Character Name: Hedoro Koutai
Race: Majin
Classification: N/A
Technique Name: Majinvert
Description: As a Majin, Hedoro has a very high degree of adaptability. Her own unique level is even higher than the average Majin, to the point she can freely adjust her stance, posture, mass, and other such factors. This allows her to freely prepare for any change in tactics, whether it be become stronger, or faster, or just even more difficult to damage.
(With this ability, Hedoro can freely adjust her stats on a point for point exchange, between Strength, Speed, Defense and Power Level. The change takes only a moment of partial concentration, and requires a full action.)
Activation Cost: 200 Ki per change
Character Name: Beatrice Yume
Race: Demon
Classification: N/A
Technique Name: Deal With The Devil
Description: Beatrice is a Demon. The infernal connotations through history were often thought mere rumor or imagination, but some of those rumors are true. Such as making a deal with a devil. Or in this case, Demon. Beatrice considers herself a bit of an outsider, an observer of secrets, a holder of treasures. She has taken it upon herself to be a broker of these secrets and treasures. As such, she can make deals, barter with others for mutual benefit.
(She can make 'deals', giving someone else her words, teaching them a technique, or giving them an item. But nothing is ever free, there will always be a cost. The cost will be agreed upon in the negotiations, and are final once agreed upon. She can not renege on her side of any agreement, but neither can she coerce others to make agreements. If the other party does not keep their end of the bargain, then they shall be penalized. Punished by having the 'devil in the details' come after them. Or rather, she will steal a portion of their 'soul' [this does extend to things that might not intrinsically have a soul!] This soul portion contains a portion of their power and life, to the tune of 1/4 of each stat/Ki. If she does indeed gain this soul portion from someone, the stolen power will become hers, though the guilty party can always come back to try to barter for the return of their soul.)
A secondary ability is merely a way to facilitate exchanges, of techniques or other abilities. She can actually reach into someone (only if they are willing) and grab a technique or other ability, pull it out, and place it in another vessel.
Activation Cost: 800 to forge a contract, 400 to transfer an ability/technique. Broken contract reparations are free.
Character Name: Anima Naturos
Race: Dragon
Classification: Naturon
Technique Name: Draconian Tithe
Description: Anima is the Dragon of Absorption. She can take in another's strength and make it her own. This ability has evolved to become even more insidious. Just by being near someone who has an increase in their stats, her ability will trigger, and slowly begin to drain that increase, feeding it to her to make her stronger. (It starts in the third post when a foe is near her. Near meaning general combat range. That post, all of their bonuses get a -1, and that subtraction is added to her stats. The next/fourth post it becomes a -2. then -3, and so on. This theft is temporary, their stats will return to normal a short time after leaving combat with her. Likewise, she can not retain this boost.
[Example: If she's 4/4/4/4 and the opponent is naturally 6/6/6/6 but have a transformation active that gives +6 to Strength and an item that gives +2 to PL [6/12/6/8] then once the drain begins, she would steal one Str and one PL, then the next post another of Str and PL, then the third post, just one Str, and so on.] This drain works on any and all increases beyond a character's base, be it transformation, items, customs, what have you.
Activation Cost: 300 per post of active draining.
Reaver's Pending::
The only question I have about this technique; is that -1 [per stat] per post. Or -1 [per stat] per post, and then after 3 posts, -2 [per stat] per post?(Not quite. The draining doesn't start until the third post, but after that, it increases each post. So if her opponent has a boost of +6 to Str and +2 to PL, the progression would be:
post/turn 1- nothing
post/turn 2- nothing
post/turn 3- they get -1 Str and -1 PL, same is added to her
post/turn 4- they get an additional -1 Str and -1 PL, also added to her
post/turn 5- they get an additional -1 Str, also added to her
...[6-8 all same as post/turn 5]
post/turn 9- nothing, as she would have fully absorbed their +6 Str and +2 PL by this point.)
[Reposting these since they never got taken care of.]