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Posted: Sat Jul 07, 2012 5:14 pm
What have you done to help the guild's development? This is a question that kind of comes with a long answer, and there will probably be things that I miss. When I started roleplay in POTS I took considerable time to understand the rules and even search through old threads to get an understanding of how the guild worked and handled things. The guild was very active at the time. I proposed a system for the broken Aburame clan, created several guild wide ninjutsu and genjutsu for Katon, Fuuton, Raiton, the Aburame clan, the Yamanaka clan and the Nara clan. However I believe the one thing that got me into the crew was this. Before I even got much roleplay in, I had become a regular in the Question and answer forums and suggestions thread. I offered several suggestions and questions, and eventually found myself answering many of the questions others were asking. Since My introduction to the guild crew I designed the new ranking system, which fixed the many issues arising from the Chuunin Exams. This system also provided a base for Hinote's currency system. When the guild hit it's roadbump which shall not be mentioned, I used my temporary powers as captain to force an election system, in an attempt to stop the leapfrog we once knew. I have rewritten and removed several flawed jutsu from our existing lists. My understanding of what works (and doesn't) for jutsu has given me the position of custom jutsu judge.
What are your plans for the future of the guild? My position on the guilds future has changed very little since my introduction into the crew. I made it very clear that the old should be fixed before working on the new. I still hold to that belief, probably even more than when I started. The crew is already working on a revamp, and I will make sure that this is completed as soon as possible, and the changes disrupt ongoing roleplay as little as possible.I will not and could not do this on my own and would rely a lot on the crew to make sure these changes are made. When active the crew is very good at finding problems and solutions, and attempting to do all this alone would be ignoring that input. Taking that one step further, I would have all new systems (or drastically altered systems) were open to the public for criticism before introduction rather than dropped out of the sky without warning.
What experience do you have that qualifies you for this position? I have not ever acted as a guild captain beyond the election. However I have been a crew member of POTS and know the guild very well. I have seen how the leadership failed when it failed and how it succeeded when it succeeded.
What is your vision of an ideal guild? POTS when I started out here. People asked questions and provided suggestions. People were for the most part friendly and most of all there was always something to do. When you didn't have a rp post to make you had a conversation in your village or the main OOC threads. The best part however was that the roleplay didn't need to rely on anything since there were enough people around for plot to just happen on it's own.
Do you contribute often in the crew subforum? For the most part yes. I do tend to focus on my own work first, but I usually at least read the other threads. For more information on what I have done see question 1.
How often can you get online (And on POTS)? I can usually get onto POTS at least once daily. I do have school and several things going on in real life, so when I get on and how long I get on tends to vary from day to day. My hours tend to be late, and weekends tend to be easier to get online.
Can you tell us what you plan on doing if you're elected? I would start by putting pressure on the less active crew members, and allow for as much input on projects as possible. As soon as some of the larger revamps get taken care of I would look into getting the member drive running.
What are some of the ideas that you have had that are in effect now? Ranking system, several jutsu, some technology, the updated village of Kumogakure. See question 1 for details.
Note: While I did make sure the guild started electing captains I have not had a hand in the development of the current elections. To my knowledge that is purely Hinote's doing.
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Posted: Sat Jul 07, 2012 5:33 pm
Technically I stole the idea from Mistah, but yeah, the way it's working is my own design. XD
As I've done in the others, (Except for Akura, still thinking on that one.) I'd like to ask a single question for now. The largest problem I can see in your future as captain, is honestly one of your best traits. You are very modest, and I don't think most people can easily see you as an enforcer. As captain, you will need to be able to take control now and then, sometimes even abandoning your kinder traits in the process to get the job done. Do you think you can handle that?
Simpler wording, when push comes to shove, will you be able to start the bulldozer?
