauntlet. Somewhere along the way he gained the drive and motivation to protect the ones he cared about. He moved to Jiaum and became a knight. SInce he has been protecting citizens of the mountain but when an overwhelming power threaten to destroy Jiaum, Escher and the other knight of Jiaum stood up to the threat but were soundly defeated and Jiaum wiped out. Escher awoke in a camp just below the mountain and was then told by the mountain giant, Rykort's guardian, about an old order and the seal of some lost power. Escher wanted to found out more about this information and wanted make sure none of the other villages were to suffer the same fate as Jiaum.
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