Group 3
Do not post in this thread if you are not one of the people in the second post.
The room you are in was similar to the first, yet the layout was different. You walk from room to room and quickly realize that the temple was built like a maze. Most rooms were just normal rooms, but it shouldn't surprise you if some of them turns out to be booby-trapped.
OOC Rules
Everyone will take turns rolling 1 100-sided die to determine what random event your group runs into. If nothing happens, the next person in your group will roll. If you roll an event, everyone stops and has to tackle the event before moving on. Accompany each post with a small RP reply and talk to your group members! You are stuck with each other for the time being, anyway.
Remember, you can use your items on yourself or someone else.
DUN DUN DUNNNNN-- Now for the events:
• --- 1-10: Treasure Room! You quickly grab one item from the room before continuing on. Randomize from 1-7.
1 = Oran Berry (Heals 10 HP)
2 = Pokeball (Chance to catch Pokemon)
3 = Repel (Scares a Pokemon away in the middle of a fight, or avoids one battle before it happens)
4 = Sitrus Berry (Heals 30 HP)
5 = Lum Berry (Cures any status ailment)
6 = Enigma Berry (Fully Heals HP)
7 = Revive (Use when fainted and heals 50% of HP)
• --- 11-15: You heard the pitter-patter of small feet, but nothing comes by.
• --- 16-35: Battle! Whoever rolled this will now randomize from 1-3 to determine how many bidoofs you encounter, and will be the first to attack.
You may choose to use a repel when targeting an opponent to chase it away. See below for battle info.
• --- 36-40: Nothing happens, seriously.
• --- 41-50: It's a trap! You encounter a poison trap and will lose 5 additional HP every move when battling.
If you have a lum berry, you can use it now to avoid being poisoned.
• --- 51-66: Upon entering the room, all the exits close off. You are left with a puzzle that you must solve in order to leave.
Quote me for a puzzle.
• --- 66-70: You safely pass by this room.
• --- 71-80: You have found a shiny item! It might be important later. Whoever rolled this will now randomize from 1-2! There is only one shiny item per group each time you roll this.
1 =
2 =
• --- 81-90: Arrow trap! Arrows fly by, narrowly missing your vital organs. Roll 1 6-sided die to see how badly you got hurt. You may use an item to heal/revive during this same turn.
1 = You were lucky this time, and they all missed you.
2 = Hit for 10 HP.
3 = Hit for 20 HP.
4 = Hit for 30 HP.
5 = Hit for 40 HP.
6 = Hit for 50 HP.
• --- 91-100: A mysterious light fills the room and everyone is healed of all status conditions and HP.
Remember, you can use your items on yourself or someone else.
DUN DUN DUNNNNN-- Now for the events:
• --- 1-10: Treasure Room! You quickly grab one item from the room before continuing on. Randomize from 1-7.
1 = Oran Berry (Heals 10 HP)
2 = Pokeball (Chance to catch Pokemon)
3 = Repel (Scares a Pokemon away in the middle of a fight, or avoids one battle before it happens)
4 = Sitrus Berry (Heals 30 HP)
5 = Lum Berry (Cures any status ailment)
6 = Enigma Berry (Fully Heals HP)
7 = Revive (Use when fainted and heals 50% of HP)
• --- 11-15: You heard the pitter-patter of small feet, but nothing comes by.
• --- 16-35: Battle! Whoever rolled this will now randomize from 1-3 to determine how many bidoofs you encounter, and will be the first to attack.
You may choose to use a repel when targeting an opponent to chase it away. See below for battle info.
• --- 36-40: Nothing happens, seriously.
• --- 41-50: It's a trap! You encounter a poison trap and will lose 5 additional HP every move when battling.
If you have a lum berry, you can use it now to avoid being poisoned.
• --- 51-66: Upon entering the room, all the exits close off. You are left with a puzzle that you must solve in order to leave.
Quote me for a puzzle.
[quote="Pandaphilic"][/quote]
• --- 66-70: You safely pass by this room.
• --- 71-80: You have found a shiny item! It might be important later. Whoever rolled this will now randomize from 1-2! There is only one shiny item per group each time you roll this.
1 =
2 =
• --- 81-90: Arrow trap! Arrows fly by, narrowly missing your vital organs. Roll 1 6-sided die to see how badly you got hurt. You may use an item to heal/revive during this same turn.
1 = You were lucky this time, and they all missed you.
2 = Hit for 10 HP.
3 = Hit for 20 HP.
4 = Hit for 30 HP.
5 = Hit for 40 HP.
6 = Hit for 50 HP.
• --- 91-100: A mysterious light fills the room and everyone is healed of all status conditions and HP.
How to Battle
Grab your Pokemon, if you have one, or your weapon, if you managed to pick one up back when you were fighting those pesky Wingulls. Otherwise, grab a nearby branch, stick, rock, something and defend yourself!
We will be using this simplified battle system throughout Part II of the event.