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Hinote Tosatsu Vice Captain
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Posted: Sat Jul 07, 2012 6:05 pm
@Hinote It is important to keep things civil as much as possible, and to try to let everyone understand the why, however I do know how to get harsh if it comes to it. I missed most of the really big issues, I was able to help one heated argument (i believe between a member and a crew member in the main chatroom) down and was one of a couple crew members to finally say to take it out of the chatroom. This was not a particularly big display, nor memorable (since I was one of many) but I am capable of it when it is necessary.
I am capable of it, but do not underestimate the usefulness of diplomacy. Through it I was able to help end a particularly big guild issue in the not so distant past through diplomatic discussion.
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Posted: Sat Jul 07, 2012 6:29 pm
By putting pressure on less active crew members, does that possibly include demotion should they fail to become more active?
If so, do you think that they'd become more active should you instate a activity amount that they could fulfill to reclaim their former position? ( Because permanent expulsion would be possibly damaging to your platform. )
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Posted: Sat Jul 07, 2012 6:45 pm
I think I should start by saying, I'm not trying to strengthen my platform. There is nothing to gain from doing anything just because it looks good. POTS is the only reason I am on Gaia, and all I care about is getting it back to (or beyond) what it once was so that I can enjoy it once more.
That said permanent anything would be insane without a better reason than activity. Demotions would be inevitable if a crew member is not doing their job. They would be allowed to remain a member, and if they feel the deserve another chance they can try to join the crew again at a later date.Their activity would be taken into account.
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Posted: Sat Jul 07, 2012 7:01 pm
How would you handle Squads? Would you make it mandatory to assign specific ninja to specific squads once we obtain enough shinobi to do so, or would you simply have freely floating shinobi?
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Posted: Sat Jul 07, 2012 8:09 pm
My main answer is that I wouldn't make a rule one way or the other. Not for anyone outside of Kumogakure that is. Squad assignment is one of the things that village Kages are, and should be, responsible for.
Since you asked however, I believe with enough people, static squads can work in the same way as the show, with substitutes when inactivity arises. I personally think dynamic rather than set teams would allow people to interact outside of a three person squad, and keep them interested. Either way one needs to allow flexibility for inactive members.
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Posted: Sat Jul 07, 2012 8:22 pm
Okay, ^.^ I like that answer, kind of a tricky question wasn't it? wink
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Posted: Sat Jul 07, 2012 11:00 pm
The campaign discussion has brushed on a couple of issues which I feel I should explain/discuss.
The first issue is a Kage's responsibility. A Kage is basically the administrator for a village both in character and outside of character. All Kages should meet the following criteria. 1. They are responsible for keeping their village, and those within it, in order. 2. They are responsible for keeping the village level storyline going, usually through assigning missions. See Below. 3. They are responsible for balancing mission time, training time and free time.
The second issue is one not quite brought up, but quite important. The idea of Plot. I would like to break them down into levels to help understand how an ideal system would work.
The metaphorical breakdown goes like this. The guildwide ark is a library of books, countless stories coming together at once. The mid level plot is one book, it is the collection of characters intended to reach a (usually) defined goal. A character level plot is quite simply the character's personal story as he/she moves through the book And finally the background is all the stuff that wasn't even put into the book (so to speak)
The top dog is of course the guildwide ark, or Intervillage storyline. These usually are orchestrated by the crew. These kinds of arks include intervillage issues such as war, chuunin exams or the like. Actors in these arks may be NPC or RPC, or even whole villages. On rare occasions RPC level storyline can reach this level as it almost did with Mistah's rogue organization. This level uses several different lines from village and RPC level storyline, and very rarely has a clear goal.
Next comes the mid-level or village level plot. The Kage is responsible for keeping this running, and can't not be involved purely because it involves his/her village. At this level it is a bit more solid and simple than guildwide, for it usually has a defined goal. These storylines take place mostly through missions of some sort and are the foundation of the whole system. This is why it is so important for Kages to do their jobs.
