Deathsweeper.
Otto had only heard about it. And as a Death trainee, he felt he should probably take a shot at it. He needed the training, and going out into missions blindly without said training seemed stupid. So finally, he got set up with a C type golem and began the game.
What he saw through the golem's eyes was.. a bit disorienting. He ignored the blood spatter and focused on the terrible traps that were sure to spring up.
Otto snuck forward onto the first tile, keeping his ears and eyes open and ready for anything. So far he was safe.
Status
Step: 1
HP: 50
Flags: 1
Instinctive moves: 1
Quote:
Mechanics
roll 1 d10
check for hp loss and death
decide whether or not to use your bonuses
if you survive, repeat.
roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are!
-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death
02. - 50% HP
03. live
04. live
05. - 50% HP
06. - 50% HP
07. horrible death
08. - 50% HP
09. live
10. horrible death
Bonus Mechanics
This bonus is consumable.
All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Trainees: 1 flag
Death Trainees: 1 flag + 1 instinctive move
Hunters: 1 flag + 1 instinctive move
Death Hunters: 1 flag + 2 instinctive moves
roll 1 d10
check for hp loss and death
decide whether or not to use your bonuses
if you survive, repeat.
roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are!
-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death
02. - 50% HP
03. live
04. live
05. - 50% HP
06. - 50% HP
07. horrible death
08. - 50% HP
09. live
10. horrible death
Bonus Mechanics
This bonus is consumable.
All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Trainees: 1 flag
Death Trainees: 1 flag + 1 instinctive move
Hunters: 1 flag + 1 instinctive move
Death Hunters: 1 flag + 2 instinctive moves