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❧ Irriathen ❧

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Suhuba
Captain

PostPosted: Tue Jun 26, 2012 9:32 am


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PostPosted: Thu Jun 28, 2012 1:34 pm


Character Information


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            Name: Irriathen
            Race: Earthling – Leaf Tribe
            Gender: Female
            Base Traits: Adventurous, stubborn, and proud
            Class: Close-Range Attack (aspires to be an Assassin)
            Personality: Irriathen is, in essence, a warrior. Despite her small size, she is feisty and always ready for a fight. Irri is always trying to prove herself worthy of being an essential part of the tribe, whether it is to other tribe members, or even just to herself. While she understands the key roles both hunters and gathers play in tribes, she has always wanted to be a fighter, although has often been discouraged because of her size. Although, this sprite doesn't let that deter her, as what she lacks in height, she makes up for in attitude and determination (a Neapolitan Complex, if you will).

            Irri is always looking for adventure, whether it be to prove herself a worthy warrior, or just to satisfy her own curiosity about the world around her. The girl is hardly able to find herself being able to sit still for very long and has often been known to purposefully get lost just for a story to tell when she returns to her tribe. Although, Irri is very much a child in the way that she never thinks through her actions. While it may seem strong and brave and fun to feel the adrenaline of stealing a Kinfa egg that she will raise as her own in order to be able to eventually ride on one, she doesn't think she could actually be seriously injured or killed by the mama Kinfa, protecting her eggs.

            The girl is not a leader, although she would like to think of herself as one. She merely does what she wants to do at the time, never much thinking of the negative consequences of her actions. She enjoys a fight for the mere aspect of fighting, and proving herself to be just as tough as any man or woman in her tribe. She is also quite stubborn, unwilling to admit that she is ever wrong or that she is ever in need of advice or protection. She believes that she can “hold her own”, although she has a lot of growing up to do before she could ever be considered an independent individual.

            Description: Irri is very short for an Earthling, standing about 3'6”. Her skin tone, like most Earthlings of the Leaf Tribe, is a dark tan and her eyes are a dark shade of green. Her hair is a red-brown color, that is short and spiky in the back. However, in the front, her hair reaches about chin-length on the the left side of her face. On the right side, her hair reaches shoulder-length and is kept in a small ponytail. Her crystals are pink and generally all small. They are clustered underneath her eyes and run up the bridge of her nose. On her left shoulder, the crystals form two rings (one within the other), with one crystal situated in the middle the circles. Started on both sides of her hips, small crystals run up her torso, forming a spire that ends at her sternum. Finally, she has a diamond of crystals around her belly button.

            Clothing: Irriathen wears typical tribal clothes. She has a green tube-top around her bust. She wears an arm band on each arm, one yellow and one brown. She wears yellow shorts underneath a green skirt and two brown belts around her waist.

            Accessories: She has a necklace that she fastened out of yarn and and teeth (collected from various adventures) with a yellow baby Kinfa feather hanging in the middle (from her first adventure), various ear piercings, including a tribal gage in each of her ears, and an anklet of beads on her left ankle

            History: Irriathen was known to be the runt of her family; the last born of four children. While they grew to an average height of four feet or more, Irri stopped growing around three and a half. It didn't help that her other three siblings were strong boys, able to tag along and help with various hunts while she was stuck gathering fruits and berries and other, boring vegetation with the women. How dull it was scouring the desert floor for signs of life and water. She wanted to fight and hunt with the others. Among the treetops, she tried to join the others; her brothers and their friends, in their games, but was always rejected due to her small size and her weak nature. Although, the girl would never take no for an answer and constantly bothered and pestered the boys, announcing that she was as good and strong as them. They always only laughed at her. One day, she decided to prove to them that she was just as good – no, better than those boys. At the age of eight, she set out, alone, to go prove herself worthy. What that was going to be, she wasn't sure of yet.

            While she set out to be alone, it turned out that she would be stuck with a companion for this journey. He was a fellow boy from her tribe, around her age and probably just as scrawny. He was always one that stood up for her around the other kids, something Irri didn't very much appreciate, on the outside at least. She didn't need some stupid boy to stand up for her. She could fight her own battles. Although, deep down, she was grateful that someone saw she was worth something and knew, in truth, she couldn't always fight her battles alone. While she acted annoyed that his idiot had decided to follow her on her adventure, she was secretly grateful for the company.

            Wandering around the desert, looking for something that would shock and awe everyone back home, was quite a long journey. Irri and the boy (named Que'Raz) were able to get to know each other a bit better. While it seemed their child rationales were quite different from one another, they had enough in common that they just clicked together. Soon, this adventure of proving herself became merely an adventure with a friend. Although, as they play-fought each other, they soon stumbled and found themselves eventually falling into a Kinfa nest. As luck would have it, neither mother nor father Kinfa was home at the time, but two babies were. As the two Kinfa successfully pushed the intruders out of their nest, both Irri and Raz didn't leave without taking a few of the Kinfa feathers with them.

            This proved to be the first of many adventures the two Leaf kids would share together. From this event, Irriathen and Que'Raz became practically inseparable from one another, their curiosity always leading them on another adventure together. While the arrogant Irri sees herself as the leader of the duo and Raz as her clumsy sidekick, she loves him dearly, and couldn't ever imagine going on an adventure without him. Mostly, because without Raz, Irri would probably be dead by now with all of the stick situations she has gotten herself into and Raz has gotten her out of. Although, she would never admit, for a second, that she actually needs the protection Que'Raz gives her.


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log . Growth Requirements

Rose_DW

Quotable Conversationalist


Rose_DW

Quotable Conversationalist

PostPosted: Thu Jun 28, 2012 1:36 pm


Belongings

Irriathen currently has no belongings


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log. Growth Requirements
PostPosted: Thu Jun 28, 2012 1:37 pm


Familiars

Irriathen currently has no familiars


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log. Growth Requirements

Rose_DW

Quotable Conversationalist


Rose_DW

Quotable Conversationalist

PostPosted: Thu Jun 28, 2012 1:38 pm


Artwork

User Image


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log. Growth Requirements
PostPosted: Thu Jun 28, 2012 1:41 pm


Relationships


Irriathen currently has no relationships.

Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log. Growth Requirements

Rose_DW

Quotable Conversationalist


Rose_DW

Quotable Conversationalist

PostPosted: Thu Jun 28, 2012 1:42 pm


Roleplay Log


In progress
Title - PRP/ORP/Solo - with Character Name

Completed
Title - PRP/ORP/Solo - with Character Name - # posts contributed


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log. Growth Requirements
PostPosted: Thu Jun 28, 2012 1:43 pm


Battle Log


In progress
Title - One-on-One/Group/Team

Completed
Title - One-on-One/Group/Team - Outcome


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log . Growth Requirements

Rose_DW

Quotable Conversationalist


Rose_DW

Quotable Conversationalist

PostPosted: Thu Jun 28, 2012 1:43 pm


Growth Requirements


Prentice ↦ Swordsman
☑ Set-up Journal
☐ ☐ ☐ Substantial Journal Entries
☐ ☐ ☐ RPs (+15 posts each)
☐ Completed Class Quest

Swordsman ↦ Knight
☐ ☐ ☐ Non-Battle RPs (+15 posts each)
☐ ☐ ☐ ☐ ☐ Substantial Journal Entries
☐ ☐ Completed Battles
☐ Completed Class Quest

Knight ↦ Assassin
Requirements unknown


Mule Post . Character Information . Belongings . Familiars . Artwork . Relationships . Roleplay Log . Battle Log. Growth Requirements
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