Your Pokemon has 100 HP, no matter what stage they are, and HP/ATK bonuses of the normal battle system will not be used. If you don't have a Pokemon, you will be fighting with whatever weapon you picked up throughout this portion of the event, and you will also have 100 HP.
The Pokemon you will be battling will have 50 HP, unless it states otherwise.
Roll 2 6-sided dice to attack. The first die is your attack, and the second one is how much your opponent attacks you for. Keep track of your own HP in each post, and your opponent's if there is a battle.
Your Hit:
1: Miss
2-5: Hits for 10 HP
6: Critical Hit of 20 HP
Opponent's Hit:
1: Miss
2-5: Hits for 5 HP
6: Critical Hit of 10 HP
These are turn based battles. When it is your turn, you may attack each of your opponents one time (this is to speed up battles). For example, if three opponents were randomized, you will roll 2 6-sided dice three times targeting each opponent once. Alternatively, you may also use 6d6 (4d6 for 2 bidoofs), with the first two dice for bidoof1, the third/fourth dice for bidoof2, and the last two for bidoof3. You cannot mix and match dice if using this method! Clearly state which opponent you are attacking with each post (just number them 1, 2, 3). You can post one right after the other. Then, the next person will make their moves, and so on. Everyone in your party must post before it is your turn again.
You can also use an item on yourself, or someone else in your party instead of attacking. Your opponent will still attack you, though, so Roll 1 6-sided die to see how much you got attacked for.
You may also choose to use a repel when targeting an opponent to chase it away. If there are 3 opponents, and you want to chase them all away, you must use 3 repels. You do not need to roll dice if using a repel. There will be no rewards for repelled opponents.
If someone in your group has not replied for 24 hours, you may skip their turn. If they continuously not reply (say 3 times, which = by day 4 of the event), the group may move on without waiting for them to post. ICly, they would have gotten horribly lost in the temple. :< Hopefully, they will show up again if you move on.
If you KO a bidoof, it will not attack you in that turn :>
If you hit 0 HP, you are too tired to continue battling and will have to sit out of battles until someone uses a Revive on you, or wait until the end of the random event (when someone rolls a new random event). If someone else's HP hits 0 and is not revived, their turn is skipped for the remainder of the battle, and they do not get to try to capture a Pokemon for the battle. They will auto-revive at the end of the battle with 50% HP.
If everyone faints, the battle instead turns into a puzzle event, which needs to be solved before you can leave!
We will be using this simplified battle system throughout Part II of the event.
Your Pokemon has 100 HP, no matter what stage they are, and HP/ATK bonuses of the normal battle system will not be used. If you don't have a Pokemon, you will be fighting with whatever weapon you picked up throughout this portion of the event, and you will also have 100 HP.
The Pokemon you will be battling will have 50 HP, unless it states otherwise.
Roll 2 6-sided dice to attack. The first die is your attack, and the second one is how much your opponent attacks you for. Keep track of your own HP in each post, and your opponent's if there is a battle.
Your Hit:
1: Miss
2-5: Hits for 10 HP
6: Critical Hit of 20 HP
Opponent's Hit:
1: Miss
2-5: Hits for 5 HP
6: Critical Hit of 10 HP
These are turn based battles. When it is your turn, you may attack each of your opponents one time (this is to speed up battles). For example, if three opponents were randomized, you will roll 2 6-sided dice three times targeting each opponent once. Alternatively, you may also use 6d6 (4d6 for 2 bidoofs), with the first two dice for bidoof1, the third/fourth dice for bidoof2, and the last two for bidoof3. You cannot mix and match dice if using this method! Clearly state which opponent you are attacking with each post (just number them 1, 2, 3). You can post one right after the other. Then, the next person will make their moves, and so on. Everyone in your party must post before it is your turn again.
You can also use an item on yourself, or someone else in your party instead of attacking. Your opponent will still attack you, though, so Roll 1 6-sided die to see how much you got attacked for.
You may also choose to use a repel when targeting an opponent to chase it away. If there are 3 opponents, and you want to chase them all away, you must use 3 repels. You do not need to roll dice if using a repel. There will be no rewards for repelled opponents.
If someone in your group has not replied for 24 hours, you may skip their turn. If they continuously not reply (say 3 times, which = by day 4 of the event), the group may move on without waiting for them to post. ICly, they would have gotten horribly lost in the temple. :< Hopefully, they will show up again if you move on.
If you KO a bidoof, it will not attack you in that turn :>
If you hit 0 HP, you are too tired to continue battling and will have to sit out of battles until someone uses a Revive on you, or wait until the end of the random event (when someone rolls a new random event). If someone else's HP hits 0 and is not revived, their turn is skipped for the remainder of the battle, and they do not get to try to capture a Pokemon for the battle. They will auto-revive at the end of the battle with 50% HP.
If everyone faints, the battle instead turns into a puzzle event, which needs to be solved before you can leave!