Capturing Pokémon
Ah yes, the old method of capturing. Here's how you capture: First, make sure you have a Pokéball. Then, have your trainer throw it. Generate a random number from 1-15, and if it lands on one of the correct numbers, then the Pokémon is captured! Pokéballs that are usually only made by Kurt are available in the Pokémart. If the conditions are met, such as fishing with a lure ball, the lure ball has the probability of working as an ultra ball. If you're not fishing, it's the equivalent of a Pokéball. Got it? Each Pokéball has a different capture rate, so pay attention!
Capture Rates!Pokéball - 1, 4, 7, 11, 14
Great Ball - 1, 2, 4, 7, 9, 11, 14
Ultra Ball - 1, 2, 4, 6, 7, 9, 11, 13, 14
Safari Ball [Only available in Safari Zones] - 1, 2, 4, 7, 9, 11, 14
Premier Ball (Only given to you if you purchase ten Pokéballs) - 1, 4, 7, 11, 14
Level Ball [catches Pokémon that are lower levels doesn't make a difference here, though) - 1, 4, 7, 11, 14
Lure Ball [makes it easier to capture Pokémon while fishing] - 1, 2, 4, 6, 7, 9, 11, 13, 14
Moon Ball [ makes it easier to catch Pokémon that evolve with a Moonstone] - 1, 2, 4, 6, 7, 9, 11, 13, 14
Friend Ball [as effective as a Pokéball, though it raises a Pokémon's friendship quicker. It's good for Riolu and Pichu.] - 1, 4, 7, 11, 14
Love Ball [Pokémon don't have genders in this guild.. So it's just gonna be like a Great Ball] - 1, 2, 4, 7, 9, 11, 14
Heavy Ball [Works as well as an Ultra Ball is the Pokémon is heavy. I'll leave that up to you. If it's a light Pokémon, it's just like a regular Pokéball] -
1, 2, 4, 6, 7, 9, 11, 13, 14
Fast Ball [Raises capture rate if the Pokémon is fast] -
1, 2, 4, 7, 9, 11, 14
Sport Ball [Only available in the Johto Bug Catching Contest, held very Friday] - 1, 2, 4, 7, 9, 11, 14
Repeat Ball [As effective as an Ultra ball when catching the same Pokémon] - 1, 2, 4, 6, 7, 9, 11, 13, 14
Timer Ball [The more Pokéballs that you use before it, the more likely it is to work] 1 - 3 Pokéballs: 1, 4, 7, 11, 14
4 - 6 Pokéballs: 1, 2, 4, 7, 9, 11, 14 7 and on: 1, 2, 4, 6, 7, 9, 11, 13, 14
Nest Ball [If the Pokémon hasn't evolved, then it becomes better than a Great Ball, though worse than an Ultra Ball] - 1, 2, 4, 7, 9, 11, 13, 14
Net Ball [When catching Bug or Water type Pokémon, it has the power of an Ultra Ball] - 1, 2, 4, 6, 7, 9, 11, 13, 14
Dive Ball [Catches Pokémon who live on the sea floor with the probability of a Great Ball] - 1, 2, 4, 6, 7, 9, 11, 13, 14
Luxury Ball [Makes caught Pokémon grow friendlier to its trainer unless amount of time. Good for Riolu and Pichu. Most expensive, hence "Luxury"]
- 1, 2, 4, 7, 9, 11, 14
Heal Ball [Heals the Pokémon when it's caught. Doesn't make a difference here, though] - 1, 2, 4, 7, 9, 11, 14
Quick Ball [The less amount of Pokéballs that you use before it, the higher the chance it has of catching the Pokémon.]
1-3 :1, 2, 4, 5, 6, 7, 9, 11, 13, 14 4-6: 1, 2, 4, 7, 9, 11, 14
7 and on: 1, 4, 7, 11, 14
Dusk Ball [Has a higher chance of working if you're in a cave]
- 1, 2, 4, 6, 7, 9, 11, 13, 14
Master Ball The Master Ball always works on wild Pokémon. If you try to catch legendary with it, the legendary can choose not to be captured, but the trainer won't lose the ball.
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There are no Park Balls, Cherish Balls, or Dream Balls