Then comes the character level plot. This is the story of one RPC/NPC and, while it relies on Mid-level plot, it is entirely dependant on the roleplayer. This is where conversations, fights and drama happens, and is undoubtedly the best part of it all. This is where you get to play, and develop a shinobi out of nothing, and watch him/her grow in the world of POTS.
Finally there is background. This is pretty straightforward, and again depends entirely on a character's creator. It is the base that a character grows from.
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Posted: Sun Jul 15, 2012 10:36 pm
Some universal questions for all candidates. Quote: In the event that you do become captain. Will you remake your crew surrounding yourself with those who support you? Will you leave it the same? What are your plans about that issue? Are you open to a crew member(s) who wants to take a different approach on a project and openly says/does so.
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Posted: Sun Jul 15, 2012 10:53 pm
First, if you wish to ask questions for all candidates you may make your own thread and quote them to draw their attention.
Crew members should be chosen by a good understanding of guild systems as well as the willingness to help improve things. I would be very annoyed if everyone in the crew, or even the guild, tended to agree with everything I suggested/said, especially if they did it simply because I said it. All of the projects I have worked on would have been much worse if not for feedback from fellow crew members. While some ideas started out better than others, all have been criticized at length. There are always questions to ask, nitpicking to be done, and theoretical scenarios to consider. Not only does this process help keep the guild at some level of refinement, but it allows us to prepare for criticism when whatever changes are released to the guild. If the majority of the crew disagrees with me, I may need to reevaluate myself rather than who is in the crew.
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Posted: Sun Jul 15, 2012 10:55 pm
Point taken and will do so next time, but to be honest, this way I can individually respond to each.
I see, so you take criticism as a complement rather then an insult? Correct?
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Posted: Mon Jul 16, 2012 12:07 am
Sorry, I failed to answer the whole question. I fully intend to change the crew simply by introducing a set activity limit and demoting those who have/do not meet it. New crew members are needed, however we cannot blindly add anyone to the team.
I wouldn't say I take it as a complement, I don't feel flattered by criticism usually, but I certainly don't take it as an insult. This is of course assuming it is criticism and not intended as an insult (not a big issue with the current active crew usually). Criticism is vital.
edit: as an added reason, as Luo said in his response that kind of close mindedness destroys creative thinking. Noone who is willing to speak out would be kept on crew, and the rest would be too scared to offer potentially "bad" ideas. I was initially 100% against the economy system, but Hinote proved me wrong and it really is a good improvement on how the guild functions.
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Posted: Tue Jul 17, 2012 12:38 pm
One or two anonymous people have told me I am their current favorite. In order to assure you know what you would be getting with me. I feel my "platform" so far has simply shown my merits and none of my downfalls, and in the interest of a fair campaign I should touch on where I fall short. This is not an attempt to say you should not vote on me, I think I am one of several good candidates, (I'd say the best, but that is a matter of bias) but I want you to know what you would get with me.
My activity is very rarely the same from one day, or even week, to the other. I have several things going on in the real world, and may be able to stay online all day one day, and none the next. While I am certainly online every week (not counting the occasional hiatus) my activity is not nearly as stable as some of my competitors. I wasn't sure whether to run for the candidacy because of this, however after consideration I decided I can still handle the job. I decided while my activity is scattered it is still strong enough to take care of my responsibilities.
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Hinote Tosatsu Vice Captain
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Posted: Tue Jul 17, 2012 1:12 pm
You have always had a strong focus on pleasing everyone. As captain, or even crew to a lesser degree, you will often find yourself faced with things that you know would be good for the guild, or are what the guild needs, but would also be very unpopular at first, or even permanently. The currency system is one such decision I made, though I of course did not do so without crew approval. I am still receiving messages occasionally from people wanting to know if they can do this, or that, or the other thing, to cheat the system because they feel it is too difficult, and I have to explain why it is the way it is.
So, my question for you is, when faced with a potentially unpopular, but definitely good decision, will you be able to make it, despite opposition from members or even some crew?
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