Types of G.E.A.R.S
Here you shall learn of the different kinds of G.E.A.R.S.
Leader Class:
Piloted by team leaders.
Often lead their team into battle.
Most distinguishable on the battle field.
Only G.E.A.R.S model that is the primary objective in certain matches.
They are built to adapt better than the other G.E.A.R.S in their team.
They have the better weapons and armor than some of the other G.E.A.R.S in their team.
Best against: All others.
Specialist Class:
Has more strategic uses than leader class.
Is equipped with weapons that fit the theme of the team it's on.
Is the fastest G.E.A.R.S. of the team.
Weakest armor of the G.E.A.R.S in it's team
Hardest G.E.A.R.S to pilot.
Best against: Common Class.
Attack Class:
Strongest weapons of the team it's on.
Slowest&Heaviest of its team.
Most ammunition of the G.E.A.R.S.
Best against: Common, Specialist, and Defense Classes.
Defense Class:
Strongest armor of the team it's on.
Least weapons of the G.E.A.R.S on the team it's on.
Made to move from position to position to act as defensive cover.
Highly mobile, but not fast or agile.
Best against: Attack and Common classes.
Common Class:
Moderate weapons and armor.
Moderate speed and mobility.
Moderate agility and endurance.
Best against: Common Classes
Repair&Retrieve Class:
Piloted only by Head&Co-Head Engineers.
Strong armor rivaling that of Defense Class armor.
Is not allowed to attack unless attacked.
Is not allowed to be attacked.
Equiped with EMP(Electromagnetic Pulse) weapon, able to shut down any G.E.A.R.S that attack it, regardless of defense.
Made to give broken G.E.A.R.S quick repairs, or to get defeated G.E.A.R.S off the battle field.